TinyLifeWeb/docs/api/TinyLife.World.WallMode.yml

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### YamlMime:ManagedReference
items:
- uid: TinyLife.World.WallMode
commentId: T:TinyLife.World.WallMode
id: WallMode
parent: TinyLife.World
children:
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- TinyLife.World.WallMode.#ctor(MLEM.Textures.UniformTextureAtlas,Microsoft.Xna.Framework.Point)
- TinyLife.World.WallMode.ApplyMasks(Microsoft.Xna.Framework.Graphics.Texture2D,System.Int32,System.Int32,MLEM.Data.RuntimeTexturePacker,System.Action{System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion}})
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- TinyLife.World.WallMode.Door
- TinyLife.World.WallMode.Full
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- TinyLife.World.WallMode.FullSizeWindow
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- TinyLife.World.WallMode.LongWindow
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- TinyLife.World.WallMode.MaskPosition
- TinyLife.World.WallMode.MaskTexture
- TinyLife.World.WallMode.Modes
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- TinyLife.World.WallMode.NarrowLong
- TinyLife.World.WallMode.NarrowWideTop
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- TinyLife.World.WallMode.OffsetTextureRegion(Microsoft.Xna.Framework.Point,System.Boolean,System.Boolean)
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- TinyLife.World.WallMode.OutlineOnly
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- TinyLife.World.WallMode.Register(TinyLife.World.WallMode)
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- TinyLife.World.WallMode.Roof
- TinyLife.World.WallMode.RoofGable
- TinyLife.World.WallMode.RoofGableInverse
- TinyLife.World.WallMode.SmallWindow
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- TinyLife.World.WallMode.StairsBottom
- TinyLife.World.WallMode.StairsTop
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langs:
- csharp
- vb
name: WallMode
nameWithType: WallMode
fullName: TinyLife.World.WallMode
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type: Class
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source:
remote:
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path: TinyLife/World/WallMode.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: WallMode
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path: ../TinyLife/World/WallMode.cs
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startLine: 17
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assemblies:
- Tiny Life
namespace: TinyLife.World
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summary: "\nA wall mode is a way that a <xref href=\"TinyLife.World.Wall\" data-throw-if-not-resolved=\"false\"></xref>&apos;s wallpaper can be displayed. Each wall mode represents a cutout that hides certain parts of a wall for an <xref href=\"TinyLife.World.Opening\" data-throw-if-not-resolved=\"false\"></xref> or <xref href=\"TinyLife.World.WallMode.Roof\" data-throw-if-not-resolved=\"false\"></xref> to be displayed there.\n"
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example: []
syntax:
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content: public class WallMode
content.vb: Public Class WallMode
inheritance:
- System.Object
inheritedMembers:
- System.Object.Equals(System.Object)
- System.Object.Equals(System.Object,System.Object)
- System.Object.GetHashCode
- System.Object.GetType
- System.Object.MemberwiseClone
- System.Object.ReferenceEquals(System.Object,System.Object)
- System.Object.ToString
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extensionMethods:
- TinyLife.World.WallMode.TinyLife.Utilities.Extensions.JsonCopy``1
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- uid: TinyLife.World.WallMode.Modes
commentId: F:TinyLife.World.WallMode.Modes
id: Modes
parent: TinyLife.World.WallMode
langs:
- csharp
- vb
name: Modes
nameWithType: WallMode.Modes
fullName: TinyLife.World.WallMode.Modes
type: Field
source:
remote:
path: TinyLife/World/WallMode.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Modes
path: ../TinyLife/World/WallMode.cs
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startLine: 23
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assemblies:
- Tiny Life
namespace: TinyLife.World
summary: "\nThe registered wall modes, both by mods and the game itself.\n"
example: []
syntax:
content: public static readonly ReadOnlyCollection<WallMode> Modes
return:
type: System.Collections.ObjectModel.ReadOnlyCollection{TinyLife.World.WallMode}
content.vb: Public Shared ReadOnly Modes As ReadOnlyCollection(Of WallMode)
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- uid: TinyLife.World.WallMode.Full
commentId: F:TinyLife.World.WallMode.Full
id: Full
parent: TinyLife.World.WallMode
langs:
- csharp
- vb
name: Full
nameWithType: WallMode.Full
fullName: TinyLife.World.WallMode.Full
type: Field
source:
remote:
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path: TinyLife/World/WallMode.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: Full
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path: ../TinyLife/World/WallMode.cs
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startLine: 31
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assemblies:
- Tiny Life
namespace: TinyLife.World
summary: "\nA wall mode that represents a wall that is rendered in full, without any holes in it\n"
example: []
syntax:
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content: public static readonly WallMode Full
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return:
type: TinyLife.World.WallMode
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content.vb: Public Shared ReadOnly Full As WallMode
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- uid: TinyLife.World.WallMode.SmallWindow
commentId: F:TinyLife.World.WallMode.SmallWindow
id: SmallWindow
parent: TinyLife.World.WallMode
langs:
- csharp
- vb
name: SmallWindow
nameWithType: WallMode.SmallWindow
fullName: TinyLife.World.WallMode.SmallWindow
type: Field
source:
remote:
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path: TinyLife/World/WallMode.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: SmallWindow
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path: ../TinyLife/World/WallMode.cs
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startLine: 35
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assemblies:
- Tiny Life
namespace: TinyLife.World
summary: "\nA wall mode that represents a wall with a small, rectanglular window in it\n"
example: []
syntax:
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content: public static readonly WallMode SmallWindow
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return:
type: TinyLife.World.WallMode
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content.vb: Public Shared ReadOnly SmallWindow As WallMode
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- uid: TinyLife.World.WallMode.Door
commentId: F:TinyLife.World.WallMode.Door
id: Door
parent: TinyLife.World.WallMode
langs:
- csharp
- vb
name: Door
nameWithType: WallMode.Door
fullName: TinyLife.World.WallMode.Door
type: Field
source:
remote:
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path: TinyLife/World/WallMode.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: Door
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path: ../TinyLife/World/WallMode.cs
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startLine: 39
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assemblies:
- Tiny Life
namespace: TinyLife.World
summary: "\nA wall mode that represents a wall with a door-shaped hole in it\n"
example: []
syntax:
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content: public static readonly WallMode Door
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return:
type: TinyLife.World.WallMode
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content.vb: Public Shared ReadOnly Door As WallMode
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- uid: TinyLife.World.WallMode.Roof
commentId: F:TinyLife.World.WallMode.Roof
id: Roof
parent: TinyLife.World.WallMode
langs:
- csharp
- vb
name: Roof
nameWithType: WallMode.Roof
fullName: TinyLife.World.WallMode.Roof
type: Field
source:
remote:
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path: TinyLife/World/WallMode.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: Roof
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path: ../TinyLife/World/WallMode.cs
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startLine: 43
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assemblies:
- Tiny Life
namespace: TinyLife.World
summary: "\nA wall mode that represents a wall used on the faces of a <xref href=\"TinyLife.World.Roof\" data-throw-if-not-resolved=\"false\"></xref> that are straight\n"
example: []
syntax:
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content: public static readonly WallMode Roof
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return:
type: TinyLife.World.WallMode
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content.vb: Public Shared ReadOnly Roof As WallMode
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- uid: TinyLife.World.WallMode.RoofGable
commentId: F:TinyLife.World.WallMode.RoofGable
id: RoofGable
parent: TinyLife.World.WallMode
langs:
- csharp
- vb
name: RoofGable
nameWithType: WallMode.RoofGable
fullName: TinyLife.World.WallMode.RoofGable
type: Field
source:
remote:
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path: TinyLife/World/WallMode.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: RoofGable
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path: ../TinyLife/World/WallMode.cs
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startLine: 47
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assemblies:
- Tiny Life
namespace: TinyLife.World
summary: "\nA wall mode that represents a wall used on the faces of a <xref href=\"TinyLife.World.Roof\" data-throw-if-not-resolved=\"false\"></xref> that are gabled\n"
example: []
syntax:
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content: public static readonly WallMode RoofGable
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return:
type: TinyLife.World.WallMode
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content.vb: Public Shared ReadOnly RoofGable As WallMode
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- uid: TinyLife.World.WallMode.RoofGableInverse
commentId: F:TinyLife.World.WallMode.RoofGableInverse
id: RoofGableInverse
parent: TinyLife.World.WallMode
langs:
- csharp
- vb
name: RoofGableInverse
nameWithType: WallMode.RoofGableInverse
fullName: TinyLife.World.WallMode.RoofGableInverse
type: Field
source:
remote:
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path: TinyLife/World/WallMode.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: RoofGableInverse
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path: ../TinyLife/World/WallMode.cs
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startLine: 51
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assemblies:
- Tiny Life
namespace: TinyLife.World
summary: "\nA wall mode that represents a wall used on the faces of a <xref href=\"TinyLife.World.Roof\" data-throw-if-not-resolved=\"false\"></xref> that are gabled in the opposite direction as <xref href=\"TinyLife.World.WallMode.RoofGable\" data-throw-if-not-resolved=\"false\"></xref>\n"
example: []
syntax:
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content: public static readonly WallMode RoofGableInverse
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return:
type: TinyLife.World.WallMode
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content.vb: Public Shared ReadOnly RoofGableInverse As WallMode
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- uid: TinyLife.World.WallMode.LongWindow
commentId: F:TinyLife.World.WallMode.LongWindow
id: LongWindow
parent: TinyLife.World.WallMode
langs:
- csharp
- vb
name: LongWindow
nameWithType: WallMode.LongWindow
fullName: TinyLife.World.WallMode.LongWindow
type: Field
source:
remote:
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path: TinyLife/World/WallMode.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: LongWindow
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path: ../TinyLife/World/WallMode.cs
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startLine: 55
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assemblies:
- Tiny Life
namespace: TinyLife.World
summary: "\nA long window with a similar width to <xref href=\"TinyLife.World.WallMode.SmallWindow\" data-throw-if-not-resolved=\"false\"></xref>\n"
example: []
syntax:
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content: public static readonly WallMode LongWindow
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return:
type: TinyLife.World.WallMode
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content.vb: Public Shared ReadOnly LongWindow As WallMode
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- uid: TinyLife.World.WallMode.NarrowWideTop
commentId: F:TinyLife.World.WallMode.NarrowWideTop
id: NarrowWideTop
parent: TinyLife.World.WallMode
langs:
- csharp
- vb
name: NarrowWideTop
nameWithType: WallMode.NarrowWideTop
fullName: TinyLife.World.WallMode.NarrowWideTop
type: Field
source:
remote:
path: TinyLife/World/WallMode.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: NarrowWideTop
path: ../TinyLife/World/WallMode.cs
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startLine: 59
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assemblies:
- Tiny Life
namespace: TinyLife.World
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summary: "\nA bathroom-style window that is high up on the wall and wide but not very tall.\n"
example: []
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syntax:
content: public static readonly WallMode NarrowWideTop
return:
type: TinyLife.World.WallMode
content.vb: Public Shared ReadOnly NarrowWideTop As WallMode
- uid: TinyLife.World.WallMode.NarrowLong
commentId: F:TinyLife.World.WallMode.NarrowLong
id: NarrowLong
parent: TinyLife.World.WallMode
langs:
- csharp
- vb
name: NarrowLong
nameWithType: WallMode.NarrowLong
fullName: TinyLife.World.WallMode.NarrowLong
type: Field
source:
remote:
path: TinyLife/World/WallMode.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: NarrowLong
path: ../TinyLife/World/WallMode.cs
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startLine: 63
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assemblies:
- Tiny Life
namespace: TinyLife.World
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summary: "\nA long window with a very low width and the same length as <xref href=\"TinyLife.World.WallMode.LongWindow\" data-throw-if-not-resolved=\"false\"></xref>.\n"
example: []
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syntax:
content: public static readonly WallMode NarrowLong
return:
type: TinyLife.World.WallMode
content.vb: Public Shared ReadOnly NarrowLong As WallMode
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- uid: TinyLife.World.WallMode.FullSizeWindow
commentId: F:TinyLife.World.WallMode.FullSizeWindow
id: FullSizeWindow
parent: TinyLife.World.WallMode
langs:
- csharp
- vb
name: FullSizeWindow
nameWithType: WallMode.FullSizeWindow
fullName: TinyLife.World.WallMode.FullSizeWindow
type: Field
source:
remote:
path: TinyLife/World/WallMode.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: FullSizeWindow
path: ../TinyLife/World/WallMode.cs
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startLine: 67
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assemblies:
- Tiny Life
namespace: TinyLife.World
summary: "\nA full-size window that leaves almost none of the wall, except for a small sliver at the top.\n"
example: []
syntax:
content: public static readonly WallMode FullSizeWindow
return:
type: TinyLife.World.WallMode
content.vb: Public Shared ReadOnly FullSizeWindow As WallMode
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- uid: TinyLife.World.WallMode.OutlineOnly
commentId: F:TinyLife.World.WallMode.OutlineOnly
id: OutlineOnly
parent: TinyLife.World.WallMode
langs:
- csharp
- vb
name: OutlineOnly
nameWithType: WallMode.OutlineOnly
fullName: TinyLife.World.WallMode.OutlineOnly
type: Field
source:
remote:
path: TinyLife/World/WallMode.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: OutlineOnly
path: ../TinyLife/World/WallMode.cs
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startLine: 71
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assemblies:
- Tiny Life
namespace: TinyLife.World
summary: "\nA full-size window that leaves almost none of the wall, just a one-pixel outline around the whole wall.\n"
example: []
syntax:
content: public static readonly WallMode OutlineOnly
return:
type: TinyLife.World.WallMode
content.vb: Public Shared ReadOnly OutlineOnly As WallMode
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- uid: TinyLife.World.WallMode.StairsBottom
commentId: F:TinyLife.World.WallMode.StairsBottom
id: StairsBottom
parent: TinyLife.World.WallMode
langs:
- csharp
- vb
name: StairsBottom
nameWithType: WallMode.StairsBottom
fullName: TinyLife.World.WallMode.StairsBottom
type: Field
source:
remote:
path: TinyLife/World/WallMode.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: StairsBottom
path: ../TinyLife/World/WallMode.cs
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startLine: 75
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assemblies:
- Tiny Life
namespace: TinyLife.World
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summary: "\nA wall mode that represents the triangle-like areas at the bottom half of <xref href=\"TinyLife.World.Stairs\" data-throw-if-not-resolved=\"false\"></xref>.\n"
example: []
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syntax:
content: public static readonly WallMode[] StairsBottom
return:
type: TinyLife.World.WallMode[]
content.vb: Public Shared ReadOnly StairsBottom As WallMode()
- uid: TinyLife.World.WallMode.StairsTop
commentId: F:TinyLife.World.WallMode.StairsTop
id: StairsTop
parent: TinyLife.World.WallMode
langs:
- csharp
- vb
name: StairsTop
nameWithType: WallMode.StairsTop
fullName: TinyLife.World.WallMode.StairsTop
type: Field
source:
remote:
path: TinyLife/World/WallMode.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: StairsTop
path: ../TinyLife/World/WallMode.cs
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startLine: 79
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assemblies:
- Tiny Life
namespace: TinyLife.World
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summary: "\nA wall mode that represents the triangle-like areas at the bottom half of <xref href=\"TinyLife.World.Stairs\" data-throw-if-not-resolved=\"false\"></xref>.\n"
example: []
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syntax:
content: public static readonly WallMode[] StairsTop
return:
type: TinyLife.World.WallMode[]
content.vb: Public Shared ReadOnly StairsTop As WallMode()
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- uid: TinyLife.World.WallMode.MaskTexture
commentId: F:TinyLife.World.WallMode.MaskTexture
id: MaskTexture
parent: TinyLife.World.WallMode
langs:
- csharp
- vb
name: MaskTexture
nameWithType: WallMode.MaskTexture
fullName: TinyLife.World.WallMode.MaskTexture
type: Field
source:
remote:
path: TinyLife/World/WallMode.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: MaskTexture
path: ../TinyLife/World/WallMode.cs
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startLine: 85
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assemblies:
- Tiny Life
namespace: TinyLife.World
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summary: "\nThe texture that is used as a mask when masking <xref href=\"TinyLife.World.Wallpaper\" data-throw-if-not-resolved=\"false\"></xref> using <xref href=\"TinyLife.World.WallMode.MaskWallpaper(MLEM.Extensions.TextureExtensions.TextureData%2cMLEM.Extensions.TextureExtensions.TextureData%2cMLEM.Extensions.TextureExtensions.TextureData%2cMicrosoft.Xna.Framework.Point%2cMicrosoft.Xna.Framework.Point%2cMicrosoft.Xna.Framework.Point%2cMicrosoft.Xna.Framework.Point)\" data-throw-if-not-resolved=\"false\"></xref>.\nEach pixel on the mask that is non-transparent will be removed from the <xref href=\"TinyLife.World.Wallpaper\" data-throw-if-not-resolved=\"false\"></xref>.\n"
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example: []
syntax:
content: public readonly UniformTextureAtlas MaskTexture
return:
type: MLEM.Textures.UniformTextureAtlas
content.vb: Public ReadOnly MaskTexture As UniformTextureAtlas
- uid: TinyLife.World.WallMode.MaskPosition
commentId: F:TinyLife.World.WallMode.MaskPosition
id: MaskPosition
parent: TinyLife.World.WallMode
langs:
- csharp
- vb
name: MaskPosition
nameWithType: WallMode.MaskPosition
fullName: TinyLife.World.WallMode.MaskPosition
type: Field
source:
remote:
path: TinyLife/World/WallMode.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: MaskPosition
path: ../TinyLife/World/WallMode.cs
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startLine: 90
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assemblies:
- Tiny Life
namespace: TinyLife.World
summary: "\nThe position on the <xref href=\"TinyLife.World.WallMode.MaskTexture\" data-throw-if-not-resolved=\"false\"></xref> that the mask is at, in texture region coordinates similar to <xref href=\"MLEM.Textures.UniformTextureAtlas\" data-throw-if-not-resolved=\"false\"></xref>.\nEach pixel on the mask that is non-transparent will be removed from the <xref href=\"TinyLife.World.Wallpaper\" data-throw-if-not-resolved=\"false\"></xref>.\n"
example: []
syntax:
content: public readonly Point MaskPosition
return:
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type: Microsoft.Xna.Framework.Point
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content.vb: Public ReadOnly MaskPosition As Point
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- uid: TinyLife.World.WallMode.#ctor(MLEM.Textures.UniformTextureAtlas,Microsoft.Xna.Framework.Point)
commentId: M:TinyLife.World.WallMode.#ctor(MLEM.Textures.UniformTextureAtlas,Microsoft.Xna.Framework.Point)
id: '#ctor(MLEM.Textures.UniformTextureAtlas,Microsoft.Xna.Framework.Point)'
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parent: TinyLife.World.WallMode
langs:
- csharp
- vb
name: WallMode(UniformTextureAtlas, Point)
nameWithType: WallMode.WallMode(UniformTextureAtlas, Point)
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fullName: TinyLife.World.WallMode.WallMode(MLEM.Textures.UniformTextureAtlas, Microsoft.Xna.Framework.Point)
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type: Constructor
source:
remote:
path: TinyLife/World/WallMode.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: .ctor
path: ../TinyLife/World/WallMode.cs
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startLine: 99
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assemblies:
- Tiny Life
namespace: TinyLife.World
summary: "\nCreates a new wall mode with the given mask settings.\nEach pixel on the mask that is non-transparent will be removed from the <xref href=\"TinyLife.World.Wallpaper\" data-throw-if-not-resolved=\"false\"></xref>.\n"
example: []
syntax:
content: public WallMode(UniformTextureAtlas maskTexture, Point maskPosition)
parameters:
- id: maskTexture
type: MLEM.Textures.UniformTextureAtlas
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description: The texture that is used as a mask when masking <xref href="TinyLife.World.Wallpaper" data-throw-if-not-resolved="false"></xref> using <xref href="TinyLife.World.WallMode.MaskWallpaper(MLEM.Extensions.TextureExtensions.TextureData%2cMLEM.Extensions.TextureExtensions.TextureData%2cMLEM.Extensions.TextureExtensions.TextureData%2cMicrosoft.Xna.Framework.Point%2cMicrosoft.Xna.Framework.Point%2cMicrosoft.Xna.Framework.Point%2cMicrosoft.Xna.Framework.Point)" data-throw-if-not-resolved="false"></xref>.
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- id: maskPosition
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type: Microsoft.Xna.Framework.Point
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description: The position on the <xref href="TinyLife.World.WallMode.MaskTexture" data-throw-if-not-resolved="false"></xref> that the mask is at, in texture region coordinates similar to <xref href="MLEM.Textures.UniformTextureAtlas" data-throw-if-not-resolved="false"></xref>.
content.vb: Public Sub New(maskTexture As UniformTextureAtlas, maskPosition As Point)
overload: TinyLife.World.WallMode.#ctor*
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nameWithType.vb: WallMode.New(UniformTextureAtlas, Point)
fullName.vb: TinyLife.World.WallMode.New(MLEM.Textures.UniformTextureAtlas, Microsoft.Xna.Framework.Point)
name.vb: New(UniformTextureAtlas, Point)
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- uid: TinyLife.World.WallMode.OffsetTextureRegion(Microsoft.Xna.Framework.Point,System.Boolean,System.Boolean)
commentId: M:TinyLife.World.WallMode.OffsetTextureRegion(Microsoft.Xna.Framework.Point,System.Boolean,System.Boolean)
id: OffsetTextureRegion(Microsoft.Xna.Framework.Point,System.Boolean,System.Boolean)
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parent: TinyLife.World.WallMode
langs:
- csharp
- vb
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name: OffsetTextureRegion(Point, bool, bool)
nameWithType: WallMode.OffsetTextureRegion(Point, bool, bool)
fullName: TinyLife.World.WallMode.OffsetTextureRegion(Microsoft.Xna.Framework.Point, bool, bool)
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type: Method
source:
remote:
path: TinyLife/World/WallMode.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: OffsetTextureRegion
path: ../TinyLife/World/WallMode.cs
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startLine: 111
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assemblies:
- Tiny Life
namespace: TinyLife.World
summary: "\nOffsets the given texture region based on this wall mode, causing the returned texture region to contain the same <xref href=\"TinyLife.World.Wallpaper\" data-throw-if-not-resolved=\"false\"></xref>, but with this wall mode&apos;s cutout.\n"
example: []
syntax:
content: public Point OffsetTextureRegion(Point region, bool vertical, bool isDown)
parameters:
- id: region
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type: Microsoft.Xna.Framework.Point
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description: The texture region location to offset.
- id: vertical
type: System.Boolean
description: Whether the texture region location returned should be a vertical wall.
- id: isDown
type: System.Boolean
description: Whether the texture region location returned should be in the <xref href="TinyLife.WallDisplay.Down" data-throw-if-not-resolved="false"></xref> display mode.
return:
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type: Microsoft.Xna.Framework.Point
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description: The offset texture region position.
content.vb: Public Function OffsetTextureRegion(region As Point, vertical As Boolean, isDown As Boolean) As Point
overload: TinyLife.World.WallMode.OffsetTextureRegion*
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nameWithType.vb: WallMode.OffsetTextureRegion(Point, Boolean, Boolean)
fullName.vb: TinyLife.World.WallMode.OffsetTextureRegion(Microsoft.Xna.Framework.Point, Boolean, Boolean)
name.vb: OffsetTextureRegion(Point, Boolean, Boolean)
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- uid: TinyLife.World.WallMode.Register(TinyLife.World.WallMode)
commentId: M:TinyLife.World.WallMode.Register(TinyLife.World.WallMode)
id: Register(TinyLife.World.WallMode)
parent: TinyLife.World.WallMode
langs:
- csharp
- vb
name: Register(WallMode)
nameWithType: WallMode.Register(WallMode)
fullName: TinyLife.World.WallMode.Register(TinyLife.World.WallMode)
type: Method
source:
remote:
path: TinyLife/World/WallMode.cs
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branch: main
2022-05-24 13:36:05 +02:00
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Register
path: ../TinyLife/World/WallMode.cs
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startLine: 125
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assemblies:
- Tiny Life
namespace: TinyLife.World
summary: "\nRegisters the given <xref href=\"TinyLife.World.WallMode\" data-throw-if-not-resolved=\"false\"></xref> to the <xref href=\"TinyLife.World.WallMode.Modes\" data-throw-if-not-resolved=\"false\"></xref> registry.\n"
example: []
syntax:
content: public static WallMode Register(WallMode mode)
parameters:
- id: mode
type: TinyLife.World.WallMode
description: The mode to register.
return:
type: TinyLife.World.WallMode
description: The <code data-dev-comment-type="paramref" class="paramref">mode</code> passed, for chaining.
content.vb: Public Shared Function Register(mode As WallMode) As WallMode
overload: TinyLife.World.WallMode.Register*
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- uid: TinyLife.World.WallMode.ApplyMasks(Microsoft.Xna.Framework.Graphics.Texture2D,System.Int32,System.Int32,MLEM.Data.RuntimeTexturePacker,System.Action{System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion}})
commentId: M:TinyLife.World.WallMode.ApplyMasks(Microsoft.Xna.Framework.Graphics.Texture2D,System.Int32,System.Int32,MLEM.Data.RuntimeTexturePacker,System.Action{System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion}})
id: ApplyMasks(Microsoft.Xna.Framework.Graphics.Texture2D,System.Int32,System.Int32,MLEM.Data.RuntimeTexturePacker,System.Action{System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion}})
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parent: TinyLife.World.WallMode
langs:
- csharp
- vb
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name: ApplyMasks(Texture2D, int, int, RuntimeTexturePacker, Action<Dictionary<Point, TextureRegion>>)
nameWithType: WallMode.ApplyMasks(Texture2D, int, int, RuntimeTexturePacker, Action<Dictionary<Point, TextureRegion>>)
fullName: TinyLife.World.WallMode.ApplyMasks(Microsoft.Xna.Framework.Graphics.Texture2D, int, int, MLEM.Data.RuntimeTexturePacker, System.Action<System.Collections.Generic.Dictionary<Microsoft.Xna.Framework.Point, MLEM.Textures.TextureRegion>>)
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type: Method
source:
remote:
path: TinyLife/World/WallMode.cs
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branch: main
2022-05-24 13:36:05 +02:00
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: ApplyMasks
path: ../TinyLife/World/WallMode.cs
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startLine: 140
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assemblies:
- Tiny Life
namespace: TinyLife.World
summary: "\nApplies the game&apos;s predefined wallpaper maskings (based on <xref href=\"TinyLife.World.WallMode\" data-throw-if-not-resolved=\"false\"></xref>) to the given wallpaper texture.\nWhen adding custom <xref href=\"TinyLife.World.Wallpaper\" data-throw-if-not-resolved=\"false\"></xref> types, this method should be used.\n"
example: []
syntax:
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content: public static UniformTextureAtlas ApplyMasks(Texture2D wallpapers, int regionAmountX, int regionAmountY, RuntimeTexturePacker packer = null, Action<Dictionary<Point, TextureRegion>> result = null)
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parameters:
- id: wallpapers
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type: Microsoft.Xna.Framework.Graphics.Texture2D
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description: The texture to mask
- id: regionAmountX
type: System.Int32
description: The amount of texture regions on the x axis
- id: regionAmountY
type: System.Int32
description: The amount of texture regions on the y axis
- id: packer
type: MLEM.Data.RuntimeTexturePacker
description: The texture packer to pack the resulting texture with, or null to skip packing the texture
- id: result
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type: System.Action{System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion}}
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description: A function that is called when the <code data-dev-comment-type="paramref" class="paramref">packer</code> packed the masked texture, which yields the resulting texture atlas
return:
type: MLEM.Textures.UniformTextureAtlas
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content.vb: Public Shared Function ApplyMasks(wallpapers As Texture2D, regionAmountX As Integer, regionAmountY As Integer, packer As RuntimeTexturePacker = Nothing, result As Action(Of Dictionary(Of Point, TextureRegion)) = Nothing) As UniformTextureAtlas
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overload: TinyLife.World.WallMode.ApplyMasks*
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nameWithType.vb: WallMode.ApplyMasks(Texture2D, Integer, Integer, RuntimeTexturePacker, Action(Of Dictionary(Of Point, TextureRegion)))
fullName.vb: TinyLife.World.WallMode.ApplyMasks(Microsoft.Xna.Framework.Graphics.Texture2D, Integer, Integer, MLEM.Data.RuntimeTexturePacker, System.Action(Of System.Collections.Generic.Dictionary(Of Microsoft.Xna.Framework.Point, MLEM.Textures.TextureRegion)))
name.vb: ApplyMasks(Texture2D, Integer, Integer, RuntimeTexturePacker, Action(Of Dictionary(Of Point, TextureRegion)))
2021-08-04 06:51:12 +02:00
references:
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- uid: TinyLife.World.Wall
commentId: T:TinyLife.World.Wall
2021-08-04 06:51:12 +02:00
parent: TinyLife.World
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name: Wall
nameWithType: Wall
fullName: TinyLife.World.Wall
2021-08-04 06:51:12 +02:00
- uid: TinyLife.World.Opening
commentId: T:TinyLife.World.Opening
parent: TinyLife.World
name: Opening
nameWithType: Opening
fullName: TinyLife.World.Opening
2022-05-24 13:36:05 +02:00
- uid: TinyLife.World.WallMode.Roof
commentId: F:TinyLife.World.WallMode.Roof
2023-03-30 18:07:55 +02:00
name: Roof
nameWithType: WallMode.Roof
fullName: TinyLife.World.WallMode.Roof
2021-08-04 06:51:12 +02:00
- uid: TinyLife.World
commentId: N:TinyLife.World
name: TinyLife.World
nameWithType: TinyLife.World
fullName: TinyLife.World
2023-03-30 18:07:55 +02:00
spec.csharp:
- uid: TinyLife
name: TinyLife
- name: .
- uid: TinyLife.World
name: World
spec.vb:
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name: TinyLife
- name: .
- uid: TinyLife.World
name: World
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- uid: System.Object
commentId: T:System.Object
parent: System
isExternal: true
2023-03-30 18:07:55 +02:00
href: https://learn.microsoft.com/dotnet/api/system.object
name: object
nameWithType: object
fullName: object
nameWithType.vb: Object
fullName.vb: Object
name.vb: Object
2022-05-24 13:36:05 +02:00
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commentId: M:System.Object.Equals(System.Object)
parent: System.Object
isExternal: true
2023-03-30 18:07:55 +02:00
href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object)
name: Equals(object)
nameWithType: object.Equals(object)
fullName: object.Equals(object)
nameWithType.vb: Object.Equals(Object)
fullName.vb: Object.Equals(Object)
name.vb: Equals(Object)
2022-05-24 13:36:05 +02:00
spec.csharp:
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2023-03-30 18:07:55 +02:00
href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object)
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href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object)
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href: https://learn.microsoft.com/dotnet/api/system.object
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commentId: M:System.Object.Equals(System.Object,System.Object)
parent: System.Object
isExternal: true
2023-03-30 18:07:55 +02:00
href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object-system-object)
name: Equals(object, object)
nameWithType: object.Equals(object, object)
fullName: object.Equals(object, object)
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fullName.vb: Object.Equals(Object, Object)
name.vb: Equals(Object, Object)
2022-05-24 13:36:05 +02:00
spec.csharp:
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isExternal: true
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href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object-system-object)
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href: https://learn.microsoft.com/dotnet/api/system.object
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href: https://learn.microsoft.com/dotnet/api/system.object
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isExternal: true
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href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object-system-object)
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href: https://learn.microsoft.com/dotnet/api/system.object.gethashcode
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name: GetHashCode()
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nameWithType: object.GetHashCode()
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fullName.vb: Object.GetHashCode()
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spec.csharp:
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name: GetHashCode
isExternal: true
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href: https://learn.microsoft.com/dotnet/api/system.object.gethashcode
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- name: )
spec.vb:
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name: GetHashCode
isExternal: true
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href: https://learn.microsoft.com/dotnet/api/system.object.gethashcode
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commentId: M:System.Object.GetType
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isExternal: true
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href: https://learn.microsoft.com/dotnet/api/system.object.gettype
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href: https://learn.microsoft.com/dotnet/api/system.object.memberwiseclone
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name: MemberwiseClone()
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nameWithType: object.MemberwiseClone()
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spec.csharp:
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href: https://learn.microsoft.com/dotnet/api/system.object.memberwiseclone
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isExternal: true
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href: https://learn.microsoft.com/dotnet/api/system.object.memberwiseclone
2022-05-24 13:36:05 +02:00
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commentId: M:System.Object.ReferenceEquals(System.Object,System.Object)
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href: https://learn.microsoft.com/dotnet/api/system.object.referenceequals
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spec.vb:
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href: https://learn.microsoft.com/dotnet/api/system.action-1
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2022-05-24 13:36:05 +02:00
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