TinyLifeWeb/docs/api/TinyLife.World.Wall.yml

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### YamlMime:ManagedReference
items:
- uid: TinyLife.World.Wall
commentId: T:TinyLife.World.Wall
id: Wall
parent: TinyLife.World
children:
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- TinyLife.World.Wall.#ctor(System.Int32,Microsoft.Xna.Framework.Point[])
- TinyLife.World.Wall.Draw(TinyLife.World.Map,Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.Vector2,System.Nullable{Microsoft.Xna.Framework.Color},System.Boolean,System.Boolean)
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- TinyLife.World.Wall.GetDisplayMode
- TinyLife.World.Wall.GetPrice
- TinyLife.World.Wall.IsDown
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- TinyLife.World.Wall.OnAdded(TinyLife.World.Map)
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- TinyLife.World.Wall.Price
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- TinyLife.World.Wall.Validate(TinyLife.World.Map,TinyLife.Utilities.AppliedMigrations)
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- TinyLife.World.Wall.Wallpapers
langs:
- csharp
- vb
name: Wall
nameWithType: Wall
fullName: TinyLife.World.Wall
type: Class
assemblies:
- Tiny Life
namespace: TinyLife.World
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summary: A wall is an element of a <xref href="TinyLife.World.Map" data-throw-if-not-resolved="false"></xref> that stops traversal and that has a <xref href="TinyLife.World.Wallpaper" data-throw-if-not-resolved="false"></xref> and optionally an <xref href="TinyLife.World.Opening" data-throw-if-not-resolved="false"></xref> attached to it.
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example: []
syntax:
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content: 'public class Wall : WallLike, IGenericDataHolder'
content.vb: Public Class Wall Inherits WallLike Implements IGenericDataHolder
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inheritance:
- System.Object
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- MLEM.Data.Json.JsonTypeSafeGenericDataHolder
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- TinyLife.Objects.WallLike
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implements:
- MLEM.Misc.IGenericDataHolder
inheritedMembers:
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- TinyLife.Objects.WallLike.Positions
- TinyLife.Objects.WallLike.Floor
- TinyLife.Objects.WallLike.IsStatic
- TinyLife.Objects.WallLike.Opening
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- TinyLife.Objects.WallLike.OnRemoved(TinyLife.World.Map)
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- TinyLife.Objects.WallLike.GetFreeActionSpotInfos(TinyLife.World.Map,TinyLife.Objects.PersonLike)
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- TinyLife.Objects.WallLike.SetOpening(TinyLife.World.Map,TinyLife.World.Opening)
- TinyLife.Objects.WallLike.NotifyNeighbors(TinyLife.World.Map)
- TinyLife.Objects.WallLike.OnNeighborChanged(TinyLife.World.Map,TinyLife.Objects.WallLike)
- TinyLife.Objects.WallLike.GetDepth(TinyLife.World.Map,Microsoft.Xna.Framework.Point,Microsoft.Xna.Framework.Point,System.Int32,System.Single)
- TinyLife.Objects.WallLike.GetIndexForCamera(Microsoft.Xna.Framework.Point,Microsoft.Xna.Framework.Point)
- TinyLife.Objects.WallLike.GetPositionForCamera(Microsoft.Xna.Framework.Point,Microsoft.Xna.Framework.Point)
- TinyLife.Objects.WallLike.GetCenterBottomPos(Microsoft.Xna.Framework.Point,Microsoft.Xna.Framework.Point)
- TinyLife.Objects.WallLike.IsVerticalForCamera(System.Boolean)
- TinyLife.Objects.WallLike.IsVertical(Microsoft.Xna.Framework.Point,Microsoft.Xna.Framework.Point)
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- MLEM.Data.Json.JsonTypeSafeGenericDataHolder.SetData``1(System.String,{T})
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- MLEM.Data.Json.JsonTypeSafeGenericDataHolder.GetData``1(System.String)
- MLEM.Data.Json.JsonTypeSafeGenericDataHolder.GetDataKeys
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- System.Object.Equals(System.Object)
- System.Object.Equals(System.Object,System.Object)
- System.Object.GetHashCode
- System.Object.GetType
- System.Object.MemberwiseClone
- System.Object.ReferenceEquals(System.Object,System.Object)
- System.Object.ToString
extensionMethods:
- TinyLife.World.Wall.TinyLife.Utilities.Extensions.JsonCopy``1
- uid: TinyLife.World.Wall.Price
commentId: F:TinyLife.World.Wall.Price
id: Price
parent: TinyLife.World.Wall
langs:
- csharp
- vb
name: Price
nameWithType: Wall.Price
fullName: TinyLife.World.Wall.Price
type: Field
assemblies:
- Tiny Life
namespace: TinyLife.World
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summary: The price of building a single wall element
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example: []
syntax:
content: public const int Price = 125
return:
type: System.Int32
content.vb: Public Const Price As Integer = 125
- uid: TinyLife.World.Wall.Wallpapers
commentId: F:TinyLife.World.Wall.Wallpapers
id: Wallpapers
parent: TinyLife.World.Wall
langs:
- csharp
- vb
name: Wallpapers
nameWithType: Wall.Wallpapers
fullName: TinyLife.World.Wall.Wallpapers
type: Field
assemblies:
- Tiny Life
namespace: TinyLife.World
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summary: The two wallpapers attached to this <xref href="TinyLife.World.Wall" data-throw-if-not-resolved="false"></xref>, on either one of its sides
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example: []
syntax:
content: >-
[DataMember]
public readonly Wallpaper[] Wallpapers
return:
type: TinyLife.World.Wallpaper[]
content.vb: >-
<DataMember>
Public ReadOnly Wallpapers As Wallpaper()
attributes:
- type: System.Runtime.Serialization.DataMemberAttribute
ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments: []
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- uid: TinyLife.World.Wall.#ctor(System.Int32,Microsoft.Xna.Framework.Point[])
commentId: M:TinyLife.World.Wall.#ctor(System.Int32,Microsoft.Xna.Framework.Point[])
id: '#ctor(System.Int32,Microsoft.Xna.Framework.Point[])'
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parent: TinyLife.World.Wall
langs:
- csharp
- vb
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name: Wall(int, params Point[])
nameWithType: Wall.Wall(int, params Point[])
fullName: TinyLife.World.Wall.Wall(int, params Microsoft.Xna.Framework.Point[])
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type: Constructor
assemblies:
- Tiny Life
namespace: TinyLife.World
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summary: Creates a new wall at the given position, with the implicitly given verticality
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example: []
syntax:
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content: public Wall(int floor, params Point[] positions)
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parameters:
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- id: floor
type: System.Int32
description: The floor that this wall is on.
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- id: positions
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type: Microsoft.Xna.Framework.Point[]
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description: The positions that the wall should be placed between
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content.vb: Public Sub New(floor As Integer, ParamArray positions As Point())
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overload: TinyLife.World.Wall.#ctor*
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nameWithType.vb: Wall.New(Integer, ParamArray Point())
fullName.vb: TinyLife.World.Wall.New(Integer, ParamArray Microsoft.Xna.Framework.Point())
name.vb: New(Integer, ParamArray Point())
- uid: TinyLife.World.Wall.Draw(TinyLife.World.Map,Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.Vector2,System.Nullable{Microsoft.Xna.Framework.Color},System.Boolean,System.Boolean)
commentId: M:TinyLife.World.Wall.Draw(TinyLife.World.Map,Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.Vector2,System.Nullable{Microsoft.Xna.Framework.Color},System.Boolean,System.Boolean)
id: Draw(TinyLife.World.Map,Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.Vector2,System.Nullable{Microsoft.Xna.Framework.Color},System.Boolean,System.Boolean)
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parent: TinyLife.World.Wall
langs:
- csharp
- vb
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name: Draw(Map, GameTime, SpriteBatch, Vector2, Color?, bool, bool)
nameWithType: Wall.Draw(Map, GameTime, SpriteBatch, Vector2, Color?, bool, bool)
fullName: TinyLife.World.Wall.Draw(TinyLife.World.Map, Microsoft.Xna.Framework.GameTime, Microsoft.Xna.Framework.Graphics.SpriteBatch, Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Color?, bool, bool)
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type: Method
assemblies:
- Tiny Life
namespace: TinyLife.World
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summary: Draws this wall in the world, along with its <xref href="TinyLife.Objects.WallLike.Opening" data-throw-if-not-resolved="false"></xref> and potentially <xref href="TinyLife.World.Wall.Wallpapers" data-throw-if-not-resolved="false"></xref> or <xref href="TinyLife.Objects.FenceWall.Type" data-throw-if-not-resolved="false"></xref>.
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example: []
syntax:
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content: public override void Draw(Map map, GameTime time, SpriteBatch batch, Vector2 drawPos, Color? overrideColor = null, bool drawOpening = true, bool isInWorld = true)
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parameters:
- id: map
type: TinyLife.World.Map
description: The map to draw this wall on
- id: time
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type: Microsoft.Xna.Framework.GameTime
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description: The game time
- id: batch
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type: Microsoft.Xna.Framework.Graphics.SpriteBatch
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description: The sprite batch to draw with
- id: drawPos
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type: Microsoft.Xna.Framework.Vector2
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description: The position to draw the wall at, in draw space
- id: overrideColor
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type: System.Nullable{Microsoft.Xna.Framework.Color}
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description: A color that this object should be rendered with, instead of its default color
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- id: drawOpening
type: System.Boolean
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description: Whether this wall-like object's <xref href="TinyLife.Objects.WallLike.Opening" data-throw-if-not-resolved="false"></xref> should be drawn.
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- id: isInWorld
type: System.Boolean
description: Whether this wall-like object is currently in the world, or just a preview.
content.vb: Public Overrides Sub Draw(map As Map, time As GameTime, batch As SpriteBatch, drawPos As Vector2, overrideColor As Color? = Nothing, drawOpening As Boolean = True, isInWorld As Boolean = True)
overridden: TinyLife.Objects.WallLike.Draw(TinyLife.World.Map,Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.Vector2,System.Nullable{Microsoft.Xna.Framework.Color},System.Boolean,System.Boolean)
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overload: TinyLife.World.Wall.Draw*
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nameWithType.vb: Wall.Draw(Map, GameTime, SpriteBatch, Vector2, Color?, Boolean, Boolean)
fullName.vb: TinyLife.World.Wall.Draw(TinyLife.World.Map, Microsoft.Xna.Framework.GameTime, Microsoft.Xna.Framework.Graphics.SpriteBatch, Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Color?, Boolean, Boolean)
name.vb: Draw(Map, GameTime, SpriteBatch, Vector2, Color?, Boolean, Boolean)
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- uid: TinyLife.World.Wall.IsDown
commentId: M:TinyLife.World.Wall.IsDown
id: IsDown
parent: TinyLife.World.Wall
langs:
- csharp
- vb
name: IsDown()
nameWithType: Wall.IsDown()
fullName: TinyLife.World.Wall.IsDown()
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.World
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summary: >-
Returns whether this wall should be rendered with a lower height than its actual height.
If this value returns true, <xref href="TinyLife.World.Wall.Draw(TinyLife.World.Map%2cMicrosoft.Xna.Framework.GameTime%2cMicrosoft.Xna.Framework.Graphics.SpriteBatch%2cMicrosoft.Xna.Framework.Vector2%2cSystem.Nullable%7bMicrosoft.Xna.Framework.Color%7d%2cSystem.Boolean%2cSystem.Boolean)" data-throw-if-not-resolved="false"></xref> only draws the first 5 or so pixels of the wall to allow for a simple view of what is behind the wall.
This value is based on the lot visibility, the <xref href="TinyLife.Options.WallMode" data-throw-if-not-resolved="false"></xref> and more.
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example: []
syntax:
content: public bool IsDown()
return:
type: System.Boolean
description: Whether the wall should be rendered down
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content.vb: Public Function IsDown() As Boolean
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overload: TinyLife.World.Wall.IsDown*
- uid: TinyLife.World.Wall.GetDisplayMode
commentId: M:TinyLife.World.Wall.GetDisplayMode
id: GetDisplayMode
parent: TinyLife.World.Wall
langs:
- csharp
- vb
name: GetDisplayMode()
nameWithType: Wall.GetDisplayMode()
fullName: TinyLife.World.Wall.GetDisplayMode()
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.World
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summary: >-
Returns the <xref href="TinyLife.World.WallMode" data-throw-if-not-resolved="false"></xref> that this wall should be rendered with.
If the <xref href="TinyLife.World.Opening" data-throw-if-not-resolved="false"></xref> is nonnull, its <xref href="TinyLife.World.OpeningType.WallMode" data-throw-if-not-resolved="false"></xref> is returned.
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example: []
syntax:
content: public WallMode GetDisplayMode()
return:
type: TinyLife.World.WallMode
description: The wall mode
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content.vb: Public Function GetDisplayMode() As WallMode
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overload: TinyLife.World.Wall.GetDisplayMode*
- uid: TinyLife.World.Wall.GetPrice
commentId: M:TinyLife.World.Wall.GetPrice
id: GetPrice
parent: TinyLife.World.Wall
langs:
- csharp
- vb
name: GetPrice()
nameWithType: Wall.GetPrice()
fullName: TinyLife.World.Wall.GetPrice()
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.World
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summary: Returns the price for this wall, including its <xref href="TinyLife.Objects.WallLike.Opening" data-throw-if-not-resolved="false"></xref> as well as its <xref href="TinyLife.World.Wall.Wallpapers" data-throw-if-not-resolved="false"></xref> or <xref href="TinyLife.Objects.FenceWall.Type" data-throw-if-not-resolved="false"></xref>.
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example: []
syntax:
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content: public override float GetPrice()
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return:
type: System.Single
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description: The price.
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content.vb: Public Overrides Function GetPrice() As Single
overridden: TinyLife.Objects.WallLike.GetPrice
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overload: TinyLife.World.Wall.GetPrice*
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- uid: TinyLife.World.Wall.Validate(TinyLife.World.Map,TinyLife.Utilities.AppliedMigrations)
commentId: M:TinyLife.World.Wall.Validate(TinyLife.World.Map,TinyLife.Utilities.AppliedMigrations)
id: Validate(TinyLife.World.Map,TinyLife.Utilities.AppliedMigrations)
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parent: TinyLife.World.Wall
langs:
- csharp
- vb
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name: Validate(Map, AppliedMigrations)
nameWithType: Wall.Validate(Map, AppliedMigrations)
fullName: TinyLife.World.Wall.Validate(TinyLife.World.Map, TinyLife.Utilities.AppliedMigrations)
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type: Method
assemblies:
- Tiny Life
namespace: TinyLife.World
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summary: This method is called when this object is loaded from disk.
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example: []
syntax:
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content: public override bool Validate(Map map, AppliedMigrations appliedMigrations)
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parameters:
- id: map
type: TinyLife.World.Map
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- id: appliedMigrations
type: TinyLife.Utilities.AppliedMigrations
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return:
type: System.Boolean
description: false if the object is not valid, true otherwise
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content.vb: Public Overrides Function Validate(map As Map, appliedMigrations As AppliedMigrations) As Boolean
overridden: TinyLife.Objects.WallLike.Validate(TinyLife.World.Map,TinyLife.Utilities.AppliedMigrations)
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overload: TinyLife.World.Wall.Validate*
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- uid: TinyLife.World.Wall.OnAdded(TinyLife.World.Map)
commentId: M:TinyLife.World.Wall.OnAdded(TinyLife.World.Map)
id: OnAdded(TinyLife.World.Map)
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parent: TinyLife.World.Wall
langs:
- csharp
- vb
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name: OnAdded(Map)
nameWithType: Wall.OnAdded(Map)
fullName: TinyLife.World.Wall.OnAdded(TinyLife.World.Map)
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type: Method
assemblies:
- Tiny Life
namespace: TinyLife.World
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summary: >-
Called when this wall is added to the given <code class="paramref">map</code>.
By default, this method marks surrounding locations dirty for pathfinding and calls <xref href="TinyLife.Objects.WallLike.NotifyNeighbors(TinyLife.World.Map)" data-throw-if-not-resolved="false"></xref>.
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example: []
syntax:
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content: public override void OnAdded(Map map)
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parameters:
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- id: map
type: TinyLife.World.Map
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description: The map.
content.vb: Public Overrides Sub OnAdded(map As Map)
overridden: TinyLife.Objects.WallLike.OnAdded(TinyLife.World.Map)
overload: TinyLife.World.Wall.OnAdded*
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references:
- uid: TinyLife.World.Map
commentId: T:TinyLife.World.Map
parent: TinyLife.World
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href: TinyLife.World.Map.html
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name: Map
nameWithType: Map
fullName: TinyLife.World.Map
- uid: TinyLife.World.Wallpaper
commentId: T:TinyLife.World.Wallpaper
parent: TinyLife.World
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href: TinyLife.World.Wallpaper.html
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name: Wallpaper
nameWithType: Wallpaper
fullName: TinyLife.World.Wallpaper
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- uid: TinyLife.World.Opening
commentId: T:TinyLife.World.Opening
parent: TinyLife.World
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href: TinyLife.World.Opening.html
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name: Opening
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nameWithType: Opening
fullName: TinyLife.World.Opening
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- uid: TinyLife.World
commentId: N:TinyLife.World
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href: TinyLife.html
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name: TinyLife.World
nameWithType: TinyLife.World
fullName: TinyLife.World
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spec.csharp:
- uid: TinyLife
name: TinyLife
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href: TinyLife.html
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- name: .
- uid: TinyLife.World
name: World
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href: TinyLife.World.html
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spec.vb:
- uid: TinyLife
name: TinyLife
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href: TinyLife.html
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- name: .
- uid: TinyLife.World
name: World
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href: TinyLife.World.html
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- uid: System.Object
commentId: T:System.Object
parent: System
isExternal: true
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href: https://learn.microsoft.com/dotnet/api/system.object
name: object
nameWithType: object
fullName: object
nameWithType.vb: Object
fullName.vb: Object
name.vb: Object
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- uid: MLEM.Data.Json.JsonTypeSafeGenericDataHolder
commentId: T:MLEM.Data.Json.JsonTypeSafeGenericDataHolder
parent: MLEM.Data.Json
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isExternal: true
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name: JsonTypeSafeGenericDataHolder
nameWithType: JsonTypeSafeGenericDataHolder
fullName: MLEM.Data.Json.JsonTypeSafeGenericDataHolder
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- uid: TinyLife.Objects.WallLike
commentId: T:TinyLife.Objects.WallLike
parent: TinyLife.Objects
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href: TinyLife.Objects.WallLike.html
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name: WallLike
nameWithType: WallLike
fullName: TinyLife.Objects.WallLike
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- uid: MLEM.Misc.IGenericDataHolder
commentId: T:MLEM.Misc.IGenericDataHolder
parent: MLEM.Misc
isExternal: true
name: IGenericDataHolder
nameWithType: IGenericDataHolder
fullName: MLEM.Misc.IGenericDataHolder
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- uid: TinyLife.Objects.WallLike.Positions
commentId: F:TinyLife.Objects.WallLike.Positions
parent: TinyLife.Objects.WallLike
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href: TinyLife.Objects.WallLike.html#TinyLife_Objects_WallLike_Positions
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name: Positions
nameWithType: WallLike.Positions
fullName: TinyLife.Objects.WallLike.Positions
- uid: TinyLife.Objects.WallLike.Floor
commentId: F:TinyLife.Objects.WallLike.Floor
parent: TinyLife.Objects.WallLike
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href: TinyLife.Objects.WallLike.html#TinyLife_Objects_WallLike_Floor
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name: Floor
nameWithType: WallLike.Floor
fullName: TinyLife.Objects.WallLike.Floor
- uid: TinyLife.Objects.WallLike.IsStatic
commentId: F:TinyLife.Objects.WallLike.IsStatic
parent: TinyLife.Objects.WallLike
2024-01-07 16:53:47 +01:00
href: TinyLife.Objects.WallLike.html#TinyLife_Objects_WallLike_IsStatic
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