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### YamlMime:ManagedReference
items :
- uid : TinyLife.Objects.Clothes
commentId : T:TinyLife.Objects.Clothes
id : Clothes
parent : TinyLife.Objects
children :
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- TinyLife.Objects.Clothes.#ctor(System.String,TinyLife.Objects.ClothesLayer,System.Collections.Generic.IReadOnlyDictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion},Microsoft.Xna.Framework.Point,System.Single,TinyLife.Objects.ClothesIntention,TinyLife.Objects.StylePreference,TinyLife.Utilities.ColorScheme[])
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- TinyLife.Objects.Clothes.#ctor(System.String,TinyLife.Objects.ClothesLayer,System.Collections.Generic.IReadOnlyDictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion},Microsoft.Xna.Framework.Point,System.Single,TinyLife.Objects.ClothesIntention,TinyLife.Objects.StylePreference,TinyLife.Utilities.ColorSettings)
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- TinyLife.Objects.Clothes.Ages
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- TinyLife.Objects.Clothes.AllIntentions
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- TinyLife.Objects.Clothes.AreCompatible(TinyLife.Objects.Clothes,TinyLife.Objects.Clothes)
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- TinyLife.Objects.Clothes.Colors
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- TinyLife.Objects.Clothes.DefaultDepths
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- TinyLife.Objects.Clothes.DepthFunction
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- TinyLife.Objects.Clothes.Description
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- TinyLife.Objects.Clothes.GetDescription(TinyLife.Objects.PersonLike)
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- TinyLife.Objects.Clothes.Icon
- TinyLife.Objects.Clothes.Intentions
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- TinyLife.Objects.Clothes.IsIncompatible
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- TinyLife.Objects.Clothes.Layer
- TinyLife.Objects.Clothes.Layers
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- TinyLife.Objects.Clothes.LayersToHide
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- TinyLife.Objects.Clothes.Name
- TinyLife.Objects.Clothes.NonBuyable
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- TinyLife.Objects.Clothes.PersonType
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- TinyLife.Objects.Clothes.Price
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- TinyLife.Objects.Clothes.RandomColorWeight
- TinyLife.Objects.Clothes.RandomWeight
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- TinyLife.Objects.Clothes.ReferencePrice
- TinyLife.Objects.Clothes.Register(TinyLife.Objects.Clothes)
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- TinyLife.Objects.Clothes.SourceString
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- TinyLife.Objects.Clothes.StylePreference
- TinyLife.Objects.Clothes.StylePreferences
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- TinyLife.Objects.Clothes.TextureBehaviorLayer
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- TinyLife.Objects.Clothes.TextureRegion
- TinyLife.Objects.Clothes.Textures
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- TinyLife.Objects.Clothes.Types
langs :
- csharp
- vb
name : Clothes
nameWithType : Clothes
fullName : TinyLife.Objects.Clothes
type : Class
assemblies :
- Tiny Life
namespace : TinyLife.Objects
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summary : >-
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A set of information and a registry for clothing items (and hair) that a <xref href="TinyLife.Objects.PersonLike" data-throw-if-not-resolved="false"></xref> can wear.
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Custom clothes can be registered using <xref href="TinyLife.Objects.Clothes.Register(TinyLife.Objects.Clothes)" data-throw-if-not-resolved="false"></xref>.
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example : [ ]
syntax :
content : >-
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[ JsonConverter(typeof(StaticJsonConverter<Clothes>), new object[] { typeof(Clothes), "PrivateTypes", true })]
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public class Clothes : IEmotionSource
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content.vb : >-
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<JsonConverter(GetType(StaticJsonConverter(Of Clothes)), New Object() { GetType(Clothes), "PrivateTypes", True })>
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Public Class Clothes Implements IEmotionSource
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inheritance :
- System.Object
implements :
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- TinyLife.Emotions.IEmotionSource
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inheritedMembers :
- System.Object.Equals(System.Object)
- System.Object.Equals(System.Object,System.Object)
- System.Object.GetHashCode
- System.Object.GetType
- System.Object.MemberwiseClone
- System.Object.ReferenceEquals(System.Object,System.Object)
- System.Object.ToString
extensionMethods :
- TinyLife.Objects.Clothes.TinyLife.Utilities.Extensions.JsonCopy``1
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- uid : TinyLife.Objects.Clothes.Types
commentId : F:TinyLife.Objects.Clothes.Types
id : Types
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parent : TinyLife.Objects.Clothes
langs :
- csharp
- vb
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name : Types
nameWithType : Clothes.Types
fullName : TinyLife.Objects.Clothes.Types
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type : Field
assemblies :
- Tiny Life
namespace : TinyLife.Objects
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summary : A registry that contains all <xref href="TinyLife.Objects.Clothes" data-throw-if-not-resolved="false"></xref> in the game and all mods
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example : [ ]
syntax :
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content : public static readonly ReadOnlyDictionary<string, Clothes> Types
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return :
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type : System.Collections.ObjectModel.ReadOnlyDictionary{System.String,TinyLife.Objects.Clothes}
content.vb : Public Shared ReadOnly Types As ReadOnlyDictionary(Of String, Clothes)
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- uid : TinyLife.Objects.Clothes.Layers
commentId : F:TinyLife.Objects.Clothes.Layers
id : Layers
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parent : TinyLife.Objects.Clothes
langs :
- csharp
- vb
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name : Layers
nameWithType : Clothes.Layers
fullName : TinyLife.Objects.Clothes.Layers
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type : Field
assemblies :
- Tiny Life
namespace : TinyLife.Objects
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summary : A set of all valid <xref href="TinyLife.Objects.ClothesLayer" data-throw-if-not-resolved="false"></xref> values
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example : [ ]
syntax :
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content : public static readonly ClothesLayer[] Layers
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return :
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type : TinyLife.Objects.ClothesLayer[]
content.vb : Public Shared ReadOnly Layers As ClothesLayer()
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- uid : TinyLife.Objects.Clothes.DefaultDepths
commentId : F:TinyLife.Objects.Clothes.DefaultDepths
id : DefaultDepths
parent : TinyLife.Objects.Clothes
langs :
- csharp
- vb
name : DefaultDepths
nameWithType : Clothes.DefaultDepths
fullName : TinyLife.Objects.Clothes.DefaultDepths
type : Field
assemblies :
- Tiny Life
namespace : TinyLife.Objects
summary : >-
Stores the default depth for each <xref href="TinyLife.Objects.ClothesLayer" data-throw-if-not-resolved="false"></xref> when rendering.
The default depth is the index of the layer in the <xref href="TinyLife.Objects.Clothes.Layers" data-throw-if-not-resolved="false"></xref> array.
example : [ ]
syntax :
content : public static readonly Dictionary<ClothesLayer, int> DefaultDepths
return :
type : System.Collections.Generic.Dictionary{TinyLife.Objects.ClothesLayer,System.Int32}
content.vb : Public Shared ReadOnly DefaultDepths As Dictionary(Of ClothesLayer, Integer)
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- uid : TinyLife.Objects.Clothes.AllIntentions
commentId : F:TinyLife.Objects.Clothes.AllIntentions
id : AllIntentions
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parent : TinyLife.Objects.Clothes
langs :
- csharp
- vb
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name : AllIntentions
nameWithType : Clothes.AllIntentions
fullName : TinyLife.Objects.Clothes.AllIntentions
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type : Field
assemblies :
- Tiny Life
namespace : TinyLife.Objects
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summary : A set of all valid <xref href="TinyLife.Objects.ClothesIntention" data-throw-if-not-resolved="false"></xref> values
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example : [ ]
syntax :
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content : public static readonly ClothesIntention[] AllIntentions
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return :
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type : TinyLife.Objects.ClothesIntention[]
content.vb : Public Shared ReadOnly AllIntentions As ClothesIntention()
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- uid : TinyLife.Objects.Clothes.StylePreferences
commentId : F:TinyLife.Objects.Clothes.StylePreferences
id : StylePreferences
parent : TinyLife.Objects.Clothes
langs :
- csharp
- vb
name : StylePreferences
nameWithType : Clothes.StylePreferences
fullName : TinyLife.Objects.Clothes.StylePreferences
type : Field
assemblies :
- Tiny Life
namespace : TinyLife.Objects
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summary : A set of all valid <xref href="TinyLife.Objects.Clothes.StylePreference" data-throw-if-not-resolved="false"></xref> values.
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example : [ ]
syntax :
content : public static readonly StylePreference[] StylePreferences
return :
type : TinyLife.Objects.StylePreference[]
content.vb : Public Shared ReadOnly StylePreferences As StylePreference()
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- uid : TinyLife.Objects.Clothes.ReferencePrice
commentId : F:TinyLife.Objects.Clothes.ReferencePrice
id : ReferencePrice
parent : TinyLife.Objects.Clothes
langs :
- csharp
- vb
name : ReferencePrice
nameWithType : Clothes.ReferencePrice
fullName : TinyLife.Objects.Clothes.ReferencePrice
type : Field
assemblies :
- Tiny Life
namespace : TinyLife.Objects
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summary : >-
The reference price for a piece of clothing.
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When clothes items are randomly chosen for a new <xref href="TinyLife.Objects.PersonLike" data-throw-if-not-resolved="false"></xref>, the items chosen will be guaranteed to have a price equal to or below this value.
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example : [ ]
syntax :
content : public const int ReferencePrice = 50
return :
type : System.Int32
content.vb : Public Const ReferencePrice As Integer = 50
- uid : TinyLife.Objects.Clothes.Name
commentId : F:TinyLife.Objects.Clothes.Name
id : Name
parent : TinyLife.Objects.Clothes
langs :
- csharp
- vb
name : Name
nameWithType : Clothes.Name
fullName : TinyLife.Objects.Clothes.Name
type : Field
assemblies :
- Tiny Life
namespace : TinyLife.Objects
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summary : >-
The name of this clothes item.
Since this is used for the <xref href="TinyLife.Objects.Clothes.Types" data-throw-if-not-resolved="false"></xref> registry, the name must be unique across mods.
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example : [ ]
syntax :
content : public readonly string Name
return :
type : System.String
content.vb : Public ReadOnly Name As String
- uid : TinyLife.Objects.Clothes.Layer
commentId : F:TinyLife.Objects.Clothes.Layer
id : Layer
parent : TinyLife.Objects.Clothes
langs :
- csharp
- vb
name : Layer
nameWithType : Clothes.Layer
fullName : TinyLife.Objects.Clothes.Layer
type : Field
assemblies :
- Tiny Life
namespace : TinyLife.Objects
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summary : The <xref href="TinyLife.Objects.ClothesLayer" data-throw-if-not-resolved="false"></xref> that this clothes item should render on
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example : [ ]
syntax :
content : public readonly ClothesLayer Layer
return :
type : TinyLife.Objects.ClothesLayer
content.vb : Public ReadOnly Layer As ClothesLayer
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- uid : TinyLife.Objects.Clothes.Textures
commentId : F:TinyLife.Objects.Clothes.Textures
id : Textures
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parent : TinyLife.Objects.Clothes
langs :
- csharp
- vb
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name : Textures
nameWithType : Clothes.Textures
fullName : TinyLife.Objects.Clothes.Textures
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type : Field
assemblies :
- Tiny Life
namespace : TinyLife.Objects
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summary : The texture atlas that this clothing item uses, which its base <xref href="TinyLife.Objects.Clothes.TextureRegion" data-throw-if-not-resolved="false"></xref>, animation frames and additional <xref href="TinyLife.Objects.Clothes.Colors" data-throw-if-not-resolved="false"></xref> are contained in.
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example : [ ]
syntax :
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content : public readonly IReadOnlyDictionary<Point, TextureRegion> Textures
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return :
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type : System.Collections.Generic.IReadOnlyDictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion}
content.vb : Public ReadOnly Textures As IReadOnlyDictionary(Of Point, TextureRegion)
- uid : TinyLife.Objects.Clothes.TextureRegion
commentId : F:TinyLife.Objects.Clothes.TextureRegion
id : TextureRegion
parent : TinyLife.Objects.Clothes
langs :
- csharp
- vb
name : TextureRegion
nameWithType : Clothes.TextureRegion
fullName : TinyLife.Objects.Clothes.TextureRegion
type : Field
assemblies :
- Tiny Life
namespace : TinyLife.Objects
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summary : This clothing's initial, top left texture region, with additional regions laid out according to the rules described in https://docs.tinylifegame.com/articles/creating_textures.html.
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example : [ ]
syntax :
content : public readonly Point TextureRegion
return :
type : Microsoft.Xna.Framework.Point
content.vb : Public ReadOnly TextureRegion As Point
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- uid : TinyLife.Objects.Clothes.Colors
commentId : F:TinyLife.Objects.Clothes.Colors
id : Colors
parent : TinyLife.Objects.Clothes
langs :
- csharp
- vb
name : Colors
nameWithType : Clothes.Colors
fullName : TinyLife.Objects.Clothes.Colors
type : Field
assemblies :
- Tiny Life
namespace : TinyLife.Objects
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summary : The set of <xref href="TinyLife.Utilities.ColorScheme" data-throw-if-not-resolved="false"></xref>s that this clothes item can have its colors selected from, where each entry corresponds to a texture layer gathered from the <xref href="TinyLife.Objects.Clothes.Textures" data-throw-if-not-resolved="false"></xref> based on the <xref href="TinyLife.Objects.Clothes.TextureRegion" data-throw-if-not-resolved="false"></xref>, according to the rules described in https://docs.tinylifegame.com/articles/creating_textures.html.
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example : [ ]
syntax :
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content : public readonly ColorSettings Colors
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return :
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type : TinyLife.Utilities.ColorSettings
content.vb : Public ReadOnly Colors As ColorSettings
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- uid : TinyLife.Objects.Clothes.Price
commentId : F:TinyLife.Objects.Clothes.Price
id : Price
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parent : TinyLife.Objects.Clothes
langs :
- csharp
- vb
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name : Price
nameWithType : Clothes.Price
fullName : TinyLife.Objects.Clothes.Price
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type : Field
assemblies :
- Tiny Life
namespace : TinyLife.Objects
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summary : The price of this piece of clothing.
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example : [ ]
syntax :
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content : public readonly float Price
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return :
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type : System.Single
content.vb : Public ReadOnly Price As Single
- uid : TinyLife.Objects.Clothes.Intentions
commentId : F:TinyLife.Objects.Clothes.Intentions
id : Intentions
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parent : TinyLife.Objects.Clothes
langs :
- csharp
- vb
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name : Intentions
nameWithType : Clothes.Intentions
fullName : TinyLife.Objects.Clothes.Intentions
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type : Field
assemblies :
- Tiny Life
namespace : TinyLife.Objects
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summary : A set of <xref href="TinyLife.Objects.ClothesIntention" data-throw-if-not-resolved="false"></xref> flags that determine what this clothes item can be used for.
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example : [ ]
syntax :
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content : public readonly ClothesIntention Intentions
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return :
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type : TinyLife.Objects.ClothesIntention
content.vb : Public ReadOnly Intentions As ClothesIntention
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- uid : TinyLife.Objects.Clothes.StylePreference
commentId : F:TinyLife.Objects.Clothes.StylePreference
id : StylePreference
parent : TinyLife.Objects.Clothes
langs :
- csharp
- vb
name : StylePreference
nameWithType : Clothes.StylePreference
fullName : TinyLife.Objects.Clothes.StylePreference
type : Field
assemblies :
- Tiny Life
namespace : TinyLife.Objects
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summary : The style preference that this clothing item falls into. A clothing item's style preference slightly influences whether it will be chosen in <xref href="TinyLife.Objects.Outfit.SetRandomClothesItem(System.Random%2cTinyLife.Objects.PersonLike%2cTinyLife.Objects.ClothesLayer%2cTinyLife.Objects.ClothesIntention%2cSystem.Nullable%7bTinyLife.Objects.StylePreference%7d%2cSystem.Boolean%2cSystem.Int32%2cSystem.Func%7bTinyLife.Objects.Clothes%2cSystem.Boolean%7d)" data-throw-if-not-resolved="false"></xref>. The style preference is not exposed to players.
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example : [ ]
syntax :
content : public readonly StylePreference StylePreference
return :
type : TinyLife.Objects.StylePreference
content.vb : Public ReadOnly StylePreference As StylePreference
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- uid : TinyLife.Objects.Clothes.Icon
commentId : P:TinyLife.Objects.Clothes.Icon
id : Icon
parent : TinyLife.Objects.Clothes
langs :
- csharp
- vb
name : Icon
nameWithType : Clothes.Icon
fullName : TinyLife.Objects.Clothes.Icon
type : Property
assemblies :
- Tiny Life
namespace : TinyLife.Objects
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summary : >-
The character creator icon for this object, which represents the category / theme / mod that it comes from.
If this value is nonnull, the icon will be displayed in the corner of the character creator button for this object.
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example : [ ]
syntax :
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content : public TextureRegion Icon { get; init; }
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parameters : [ ]
return :
type : MLEM.Textures.TextureRegion
content.vb : Public Property Icon As TextureRegion
overload : TinyLife.Objects.Clothes.Icon*
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- uid : TinyLife.Objects.Clothes.NonBuyable
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commentId : P:TinyLife.Objects.Clothes.NonBuyable
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id : NonBuyable
parent : TinyLife.Objects.Clothes
langs :
- csharp
- vb
name : NonBuyable
nameWithType : Clothes.NonBuyable
fullName : TinyLife.Objects.Clothes.NonBuyable
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type : Property
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assemblies :
- Tiny Life
namespace : TinyLife.Objects
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summary : >-
This value determines whether this clothes item can be bought in the character creator.
If this value is false, the only way for this clothes item to be visible in the character creator is by adding it to the <xref href="TinyLife.World.Household.ClothesStorage" data-throw-if-not-resolved="false"></xref>.
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example : [ ]
syntax :
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content : public bool NonBuyable { get; init; }
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parameters : [ ]
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return :
type : System.Boolean
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content.vb : Public Property NonBuyable As Boolean
overload : TinyLife.Objects.Clothes.NonBuyable*
- uid : TinyLife.Objects.Clothes.Ages
commentId : P:TinyLife.Objects.Clothes.Ages
id : Ages
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parent : TinyLife.Objects.Clothes
langs :
- csharp
- vb
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name : Ages
nameWithType : Clothes.Ages
fullName : TinyLife.Objects.Clothes.Ages
type : Property
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assemblies :
- Tiny Life
namespace : TinyLife.Objects
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summary : >-
The age groups that are allowed to wear these clothes.
Defaults to <xref href="TinyLife.Objects.AgeGroup.Adult" data-throw-if-not-resolved="false"></xref>.
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example : [ ]
syntax :
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content : public AgeGroup Ages { get; init; }
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parameters : [ ]
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return :
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type : TinyLife.Objects.AgeGroup
content.vb : Public Property Ages As AgeGroup
overload : TinyLife.Objects.Clothes.Ages*
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- uid : TinyLife.Objects.Clothes.PersonType
commentId : P:TinyLife.Objects.Clothes.PersonType
id : PersonType
parent : TinyLife.Objects.Clothes
langs :
- csharp
- vb
name : PersonType
nameWithType : Clothes.PersonType
fullName : TinyLife.Objects.Clothes.PersonType
type : Property
assemblies :
- Tiny Life
namespace : TinyLife.Objects
summary : >-
The type of person that is allowed to wear these clothes.
Defaults to the <xref href="TinyLife.Objects.Person" data-throw-if-not-resolved="false"></xref> type.
example : [ ]
syntax :
content : public Type PersonType { get; init; }
parameters : [ ]
return :
type : System.Type
content.vb : Public Property PersonType As Type
overload : TinyLife.Objects.Clothes.PersonType*
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- uid : TinyLife.Objects.Clothes.DepthFunction
commentId : P:TinyLife.Objects.Clothes.DepthFunction
id : DepthFunction
parent : TinyLife.Objects.Clothes
langs :
- csharp
- vb
name : DepthFunction
nameWithType : Clothes.DepthFunction
fullName : TinyLife.Objects.Clothes.DepthFunction
type : Property
assemblies :
- Tiny Life
namespace : TinyLife.Objects
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summary : >-
A function that determines the depth with which this clothes item is rendered based on the given <xref href="TinyLife.Objects.Pose" data-throw-if-not-resolved="false"></xref>, their rotation, and the layer of this clothes item being rendered.
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This function defaults to returning the corresponding entry in <xref href="TinyLife.Objects.Clothes.DefaultDepths" data-throw-if-not-resolved="false"></xref>.
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example : [ ]
syntax :
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content : public Func<(Pose Pose, Direction2 Rotation, int Layer), float> DepthFunction { get; init; }
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parameters : [ ]
return :
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type : System.Func{System.ValueTuple{TinyLife.Objects.Pose,MLEM.Maths.Direction2,System.Int32},System.Single}
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content.vb : Public Property DepthFunction As Func(Of (Pose As Pose, Rotation As Direction2, Layer As Integer), Single)
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overload : TinyLife.Objects.Clothes.DepthFunction*
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- uid : TinyLife.Objects.Clothes.TextureBehaviorLayer
commentId : P:TinyLife.Objects.Clothes.TextureBehaviorLayer
id : TextureBehaviorLayer
parent : TinyLife.Objects.Clothes
langs :
- csharp
- vb
name : TextureBehaviorLayer
nameWithType : Clothes.TextureBehaviorLayer
fullName : TinyLife.Objects.Clothes.TextureBehaviorLayer
type : Property
assemblies :
- Tiny Life
namespace : TinyLife.Objects
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summary : >-
A <xref href="TinyLife.Objects.ClothesLayer" data-throw-if-not-resolved="false"></xref> whose texture behavior should be used instead of the <xref href="TinyLife.Objects.Clothes.Layer" data-throw-if-not-resolved="false"></xref>'s texture behavior.
The texture behavior determines how many texture regions a clothes item uses, and whether they are animated in a certain <xref href="TinyLife.Objects.Pose" data-throw-if-not-resolved="false"></xref>. For more information, see https://docs.tinylifegame.com/articles/creating_textures.html.
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example : [ ]
syntax :
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content : public ClothesLayer? TextureBehaviorLayer { get; init; }
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parameters : [ ]
return :
type : System.Nullable{TinyLife.Objects.ClothesLayer}
content.vb : Public Property TextureBehaviorLayer As ClothesLayer?
overload : TinyLife.Objects.Clothes.TextureBehaviorLayer*
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- uid : TinyLife.Objects.Clothes.RandomWeight
commentId : P:TinyLife.Objects.Clothes.RandomWeight
id : RandomWeight
parent : TinyLife.Objects.Clothes
langs :
- csharp
- vb
name : RandomWeight
nameWithType : Clothes.RandomWeight
fullName : TinyLife.Objects.Clothes.RandomWeight
type : Property
assemblies :
- Tiny Life
namespace : TinyLife.Objects
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summary : >-
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An optional function that determines the weight that this clothing item has when randomly generating an <xref href="TinyLife.Objects.Outfit" data-throw-if-not-resolved="false"></xref> for a <xref href="TinyLife.Objects.PersonLike" data-throw-if-not-resolved="false"></xref>.
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The higher the weight is, the more likely it is for this item to be chosen for an outfit.
The default weight for a clothing item is 3 if any of the outfit's <xref href="TinyLife.Objects.Outfit.Intentions" data-throw-if-not-resolved="false"></xref> match the clothing item's <xref href="TinyLife.Objects.Clothes.Intentions" data-throw-if-not-resolved="false"></xref>, and 1 otherwise.
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example : [ ]
syntax :
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content : public Func<Clothes, Outfit, float> RandomWeight { get; init; }
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parameters : [ ]
return :
type : System.Func{TinyLife.Objects.Clothes,TinyLife.Objects.Outfit,System.Single}
content.vb : Public Property RandomWeight As Func(Of Clothes, Outfit, Single)
overload : TinyLife.Objects.Clothes.RandomWeight*
- uid : TinyLife.Objects.Clothes.RandomColorWeight
commentId : P:TinyLife.Objects.Clothes.RandomColorWeight
id : RandomColorWeight
parent : TinyLife.Objects.Clothes
langs :
- csharp
- vb
name : RandomColorWeight
nameWithType : Clothes.RandomColorWeight
fullName : TinyLife.Objects.Clothes.RandomColorWeight
type : Property
assemblies :
- Tiny Life
namespace : TinyLife.Objects
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summary : >-
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An optional function that determines the weight that this clothing item's given color index has when randomly generating an <xref href="TinyLife.Objects.Outfit" data-throw-if-not-resolved="false"></xref> for a <xref href="TinyLife.Objects.PersonLike" data-throw-if-not-resolved="false"></xref>.
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The default weight for each clothing item's color is 1, and the higher the weight is, the more likely it is for the color to be chosen for an outfit.
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example : [ ]
syntax :
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content : public Func<Clothes, ColorScheme, int, float> RandomColorWeight { get; init; }
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parameters : [ ]
return :
type : System.Func{TinyLife.Objects.Clothes,TinyLife.Utilities.ColorScheme,System.Int32,System.Single}
content.vb : Public Property RandomColorWeight As Func(Of Clothes, ColorScheme, Integer, Single)
overload : TinyLife.Objects.Clothes.RandomColorWeight*
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- uid : TinyLife.Objects.Clothes.IsIncompatible
commentId : P:TinyLife.Objects.Clothes.IsIncompatible
id : IsIncompatible
parent : TinyLife.Objects.Clothes
langs :
- csharp
- vb
name : IsIncompatible
nameWithType : Clothes.IsIncompatible
fullName : TinyLife.Objects.Clothes.IsIncompatible
type : Property
assemblies :
- Tiny Life
namespace : TinyLife.Objects
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summary : An optional function that determines whether this clothing item is incompatible with the passed clothing item. If this function returns <a href="https://learn.microsoft.com/dotnet/csharp/language-reference/builtin-types/bool">true</a>, the other clothing item is removed from an <xref href="TinyLife.Objects.Outfit" data-throw-if-not-resolved="false"></xref> when this item gets added.
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example : [ ]
syntax :
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content : public Func<Clothes, Clothes, bool> IsIncompatible { get; init; }
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parameters : [ ]
return :
type : System.Func{TinyLife.Objects.Clothes,TinyLife.Objects.Clothes,System.Boolean}
content.vb : Public Property IsIncompatible As Func(Of Clothes, Clothes, Boolean)
overload : TinyLife.Objects.Clothes.IsIncompatible*
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- uid : TinyLife.Objects.Clothes.LayersToHide
commentId : P:TinyLife.Objects.Clothes.LayersToHide
id : LayersToHide
parent : TinyLife.Objects.Clothes
langs :
- csharp
- vb
name : LayersToHide
nameWithType : Clothes.LayersToHide
fullName : TinyLife.Objects.Clothes.LayersToHide
type : Property
assemblies :
- Tiny Life
namespace : TinyLife.Objects
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summary : >-
A set of <xref href="TinyLife.Objects.ClothesLayer" data-throw-if-not-resolved="false"></xref> flags that determines which clothes layers are hidden when this clothing item is being worn.
This is used by objects like the headscarf, which hides hair.
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example : [ ]
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syntax :
content : public ClothesLayer LayersToHide { get; init; }
parameters : [ ]
return :
type : TinyLife.Objects.ClothesLayer
content.vb : Public Property LayersToHide As ClothesLayer
overload : TinyLife.Objects.Clothes.LayersToHide*
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- uid : TinyLife.Objects.Clothes.Description
commentId : P:TinyLife.Objects.Clothes.Description
id : Description
parent : TinyLife.Objects.Clothes
langs :
- csharp
- vb
name : Description
nameWithType : Clothes.Description
fullName : TinyLife.Objects.Clothes.Description
type : Property
assemblies :
- Tiny Life
namespace : TinyLife.Objects
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summary : A function that can optionally determine a set of additional text strings that are added to this clothes item's description in the <xref href="TinyLife.Uis.CharacterCreator" data-throw-if-not-resolved="false"></xref>. To do so, simply add to the passed <xref href="System.Collections.Generic.List%601" data-throw-if-not-resolved="false"></xref>.
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example : [ ]
syntax :
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content : public Action<Clothes, PersonLike, List<string>> Description { get; init; }
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parameters : [ ]
return :
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type : System.Action{TinyLife.Objects.Clothes,TinyLife.Objects.PersonLike,System.Collections.Generic.List{System.String}}
content.vb : Public Property Description As Action(Of Clothes, PersonLike, List(Of String))
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overload : TinyLife.Objects.Clothes.Description*
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- uid : TinyLife.Objects.Clothes.SourceString
commentId : P:TinyLife.Objects.Clothes.SourceString
id : SourceString
parent : TinyLife.Objects.Clothes
langs :
- csharp
- vb
name : SourceString
nameWithType : Clothes.SourceString
fullName : TinyLife.Objects.Clothes.SourceString
type : Property
assemblies :
- Tiny Life
namespace : TinyLife.Objects
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summary : A (localized) string that is displayed when hovering over an <xref href="TinyLife.Emotions.EmotionModifier" data-throw-if-not-resolved="false"></xref> that has this source
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example : [ ]
syntax :
content : public string SourceString { get; }
parameters : [ ]
return :
type : System.String
content.vb : Public ReadOnly Property SourceString As String
overload : TinyLife.Objects.Clothes.SourceString*
implements :
- TinyLife.Emotions.IEmotionSource.SourceString
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- uid : TinyLife.Objects.Clothes.#ctor(System.String,TinyLife.Objects.ClothesLayer,System.Collections.Generic.IReadOnlyDictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion},Microsoft.Xna.Framework.Point,System.Single,TinyLife.Objects.ClothesIntention,TinyLife.Objects.StylePreference,TinyLife.Utilities.ColorScheme[])
commentId : M:TinyLife.Objects.Clothes.#ctor(System.String,TinyLife.Objects.ClothesLayer,System.Collections.Generic.IReadOnlyDictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion},Microsoft.Xna.Framework.Point,System.Single,TinyLife.Objects.ClothesIntention,TinyLife.Objects.StylePreference,TinyLife.Utilities.ColorScheme[])
id : '#ctor(System.String,TinyLife.Objects.ClothesLayer,System.Collections.Generic.IReadOnlyDictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion},Microsoft.Xna.Framework.Point,System.Single,TinyLife.Objects.ClothesIntention,TinyLife.Objects.StylePreference,TinyLife.Utilities.ColorScheme[])'
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parent : TinyLife.Objects.Clothes
langs :
- csharp
- vb
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name : Clothes(string, ClothesLayer, IReadOnlyDictionary<Point, TextureRegion>, Point, float, ClothesIntention, StylePreference, params ColorScheme[])
nameWithType : Clothes.Clothes(string, ClothesLayer, IReadOnlyDictionary<Point, TextureRegion>, Point, float, ClothesIntention, StylePreference, params ColorScheme[])
fullName : TinyLife.Objects.Clothes.Clothes(string, TinyLife.Objects.ClothesLayer, System.Collections.Generic.IReadOnlyDictionary<Microsoft.Xna.Framework.Point, MLEM.Textures.TextureRegion>, Microsoft.Xna.Framework.Point, float, TinyLife.Objects.ClothesIntention, TinyLife.Objects.StylePreference, params TinyLife.Utilities.ColorScheme[])
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type : Constructor
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assemblies :
- Tiny Life
namespace : TinyLife.Objects
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summary : Creates a new clothes item with the given data, producing a texture layout according to the rules described in https://docs.tinylifegame.com/articles/creating_textures.html.
example : [ ]
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syntax :
content : public Clothes(string name, ClothesLayer layer, IReadOnlyDictionary<Point, TextureRegion> textures, Point textureRegion, float price, ClothesIntention intentions, StylePreference stylePreference, params ColorScheme[] colors)
parameters :
- id : name
type : System.String
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description : The name of this clothes item
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- id : layer
type : TinyLife.Objects.ClothesLayer
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description : The <xref href="TinyLife.Objects.ClothesLayer" data-throw-if-not-resolved="false"></xref> that this clothes item should render on
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- id : textures
type : System.Collections.Generic.IReadOnlyDictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion}
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description : The texture atlas to use for this clothing item.
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- id : textureRegion
type : Microsoft.Xna.Framework.Point
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description : The top left (standing frame 1) <xref href="TinyLife.Objects.Clothes.TextureRegion" data-throw-if-not-resolved="false"></xref> that this clothes item uses in the world
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- id : price
type : System.Single
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description : The price of this piece of clothing
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- id : intentions
type : TinyLife.Objects.ClothesIntention
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description : A set of <xref href="TinyLife.Objects.ClothesIntention" data-throw-if-not-resolved="false"></xref> flags that determine what this clothes item can be used for
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- id : stylePreference
type : TinyLife.Objects.StylePreference
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description : The style preference that this clothing item falls into. A clothing item's style preference slightly influences whether it will be chosen in <xref href="TinyLife.Objects.Outfit.SetRandomClothesItem(System.Random%2cTinyLife.Objects.PersonLike%2cTinyLife.Objects.ClothesLayer%2cTinyLife.Objects.ClothesIntention%2cSystem.Nullable%7bTinyLife.Objects.StylePreference%7d%2cSystem.Boolean%2cSystem.Int32%2cSystem.Func%7bTinyLife.Objects.Clothes%2cSystem.Boolean%7d)" data-throw-if-not-resolved="false"></xref>.
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- id : colors
type : TinyLife.Utilities.ColorScheme[]
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description : The set of <xref href="TinyLife.Utilities.ColorScheme" data-throw-if-not-resolved="false"></xref>s that this clothes item can have its colors selected from, where each entry corresponds to a texture layer.
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content.vb : Public Sub New(name As String, layer As ClothesLayer, textures As IReadOnlyDictionary(Of Point, TextureRegion), textureRegion As Point, price As Single, intentions As ClothesIntention, stylePreference As StylePreference, ParamArray colors As ColorScheme())
overload : TinyLife.Objects.Clothes.#ctor*
nameWithType.vb : Clothes.New(String, ClothesLayer, IReadOnlyDictionary(Of Point, TextureRegion), Point, Single, ClothesIntention, StylePreference, ParamArray ColorScheme())
fullName.vb : TinyLife.Objects.Clothes.New(String, TinyLife.Objects.ClothesLayer, System.Collections.Generic.IReadOnlyDictionary(Of Microsoft.Xna.Framework.Point, MLEM.Textures.TextureRegion), Microsoft.Xna.Framework.Point, Single, TinyLife.Objects.ClothesIntention, TinyLife.Objects.StylePreference, ParamArray TinyLife.Utilities.ColorScheme())
name.vb : New(String, ClothesLayer, IReadOnlyDictionary(Of Point, TextureRegion), Point, Single, ClothesIntention, StylePreference, ParamArray ColorScheme())
- uid : TinyLife.Objects.Clothes.#ctor(System.String,TinyLife.Objects.ClothesLayer,System.Collections.Generic.IReadOnlyDictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion},Microsoft.Xna.Framework.Point,System.Single,TinyLife.Objects.ClothesIntention,TinyLife.Objects.StylePreference,TinyLife.Utilities.ColorSettings)
commentId : M:TinyLife.Objects.Clothes.#ctor(System.String,TinyLife.Objects.ClothesLayer,System.Collections.Generic.IReadOnlyDictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion},Microsoft.Xna.Framework.Point,System.Single,TinyLife.Objects.ClothesIntention,TinyLife.Objects.StylePreference,TinyLife.Utilities.ColorSettings)
id : '#ctor(System.String,TinyLife.Objects.ClothesLayer,System.Collections.Generic.IReadOnlyDictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion},Microsoft.Xna.Framework.Point,System.Single,TinyLife.Objects.ClothesIntention,TinyLife.Objects.StylePreference,TinyLife.Utilities.ColorSettings)'
parent : TinyLife.Objects.Clothes
langs :
- csharp
- vb
name : Clothes(string, ClothesLayer, IReadOnlyDictionary<Point, TextureRegion>, Point, float, ClothesIntention, StylePreference, ColorSettings)
nameWithType : Clothes.Clothes(string, ClothesLayer, IReadOnlyDictionary<Point, TextureRegion>, Point, float, ClothesIntention, StylePreference, ColorSettings)
fullName : TinyLife.Objects.Clothes.Clothes(string, TinyLife.Objects.ClothesLayer, System.Collections.Generic.IReadOnlyDictionary<Microsoft.Xna.Framework.Point, MLEM.Textures.TextureRegion>, Microsoft.Xna.Framework.Point, float, TinyLife.Objects.ClothesIntention, TinyLife.Objects.StylePreference, TinyLife.Utilities.ColorSettings)
type : Constructor
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assemblies :
- Tiny Life
namespace : TinyLife.Objects
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summary : Creates a new clothes item with the given data, producing a texture layout according to the rules described in https://docs.tinylifegame.com/articles/creating_textures.html.
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example : [ ]
syntax :
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content : public Clothes(string name, ClothesLayer layer, IReadOnlyDictionary<Point, TextureRegion> textures, Point textureRegion, float price, ClothesIntention intentions, StylePreference stylePreference, ColorSettings colors)
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parameters :
- id : name
type : System.String
description : The name of this clothes item
- id : layer
type : TinyLife.Objects.ClothesLayer
description : The <xref href="TinyLife.Objects.ClothesLayer" data-throw-if-not-resolved="false"></xref> that this clothes item should render on
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- id : textures
type : System.Collections.Generic.IReadOnlyDictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion}
description : The texture atlas to use for this clothing item.
- id : textureRegion
type : Microsoft.Xna.Framework.Point
description : The top left (standing frame 1) <xref href="TinyLife.Objects.Clothes.TextureRegion" data-throw-if-not-resolved="false"></xref> that this clothes item uses in the world
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- id : price
type : System.Single
description : The price of this piece of clothing
- id : intentions
type : TinyLife.Objects.ClothesIntention
description : A set of <xref href="TinyLife.Objects.ClothesIntention" data-throw-if-not-resolved="false"></xref> flags that determine what this clothes item can be used for
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- id : stylePreference
type : TinyLife.Objects.StylePreference
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description : The style preference that this clothing item falls into. A clothing item's style preference slightly influences whether it will be chosen in <xref href="TinyLife.Objects.Outfit.SetRandomClothesItem(System.Random%2cTinyLife.Objects.PersonLike%2cTinyLife.Objects.ClothesLayer%2cTinyLife.Objects.ClothesIntention%2cSystem.Nullable%7bTinyLife.Objects.StylePreference%7d%2cSystem.Boolean%2cSystem.Int32%2cSystem.Func%7bTinyLife.Objects.Clothes%2cSystem.Boolean%7d)" data-throw-if-not-resolved="false"></xref>.
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- id : colors
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type : TinyLife.Utilities.ColorSettings
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description : The set of <xref href="TinyLife.Utilities.ColorScheme" data-throw-if-not-resolved="false"></xref>s that this clothes item can have its colors selected from, where each entry corresponds to a texture layer.
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content.vb : Public Sub New(name As String, layer As ClothesLayer, textures As IReadOnlyDictionary(Of Point, TextureRegion), textureRegion As Point, price As Single, intentions As ClothesIntention, stylePreference As StylePreference, colors As ColorSettings)
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overload : TinyLife.Objects.Clothes.#ctor*
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nameWithType.vb : Clothes.New(String, ClothesLayer, IReadOnlyDictionary(Of Point, TextureRegion), Point, Single, ClothesIntention, StylePreference, ColorSettings)
fullName.vb : TinyLife.Objects.Clothes.New(String, TinyLife.Objects.ClothesLayer, System.Collections.Generic.IReadOnlyDictionary(Of Microsoft.Xna.Framework.Point, MLEM.Textures.TextureRegion), Microsoft.Xna.Framework.Point, Single, TinyLife.Objects.ClothesIntention, TinyLife.Objects.StylePreference, TinyLife.Utilities.ColorSettings)
name.vb : New(String, ClothesLayer, IReadOnlyDictionary(Of Point, TextureRegion), Point, Single, ClothesIntention, StylePreference, ColorSettings)
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- uid : TinyLife.Objects.Clothes.GetDescription(TinyLife.Objects.PersonLike)
commentId : M:TinyLife.Objects.Clothes.GetDescription(TinyLife.Objects.PersonLike)
id : GetDescription(TinyLife.Objects.PersonLike)
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parent : TinyLife.Objects.Clothes
langs :
- csharp
- vb
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name : GetDescription(PersonLike)
nameWithType : Clothes.GetDescription(PersonLike)
fullName : TinyLife.Objects.Clothes.GetDescription(TinyLife.Objects.PersonLike)
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type : Method
assemblies :
- Tiny Life
namespace : TinyLife.Objects
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summary : >-
Returns this clothes item's description, which is displayed in the <xref href="TinyLife.Uis.CharacterCreator" data-throw-if-not-resolved="false"></xref>.
This method returns this clothes item's <xref href="TinyLife.Objects.Clothes.Intentions" data-throw-if-not-resolved="false"></xref>' description, as well as any additional description info returned by <xref href="TinyLife.Objects.Clothes.Description" data-throw-if-not-resolved="false"></xref>.
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example : [ ]
syntax :
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content : public IEnumerable<string> GetDescription(PersonLike person)
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parameters :
- id : person
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type : TinyLife.Objects.PersonLike
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description : The person who is wearing this clothing item, or <a href="https://learn.microsoft.com/dotnet/csharp/language-reference/keywords/null">null</a>.
return :
type : System.Collections.Generic.IEnumerable{System.String}
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description : This clothes item's description.
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content.vb : Public Function GetDescription(person As PersonLike) As IEnumerable(Of String)
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overload : TinyLife.Objects.Clothes.GetDescription*
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- uid : TinyLife.Objects.Clothes.AreCompatible(TinyLife.Objects.Clothes,TinyLife.Objects.Clothes)
commentId : M:TinyLife.Objects.Clothes.AreCompatible(TinyLife.Objects.Clothes,TinyLife.Objects.Clothes)
id : AreCompatible(TinyLife.Objects.Clothes,TinyLife.Objects.Clothes)
parent : TinyLife.Objects.Clothes
langs :
- csharp
- vb
name : AreCompatible(Clothes, Clothes)
nameWithType : Clothes.AreCompatible(Clothes, Clothes)
fullName : TinyLife.Objects.Clothes.AreCompatible(TinyLife.Objects.Clothes, TinyLife.Objects.Clothes)
type : Method
assemblies :
- Tiny Life
namespace : TinyLife.Objects
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summary : A utility function that checks the passed two <xref href="TinyLife.Objects.Clothes" data-throw-if-not-resolved="false"></xref> items' <xref href="TinyLife.Objects.Clothes.IsIncompatible" data-throw-if-not-resolved="false"></xref> functions and returns whether they are compatible, meaning whether they can be worn together in the same <xref href="TinyLife.Objects.Outfit" data-throw-if-not-resolved="false"></xref>.
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example : [ ]
syntax :
content : public static bool AreCompatible(Clothes clothes, Clothes other)
parameters :
- id : clothes
type : TinyLife.Objects.Clothes
description : The first clothes item.
- id : other
type : TinyLife.Objects.Clothes
description : The second clothes item.
return :
type : System.Boolean
description : Whether the two clothes items are compatible.
content.vb : Public Shared Function AreCompatible(clothes As Clothes, other As Clothes) As Boolean
overload : TinyLife.Objects.Clothes.AreCompatible*
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- uid : TinyLife.Objects.Clothes.Register(TinyLife.Objects.Clothes)
commentId : M:TinyLife.Objects.Clothes.Register(TinyLife.Objects.Clothes)
id : Register(TinyLife.Objects.Clothes)
parent : TinyLife.Objects.Clothes
langs :
- csharp
- vb
name : Register(Clothes)
nameWithType : Clothes.Register(Clothes)
fullName : TinyLife.Objects.Clothes.Register(TinyLife.Objects.Clothes)
type : Method
assemblies :
- Tiny Life
namespace : TinyLife.Objects
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summary : Register the given clothes instance to the <xref href="TinyLife.Objects.Clothes.Types" data-throw-if-not-resolved="false"></xref> registry
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example : [ ]
syntax :
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content : public static Clothes Register(Clothes clothes)
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parameters :
- id : clothes
type : TinyLife.Objects.Clothes
description : The clothes to register
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return :
type : TinyLife.Objects.Clothes
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description : The passed <code class="paramref">clothes</code>, for chaining.
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content.vb : Public Shared Function Register(clothes As Clothes) As Clothes
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overload : TinyLife.Objects.Clothes.Register*
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- uid : TinyLife.Objects.PersonLike
commentId : T:TinyLife.Objects.PersonLike
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href : TinyLife.Objects.PersonLike.html
name : PersonLike
nameWithType : PersonLike
fullName : TinyLife.Objects.PersonLike
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commentId : M:TinyLife.Objects.Clothes.Register(TinyLife.Objects.Clothes)
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href : TinyLife.Objects.Clothes.html#TinyLife_Objects_Clothes_Register_TinyLife_Objects_Clothes_
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name : Register(Clothes)
nameWithType : Clothes.Register(Clothes)
fullName : TinyLife.Objects.Clothes.Register(TinyLife.Objects.Clothes)
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commentId : M:System.Object.MemberwiseClone
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nameWithType.vb : Object.MemberwiseClone()
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