TinyLifeWeb/docs/api/TinyLife.Skills.SkillType.yml

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### YamlMime:ManagedReference
items:
- uid: TinyLife.Skills.SkillType
commentId: T:TinyLife.Skills.SkillType
id: SkillType
parent: TinyLife.Skills
children:
- TinyLife.Skills.SkillType.#ctor(System.String,MLEM.Textures.TextureRegion,System.Int32,TinyLife.Skills.SkillCategory)
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- TinyLife.Skills.SkillType.AdditionalEarnedActions
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- TinyLife.Skills.SkillType.AllCategories
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- TinyLife.Skills.SkillType.Baking
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- TinyLife.Skills.SkillType.Categories
- TinyLife.Skills.SkillType.Charisma
- TinyLife.Skills.SkillType.Cleaning
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- TinyLife.Skills.SkillType.Communication
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- TinyLife.Skills.SkillType.Cooking
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- TinyLife.Skills.SkillType.DrinkMixing
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- TinyLife.Skills.SkillType.Fitness
- TinyLife.Skills.SkillType.Gaming
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- TinyLife.Skills.SkillType.GetMaxLevel(TinyLife.Objects.AgeGroup)
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- TinyLife.Skills.SkillType.GetRandomQuality(TinyLife.Objects.PersonLike,System.Random,TinyLife.Actions.ActionInfo,System.Boolean,TinyLife.Emotions.IEmotionSource,System.Boolean)
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- TinyLife.Skills.SkillType.GetRandomQualityWeights(TinyLife.Objects.PersonLike,System.Random,TinyLife.Actions.ActionInfo,System.Boolean)
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- TinyLife.Skills.SkillType.Humor
- TinyLife.Skills.SkillType.MaxLevel
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- TinyLife.Skills.SkillType.MaxLevelMultipliers
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- TinyLife.Skills.SkillType.Name
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- TinyLife.Skills.SkillType.OnGetRandomQuality
- TinyLife.Skills.SkillType.OnRandomQuality
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- TinyLife.Skills.SkillType.Painting
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- TinyLife.Skills.SkillType.Potty
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- TinyLife.Skills.SkillType.Programming
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- TinyLife.Skills.SkillType.Reading
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- TinyLife.Skills.SkillType.Reasoning
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- TinyLife.Skills.SkillType.Register(TinyLife.Skills.SkillType)
- TinyLife.Skills.SkillType.Repair
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- TinyLife.Skills.SkillType.RequiredAges
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- TinyLife.Skills.SkillType.RequiredPersonType
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- TinyLife.Skills.SkillType.RewardPersonality
- TinyLife.Skills.SkillType.RewardSkills
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- TinyLife.Skills.SkillType.Texture
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- TinyLife.Skills.SkillType.Tinkering
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- TinyLife.Skills.SkillType.Types
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- TinyLife.Skills.SkillType.Woodworking
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- TinyLife.Skills.SkillType.Writing
langs:
- csharp
- vb
name: SkillType
nameWithType: SkillType
fullName: TinyLife.Skills.SkillType
type: Class
assemblies:
- Tiny Life
namespace: TinyLife.Skills
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summary: >-
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A skill is an ability that a <xref href="TinyLife.Objects.PersonLike" data-throw-if-not-resolved="false"></xref> can have which influences their behavior in some way.
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The SkillType class contains underlying data for a <xref href="TinyLife.Skills.Skill" data-throw-if-not-resolved="false"></xref> instance, like its name and maximum level.
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example: []
syntax:
content: >-
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[JsonConverter(typeof(MigratingStaticJsonConverter<SkillType>), new object[] { typeof(SkillType), "PrivateTypes", true })]
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public class SkillType
content.vb: >-
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<JsonConverter(GetType(MigratingStaticJsonConverter(Of SkillType)), New Object() { GetType(SkillType), "PrivateTypes", True })>
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Public Class SkillType
inheritance:
- System.Object
inheritedMembers:
- System.Object.Equals(System.Object)
- System.Object.Equals(System.Object,System.Object)
- System.Object.GetHashCode
- System.Object.GetType
- System.Object.MemberwiseClone
- System.Object.ReferenceEquals(System.Object,System.Object)
- System.Object.ToString
extensionMethods:
- TinyLife.Skills.SkillType.TinyLife.Utilities.Extensions.JsonCopy``1
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- uid: TinyLife.Skills.SkillType.AllCategories
commentId: F:TinyLife.Skills.SkillType.AllCategories
id: AllCategories
parent: TinyLife.Skills.SkillType
langs:
- csharp
- vb
name: AllCategories
nameWithType: SkillType.AllCategories
fullName: TinyLife.Skills.SkillType.AllCategories
type: Field
assemblies:
- Tiny Life
namespace: TinyLife.Skills
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summary: An array containing every defined <xref href="TinyLife.Skills.SkillCategory" data-throw-if-not-resolved="false"></xref>.
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example: []
syntax:
content: public static readonly SkillCategory[] AllCategories
return:
type: TinyLife.Skills.SkillCategory[]
content.vb: Public Shared ReadOnly AllCategories As SkillCategory()
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- uid: TinyLife.Skills.SkillType.OnGetRandomQuality
commentId: E:TinyLife.Skills.SkillType.OnGetRandomQuality
id: OnGetRandomQuality
parent: TinyLife.Skills.SkillType
langs:
- csharp
- vb
name: OnGetRandomQuality
nameWithType: SkillType.OnGetRandomQuality
fullName: TinyLife.Skills.SkillType.OnGetRandomQuality
type: Event
assemblies:
- Tiny Life
namespace: TinyLife.Skills
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summary: An event that is raised in <xref href="TinyLife.Skills.SkillType.GetRandomQualityWeights(TinyLife.Objects.PersonLike%2cSystem.Random%2cTinyLife.Actions.ActionInfo%2cSystem.Boolean)" data-throw-if-not-resolved="false"></xref>.
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example: []
syntax:
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content: public static event Action<(PersonLike Person, ActionInfo Info, SkillType Skill, Random Random, bool AlwaysAllowAverage, Dictionary<Quality, float> Weights)> OnGetRandomQuality
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return:
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type: System.Action{System.ValueTuple{TinyLife.Objects.PersonLike,TinyLife.Actions.ActionInfo,TinyLife.Skills.SkillType,System.Random,System.Boolean,System.Collections.Generic.Dictionary{TinyLife.Skills.Quality,System.Single}}}
content.vb: Public Shared Event OnGetRandomQuality As Action(Of (Person As PersonLike, Info As ActionInfo, Skill As SkillType, Random As Random, AlwaysAllowAverage As Boolean, Weights As Dictionary(Of Quality, Single)))
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- uid: TinyLife.Skills.SkillType.OnRandomQuality
commentId: E:TinyLife.Skills.SkillType.OnRandomQuality
id: OnRandomQuality
parent: TinyLife.Skills.SkillType
langs:
- csharp
- vb
name: OnRandomQuality
nameWithType: SkillType.OnRandomQuality
fullName: TinyLife.Skills.SkillType.OnRandomQuality
type: Event
assemblies:
- Tiny Life
namespace: TinyLife.Skills
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summary: An event that is raised in <xref href="TinyLife.Skills.SkillType.GetRandomQuality(TinyLife.Objects.PersonLike%2cSystem.Random%2cTinyLife.Actions.ActionInfo%2cSystem.Boolean%2cTinyLife.Emotions.IEmotionSource%2cSystem.Boolean)" data-throw-if-not-resolved="false"></xref> after a quality is chosen.
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example: []
syntax:
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content: public static event Action<(PersonLike Person, ActionInfo Info, SkillType Skill, bool ModifyEmotions, IEmotionSource Source, Quality Quality)> OnRandomQuality
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return:
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type: System.Action{System.ValueTuple{TinyLife.Objects.PersonLike,TinyLife.Actions.ActionInfo,TinyLife.Skills.SkillType,System.Boolean,TinyLife.Emotions.IEmotionSource,TinyLife.Skills.Quality}}
content.vb: Public Shared Event OnRandomQuality As Action(Of (Person As PersonLike, Info As ActionInfo, Skill As SkillType, ModifyEmotions As Boolean, Source As IEmotionSource, Quality As Quality))
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- uid: TinyLife.Skills.SkillType.Types
commentId: F:TinyLife.Skills.SkillType.Types
id: Types
parent: TinyLife.Skills.SkillType
langs:
- csharp
- vb
name: Types
nameWithType: SkillType.Types
fullName: TinyLife.Skills.SkillType.Types
type: Field
assemblies:
- Tiny Life
namespace: TinyLife.Skills
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summary: >-
A registry of all skill types that exist in the game and mods.
Use <xref href="TinyLife.Skills.SkillType.Register(TinyLife.Skills.SkillType)" data-throw-if-not-resolved="false"></xref> to register custom skill types.
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example: []
syntax:
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content: public static readonly ReadOnlyDictionary<string, SkillType> Types
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return:
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type: System.Collections.ObjectModel.ReadOnlyDictionary{System.String,TinyLife.Skills.SkillType}
content.vb: Public Shared ReadOnly Types As ReadOnlyDictionary(Of String, SkillType)
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- uid: TinyLife.Skills.SkillType.Cooking
commentId: F:TinyLife.Skills.SkillType.Cooking
id: Cooking
parent: TinyLife.Skills.SkillType
langs:
- csharp
- vb
name: Cooking
nameWithType: SkillType.Cooking
fullName: TinyLife.Skills.SkillType.Cooking
type: Field
assemblies:
- Tiny Life
namespace: TinyLife.Skills
syntax:
content: public static readonly SkillType Cooking
return:
type: TinyLife.Skills.SkillType
content.vb: Public Shared ReadOnly Cooking As SkillType
- uid: TinyLife.Skills.SkillType.Painting
commentId: F:TinyLife.Skills.SkillType.Painting
id: Painting
parent: TinyLife.Skills.SkillType
langs:
- csharp
- vb
name: Painting
nameWithType: SkillType.Painting
fullName: TinyLife.Skills.SkillType.Painting
type: Field
assemblies:
- Tiny Life
namespace: TinyLife.Skills
syntax:
content: public static readonly SkillType Painting
return:
type: TinyLife.Skills.SkillType
content.vb: Public Shared ReadOnly Painting As SkillType
- uid: TinyLife.Skills.SkillType.Charisma
commentId: F:TinyLife.Skills.SkillType.Charisma
id: Charisma
parent: TinyLife.Skills.SkillType
langs:
- csharp
- vb
name: Charisma
nameWithType: SkillType.Charisma
fullName: TinyLife.Skills.SkillType.Charisma
type: Field
assemblies:
- Tiny Life
namespace: TinyLife.Skills
syntax:
content: public static readonly SkillType Charisma
return:
type: TinyLife.Skills.SkillType
content.vb: Public Shared ReadOnly Charisma As SkillType
- uid: TinyLife.Skills.SkillType.Humor
commentId: F:TinyLife.Skills.SkillType.Humor
id: Humor
parent: TinyLife.Skills.SkillType
langs:
- csharp
- vb
name: Humor
nameWithType: SkillType.Humor
fullName: TinyLife.Skills.SkillType.Humor
type: Field
assemblies:
- Tiny Life
namespace: TinyLife.Skills
syntax:
content: public static readonly SkillType Humor
return:
type: TinyLife.Skills.SkillType
content.vb: Public Shared ReadOnly Humor As SkillType
- uid: TinyLife.Skills.SkillType.Programming
commentId: F:TinyLife.Skills.SkillType.Programming
id: Programming
parent: TinyLife.Skills.SkillType
langs:
- csharp
- vb
name: Programming
nameWithType: SkillType.Programming
fullName: TinyLife.Skills.SkillType.Programming
type: Field
assemblies:
- Tiny Life
namespace: TinyLife.Skills
syntax:
content: public static readonly SkillType Programming
return:
type: TinyLife.Skills.SkillType
content.vb: Public Shared ReadOnly Programming As SkillType
- uid: TinyLife.Skills.SkillType.Repair
commentId: F:TinyLife.Skills.SkillType.Repair
id: Repair
parent: TinyLife.Skills.SkillType
langs:
- csharp
- vb
name: Repair
nameWithType: SkillType.Repair
fullName: TinyLife.Skills.SkillType.Repair
type: Field
assemblies:
- Tiny Life
namespace: TinyLife.Skills
syntax:
content: public static readonly SkillType Repair
return:
type: TinyLife.Skills.SkillType
content.vb: Public Shared ReadOnly Repair As SkillType
- uid: TinyLife.Skills.SkillType.Writing
commentId: F:TinyLife.Skills.SkillType.Writing
id: Writing
parent: TinyLife.Skills.SkillType
langs:
- csharp
- vb
name: Writing
nameWithType: SkillType.Writing
fullName: TinyLife.Skills.SkillType.Writing
type: Field
assemblies:
- Tiny Life
namespace: TinyLife.Skills
syntax:
content: public static readonly SkillType Writing
return:
type: TinyLife.Skills.SkillType
content.vb: Public Shared ReadOnly Writing As SkillType
- uid: TinyLife.Skills.SkillType.Gaming
commentId: F:TinyLife.Skills.SkillType.Gaming
id: Gaming
parent: TinyLife.Skills.SkillType
langs:
- csharp
- vb
name: Gaming
nameWithType: SkillType.Gaming
fullName: TinyLife.Skills.SkillType.Gaming
type: Field
assemblies:
- Tiny Life
namespace: TinyLife.Skills
syntax:
content: public static readonly SkillType Gaming
return:
type: TinyLife.Skills.SkillType
content.vb: Public Shared ReadOnly Gaming As SkillType
- uid: TinyLife.Skills.SkillType.Fitness
commentId: F:TinyLife.Skills.SkillType.Fitness
id: Fitness
parent: TinyLife.Skills.SkillType
langs:
- csharp
- vb
name: Fitness
nameWithType: SkillType.Fitness
fullName: TinyLife.Skills.SkillType.Fitness
type: Field
assemblies:
- Tiny Life
namespace: TinyLife.Skills
syntax:
content: public static readonly SkillType Fitness
return:
type: TinyLife.Skills.SkillType
content.vb: Public Shared ReadOnly Fitness As SkillType
- uid: TinyLife.Skills.SkillType.Cleaning
commentId: F:TinyLife.Skills.SkillType.Cleaning
id: Cleaning
parent: TinyLife.Skills.SkillType
langs:
- csharp
- vb
name: Cleaning
nameWithType: SkillType.Cleaning
fullName: TinyLife.Skills.SkillType.Cleaning
type: Field
assemblies:
- Tiny Life
namespace: TinyLife.Skills
syntax:
content: public static readonly SkillType Cleaning
return:
type: TinyLife.Skills.SkillType
content.vb: Public Shared ReadOnly Cleaning As SkillType
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- uid: TinyLife.Skills.SkillType.Baking
commentId: F:TinyLife.Skills.SkillType.Baking
id: Baking
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parent: TinyLife.Skills.SkillType
langs:
- csharp
- vb
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name: Baking
nameWithType: SkillType.Baking
fullName: TinyLife.Skills.SkillType.Baking
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type: Field
assemblies:
- Tiny Life
namespace: TinyLife.Skills
syntax:
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content: public static readonly SkillType Baking
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return:
type: TinyLife.Skills.SkillType
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content.vb: Public Shared ReadOnly Baking As SkillType
- uid: TinyLife.Skills.SkillType.Reasoning
commentId: F:TinyLife.Skills.SkillType.Reasoning
id: Reasoning
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parent: TinyLife.Skills.SkillType
langs:
- csharp
- vb
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name: Reasoning
nameWithType: SkillType.Reasoning
fullName: TinyLife.Skills.SkillType.Reasoning
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type: Field
assemblies:
- Tiny Life
namespace: TinyLife.Skills
syntax:
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content: public static readonly SkillType Reasoning
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return:
type: TinyLife.Skills.SkillType
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content.vb: Public Shared ReadOnly Reasoning As SkillType
- uid: TinyLife.Skills.SkillType.Woodworking
commentId: F:TinyLife.Skills.SkillType.Woodworking
id: Woodworking
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parent: TinyLife.Skills.SkillType
langs:
- csharp
- vb
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name: Woodworking
nameWithType: SkillType.Woodworking
fullName: TinyLife.Skills.SkillType.Woodworking
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type: Field
assemblies:
- Tiny Life
namespace: TinyLife.Skills
syntax:
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content: public static readonly SkillType Woodworking
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return:
type: TinyLife.Skills.SkillType
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content.vb: Public Shared ReadOnly Woodworking As SkillType
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- uid: TinyLife.Skills.SkillType.DrinkMixing
commentId: F:TinyLife.Skills.SkillType.DrinkMixing
id: DrinkMixing
parent: TinyLife.Skills.SkillType
langs:
- csharp
- vb
name: DrinkMixing
nameWithType: SkillType.DrinkMixing
fullName: TinyLife.Skills.SkillType.DrinkMixing
type: Field
assemblies:
- Tiny Life
namespace: TinyLife.Skills
syntax:
content: public static readonly SkillType DrinkMixing
return:
type: TinyLife.Skills.SkillType
content.vb: Public Shared ReadOnly DrinkMixing As SkillType
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- uid: TinyLife.Skills.SkillType.Tinkering
commentId: F:TinyLife.Skills.SkillType.Tinkering
id: Tinkering
parent: TinyLife.Skills.SkillType
langs:
- csharp
- vb
name: Tinkering
nameWithType: SkillType.Tinkering
fullName: TinyLife.Skills.SkillType.Tinkering
type: Field
assemblies:
- Tiny Life
namespace: TinyLife.Skills
syntax:
content: public static readonly SkillType Tinkering
return:
type: TinyLife.Skills.SkillType
content.vb: Public Shared ReadOnly Tinkering As SkillType
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- uid: TinyLife.Skills.SkillType.Reading
commentId: F:TinyLife.Skills.SkillType.Reading
id: Reading
parent: TinyLife.Skills.SkillType
langs:
- csharp
- vb
name: Reading
nameWithType: SkillType.Reading
fullName: TinyLife.Skills.SkillType.Reading
type: Field
assemblies:
- Tiny Life
namespace: TinyLife.Skills
syntax:
content: public static readonly SkillType Reading
return:
type: TinyLife.Skills.SkillType
content.vb: Public Shared ReadOnly Reading As SkillType
- uid: TinyLife.Skills.SkillType.Communication
commentId: F:TinyLife.Skills.SkillType.Communication
id: Communication
parent: TinyLife.Skills.SkillType
langs:
- csharp
- vb
name: Communication
nameWithType: SkillType.Communication
fullName: TinyLife.Skills.SkillType.Communication
type: Field
assemblies:
- Tiny Life
namespace: TinyLife.Skills
syntax:
content: public static readonly SkillType Communication
return:
type: TinyLife.Skills.SkillType
content.vb: Public Shared ReadOnly Communication As SkillType
- uid: TinyLife.Skills.SkillType.Potty
commentId: F:TinyLife.Skills.SkillType.Potty
id: Potty
parent: TinyLife.Skills.SkillType
langs:
- csharp
- vb
name: Potty
nameWithType: SkillType.Potty
fullName: TinyLife.Skills.SkillType.Potty
type: Field
assemblies:
- Tiny Life
namespace: TinyLife.Skills
syntax:
content: public static readonly SkillType Potty
return:
type: TinyLife.Skills.SkillType
content.vb: Public Shared ReadOnly Potty As SkillType
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- uid: TinyLife.Skills.SkillType.Name
commentId: F:TinyLife.Skills.SkillType.Name
id: Name
parent: TinyLife.Skills.SkillType
langs:
- csharp
- vb
name: Name
nameWithType: SkillType.Name
fullName: TinyLife.Skills.SkillType.Name
type: Field
assemblies:
- Tiny Life
namespace: TinyLife.Skills
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summary: The name of this skill type
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example: []
syntax:
content: public readonly string Name
return:
type: System.String
content.vb: Public ReadOnly Name As String
- uid: TinyLife.Skills.SkillType.Texture
commentId: F:TinyLife.Skills.SkillType.Texture
id: Texture
parent: TinyLife.Skills.SkillType
langs:
- csharp
- vb
name: Texture
nameWithType: SkillType.Texture
fullName: TinyLife.Skills.SkillType.Texture
type: Field
assemblies:
- Tiny Life
namespace: TinyLife.Skills
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summary: The texture region of this skill type's icon
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example: []
syntax:
content: public readonly TextureRegion Texture
return:
type: MLEM.Textures.TextureRegion
content.vb: Public ReadOnly Texture As TextureRegion
- uid: TinyLife.Skills.SkillType.MaxLevel
commentId: F:TinyLife.Skills.SkillType.MaxLevel
id: MaxLevel
parent: TinyLife.Skills.SkillType
langs:
- csharp
- vb
name: MaxLevel
nameWithType: SkillType.MaxLevel
fullName: TinyLife.Skills.SkillType.MaxLevel
type: Field
assemblies:
- Tiny Life
namespace: TinyLife.Skills
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summary: >-
The maximum level that this skill can reach.
Most skills should default to 5 or 10 for consistency.
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example: []
syntax:
content: public readonly int MaxLevel
return:
type: System.Int32
content.vb: Public ReadOnly MaxLevel As Integer
- uid: TinyLife.Skills.SkillType.Categories
commentId: F:TinyLife.Skills.SkillType.Categories
id: Categories
parent: TinyLife.Skills.SkillType
langs:
- csharp
- vb
name: Categories
nameWithType: SkillType.Categories
fullName: TinyLife.Skills.SkillType.Categories
type: Field
assemblies:
- Tiny Life
namespace: TinyLife.Skills
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summary: >-
The <xref href="TinyLife.Skills.SkillCategory" data-throw-if-not-resolved="false"></xref> combined flag that this skill type has.
The skill categories it has are used to determine skill gain from things like the <xref href="TinyLife.PersonalityType.Creative" data-throw-if-not-resolved="false"></xref> personality type.
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example: []
syntax:
content: public readonly SkillCategory Categories
return:
type: TinyLife.Skills.SkillCategory
content.vb: Public ReadOnly Categories As SkillCategory
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- uid: TinyLife.Skills.SkillType.MaxLevelMultipliers
commentId: P:TinyLife.Skills.SkillType.MaxLevelMultipliers
id: MaxLevelMultipliers
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parent: TinyLife.Skills.SkillType
langs:
- csharp
- vb
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name: MaxLevelMultipliers
nameWithType: SkillType.MaxLevelMultipliers
fullName: TinyLife.Skills.SkillType.MaxLevelMultipliers
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type: Property
assemblies:
- Tiny Life
namespace: TinyLife.Skills
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summary: A function that can optionally return a factor that determines the maximum skill level, based on the <xref href="TinyLife.Skills.SkillType.MaxLevel" data-throw-if-not-resolved="false"></xref> and the <xref href="TinyLife.Objects.AgeGroup" data-throw-if-not-resolved="false"></xref> of a person.
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example: []
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syntax:
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content: public Func<AgeGroup, float> MaxLevelMultipliers { get; init; }
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parameters: []
return:
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type: System.Func{TinyLife.Objects.AgeGroup,System.Single}
content.vb: Public Property MaxLevelMultipliers As Func(Of AgeGroup, Single)
overload: TinyLife.Skills.SkillType.MaxLevelMultipliers*
- uid: TinyLife.Skills.SkillType.RequiredAges
commentId: P:TinyLife.Skills.SkillType.RequiredAges
id: RequiredAges
parent: TinyLife.Skills.SkillType
langs:
- csharp
- vb
name: RequiredAges
nameWithType: SkillType.RequiredAges
fullName: TinyLife.Skills.SkillType.RequiredAges
type: Property
assemblies:
- Tiny Life
namespace: TinyLife.Skills
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summary: >-
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The ages that are required for a <xref href="TinyLife.Objects.PersonLike" data-throw-if-not-resolved="false"></xref> to be able to have this skill.
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This value defaults to <xref href="TinyLife.Objects.AgeGroup.ChildOrOlder" data-throw-if-not-resolved="false"></xref>.
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example: []
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syntax:
content: public AgeGroup RequiredAges { get; init; }
parameters: []
return:
type: TinyLife.Objects.AgeGroup
content.vb: Public Property RequiredAges As AgeGroup
overload: TinyLife.Skills.SkillType.RequiredAges*
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- uid: TinyLife.Skills.SkillType.RequiredPersonType
commentId: P:TinyLife.Skills.SkillType.RequiredPersonType
id: RequiredPersonType
parent: TinyLife.Skills.SkillType
langs:
- csharp
- vb
name: RequiredPersonType
nameWithType: SkillType.RequiredPersonType
fullName: TinyLife.Skills.SkillType.RequiredPersonType
type: Property
assemblies:
- Tiny Life
namespace: TinyLife.Skills
summary: >-
The type of <xref href="TinyLife.Objects.PersonLike" data-throw-if-not-resolved="false"></xref> that is able to have this skill.
This value default to the <xref href="TinyLife.Objects.Person" data-throw-if-not-resolved="false"></xref> type.
example: []
syntax:
content: public Type RequiredPersonType { get; init; }
parameters: []
return:
type: System.Type
content.vb: Public Property RequiredPersonType As Type
overload: TinyLife.Skills.SkillType.RequiredPersonType*
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- uid: TinyLife.Skills.SkillType.RewardPersonality
commentId: P:TinyLife.Skills.SkillType.RewardPersonality
id: RewardPersonality
parent: TinyLife.Skills.SkillType
langs:
- csharp
- vb
name: RewardPersonality
nameWithType: SkillType.RewardPersonality
fullName: TinyLife.Skills.SkillType.RewardPersonality
type: Property
assemblies:
- Tiny Life
namespace: TinyLife.Skills
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summary: A function that can optionally return a <xref href="TinyLife.PersonalityType" data-throw-if-not-resolved="false"></xref> that should be added to a person when they age up if they have reached a certain set of conditions.
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example: []
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syntax:
content: public Func<(Skill Skill, AgeGroup LastAge, AgeGroup Age), PersonalityType> RewardPersonality { get; init; }
parameters: []
return:
type: System.Func{System.ValueTuple{TinyLife.Skills.Skill,TinyLife.Objects.AgeGroup,TinyLife.Objects.AgeGroup},TinyLife.PersonalityType}
content.vb: Public Property RewardPersonality As Func(Of (Skill As Skill, LastAge As AgeGroup, Age As AgeGroup), PersonalityType)
overload: TinyLife.Skills.SkillType.RewardPersonality*
- uid: TinyLife.Skills.SkillType.RewardSkills
commentId: P:TinyLife.Skills.SkillType.RewardSkills
id: RewardSkills
parent: TinyLife.Skills.SkillType
langs:
- csharp
- vb
name: RewardSkills
nameWithType: SkillType.RewardSkills
fullName: TinyLife.Skills.SkillType.RewardSkills
type: Property
assemblies:
- Tiny Life
namespace: TinyLife.Skills
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summary: /// A function that can optionally return a set of <xref href="TinyLife.Skills.Skill" data-throw-if-not-resolved="false"></xref> types and levels that should be added to a person when they age up if they have reached a certain set of conditions.
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example: []
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syntax:
content: public Func<(Skill Skill, AgeGroup LastAge, AgeGroup Age), IEnumerable<(SkillType Type, int Level)>> RewardSkills { get; init; }
parameters: []
return:
type: System.Func{System.ValueTuple{TinyLife.Skills.Skill,TinyLife.Objects.AgeGroup,TinyLife.Objects.AgeGroup},System.Collections.Generic.IEnumerable{System.ValueTuple{TinyLife.Skills.SkillType,System.Int32}}}
content.vb: Public Property RewardSkills As Func(Of (Skill As Skill, LastAge As AgeGroup, Age As AgeGroup), IEnumerable(Of (Type As SkillType, Level As Integer)))
overload: TinyLife.Skills.SkillType.RewardSkills*
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- uid: TinyLife.Skills.SkillType.AdditionalEarnedActions
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commentId: P:TinyLife.Skills.SkillType.AdditionalEarnedActions
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id: AdditionalEarnedActions
parent: TinyLife.Skills.SkillType
langs:
- csharp
- vb
name: AdditionalEarnedActions
nameWithType: SkillType.AdditionalEarnedActions
fullName: TinyLife.Skills.SkillType.AdditionalEarnedActions
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type: Property
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assemblies:
- Tiny Life
namespace: TinyLife.Skills
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summary: >-
A function that can optionally be used to return a set of action information that is displayed when this skill's level is raised to the given levels.
This function is used by skills like <xref href="TinyLife.Skills.SkillType.Cooking" data-throw-if-not-resolved="false"></xref> and <xref href="TinyLife.Skills.SkillType.Woodworking" data-throw-if-not-resolved="false"></xref> to display what additional items can now be cooked or crafted.
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example: []
syntax:
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content: public Func<PersonLike, Skill, IEnumerable<(int Level, string DisplayName)>> AdditionalEarnedActions { get; init; }
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parameters: []
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return:
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type: System.Func{TinyLife.Objects.PersonLike,TinyLife.Skills.Skill,System.Collections.Generic.IEnumerable{System.ValueTuple{System.Int32,System.String}}}
content.vb: Public Property AdditionalEarnedActions As Func(Of PersonLike, Skill, IEnumerable(Of (Level As Integer, DisplayName As String)))
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overload: TinyLife.Skills.SkillType.AdditionalEarnedActions*
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- uid: TinyLife.Skills.SkillType.#ctor(System.String,MLEM.Textures.TextureRegion,System.Int32,TinyLife.Skills.SkillCategory)
commentId: M:TinyLife.Skills.SkillType.#ctor(System.String,MLEM.Textures.TextureRegion,System.Int32,TinyLife.Skills.SkillCategory)
id: '#ctor(System.String,MLEM.Textures.TextureRegion,System.Int32,TinyLife.Skills.SkillCategory)'
parent: TinyLife.Skills.SkillType
langs:
- csharp
- vb
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name: SkillType(string, TextureRegion, int, SkillCategory)
nameWithType: SkillType.SkillType(string, TextureRegion, int, SkillCategory)
fullName: TinyLife.Skills.SkillType.SkillType(string, MLEM.Textures.TextureRegion, int, TinyLife.Skills.SkillCategory)
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type: Constructor
assemblies:
- Tiny Life
namespace: TinyLife.Skills
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summary: Creates a new skill type with the given settings
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example: []
syntax:
content: public SkillType(string name, TextureRegion texture, int maxLevel, SkillCategory categories)
parameters:
- id: name
type: System.String
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description: The skill's name
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- id: texture
type: MLEM.Textures.TextureRegion
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description: The skill's icon
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- id: maxLevel
type: System.Int32
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description: The skill's maximum level. Should be 5 or 10 for consistency.
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- id: categories
type: TinyLife.Skills.SkillCategory
description: A combined flag of categories that this skill has
content.vb: Public Sub New(name As String, texture As TextureRegion, maxLevel As Integer, categories As SkillCategory)
overload: TinyLife.Skills.SkillType.#ctor*
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nameWithType.vb: SkillType.New(String, TextureRegion, Integer, SkillCategory)
fullName.vb: TinyLife.Skills.SkillType.New(String, MLEM.Textures.TextureRegion, Integer, TinyLife.Skills.SkillCategory)
name.vb: New(String, TextureRegion, Integer, SkillCategory)
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- uid: TinyLife.Skills.SkillType.GetRandomQuality(TinyLife.Objects.PersonLike,System.Random,TinyLife.Actions.ActionInfo,System.Boolean,TinyLife.Emotions.IEmotionSource,System.Boolean)
commentId: M:TinyLife.Skills.SkillType.GetRandomQuality(TinyLife.Objects.PersonLike,System.Random,TinyLife.Actions.ActionInfo,System.Boolean,TinyLife.Emotions.IEmotionSource,System.Boolean)
id: GetRandomQuality(TinyLife.Objects.PersonLike,System.Random,TinyLife.Actions.ActionInfo,System.Boolean,TinyLife.Emotions.IEmotionSource,System.Boolean)
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parent: TinyLife.Skills.SkillType
langs:
- csharp
- vb
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name: GetRandomQuality(PersonLike, Random, ActionInfo, bool, IEmotionSource, bool)
nameWithType: SkillType.GetRandomQuality(PersonLike, Random, ActionInfo, bool, IEmotionSource, bool)
fullName: TinyLife.Skills.SkillType.GetRandomQuality(TinyLife.Objects.PersonLike, System.Random, TinyLife.Actions.ActionInfo, bool, TinyLife.Emotions.IEmotionSource, bool)
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type: Method
assemblies:
- Tiny Life
namespace: TinyLife.Skills
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summary: >-
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Returns a semi-randomly generated <xref href="TinyLife.Skills.Quality" data-throw-if-not-resolved="false"></xref> for the given <xref href="TinyLife.Objects.PersonLike" data-throw-if-not-resolved="false"></xref> based on their level of this skill.
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The higher the skill level is, the more likely it is for higher qualities to be returned.
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The returned quality is based on the weights determined by <xref href="TinyLife.Skills.SkillType.GetRandomQualityWeights(TinyLife.Objects.PersonLike%2cSystem.Random%2cTinyLife.Actions.ActionInfo%2cSystem.Boolean)" data-throw-if-not-resolved="false"></xref>.
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example: []
syntax:
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content: public Quality GetRandomQuality(PersonLike person, Random random, ActionInfo info = null, bool modifyEmotions = true, IEmotionSource source = null, bool alwaysAllowAverage = false)
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parameters:
- id: person
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type: TinyLife.Objects.PersonLike
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description: The person that has this skill
- id: random
type: System.Random
description: The random that should be used for calculation
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- id: info
type: TinyLife.Actions.ActionInfo
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description: The action info to use for determining the random quality. If this is set, <xref href="TinyLife.Objects.MapObject.OnRandomQuality(TinyLife.Objects.PersonLike%2cTinyLife.Actions.ActionInfo%2cSystem.Boolean%2cTinyLife.Skills.SkillType%2cSystem.Random%2cSystem.Boolean%2cSystem.Collections.Generic.Dictionary%7bTinyLife.Skills.Quality%2cSystem.Single%7d)" data-throw-if-not-resolved="false"></xref> will be invoked for all involved objects.
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- id: modifyEmotions
type: System.Boolean
description: Whether the given person should receive emotions based on the quality, defaults to true
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- id: source
type: TinyLife.Emotions.IEmotionSource
description: The emotion source that modified emotions come from
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- id: alwaysAllowAverage
type: System.Boolean
description: Whether or not <xref href="TinyLife.Skills.Quality.Average" data-throw-if-not-resolved="false"></xref> should always be part of the random choice, defaults to false
return:
type: TinyLife.Skills.Quality
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description: A random quality based on the person's skill level
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content.vb: Public Function GetRandomQuality(person As PersonLike, random As Random, info As ActionInfo = Nothing, modifyEmotions As Boolean = True, source As IEmotionSource = Nothing, alwaysAllowAverage As Boolean = False) As Quality
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overload: TinyLife.Skills.SkillType.GetRandomQuality*
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nameWithType.vb: SkillType.GetRandomQuality(PersonLike, Random, ActionInfo, Boolean, IEmotionSource, Boolean)
fullName.vb: TinyLife.Skills.SkillType.GetRandomQuality(TinyLife.Objects.PersonLike, System.Random, TinyLife.Actions.ActionInfo, Boolean, TinyLife.Emotions.IEmotionSource, Boolean)
name.vb: GetRandomQuality(PersonLike, Random, ActionInfo, Boolean, IEmotionSource, Boolean)
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- uid: TinyLife.Skills.SkillType.GetRandomQualityWeights(TinyLife.Objects.PersonLike,System.Random,TinyLife.Actions.ActionInfo,System.Boolean)
commentId: M:TinyLife.Skills.SkillType.GetRandomQualityWeights(TinyLife.Objects.PersonLike,System.Random,TinyLife.Actions.ActionInfo,System.Boolean)
id: GetRandomQualityWeights(TinyLife.Objects.PersonLike,System.Random,TinyLife.Actions.ActionInfo,System.Boolean)
parent: TinyLife.Skills.SkillType
langs:
- csharp
- vb
name: GetRandomQualityWeights(PersonLike, Random, ActionInfo, bool)
nameWithType: SkillType.GetRandomQualityWeights(PersonLike, Random, ActionInfo, bool)
fullName: TinyLife.Skills.SkillType.GetRandomQualityWeights(TinyLife.Objects.PersonLike, System.Random, TinyLife.Actions.ActionInfo, bool)
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.Skills
summary: >-
Returns a set of <xref href="TinyLife.Skills.Quality" data-throw-if-not-resolved="false"></xref> values and associated weights to be used for determining a random quality for the given <xref href="TinyLife.Objects.PersonLike" data-throw-if-not-resolved="false"></xref> using <xref href="TinyLife.Skills.SkillType.GetRandomQuality(TinyLife.Objects.PersonLike%2cSystem.Random%2cTinyLife.Actions.ActionInfo%2cSystem.Boolean%2cTinyLife.Emotions.IEmotionSource%2cSystem.Boolean)" data-throw-if-not-resolved="false"></xref>.
Various factors are taken into account, such as the <code class="paramref">person</code>'s skill level, <xref href="TinyLife.Objects.PersonLike.PersonalityTypes" data-throw-if-not-resolved="false"></xref>, <xref href="TinyLife.Objects.PersonLike.Emotion" data-throw-if-not-resolved="false"></xref>, the return values of <xref href="TinyLife.Objects.MapObject.OnRandomQuality(TinyLife.Objects.PersonLike%2cTinyLife.Actions.ActionInfo%2cSystem.Boolean%2cTinyLife.Skills.SkillType%2cSystem.Random%2cSystem.Boolean%2cSystem.Collections.Generic.Dictionary%7bTinyLife.Skills.Quality%2cSystem.Single%7d)" data-throw-if-not-resolved="false"></xref> of all of the <code class="paramref">info</code>'s involved objects, and the <xref href="TinyLife.Skills.SkillType.OnGetRandomQuality" data-throw-if-not-resolved="false"></xref> event.
example: []
syntax:
content: public Dictionary<Quality, float> GetRandomQualityWeights(PersonLike person, Random random, ActionInfo info = null, bool alwaysAllowAverage = false)
parameters:
- id: person
type: TinyLife.Objects.PersonLike
description: The person that has this skill
- id: random
type: System.Random
description: The random that should be used for calculation
- id: info
type: TinyLife.Actions.ActionInfo
description: The action info to use for determining the random quality. If this is set, <xref href="TinyLife.Objects.MapObject.OnRandomQuality(TinyLife.Objects.PersonLike%2cTinyLife.Actions.ActionInfo%2cSystem.Boolean%2cTinyLife.Skills.SkillType%2cSystem.Random%2cSystem.Boolean%2cSystem.Collections.Generic.Dictionary%7bTinyLife.Skills.Quality%2cSystem.Single%7d)" data-throw-if-not-resolved="false"></xref> will be invoked for all involved objects.
- id: alwaysAllowAverage
type: System.Boolean
description: Whether or not <xref href="TinyLife.Skills.Quality.Average" data-throw-if-not-resolved="false"></xref> should always be part of the random choice, defaults to false
return:
type: System.Collections.Generic.Dictionary{TinyLife.Skills.Quality,System.Single}
description: A set of qualities along with weights that represent their likelihood of being chosen.
content.vb: Public Function GetRandomQualityWeights(person As PersonLike, random As Random, info As ActionInfo = Nothing, alwaysAllowAverage As Boolean = False) As Dictionary(Of Quality, Single)
overload: TinyLife.Skills.SkillType.GetRandomQualityWeights*
nameWithType.vb: SkillType.GetRandomQualityWeights(PersonLike, Random, ActionInfo, Boolean)
fullName.vb: TinyLife.Skills.SkillType.GetRandomQualityWeights(TinyLife.Objects.PersonLike, System.Random, TinyLife.Actions.ActionInfo, Boolean)
name.vb: GetRandomQualityWeights(PersonLike, Random, ActionInfo, Boolean)
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- uid: TinyLife.Skills.SkillType.GetMaxLevel(TinyLife.Objects.AgeGroup)
commentId: M:TinyLife.Skills.SkillType.GetMaxLevel(TinyLife.Objects.AgeGroup)
id: GetMaxLevel(TinyLife.Objects.AgeGroup)
parent: TinyLife.Skills.SkillType
langs:
- csharp
- vb
name: GetMaxLevel(AgeGroup)
nameWithType: SkillType.GetMaxLevel(AgeGroup)
fullName: TinyLife.Skills.SkillType.GetMaxLevel(TinyLife.Objects.AgeGroup)
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.Skills
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summary: Returns the maximum level for the given <xref href="TinyLife.Objects.AgeGroup" data-throw-if-not-resolved="false"></xref>, which the <xref href="TinyLife.Skills.SkillType.MaxLevel" data-throw-if-not-resolved="false"></xref> multiplied by the corresponding <xref href="TinyLife.Skills.SkillType.MaxLevelMultipliers" data-throw-if-not-resolved="false"></xref>.
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example: []
syntax:
content: public int GetMaxLevel(AgeGroup age)
parameters:
- id: age
type: TinyLife.Objects.AgeGroup
description: The age group
return:
type: System.Int32
description: The maximum level
content.vb: Public Function GetMaxLevel(age As AgeGroup) As Integer
overload: TinyLife.Skills.SkillType.GetMaxLevel*
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- uid: TinyLife.Skills.SkillType.Register(TinyLife.Skills.SkillType)
commentId: M:TinyLife.Skills.SkillType.Register(TinyLife.Skills.SkillType)
id: Register(TinyLife.Skills.SkillType)
parent: TinyLife.Skills.SkillType
langs:
- csharp
- vb
name: Register(SkillType)
nameWithType: SkillType.Register(SkillType)
fullName: TinyLife.Skills.SkillType.Register(TinyLife.Skills.SkillType)
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.Skills
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summary: Registers a new <xref href="TinyLife.Skills.SkillType" data-throw-if-not-resolved="false"></xref> to the <xref href="TinyLife.Skills.SkillType.Types" data-throw-if-not-resolved="false"></xref> registry
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example: []
syntax:
content: public static SkillType Register(SkillType type)
parameters:
- id: type
type: TinyLife.Skills.SkillType
description: The type to register
return:
type: TinyLife.Skills.SkillType
description: The registered type, for chaining
content.vb: Public Shared Function Register(type As SkillType) As SkillType
overload: TinyLife.Skills.SkillType.Register*
references:
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- uid: TinyLife.Objects.PersonLike
commentId: T:TinyLife.Objects.PersonLike
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parent: TinyLife.Objects
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href: TinyLife.Objects.PersonLike.html
name: PersonLike
nameWithType: PersonLike
fullName: TinyLife.Objects.PersonLike
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- uid: TinyLife.Skills.Skill
commentId: T:TinyLife.Skills.Skill
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parent: TinyLife.Skills
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href: TinyLife.Skills.Skill.html
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name: Skill
nameWithType: Skill
fullName: TinyLife.Skills.Skill
- uid: TinyLife.Skills
commentId: N:TinyLife.Skills
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href: TinyLife.html
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name: TinyLife.Skills
nameWithType: TinyLife.Skills
fullName: TinyLife.Skills
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spec.csharp:
- uid: TinyLife
name: TinyLife
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href: TinyLife.html
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- name: .
- uid: TinyLife.Skills
name: Skills
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href: TinyLife.Skills.html
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spec.vb:
- uid: TinyLife
name: TinyLife
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href: TinyLife.html
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- name: .
- uid: TinyLife.Skills
name: Skills
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href: TinyLife.Skills.html
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- uid: System.Object
commentId: T:System.Object
parent: System
isExternal: true
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href: https://learn.microsoft.com/dotnet/api/system.object
name: object
nameWithType: object
fullName: object
nameWithType.vb: Object
fullName.vb: Object
name.vb: Object
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- uid: System.Object.Equals(System.Object)
commentId: M:System.Object.Equals(System.Object)
parent: System.Object
isExternal: true
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href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object)
name: Equals(object)
nameWithType: object.Equals(object)
fullName: object.Equals(object)
nameWithType.vb: Object.Equals(Object)
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fullName: System.Action<(TinyLife.Objects.PersonLike Person, TinyLife.Actions.ActionInfo Info, TinyLife.Skills.SkillType Skill, System.Random Random, bool AlwaysAllowAverage, System.Collections.Generic.Dictionary<TinyLife.Skills.Quality, float> Weights)>
nameWithType.vb: Action(Of (Person As PersonLike, Info As ActionInfo, Skill As SkillType, Random As Random, AlwaysAllowAverage As Boolean, Weights As Dictionary(Of Quality, Single)))
fullName.vb: System.Action(Of (Person As TinyLife.Objects.PersonLike, Info As TinyLife.Actions.ActionInfo, Skill As TinyLife.Skills.SkillType, Random As System.Random, AlwaysAllowAverage As Boolean, Weights As System.Collections.Generic.Dictionary(Of TinyLife.Skills.Quality, Single)))
name.vb: Action(Of (Person As PersonLike, Info As ActionInfo, Skill As SkillType, Random As Random, AlwaysAllowAverage As Boolean, Weights As Dictionary(Of Quality, Single)))
2023-07-20 14:27:20 +02:00
spec.csharp:
- uid: System.Action`1
name: Action
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.action-1
- name: <
- name: (
2024-06-09 17:05:30 +02:00
- uid: TinyLife.Objects.PersonLike
name: PersonLike
href: TinyLife.Objects.PersonLike.html
2023-07-20 14:27:20 +02:00
- name: " "
2024-06-09 17:05:30 +02:00
- uid: System.ValueTuple{TinyLife.Objects.PersonLike,TinyLife.Actions.ActionInfo,TinyLife.Skills.SkillType,System.Random,System.Boolean,System.Collections.Generic.Dictionary{TinyLife.Skills.Quality,System.Single}}.Person
2023-07-20 14:27:20 +02:00
name: Person
2024-06-09 17:05:30 +02:00
href: https://learn.microsoft.com/dotnet/api/system.valuetuple-tinylife.objects.personlike,tinylife.actions.actioninfo,tinylife.skills.skilltype,system.random,system.boolean,system.collections.generic.dictionary-tinylife.skills.quality,system.single--.person
2024-02-02 18:13:42 +01:00
- name: ','
- name: " "
- uid: TinyLife.Actions.ActionInfo
name: ActionInfo
href: TinyLife.Actions.ActionInfo.html
- name: " "
2024-06-09 17:05:30 +02:00
- uid: System.ValueTuple{TinyLife.Objects.PersonLike,TinyLife.Actions.ActionInfo,TinyLife.Skills.SkillType,System.Random,System.Boolean,System.Collections.Generic.Dictionary{TinyLife.Skills.Quality,System.Single}}.Info
2024-02-02 18:13:42 +01:00
name: Info
2024-06-09 17:05:30 +02:00
href: https://learn.microsoft.com/dotnet/api/system.valuetuple-tinylife.objects.personlike,tinylife.actions.actioninfo,tinylife.skills.skilltype,system.random,system.boolean,system.collections.generic.dictionary-tinylife.skills.quality,system.single--.info
2023-07-20 14:27:20 +02:00
- name: ','
- name: " "
- uid: TinyLife.Skills.SkillType
name: SkillType
2024-01-07 16:53:47 +01:00
href: TinyLife.Skills.SkillType.html
2023-07-20 14:27:20 +02:00
- name: " "
2024-06-09 17:05:30 +02:00
- uid: System.ValueTuple{TinyLife.Objects.PersonLike,TinyLife.Actions.ActionInfo,TinyLife.Skills.SkillType,System.Random,System.Boolean,System.Collections.Generic.Dictionary{TinyLife.Skills.Quality,System.Single}}.Skill
2023-07-20 14:27:20 +02:00
name: Skill
2024-06-09 17:05:30 +02:00
href: https://learn.microsoft.com/dotnet/api/system.valuetuple-tinylife.objects.personlike,tinylife.actions.actioninfo,tinylife.skills.skilltype,system.random,system.boolean,system.collections.generic.dictionary-tinylife.skills.quality,system.single--.skill
2023-07-20 14:27:20 +02:00
- name: ','
- name: " "
- uid: System.Random
name: Random
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.random
- name: " "
2024-06-09 17:05:30 +02:00
- uid: System.ValueTuple{TinyLife.Objects.PersonLike,TinyLife.Actions.ActionInfo,TinyLife.Skills.SkillType,System.Random,System.Boolean,System.Collections.Generic.Dictionary{TinyLife.Skills.Quality,System.Single}}.Random
2023-07-20 14:27:20 +02:00
name: Random
2024-06-09 17:05:30 +02:00
href: https://learn.microsoft.com/dotnet/api/system.valuetuple-tinylife.objects.personlike,tinylife.actions.actioninfo,tinylife.skills.skilltype,system.random,system.boolean,system.collections.generic.dictionary-tinylife.skills.quality,system.single--.random
2023-07-20 14:27:20 +02:00
- name: ','
- name: " "
- uid: System.Boolean
name: bool
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.boolean
- name: " "
2024-06-09 17:05:30 +02:00
- uid: System.ValueTuple{TinyLife.Objects.PersonLike,TinyLife.Actions.ActionInfo,TinyLife.Skills.SkillType,System.Random,System.Boolean,System.Collections.Generic.Dictionary{TinyLife.Skills.Quality,System.Single}}.AlwaysAllowAverage
2023-07-20 14:27:20 +02:00
name: AlwaysAllowAverage
2024-06-09 17:05:30 +02:00
href: https://learn.microsoft.com/dotnet/api/system.valuetuple-tinylife.objects.personlike,tinylife.actions.actioninfo,tinylife.skills.skilltype,system.random,system.boolean,system.collections.generic.dictionary-tinylife.skills.quality,system.single--.alwaysallowaverage
2023-07-20 14:27:20 +02:00
- name: ','
- name: " "
- uid: System.Collections.Generic.Dictionary`2
name: Dictionary
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.collections.generic.dictionary-2
- name: <
- uid: TinyLife.Skills.Quality
name: Quality
2024-01-07 16:53:47 +01:00
href: TinyLife.Skills.Quality.html
2023-07-20 14:27:20 +02:00
- name: ','
- name: " "
- uid: System.Single
name: float
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.single
- name: '>'
- name: " "
2024-06-09 17:05:30 +02:00
- uid: System.ValueTuple{TinyLife.Objects.PersonLike,TinyLife.Actions.ActionInfo,TinyLife.Skills.SkillType,System.Random,System.Boolean,System.Collections.Generic.Dictionary{TinyLife.Skills.Quality,System.Single}}.Weights
2023-07-20 14:27:20 +02:00
name: Weights
2024-06-09 17:05:30 +02:00
href: https://learn.microsoft.com/dotnet/api/system.valuetuple-tinylife.objects.personlike,tinylife.actions.actioninfo,tinylife.skills.skilltype,system.random,system.boolean,system.collections.generic.dictionary-tinylife.skills.quality,system.single--.weights
2023-07-20 14:27:20 +02:00
- name: )
- name: '>'
spec.vb:
- uid: System.Action`1
name: Action
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.action-1
- name: (
- name: Of
- name: " "
- name: (
2024-06-09 17:05:30 +02:00
- uid: System.ValueTuple{TinyLife.Objects.PersonLike,TinyLife.Actions.ActionInfo,TinyLife.Skills.SkillType,System.Random,System.Boolean,System.Collections.Generic.Dictionary{TinyLife.Skills.Quality,System.Single}}.Person
2023-07-20 14:27:20 +02:00
name: Person
2024-06-09 17:05:30 +02:00
href: https://learn.microsoft.com/dotnet/api/system.valuetuple-tinylife.objects.personlike,tinylife.actions.actioninfo,tinylife.skills.skilltype,system.random,system.boolean,system.collections.generic.dictionary-tinylife.skills.quality,system.single--.person
2023-07-20 14:27:20 +02:00
- name: " "
- name: As
- name: " "
2024-06-09 17:05:30 +02:00
- uid: TinyLife.Objects.PersonLike
name: PersonLike
href: TinyLife.Objects.PersonLike.html
2023-07-20 14:27:20 +02:00
- name: ','
- name: " "
2024-06-09 17:05:30 +02:00
- uid: System.ValueTuple{TinyLife.Objects.PersonLike,TinyLife.Actions.ActionInfo,TinyLife.Skills.SkillType,System.Random,System.Boolean,System.Collections.Generic.Dictionary{TinyLife.Skills.Quality,System.Single}}.Info
2024-02-02 18:13:42 +01:00
name: Info
2024-06-09 17:05:30 +02:00
href: https://learn.microsoft.com/dotnet/api/system.valuetuple-tinylife.objects.personlike,tinylife.actions.actioninfo,tinylife.skills.skilltype,system.random,system.boolean,system.collections.generic.dictionary-tinylife.skills.quality,system.single--.info
2024-02-02 18:13:42 +01:00
- name: " "
- name: As
- name: " "
- uid: TinyLife.Actions.ActionInfo
name: ActionInfo
href: TinyLife.Actions.ActionInfo.html
- name: ','
- name: " "
2024-06-09 17:05:30 +02:00
- uid: System.ValueTuple{TinyLife.Objects.PersonLike,TinyLife.Actions.ActionInfo,TinyLife.Skills.SkillType,System.Random,System.Boolean,System.Collections.Generic.Dictionary{TinyLife.Skills.Quality,System.Single}}.Skill
2023-07-20 14:27:20 +02:00
name: Skill
2024-06-09 17:05:30 +02:00
href: https://learn.microsoft.com/dotnet/api/system.valuetuple-tinylife.objects.personlike,tinylife.actions.actioninfo,tinylife.skills.skilltype,system.random,system.boolean,system.collections.generic.dictionary-tinylife.skills.quality,system.single--.skill
2023-07-20 14:27:20 +02:00
- name: " "
- name: As
- name: " "
- uid: TinyLife.Skills.SkillType
name: SkillType
2024-01-07 16:53:47 +01:00
href: TinyLife.Skills.SkillType.html
2023-07-20 14:27:20 +02:00
- name: ','
- name: " "
2024-06-09 17:05:30 +02:00
- uid: System.ValueTuple{TinyLife.Objects.PersonLike,TinyLife.Actions.ActionInfo,TinyLife.Skills.SkillType,System.Random,System.Boolean,System.Collections.Generic.Dictionary{TinyLife.Skills.Quality,System.Single}}.Random
2023-07-20 14:27:20 +02:00
name: Random
2024-06-09 17:05:30 +02:00
href: https://learn.microsoft.com/dotnet/api/system.valuetuple-tinylife.objects.personlike,tinylife.actions.actioninfo,tinylife.skills.skilltype,system.random,system.boolean,system.collections.generic.dictionary-tinylife.skills.quality,system.single--.random
2023-07-20 14:27:20 +02:00
- name: " "
- name: As
- name: " "
- uid: System.Random
name: Random
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.random
- name: ','
- name: " "
2024-06-09 17:05:30 +02:00
- uid: System.ValueTuple{TinyLife.Objects.PersonLike,TinyLife.Actions.ActionInfo,TinyLife.Skills.SkillType,System.Random,System.Boolean,System.Collections.Generic.Dictionary{TinyLife.Skills.Quality,System.Single}}.AlwaysAllowAverage
2023-07-20 14:27:20 +02:00
name: AlwaysAllowAverage
2024-06-09 17:05:30 +02:00
href: https://learn.microsoft.com/dotnet/api/system.valuetuple-tinylife.objects.personlike,tinylife.actions.actioninfo,tinylife.skills.skilltype,system.random,system.boolean,system.collections.generic.dictionary-tinylife.skills.quality,system.single--.alwaysallowaverage
2023-07-20 14:27:20 +02:00
- name: " "
- name: As
- name: " "
- uid: System.Boolean
name: Boolean
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.boolean
- name: ','
- name: " "
2024-06-09 17:05:30 +02:00
- uid: System.ValueTuple{TinyLife.Objects.PersonLike,TinyLife.Actions.ActionInfo,TinyLife.Skills.SkillType,System.Random,System.Boolean,System.Collections.Generic.Dictionary{TinyLife.Skills.Quality,System.Single}}.Weights
2023-07-20 14:27:20 +02:00
name: Weights
2024-06-09 17:05:30 +02:00
href: https://learn.microsoft.com/dotnet/api/system.valuetuple-tinylife.objects.personlike,tinylife.actions.actioninfo,tinylife.skills.skilltype,system.random,system.boolean,system.collections.generic.dictionary-tinylife.skills.quality,system.single--.weights
2023-07-20 14:27:20 +02:00
- name: " "
- name: As
- name: " "
- uid: System.Collections.Generic.Dictionary`2
name: Dictionary
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.collections.generic.dictionary-2
- name: (
- name: Of
- name: " "
- uid: TinyLife.Skills.Quality
name: Quality
2024-01-07 16:53:47 +01:00
href: TinyLife.Skills.Quality.html
2023-07-20 14:27:20 +02:00
- name: ','
- name: " "
- uid: System.Single
name: Single
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.single
- name: )
- name: )
- name: )
- uid: System.Action`1
commentId: T:System.Action`1
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.action-1
name: Action<T>
nameWithType: Action<T>
fullName: System.Action<T>
nameWithType.vb: Action(Of T)
fullName.vb: System.Action(Of T)
name.vb: Action(Of T)
spec.csharp:
- uid: System.Action`1
name: Action
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.action-1
- name: <
- name: T
- name: '>'
spec.vb:
- uid: System.Action`1
name: Action
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.action-1
- name: (
- name: Of
- name: " "
- name: T
- name: )
2024-08-31 11:17:42 +02:00
- uid: TinyLife.Skills.SkillType.GetRandomQuality(TinyLife.Objects.PersonLike,System.Random,TinyLife.Actions.ActionInfo,System.Boolean,TinyLife.Emotions.IEmotionSource,System.Boolean)
commentId: M:TinyLife.Skills.SkillType.GetRandomQuality(TinyLife.Objects.PersonLike,System.Random,TinyLife.Actions.ActionInfo,System.Boolean,TinyLife.Emotions.IEmotionSource,System.Boolean)
isExternal: true
href: TinyLife.Skills.SkillType.html#TinyLife_Skills_SkillType_GetRandomQuality_TinyLife_Objects_PersonLike_System_Random_TinyLife_Actions_ActionInfo_System_Boolean_TinyLife_Emotions_IEmotionSource_System_Boolean_
name: GetRandomQuality(PersonLike, Random, ActionInfo, bool, IEmotionSource, bool)
nameWithType: SkillType.GetRandomQuality(PersonLike, Random, ActionInfo, bool, IEmotionSource, bool)
fullName: TinyLife.Skills.SkillType.GetRandomQuality(TinyLife.Objects.PersonLike, System.Random, TinyLife.Actions.ActionInfo, bool, TinyLife.Emotions.IEmotionSource, bool)
nameWithType.vb: SkillType.GetRandomQuality(PersonLike, Random, ActionInfo, Boolean, IEmotionSource, Boolean)
fullName.vb: TinyLife.Skills.SkillType.GetRandomQuality(TinyLife.Objects.PersonLike, System.Random, TinyLife.Actions.ActionInfo, Boolean, TinyLife.Emotions.IEmotionSource, Boolean)
name.vb: GetRandomQuality(PersonLike, Random, ActionInfo, Boolean, IEmotionSource, Boolean)
spec.csharp:
- uid: TinyLife.Skills.SkillType.GetRandomQuality(TinyLife.Objects.PersonLike,System.Random,TinyLife.Actions.ActionInfo,System.Boolean,TinyLife.Emotions.IEmotionSource,System.Boolean)
name: GetRandomQuality
href: TinyLife.Skills.SkillType.html#TinyLife_Skills_SkillType_GetRandomQuality_TinyLife_Objects_PersonLike_System_Random_TinyLife_Actions_ActionInfo_System_Boolean_TinyLife_Emotions_IEmotionSource_System_Boolean_
- name: (
- uid: TinyLife.Objects.PersonLike
name: PersonLike
href: TinyLife.Objects.PersonLike.html
- name: ','
- name: " "
- uid: System.Random
name: Random
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.random
- name: ','
- name: " "
- uid: TinyLife.Actions.ActionInfo
name: ActionInfo
href: TinyLife.Actions.ActionInfo.html
- name: ','
- name: " "
- uid: System.Boolean
name: bool
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.boolean
- name: ','
- name: " "
- uid: TinyLife.Emotions.IEmotionSource
name: IEmotionSource
href: TinyLife.Emotions.IEmotionSource.html
- name: ','
- name: " "
- uid: System.Boolean
name: bool
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.boolean
- name: )
spec.vb:
- uid: TinyLife.Skills.SkillType.GetRandomQuality(TinyLife.Objects.PersonLike,System.Random,TinyLife.Actions.ActionInfo,System.Boolean,TinyLife.Emotions.IEmotionSource,System.Boolean)
name: GetRandomQuality
href: TinyLife.Skills.SkillType.html#TinyLife_Skills_SkillType_GetRandomQuality_TinyLife_Objects_PersonLike_System_Random_TinyLife_Actions_ActionInfo_System_Boolean_TinyLife_Emotions_IEmotionSource_System_Boolean_
- name: (
- uid: TinyLife.Objects.PersonLike
name: PersonLike
href: TinyLife.Objects.PersonLike.html
- name: ','
- name: " "
- uid: System.Random
name: Random
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.random
- name: ','
- name: " "
- uid: TinyLife.Actions.ActionInfo
name: ActionInfo
href: TinyLife.Actions.ActionInfo.html
- name: ','
- name: " "
- uid: System.Boolean
name: Boolean
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.boolean
- name: ','
- name: " "
- uid: TinyLife.Emotions.IEmotionSource
name: IEmotionSource
href: TinyLife.Emotions.IEmotionSource.html
- name: ','
- name: " "
- uid: System.Boolean
name: Boolean
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.boolean
- name: )
2024-06-09 17:05:30 +02:00
- uid: System.Action{System.ValueTuple{TinyLife.Objects.PersonLike,TinyLife.Actions.ActionInfo,TinyLife.Skills.SkillType,System.Boolean,TinyLife.Emotions.IEmotionSource,TinyLife.Skills.Quality}}
commentId: T:System.Action{System.ValueTuple{TinyLife.Objects.PersonLike,TinyLife.Actions.ActionInfo,TinyLife.Skills.SkillType,System.Boolean,TinyLife.Emotions.IEmotionSource,TinyLife.Skills.Quality}}
2023-07-20 14:27:20 +02:00
parent: System
definition: System.Action`1
href: https://learn.microsoft.com/dotnet/api/system.action-1
2024-06-09 17:05:30 +02:00
name: Action<(PersonLike Person, ActionInfo Info, SkillType Skill, bool ModifyEmotions, IEmotionSource Source, Quality Quality)>
nameWithType: Action<(PersonLike Person, ActionInfo Info, SkillType Skill, bool ModifyEmotions, IEmotionSource Source, Quality Quality)>
fullName: System.Action<(TinyLife.Objects.PersonLike Person, TinyLife.Actions.ActionInfo Info, TinyLife.Skills.SkillType Skill, bool ModifyEmotions, TinyLife.Emotions.IEmotionSource Source, TinyLife.Skills.Quality Quality)>
nameWithType.vb: Action(Of (Person As PersonLike, Info As ActionInfo, Skill As SkillType, ModifyEmotions As Boolean, Source As IEmotionSource, Quality As Quality))
fullName.vb: System.Action(Of (Person As TinyLife.Objects.PersonLike, Info As TinyLife.Actions.ActionInfo, Skill As TinyLife.Skills.SkillType, ModifyEmotions As Boolean, Source As TinyLife.Emotions.IEmotionSource, Quality As TinyLife.Skills.Quality))
name.vb: Action(Of (Person As PersonLike, Info As ActionInfo, Skill As SkillType, ModifyEmotions As Boolean, Source As IEmotionSource, Quality As Quality))
2023-07-20 14:27:20 +02:00
spec.csharp:
- uid: System.Action`1
name: Action
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.action-1
- name: <
- name: (
2024-06-09 17:05:30 +02:00
- uid: TinyLife.Objects.PersonLike
name: PersonLike
href: TinyLife.Objects.PersonLike.html
2023-07-20 14:27:20 +02:00
- name: " "
2024-06-09 17:05:30 +02:00
- uid: System.ValueTuple{TinyLife.Objects.PersonLike,TinyLife.Actions.ActionInfo,TinyLife.Skills.SkillType,System.Boolean,TinyLife.Emotions.IEmotionSource,TinyLife.Skills.Quality}.Person
2023-07-20 14:27:20 +02:00
name: Person
2024-06-09 17:05:30 +02:00
href: https://learn.microsoft.com/dotnet/api/system.valuetuple-tinylife.objects.personlike,tinylife.actions.actioninfo,tinylife.skills.skilltype,system.boolean,tinylife.emotions.iemotionsource,tinylife.skills.quality-.person
2024-02-02 18:13:42 +01:00
- name: ','
- name: " "
- uid: TinyLife.Actions.ActionInfo
name: ActionInfo
href: TinyLife.Actions.ActionInfo.html
- name: " "
2024-06-09 17:05:30 +02:00
- uid: System.ValueTuple{TinyLife.Objects.PersonLike,TinyLife.Actions.ActionInfo,TinyLife.Skills.SkillType,System.Boolean,TinyLife.Emotions.IEmotionSource,TinyLife.Skills.Quality}.Info
2024-02-02 18:13:42 +01:00
name: Info
2024-06-09 17:05:30 +02:00
href: https://learn.microsoft.com/dotnet/api/system.valuetuple-tinylife.objects.personlike,tinylife.actions.actioninfo,tinylife.skills.skilltype,system.boolean,tinylife.emotions.iemotionsource,tinylife.skills.quality-.info
2023-07-20 14:27:20 +02:00
- name: ','
- name: " "
- uid: TinyLife.Skills.SkillType
name: SkillType
2024-01-07 16:53:47 +01:00
href: TinyLife.Skills.SkillType.html
2023-07-20 14:27:20 +02:00
- name: " "
2024-06-09 17:05:30 +02:00
- uid: System.ValueTuple{TinyLife.Objects.PersonLike,TinyLife.Actions.ActionInfo,TinyLife.Skills.SkillType,System.Boolean,TinyLife.Emotions.IEmotionSource,TinyLife.Skills.Quality}.Skill
2023-07-20 14:27:20 +02:00
name: Skill
2024-06-09 17:05:30 +02:00
href: https://learn.microsoft.com/dotnet/api/system.valuetuple-tinylife.objects.personlike,tinylife.actions.actioninfo,tinylife.skills.skilltype,system.boolean,tinylife.emotions.iemotionsource,tinylife.skills.quality-.skill
2023-07-20 14:27:20 +02:00
- name: ','
- name: " "
- uid: System.Boolean
name: bool
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.boolean
- name: " "
2024-06-09 17:05:30 +02:00
- uid: System.ValueTuple{TinyLife.Objects.PersonLike,TinyLife.Actions.ActionInfo,TinyLife.Skills.SkillType,System.Boolean,TinyLife.Emotions.IEmotionSource,TinyLife.Skills.Quality}.ModifyEmotions
2023-07-20 14:27:20 +02:00
name: ModifyEmotions
2024-06-09 17:05:30 +02:00
href: https://learn.microsoft.com/dotnet/api/system.valuetuple-tinylife.objects.personlike,tinylife.actions.actioninfo,tinylife.skills.skilltype,system.boolean,tinylife.emotions.iemotionsource,tinylife.skills.quality-.modifyemotions
2023-07-20 14:27:20 +02:00
- name: ','
- name: " "
- uid: TinyLife.Emotions.IEmotionSource
name: IEmotionSource
2024-01-07 16:53:47 +01:00
href: TinyLife.Emotions.IEmotionSource.html
2023-07-20 14:27:20 +02:00
- name: " "
2024-06-09 17:05:30 +02:00
- uid: System.ValueTuple{TinyLife.Objects.PersonLike,TinyLife.Actions.ActionInfo,TinyLife.Skills.SkillType,System.Boolean,TinyLife.Emotions.IEmotionSource,TinyLife.Skills.Quality}.Source
2023-07-20 14:27:20 +02:00
name: Source
2024-06-09 17:05:30 +02:00
href: https://learn.microsoft.com/dotnet/api/system.valuetuple-tinylife.objects.personlike,tinylife.actions.actioninfo,tinylife.skills.skilltype,system.boolean,tinylife.emotions.iemotionsource,tinylife.skills.quality-.source
2023-07-20 14:27:20 +02:00
- name: ','
- name: " "
- uid: TinyLife.Skills.Quality
name: Quality
2024-01-07 16:53:47 +01:00
href: TinyLife.Skills.Quality.html
2023-07-20 14:27:20 +02:00
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2024-06-09 17:05:30 +02:00
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nameWithType: MapObject.OnRandomQuality(PersonLike, ActionInfo, bool, SkillType, Random, bool, Dictionary<Quality, float>)
fullName: TinyLife.Objects.MapObject.OnRandomQuality(TinyLife.Objects.PersonLike, TinyLife.Actions.ActionInfo, bool, TinyLife.Skills.SkillType, System.Random, bool, System.Collections.Generic.Dictionary<TinyLife.Skills.Quality, float>)
nameWithType.vb: MapObject.OnRandomQuality(PersonLike, ActionInfo, Boolean, SkillType, Random, Boolean, Dictionary(Of Quality, Single))
fullName.vb: TinyLife.Objects.MapObject.OnRandomQuality(TinyLife.Objects.PersonLike, TinyLife.Actions.ActionInfo, Boolean, TinyLife.Skills.SkillType, System.Random, Boolean, System.Collections.Generic.Dictionary(Of TinyLife.Skills.Quality, Single))
name.vb: OnRandomQuality(PersonLike, ActionInfo, Boolean, SkillType, Random, Boolean, Dictionary(Of Quality, Single))
2024-02-04 12:36:02 +01:00
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2024-06-09 17:05:30 +02:00
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2024-02-04 12:36:02 +01:00
name: OnRandomQuality
2024-06-09 17:05:30 +02:00
href: TinyLife.Objects.MapObject.html#TinyLife_Objects_MapObject_OnRandomQuality_TinyLife_Objects_PersonLike_TinyLife_Actions_ActionInfo_System_Boolean_TinyLife_Skills_SkillType_System_Random_System_Boolean_System_Collections_Generic_Dictionary_TinyLife_Skills_Quality_System_Single__
2024-02-04 12:36:02 +01:00
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href: https://learn.microsoft.com/dotnet/api/system.boolean
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href: https://learn.microsoft.com/dotnet/api/system.collections.generic.dictionary-2
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name: Quality
href: TinyLife.Skills.Quality.html
- name: ','
- name: " "
- uid: System.Single
name: float
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.single
- name: '>'
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2024-06-09 17:05:30 +02:00
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name: OnRandomQuality
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href: TinyLife.Objects.MapObject.html#TinyLife_Objects_MapObject_OnRandomQuality_TinyLife_Objects_PersonLike_TinyLife_Actions_ActionInfo_System_Boolean_TinyLife_Skills_SkillType_System_Random_System_Boolean_System_Collections_Generic_Dictionary_TinyLife_Skills_Quality_System_Single__
2024-02-04 12:36:02 +01:00
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2024-06-09 17:05:30 +02:00
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2024-02-04 12:36:02 +01:00
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2021-08-04 06:51:12 +02:00
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commentId: F:TinyLife.Skills.Quality.Average
2024-01-07 16:53:47 +01:00
href: TinyLife.Skills.Quality.html#TinyLife_Skills_Quality_Average
2023-03-30 18:07:55 +02:00
name: Average
nameWithType: Quality.Average
fullName: TinyLife.Skills.Quality.Average
2021-08-04 06:51:12 +02:00
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commentId: Overload:TinyLife.Skills.SkillType.GetRandomQuality
2024-06-09 17:05:30 +02:00
href: TinyLife.Skills.SkillType.html#TinyLife_Skills_SkillType_GetRandomQuality_TinyLife_Objects_PersonLike_System_Random_TinyLife_Actions_ActionInfo_System_Boolean_TinyLife_Emotions_IEmotionSource_System_Boolean_
2021-08-04 06:51:12 +02:00
name: GetRandomQuality
nameWithType: SkillType.GetRandomQuality
fullName: TinyLife.Skills.SkillType.GetRandomQuality
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commentId: T:System.Random
parent: System
isExternal: true
2023-03-30 18:07:55 +02:00
href: https://learn.microsoft.com/dotnet/api/system.random
2021-08-04 06:51:12 +02:00
name: Random
nameWithType: Random
fullName: System.Random
2024-02-02 18:13:42 +01:00
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commentId: T:TinyLife.Actions.ActionInfo
parent: TinyLife.Actions
href: TinyLife.Actions.ActionInfo.html
name: ActionInfo
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fullName: TinyLife.Actions.ActionInfo
2021-08-04 06:51:12 +02:00
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commentId: T:System.Boolean
parent: System
isExternal: true
2023-03-30 18:07:55 +02:00
href: https://learn.microsoft.com/dotnet/api/system.boolean
name: bool
nameWithType: bool
fullName: bool
nameWithType.vb: Boolean
fullName.vb: Boolean
name.vb: Boolean
2021-11-23 16:24:04 +01:00
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commentId: T:TinyLife.Emotions.IEmotionSource
parent: TinyLife.Emotions
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href: TinyLife.Emotions.IEmotionSource.html
2021-11-23 16:24:04 +01:00
name: IEmotionSource
nameWithType: IEmotionSource
fullName: TinyLife.Emotions.IEmotionSource
2024-02-04 12:36:02 +01:00
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commentId: T:TinyLife.Objects.MapObject
parent: TinyLife.Objects
href: TinyLife.Objects.MapObject.html
name: MapObject
nameWithType: MapObject
fullName: TinyLife.Objects.MapObject
2024-02-02 18:13:42 +01:00
- uid: TinyLife.Actions
commentId: N:TinyLife.Actions
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name: TinyLife.Actions
nameWithType: TinyLife.Actions
fullName: TinyLife.Actions
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name: TinyLife
href: TinyLife.html
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name: Actions
href: TinyLife.Actions.html
spec.vb:
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name: TinyLife
href: TinyLife.html
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name: Actions
href: TinyLife.Actions.html
2021-11-23 16:24:04 +01:00
- uid: TinyLife.Emotions
commentId: N:TinyLife.Emotions
2024-01-07 16:53:47 +01:00
href: TinyLife.html
2021-11-23 16:24:04 +01:00
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nameWithType: TinyLife.Emotions
fullName: TinyLife.Emotions
2023-03-30 18:07:55 +02:00
spec.csharp:
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name: TinyLife
2024-01-07 16:53:47 +01:00
href: TinyLife.html
2023-03-30 18:07:55 +02:00
- name: .
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2024-01-07 16:53:47 +01:00
href: TinyLife.Emotions.html
2023-03-30 18:07:55 +02:00
spec.vb:
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name: TinyLife
2024-01-07 16:53:47 +01:00
href: TinyLife.html
2023-03-30 18:07:55 +02:00
- name: .
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name: Emotions
2024-01-07 16:53:47 +01:00
href: TinyLife.Emotions.html
2024-08-31 11:17:42 +02:00
- uid: TinyLife.Objects.PersonLike.PersonalityTypes
commentId: F:TinyLife.Objects.PersonLike.PersonalityTypes
parent: TinyLife.Objects.PersonLike
href: TinyLife.Objects.PersonLike.html#TinyLife_Objects_PersonLike_PersonalityTypes
name: PersonalityTypes
nameWithType: PersonLike.PersonalityTypes
fullName: TinyLife.Objects.PersonLike.PersonalityTypes
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commentId: P:TinyLife.Objects.PersonLike.Emotion
parent: TinyLife.Objects.PersonLike
href: TinyLife.Objects.PersonLike.html#TinyLife_Objects_PersonLike_Emotion
name: Emotion
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commentId: E:TinyLife.Skills.SkillType.OnGetRandomQuality
href: TinyLife.Skills.SkillType.html#TinyLife_Skills_SkillType_OnGetRandomQuality
name: OnGetRandomQuality
nameWithType: SkillType.OnGetRandomQuality
fullName: TinyLife.Skills.SkillType.OnGetRandomQuality
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commentId: Overload:TinyLife.Skills.SkillType.GetRandomQualityWeights
href: TinyLife.Skills.SkillType.html#TinyLife_Skills_SkillType_GetRandomQualityWeights_TinyLife_Objects_PersonLike_System_Random_TinyLife_Actions_ActionInfo_System_Boolean_
name: GetRandomQualityWeights
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commentId: T:System.Collections.Generic.Dictionary{TinyLife.Skills.Quality,System.Single}
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2023-03-30 18:07:55 +02:00
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2024-01-07 16:53:47 +01:00
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2023-03-30 18:07:55 +02:00
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2021-10-14 20:30:40 +02:00
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2024-01-07 16:53:47 +01:00
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2021-10-14 20:30:40 +02:00
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2021-08-04 06:51:12 +02:00
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2024-01-07 16:53:47 +01:00
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2023-03-30 18:07:55 +02:00
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2024-01-07 16:53:47 +01:00
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2021-08-04 06:51:12 +02:00
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