TinyLifeWeb/docs/api/TinyLife.Objects.Furniture.yml

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### YamlMime:ManagedReference
items:
- uid: TinyLife.Objects.Furniture
commentId: T:TinyLife.Objects.Furniture
id: Furniture
parent: TinyLife.Objects
children:
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- TinyLife.Objects.Furniture.#ctor(System.Guid,TinyLife.Objects.FurnitureType,System.Int32[],TinyLife.World.Map,Microsoft.Xna.Framework.Vector2,System.Single)
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- TinyLife.Objects.Furniture.ActionUpdate(TinyLife.Actions.Action,Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single,System.Boolean)
- TinyLife.Objects.Furniture.AddChild(TinyLife.Objects.Furniture,MLEM.Misc.Direction2,System.Nullable{Microsoft.Xna.Framework.Vector2})
- TinyLife.Objects.Furniture.AddChild``1(TinyLife.Objects.FurnitureType,MLEM.Misc.Direction2,System.Int32[],System.Nullable{System.Guid},System.Nullable{Microsoft.Xna.Framework.Vector2})
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- TinyLife.Objects.Furniture.AppliedUpgrades
- TinyLife.Objects.Furniture.ApplyUpgrade(TinyLife.Objects.AppliedUpgrade)
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- TinyLife.Objects.Furniture.AreUtilitiesDisabled
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- TinyLife.Objects.Furniture.Area
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- TinyLife.Objects.Furniture.AttachedWall
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- TinyLife.Objects.Furniture.CanBeDirty
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- TinyLife.Objects.Furniture.CanExecuteAction(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo,System.Boolean,System.Boolean)
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- TinyLife.Objects.Furniture.Colors
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- TinyLife.Objects.Furniture.Creator
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- TinyLife.Objects.Furniture.CreatorId
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- TinyLife.Objects.Furniture.CustomPrice
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- TinyLife.Objects.Furniture.DevaluedThroughUse
- TinyLife.Objects.Furniture.Dirty
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- TinyLife.Objects.Furniture.DisplayName
- TinyLife.Objects.Furniture.Draw(Microsoft.Xna.Framework.GameTime,System.Object,Microsoft.Xna.Framework.Vector2,System.Nullable{Microsoft.Xna.Framework.Color},System.Collections.Generic.List{MLEM.Graphics.StaticSpriteBatch.Item})
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- TinyLife.Objects.Furniture.Draw(Microsoft.Xna.Framework.GameTime,System.Object,Microsoft.Xna.Framework.Vector2,System.Single,Microsoft.Xna.Framework.Vector2,System.Nullable{Microsoft.Xna.Framework.Color},MLEM.Misc.Direction2,System.Int32[],System.Single,System.Boolean,TinyLife.Objects.ParentInfo,System.Single,System.Collections.Generic.List{MLEM.Graphics.StaticSpriteBatch.Item})
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- TinyLife.Objects.Furniture.DrawUi(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,MLEM.Ui.Elements.Element,System.Single,System.Int32[])
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- TinyLife.Objects.Furniture.GetActionSpotInfo(TinyLife.Objects.Person,TinyLife.Objects.ActionSpot,MLEM.Misc.Direction2)
- TinyLife.Objects.Furniture.GetAiPriority(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory)
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- TinyLife.Objects.Furniture.GetAppliedUpgrade(TinyLife.Objects.Upgrade)
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- TinyLife.Objects.Furniture.GetCategories(TinyLife.Objects.Person)
- TinyLife.Objects.Furniture.GetChildren``1
- TinyLife.Objects.Furniture.GetDecorativeRating(TinyLife.World.Room)
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- TinyLife.Objects.Furniture.GetDescription(System.Collections.Generic.List{System.String},System.Boolean)
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- TinyLife.Objects.Furniture.GetDirty(TinyLife.Objects.Person,System.TimeSpan)
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- TinyLife.Objects.Furniture.GetEfficiencyModifier(TinyLife.Objects.Person,TinyLife.Actions.ActionInfo,System.Boolean,TinyLife.Skills.SkillType,System.Single)
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- TinyLife.Objects.Furniture.GetFreeActionSpot(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory)
- TinyLife.Objects.Furniture.GetFreeActionSpotInfo(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory)
- TinyLife.Objects.Furniture.GetFreeActionSpots(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory)
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- TinyLife.Objects.Furniture.GetFreeObjectSpot(TinyLife.Objects.FurnitureType,System.Nullable{Microsoft.Xna.Framework.Vector2})
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- TinyLife.Objects.Furniture.GetHoverInfo(MLEM.Ui.Elements.Tooltip)
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- TinyLife.Objects.Furniture.GetOccupants(TinyLife.Objects.ObjectCategory,System.Boolean)
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- TinyLife.Objects.Furniture.GetPrice
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- TinyLife.Objects.Furniture.GetRestoreNeedModifier(TinyLife.Objects.Person,TinyLife.Actions.ActionInfo,System.Boolean,TinyLife.NeedType)
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- TinyLife.Objects.Furniture.GetRoofingInTheWay(Microsoft.Xna.Framework.Vector2,System.Int32,MLEM.Misc.Direction2,System.Single,System.Collections.Generic.ICollection{TinyLife.World.Roof})
- TinyLife.Objects.Furniture.GetWallsInTheWay``1(Microsoft.Xna.Framework.Vector2,System.Single,MLEM.Misc.Direction2,System.Single,System.Collections.Generic.ICollection{TinyLife.Objects.WallLike})
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- TinyLife.Objects.Furniture.HasFullUpgrade(TinyLife.Objects.Upgrade)
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- TinyLife.Objects.Furniture.HideFromDraw
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- TinyLife.Objects.Furniture.Intersects(MLEM.Misc.RectangleF)
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- TinyLife.Objects.Furniture.IsFreeSpot(Microsoft.Xna.Framework.Point)
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- TinyLife.Objects.Furniture.IsStatic
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- TinyLife.Objects.Furniture.ModifyActionCategories(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo,System.Boolean,System.Collections.Generic.List{System.String})
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- TinyLife.Objects.Furniture.MoveToMap(TinyLife.World.Map,Microsoft.Xna.Framework.Vector2,System.Single)
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- TinyLife.Objects.Furniture.NotifyNeighbors
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- TinyLife.Objects.Furniture.OnActionCompleted(TinyLife.Actions.Action,TinyLife.Actions.CompletionType,System.Boolean)
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- TinyLife.Objects.Furniture.OnAdded
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- TinyLife.Objects.Furniture.OnAppliedUpgrade
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- TinyLife.Objects.Furniture.OnDirty
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- TinyLife.Objects.Furniture.OnGetDescription
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- TinyLife.Objects.Furniture.OnGetDirty
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- TinyLife.Objects.Furniture.OnNeighborChanged(TinyLife.Objects.Furniture)
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- TinyLife.Objects.Furniture.OnPlacedInBuildMode(TinyLife.Tools.FurniturePlacer,System.Boolean)
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- TinyLife.Objects.Furniture.OnPositionChanged(Microsoft.Xna.Framework.Vector2,System.Single)
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- TinyLife.Objects.Furniture.OnRandomQuality(TinyLife.Objects.Person,TinyLife.Actions.ActionInfo,System.Boolean,TinyLife.Skills.SkillType,System.Random,System.Boolean,System.Collections.Generic.Dictionary{TinyLife.Skills.Quality,System.Single})
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- TinyLife.Objects.Furniture.OnRemoved
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- TinyLife.Objects.Furniture.OnSetCreator
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- TinyLife.Objects.Furniture.ParentFurniture
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- TinyLife.Objects.Furniture.ParentFurnitureId
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- TinyLife.Objects.Furniture.ParentInfo
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- TinyLife.Objects.Furniture.ParentObjectSpot
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- TinyLife.Objects.Furniture.ParentObjectSpotId
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- TinyLife.Objects.Furniture.Quality
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- TinyLife.Objects.Furniture.Random
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- TinyLife.Objects.Furniture.RemoveAndUnlink
- TinyLife.Objects.Furniture.RemoveChild(TinyLife.Objects.Furniture)
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- TinyLife.Objects.Furniture.ResetToStatic(System.Boolean,System.Boolean)
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- TinyLife.Objects.Furniture.Rotation
- TinyLife.Objects.Furniture.SetChild(TinyLife.Objects.ObjectSpot,TinyLife.Objects.Furniture,MLEM.Misc.Direction2)
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- TinyLife.Objects.Furniture.SetChild``1(TinyLife.Objects.ObjectSpot,TinyLife.Objects.FurnitureType,MLEM.Misc.Direction2,System.Int32[],System.Nullable{System.Guid})
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- TinyLife.Objects.Furniture.SetCreator(TinyLife.Objects.Person,System.Boolean)
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- TinyLife.Objects.Furniture.SetNewId(System.Collections.Generic.IEnumerable{TinyLife.Objects.Furniture})
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- TinyLife.Objects.Furniture.SetParent(TinyLife.Objects.Furniture,TinyLife.Objects.ObjectSpot)
- TinyLife.Objects.Furniture.Type
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- TinyLife.Objects.Furniture.UnlinkParentsAndChildren
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- TinyLife.Objects.Furniture.Validate
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- TinyLife.Objects.Furniture.Visibility
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- TinyLife.Objects.Furniture.VisualRotation
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langs:
- csharp
- vb
name: Furniture
nameWithType: Furniture
fullName: TinyLife.Objects.Furniture
type: Class
source:
remote:
path: TinyLife/Objects/Furniture.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: Furniture
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path: ../TinyLife/Objects/Furniture.cs
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startLine: 30
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assemblies:
- Tiny Life
namespace: TinyLife.Objects
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summary: >-
A furniture is an instance of a <xref href="TinyLife.Objects.FurnitureType" data-throw-if-not-resolved="false"></xref> which is placed in the world, or in a <xref href="TinyLife.Objects.Person" data-throw-if-not-resolved="false"></xref>'s hand.
To register a custom furniture, use <xref href="TinyLife.Objects.FurnitureType.Register(TinyLife.Objects.FurnitureType.TypeSettings)" data-throw-if-not-resolved="false"></xref>.
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example: []
syntax:
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content: 'public class Furniture : MapObject, IGenericDataHolder'
content.vb: Public Class Furniture Inherits MapObject Implements IGenericDataHolder
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inheritance:
- System.Object
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- MLEM.Data.Json.JsonTypeSafeGenericDataHolder
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- TinyLife.Objects.MapObject
derivedClasses:
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- TinyLife.Objects.Bathtub
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- TinyLife.Objects.Book
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- TinyLife.Objects.BreakableFurniture
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- TinyLife.Objects.Chimney
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- TinyLife.Objects.CornerFurniture
- TinyLife.Objects.Fence
- TinyLife.Objects.FoodTypedItem
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- TinyLife.Objects.Fridge
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- TinyLife.Objects.Gravestone
- TinyLife.Objects.LightFurniture
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- TinyLife.Objects.Newspaper
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- TinyLife.Objects.OverlayWallHanging
- TinyLife.Objects.Painting
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- TinyLife.Objects.TrashBag
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- TinyLife.Objects.TrashCan
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- TinyLife.Objects.UnfinishedWoodwork
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implements:
- MLEM.Misc.IGenericDataHolder
inheritedMembers:
- TinyLife.Objects.MapObject.PersonRotationOrder
- TinyLife.Objects.MapObject.OnCreated
- TinyLife.Objects.MapObject.OnValidated
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- TinyLife.Objects.MapObject.OnValidatedEarly
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- TinyLife.Objects.MapObject.OnEventsAttachable
- TinyLife.Objects.MapObject.OnDraw
- TinyLife.Objects.MapObject.OnUpdate
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- TinyLife.Objects.MapObject.OnGetHoverInfo
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- TinyLife.Objects.MapObject.Position
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- TinyLife.Objects.MapObject.Floor
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- TinyLife.Objects.MapObject.Id
- TinyLife.Objects.MapObject.Map
- TinyLife.Objects.MapObject.CurrentLot
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- TinyLife.Objects.MapObject.CurrentRoom
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- TinyLife.Objects.MapObject.IsInWorld
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- TinyLife.Objects.MapObject.HoldingPerson
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- TinyLife.Objects.MapObject.ValidateEarly
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- TinyLife.Objects.MapObject.OnCameraRotationChanged(MLEM.Misc.Direction2,MLEM.Misc.Direction2)
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- TinyLife.Objects.MapObject.OnCurrentGameMapChanged(TinyLife.World.Map,TinyLife.World.Map)
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- TinyLife.Objects.MapObject.SetMapAndValidate(TinyLife.World.Map)
- TinyLife.Objects.MapObject.HasCategory(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory)
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- TinyLife.Objects.MapObject.CanCrossBetween(Microsoft.Xna.Framework.Point,Microsoft.Xna.Framework.Point)
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- TinyLife.Objects.MapObject.GetPathCostModifier(Microsoft.Xna.Framework.Point)
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- TinyLife.Objects.MapObject.DoDraw(Microsoft.Xna.Framework.GameTime,System.Object,System.Nullable{Microsoft.Xna.Framework.Color},System.Boolean,System.Collections.Generic.List{MLEM.Graphics.StaticSpriteBatch.Item})
- TinyLife.Objects.MapObject.DoUpdate(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
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- TinyLife.Objects.MapObject.DrawColumns(TinyLife.World.Map,Microsoft.Xna.Framework.Vector2,System.Single,System.Object,Microsoft.Xna.Framework.Vector2,MLEM.Textures.TextureRegion,Microsoft.Xna.Framework.Color,System.Single,Microsoft.Xna.Framework.Point,System.Collections.Generic.List{MLEM.Graphics.StaticSpriteBatch.Item},System.Boolean,TinyLife.Objects.ParentInfo,System.Single,Microsoft.Xna.Framework.Graphics.SpriteEffects,System.Boolean)
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- TinyLife.Objects.MapObject.GetModCategory(System.String)
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- MLEM.Data.Json.JsonTypeSafeGenericDataHolder.SetData(System.String,System.Object)
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- MLEM.Data.Json.JsonTypeSafeGenericDataHolder.SetData``1(System.String,{T})
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- MLEM.Data.Json.JsonTypeSafeGenericDataHolder.GetData``1(System.String)
- MLEM.Data.Json.JsonTypeSafeGenericDataHolder.GetDataKeys
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- System.Object.Equals(System.Object)
- System.Object.Equals(System.Object,System.Object)
- System.Object.GetHashCode
- System.Object.GetType
- System.Object.MemberwiseClone
- System.Object.ReferenceEquals(System.Object,System.Object)
- System.Object.ToString
extensionMethods:
- TinyLife.Objects.Furniture.TinyLife.Utilities.Extensions.JsonCopy``1
- uid: TinyLife.Objects.Furniture.Random
commentId: F:TinyLife.Objects.Furniture.Random
id: Random
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: Random
nameWithType: Furniture.Random
fullName: TinyLife.Objects.Furniture.Random
type: Field
source:
remote:
path: TinyLife/Objects/Furniture.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: Random
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path: ../TinyLife/Objects/Furniture.cs
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startLine: 36
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assemblies:
- Tiny Life
namespace: TinyLife.Objects
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summary: >-
A <xref href="TinyLife.Objects.Furniture.Random" data-throw-if-not-resolved="false"></xref> instance that can be used by furniture items.
This value has the default seed.
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example: []
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syntax:
content: protected static readonly Random Random
return:
type: System.Random
content.vb: Protected Shared ReadOnly Random As Random
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- uid: TinyLife.Objects.Furniture.OnGetDescription
commentId: E:TinyLife.Objects.Furniture.OnGetDescription
id: OnGetDescription
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: OnGetDescription
nameWithType: Furniture.OnGetDescription
fullName: TinyLife.Objects.Furniture.OnGetDescription
type: Event
source:
remote:
path: TinyLife/Objects/Furniture.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: OnGetDescription
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path: ../TinyLife/Objects/Furniture.cs
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startLine: 43
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assemblies:
- Tiny Life
namespace: TinyLife.Objects
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summary: >-
An event that is fired when <xref href="TinyLife.Objects.Furniture.GetDescription(System.Collections.Generic.List%7bSystem.String%7d%2cSystem.Boolean)" data-throw-if-not-resolved="false"></xref> is called.
This event can be used to change the description of furniture instances by adding to the provided <xref href="System.Collections.Generic.List%601" data-throw-if-not-resolved="false"></xref>.
This event can be subscribed to using <xref href="TinyLife.Objects.MapObject.OnEventsAttachable" data-throw-if-not-resolved="false"></xref>.
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example: []
syntax:
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content: public event Action<List<string>, bool> OnGetDescription
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return:
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type: System.Action{System.Collections.Generic.List{System.String},System.Boolean}
content.vb: Public Event OnGetDescription As Action(Of List(Of String), Boolean)
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- uid: TinyLife.Objects.Furniture.OnSetCreator
commentId: E:TinyLife.Objects.Furniture.OnSetCreator
id: OnSetCreator
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: OnSetCreator
nameWithType: Furniture.OnSetCreator
fullName: TinyLife.Objects.Furniture.OnSetCreator
type: Event
source:
remote:
path: TinyLife/Objects/Furniture.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: OnSetCreator
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path: ../TinyLife/Objects/Furniture.cs
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startLine: 49
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assemblies:
- Tiny Life
namespace: TinyLife.Objects
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summary: >-
An event that is fired when <xref href="TinyLife.Objects.Furniture.SetCreator(TinyLife.Objects.Person%2cSystem.Boolean)" data-throw-if-not-resolved="false"></xref> is called.
The arguments passed to this event are the same that are passed to <xref href="TinyLife.Objects.Furniture.SetCreator(TinyLife.Objects.Person%2cSystem.Boolean)" data-throw-if-not-resolved="false"></xref>.
This event can be subscribed to using <xref href="TinyLife.Objects.MapObject.OnEventsAttachable" data-throw-if-not-resolved="false"></xref>.
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example: []
syntax:
content: public event Action<Person, bool, EventPhase> OnSetCreator
return:
type: System.Action{TinyLife.Objects.Person,System.Boolean,TinyLife.Mods.EventPhase}
content.vb: Public Event OnSetCreator As Action(Of Person, Boolean, EventPhase)
- uid: TinyLife.Objects.Furniture.OnGetDirty
commentId: E:TinyLife.Objects.Furniture.OnGetDirty
id: OnGetDirty
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: OnGetDirty
nameWithType: Furniture.OnGetDirty
fullName: TinyLife.Objects.Furniture.OnGetDirty
type: Event
source:
remote:
path: TinyLife/Objects/Furniture.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: OnGetDirty
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path: ../TinyLife/Objects/Furniture.cs
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startLine: 54
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assemblies:
- Tiny Life
namespace: TinyLife.Objects
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summary: >-
An event that is fired when this furniture gets more dirty in <xref href="TinyLife.Objects.Furniture.GetDirty(TinyLife.Objects.Person%2cSystem.TimeSpan)" data-throw-if-not-resolved="false"></xref>.
This event can be subscribed to using <xref href="TinyLife.Objects.MapObject.OnEventsAttachable" data-throw-if-not-resolved="false"></xref>.
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example: []
syntax:
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content: public event Action<Person, TimeSpan> OnGetDirty
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return:
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type: System.Action{TinyLife.Objects.Person,System.TimeSpan}
content.vb: Public Event OnGetDirty As Action(Of Person, TimeSpan)
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- uid: TinyLife.Objects.Furniture.OnDirty
commentId: E:TinyLife.Objects.Furniture.OnDirty
id: OnDirty
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: OnDirty
nameWithType: Furniture.OnDirty
fullName: TinyLife.Objects.Furniture.OnDirty
type: Event
source:
remote:
path: TinyLife/Objects/Furniture.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: OnDirty
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path: ../TinyLife/Objects/Furniture.cs
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startLine: 59
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assemblies:
- Tiny Life
namespace: TinyLife.Objects
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summary: >-
An event that is fired when this furniture's <xref href="TinyLife.Objects.Furniture.Dirty" data-throw-if-not-resolved="false"></xref> value is changed.
This event can be subscribed to using <xref href="TinyLife.Objects.MapObject.OnEventsAttachable" data-throw-if-not-resolved="false"></xref>.
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example: []
syntax:
content: public event Action OnDirty
return:
type: System.Action
content.vb: Public Event OnDirty As Action
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- uid: TinyLife.Objects.Furniture.OnAppliedUpgrade
commentId: E:TinyLife.Objects.Furniture.OnAppliedUpgrade
id: OnAppliedUpgrade
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: OnAppliedUpgrade
nameWithType: Furniture.OnAppliedUpgrade
fullName: TinyLife.Objects.Furniture.OnAppliedUpgrade
type: Event
source:
remote:
path: TinyLife/Objects/Furniture.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: OnAppliedUpgrade
path: ../TinyLife/Objects/Furniture.cs
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startLine: 65
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assemblies:
- Tiny Life
namespace: TinyLife.Objects
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summary: >-
An event that is fired when an upgrade is freshly applied to this item in <xref href="TinyLife.Objects.Furniture.ApplyUpgrade(TinyLife.Objects.AppliedUpgrade)" data-throw-if-not-resolved="false"></xref>. Please note that the upgrade may not be fully completed when this event is fired, see <xref href="TinyLife.Objects.AppliedUpgrade.Progress" data-throw-if-not-resolved="false"></xref>.
An event that is fired when this furniture's <xref href="TinyLife.Objects.Furniture.Dirty" data-throw-if-not-resolved="false"></xref> value is changed.
example: []
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syntax:
content: public event Action<AppliedUpgrade> OnAppliedUpgrade
return:
type: System.Action{TinyLife.Objects.AppliedUpgrade}
content.vb: Public Event OnAppliedUpgrade As Action(Of AppliedUpgrade)
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- uid: TinyLife.Objects.Furniture.DisplayName
commentId: P:TinyLife.Objects.Furniture.DisplayName
id: DisplayName
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: DisplayName
nameWithType: Furniture.DisplayName
fullName: TinyLife.Objects.Furniture.DisplayName
type: Property
source:
remote:
path: TinyLife/Objects/Furniture.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: DisplayName
path: ../TinyLife/Objects/Furniture.cs
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startLine: 73
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assemblies:
- Tiny Life
namespace: TinyLife.Objects
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summary: >-
Returns the display name of this furniture item.
By default, <xref href="TinyLife.Objects.FurnitureType.GetDisplayName(TinyLife.Objects.Furniture)" data-throw-if-not-resolved="false"></xref> is returned.
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example: []
syntax:
content: public virtual string DisplayName { get; }
parameters: []
return:
type: System.String
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description: This furniture item's display name.
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content.vb: Public Overridable ReadOnly Property DisplayName As String
overload: TinyLife.Objects.Furniture.DisplayName*
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- uid: TinyLife.Objects.Furniture.ParentInfo
commentId: P:TinyLife.Objects.Furniture.ParentInfo
id: ParentInfo
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: ParentInfo
nameWithType: Furniture.ParentInfo
fullName: TinyLife.Objects.Furniture.ParentInfo
type: Property
source:
remote:
path: TinyLife/Objects/Furniture.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: ParentInfo
path: ../TinyLife/Objects/Furniture.cs
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startLine: 76
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assemblies:
- Tiny Life
namespace: TinyLife.Objects
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summary: >-
Returns a <xref href="TinyLife.Objects.MapObject.ParentInfo" data-throw-if-not-resolved="false"></xref> for this object in its current context.
By default, this method returns <a href="https://learn.microsoft.com/dotnet/csharp/language-reference/keywords/default">default</a>, and <xref href="TinyLife.Objects.Furniture" data-throw-if-not-resolved="false"></xref> returns a <xref href="TinyLife.Objects.MapObject.ParentInfo" data-throw-if-not-resolved="false"></xref> based on its current attachments.
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example: []
syntax:
content: public override ParentInfo ParentInfo { get; }
parameters: []
return:
type: TinyLife.Objects.ParentInfo
content.vb: Public Overrides ReadOnly Property ParentInfo As ParentInfo
overridden: TinyLife.Objects.MapObject.ParentInfo
overload: TinyLife.Objects.Furniture.ParentInfo*
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- uid: TinyLife.Objects.Furniture.Visibility
commentId: P:TinyLife.Objects.Furniture.Visibility
id: Visibility
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: Visibility
nameWithType: Furniture.Visibility
fullName: TinyLife.Objects.Furniture.Visibility
type: Property
source:
remote:
path: TinyLife/Objects/Furniture.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Visibility
path: ../TinyLife/Objects/Furniture.cs
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startLine: 93
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assemblies:
- Tiny Life
namespace: TinyLife.Objects
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summary: >-
Returns the visibility settings of this object.
By default, <xref href="TinyLife.Objects.Visibility.WhenVisible" data-throw-if-not-resolved="false"></xref> is returned.
For <xref href="TinyLife.Objects.Furniture" data-throw-if-not-resolved="false"></xref>, its <xref href="TinyLife.Objects.FurnitureType.TypeSettings.Visibility" data-throw-if-not-resolved="false"></xref> is returned instead.
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example: []
syntax:
content: public override Visibility Visibility { get; }
parameters: []
return:
type: TinyLife.Objects.Visibility
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description: This object's visibility settings
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content.vb: Public Overrides ReadOnly Property Visibility As Visibility
overridden: TinyLife.Objects.MapObject.Visibility
overload: TinyLife.Objects.Furniture.Visibility*
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- uid: TinyLife.Objects.Furniture.Type
commentId: F:TinyLife.Objects.Furniture.Type
id: Type
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: Type
nameWithType: Furniture.Type
fullName: TinyLife.Objects.Furniture.Type
type: Field
source:
remote:
path: TinyLife/Objects/Furniture.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: Type
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path: ../TinyLife/Objects/Furniture.cs
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startLine: 99
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assemblies:
- Tiny Life
namespace: TinyLife.Objects
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summary: The <xref href="TinyLife.Objects.FurnitureType" data-throw-if-not-resolved="false"></xref> that this furniture has
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example: []
syntax:
content: >-
[DataMember]
public readonly FurnitureType Type
return:
type: TinyLife.Objects.FurnitureType
content.vb: >-
<DataMember>
Public ReadOnly Type As FurnitureType
attributes:
- type: System.Runtime.Serialization.DataMemberAttribute
ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments: []
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- uid: TinyLife.Objects.Furniture.AppliedUpgrades
commentId: F:TinyLife.Objects.Furniture.AppliedUpgrades
id: AppliedUpgrades
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: AppliedUpgrades
nameWithType: Furniture.AppliedUpgrades
fullName: TinyLife.Objects.Furniture.AppliedUpgrades
type: Field
source:
remote:
path: TinyLife/Objects/Furniture.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: AppliedUpgrades
path: ../TinyLife/Objects/Furniture.cs
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startLine: 106
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assemblies:
- Tiny Life
namespace: TinyLife.Objects
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summary: >-
A collection of the upgrades that are currently applied to this furniture upgrade.
To query and modify this collection effectively, use <xref href="TinyLife.Objects.Furniture.ApplyUpgrade(TinyLife.Objects.AppliedUpgrade)" data-throw-if-not-resolved="false"></xref>, <xref href="TinyLife.Objects.Furniture.GetAppliedUpgrade(TinyLife.Objects.Upgrade)" data-throw-if-not-resolved="false"></xref> and <xref href="TinyLife.Objects.Furniture.HasFullUpgrade(TinyLife.Objects.Upgrade)" data-throw-if-not-resolved="false"></xref>.
example: []
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syntax:
content: >-
[DataMember]
public readonly Dictionary<string, AppliedUpgrade> AppliedUpgrades
return:
type: System.Collections.Generic.Dictionary{System.String,TinyLife.Objects.AppliedUpgrade}
content.vb: >-
<DataMember>
Public ReadOnly AppliedUpgrades As Dictionary(Of String, AppliedUpgrade)
attributes:
- type: System.Runtime.Serialization.DataMemberAttribute
ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments: []
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- uid: TinyLife.Objects.Furniture.Rotation
commentId: F:TinyLife.Objects.Furniture.Rotation
id: Rotation
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: Rotation
nameWithType: Furniture.Rotation
fullName: TinyLife.Objects.Furniture.Rotation
type: Field
source:
remote:
path: TinyLife/Objects/Furniture.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: Rotation
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path: ../TinyLife/Objects/Furniture.cs
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startLine: 114
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assemblies:
- Tiny Life
namespace: TinyLife.Objects
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summary: >-
The current rotation of this furniture.
Since furniture has a wide variety of looks, the specific value of the rotation doesn't necessarily have much practical meaning.
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example: []
syntax:
content: >-
[DataMember]
public Direction2 Rotation
return:
type: MLEM.Misc.Direction2
content.vb: >-
<DataMember>
Public Rotation As Direction2
attributes:
- type: System.Runtime.Serialization.DataMemberAttribute
ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments: []
- uid: TinyLife.Objects.Furniture.ParentFurniture
commentId: P:TinyLife.Objects.Furniture.ParentFurniture
id: ParentFurniture
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: ParentFurniture
nameWithType: Furniture.ParentFurniture
fullName: TinyLife.Objects.Furniture.ParentFurniture
type: Property
source:
remote:
path: TinyLife/Objects/Furniture.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: ParentFurniture
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path: ../TinyLife/Objects/Furniture.cs
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startLine: 119
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assemblies:
- Tiny Life
namespace: TinyLife.Objects
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summary: >-
The <xref href="TinyLife.Objects.Furniture" data-throw-if-not-resolved="false"></xref> that this furniture is currently latched on to.
If this value is non-null, <xref href="TinyLife.Objects.Furniture.ParentObjectSpot" data-throw-if-not-resolved="false"></xref> returns the object spot that this furniture is in.
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example: []
syntax:
content: public Furniture ParentFurniture { get; }
parameters: []
return:
type: TinyLife.Objects.Furniture
content.vb: Public ReadOnly Property ParentFurniture As Furniture
overload: TinyLife.Objects.Furniture.ParentFurniture*
- uid: TinyLife.Objects.Furniture.ParentObjectSpot
commentId: P:TinyLife.Objects.Furniture.ParentObjectSpot
id: ParentObjectSpot
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: ParentObjectSpot
nameWithType: Furniture.ParentObjectSpot
fullName: TinyLife.Objects.Furniture.ParentObjectSpot
type: Property
source:
remote:
path: TinyLife/Objects/Furniture.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: ParentObjectSpot
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path: ../TinyLife/Objects/Furniture.cs
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startLine: 124
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assemblies:
- Tiny Life
namespace: TinyLife.Objects
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summary: >-
The <xref href="TinyLife.Objects.ObjectSpot" data-throw-if-not-resolved="false"></xref> that this furniture is currently in.
If this value is non-null, <xref href="TinyLife.Objects.Furniture.ParentFurniture" data-throw-if-not-resolved="false"></xref> returns the furniture that this object spot belongs to.
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example: []
syntax:
content: public ObjectSpot ParentObjectSpot { get; }
parameters: []
return:
type: TinyLife.Objects.ObjectSpot
content.vb: Public ReadOnly Property ParentObjectSpot As ObjectSpot
overload: TinyLife.Objects.Furniture.ParentObjectSpot*
- uid: TinyLife.Objects.Furniture.Colors
commentId: F:TinyLife.Objects.Furniture.Colors
id: Colors
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: Colors
nameWithType: Furniture.Colors
fullName: TinyLife.Objects.Furniture.Colors
type: Field
source:
remote:
path: TinyLife/Objects/Furniture.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: Colors
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path: ../TinyLife/Objects/Furniture.cs
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startLine: 130
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assemblies:
- Tiny Life
namespace: TinyLife.Objects
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summary: >-
The indices of the colors that this furniture has.
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Refer to FurnitureType.TypeSettings.ColorSchemes for the actual colors that these indices represent.
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example: []
syntax:
content: >-
[DataMember]
public int[] Colors
return:
type: System.Int32[]
content.vb: >-
<DataMember>
Public Colors As Integer()
attributes:
- type: System.Runtime.Serialization.DataMemberAttribute
ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments: []
- uid: TinyLife.Objects.Furniture.Area
commentId: P:TinyLife.Objects.Furniture.Area
id: Area
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: Area
nameWithType: Furniture.Area
fullName: TinyLife.Objects.Furniture.Area
type: Property
source:
remote:
path: TinyLife/Objects/Furniture.cs
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branch: main
2021-11-26 23:42:22 +01:00
repo: https://git.ellpeck.de/Ellpeck/TinyLife
2021-08-04 06:51:12 +02:00
id: Area
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path: ../TinyLife/Objects/Furniture.cs
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startLine: 134
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assemblies:
- Tiny Life
namespace: TinyLife.Objects
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summary: A <xref href="MLEM.Misc.RectangleF" data-throw-if-not-resolved="false"></xref> that represents the area that this furniture piece is currently taking up, based on its <xref href="TinyLife.Objects.FurnitureType.GetSize(MLEM.Misc.Direction2)" data-throw-if-not-resolved="false"></xref> and its <xref href="TinyLife.Objects.MapObject.Position" data-throw-if-not-resolved="false"></xref>
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example: []
syntax:
content: public RectangleF Area { get; }
parameters: []
return:
type: MLEM.Misc.RectangleF
content.vb: Public ReadOnly Property Area As RectangleF
overload: TinyLife.Objects.Furniture.Area*
- uid: TinyLife.Objects.Furniture.DevaluedThroughUse
commentId: F:TinyLife.Objects.Furniture.DevaluedThroughUse
id: DevaluedThroughUse
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: DevaluedThroughUse
nameWithType: Furniture.DevaluedThroughUse
fullName: TinyLife.Objects.Furniture.DevaluedThroughUse
type: Field
source:
remote:
path: TinyLife/Objects/Furniture.cs
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branch: main
2021-11-26 23:42:22 +01:00
repo: https://git.ellpeck.de/Ellpeck/TinyLife
2021-08-04 06:51:12 +02:00
id: DevaluedThroughUse
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path: ../TinyLife/Objects/Furniture.cs
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startLine: 140
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assemblies:
- Tiny Life
namespace: TinyLife.Objects
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summary: >-
A field that gets set to true in <xref href="TinyLife.Objects.MapObject.ActionUpdate(TinyLife.Actions.Action%2cMicrosoft.Xna.Framework.GameTime%2cSystem.TimeSpan%2cSystem.Single%2cSystem.Boolean)" data-throw-if-not-resolved="false"></xref>.
If this value is true, the <xref href="TinyLife.Objects.Furniture.GetPrice" data-throw-if-not-resolved="false"></xref> of this object is greatly reduced.
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example: []
syntax:
content: >-
[DataMember(EmitDefaultValue = false)]
public bool DevaluedThroughUse
return:
type: System.Boolean
content.vb: >-
<DataMember(EmitDefaultValue:=False)>
Public DevaluedThroughUse As Boolean
attributes:
- type: System.Runtime.Serialization.DataMemberAttribute
ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments: []
namedArguments:
- name: EmitDefaultValue
type: System.Boolean
value: false
- uid: TinyLife.Objects.Furniture.AreUtilitiesDisabled
commentId: P:TinyLife.Objects.Furniture.AreUtilitiesDisabled
id: AreUtilitiesDisabled
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: AreUtilitiesDisabled
nameWithType: Furniture.AreUtilitiesDisabled
fullName: TinyLife.Objects.Furniture.AreUtilitiesDisabled
type: Property
source:
remote:
path: TinyLife/Objects/Furniture.cs
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branch: main
2021-11-26 23:42:22 +01:00
repo: https://git.ellpeck.de/Ellpeck/TinyLife
2021-08-04 06:51:12 +02:00
id: AreUtilitiesDisabled
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path: ../TinyLife/Objects/Furniture.cs
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startLine: 145
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assemblies:
- Tiny Life
namespace: TinyLife.Objects
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summary: >-
Returns whether utilities are disabled on the current lot.
This is a shorthand for <xref href="TinyLife.World.Household.AreUtilitiesDisabled(System.Nullable%7bSystem.TimeSpan%7d)" data-throw-if-not-resolved="false"></xref>.
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example: []
syntax:
content: public bool AreUtilitiesDisabled { get; }
parameters: []
return:
type: System.Boolean
content.vb: Public ReadOnly Property AreUtilitiesDisabled As Boolean
overload: TinyLife.Objects.Furniture.AreUtilitiesDisabled*
- uid: TinyLife.Objects.Furniture.IsStatic
commentId: F:TinyLife.Objects.Furniture.IsStatic
id: IsStatic
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: IsStatic
nameWithType: Furniture.IsStatic
fullName: TinyLife.Objects.Furniture.IsStatic
type: Field
source:
remote:
path: TinyLife/Objects/Furniture.cs
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branch: main
2021-11-26 23:42:22 +01:00
repo: https://git.ellpeck.de/Ellpeck/TinyLife
2021-08-04 06:51:12 +02:00
id: IsStatic
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path: ../TinyLife/Objects/Furniture.cs
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startLine: 150
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assemblies:
- Tiny Life
namespace: TinyLife.Objects
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summary: A field that is true for objects that are part of the exported base map that the current map is created from
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example: []
syntax:
content: >-
[DataMember(EmitDefaultValue = false)]
public bool IsStatic
return:
type: System.Boolean
content.vb: >-
<DataMember(EmitDefaultValue:=False)>
Public IsStatic As Boolean
attributes:
- type: System.Runtime.Serialization.DataMemberAttribute
ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments: []
namedArguments:
- name: EmitDefaultValue
type: System.Boolean
value: false
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- uid: TinyLife.Objects.Furniture.CreatorId
commentId: P:TinyLife.Objects.Furniture.CreatorId
id: CreatorId
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parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
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name: CreatorId
nameWithType: Furniture.CreatorId
fullName: TinyLife.Objects.Furniture.CreatorId
type: Property
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source:
remote:
path: TinyLife/Objects/Furniture.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: CreatorId
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path: ../TinyLife/Objects/Furniture.cs
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startLine: 156
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assemblies:
- Tiny Life
namespace: TinyLife.Objects
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summary: >-
The <xref href="System.Guid" data-throw-if-not-resolved="false"></xref> of the <xref href="TinyLife.Objects.Person" data-throw-if-not-resolved="false"></xref> that created this object in some capacity.
This value defaults to <xref href="System.Guid.Empty" data-throw-if-not-resolved="false"></xref>, meaning no creator.
To easily access the creator <xref href="TinyLife.Objects.Person" data-throw-if-not-resolved="false"></xref>, see <xref href="TinyLife.Objects.Furniture.Creator" data-throw-if-not-resolved="false"></xref>.
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example: []
syntax:
content: >-
[DataMember(EmitDefaultValue = false)]
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public Guid CreatorId { get; }
parameters: []
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return:
type: System.Guid
content.vb: >-
<DataMember(EmitDefaultValue:=False)>
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Public Property CreatorId As Guid
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overload: TinyLife.Objects.Furniture.CreatorId*
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attributes:
- type: System.Runtime.Serialization.DataMemberAttribute
ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments: []
namedArguments:
- name: EmitDefaultValue
type: System.Boolean
value: false
- uid: TinyLife.Objects.Furniture.Quality
commentId: F:TinyLife.Objects.Furniture.Quality
id: Quality
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: Quality
nameWithType: Furniture.Quality
fullName: TinyLife.Objects.Furniture.Quality
type: Field
source:
remote:
path: TinyLife/Objects/Furniture.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: Quality
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path: ../TinyLife/Objects/Furniture.cs
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startLine: 164
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assemblies:
- Tiny Life
namespace: TinyLife.Objects
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summary: >-
The quality of this object, which defaults to null, meaning no quality.
The quality is used by <xref href="TinyLife.Objects.Food" data-throw-if-not-resolved="false"></xref>, <xref href="TinyLife.Objects.Painting" data-throw-if-not-resolved="false"></xref>, and items crafted on the woodworking table.
If this value is nonnull, the quality is displayed in the furniture item's description (<xref href="TinyLife.Objects.Furniture.GetDescription(System.Collections.Generic.List%7bSystem.String%7d%2cSystem.Boolean)" data-throw-if-not-resolved="false"></xref>) and it influences the furniture's price (<xref href="TinyLife.Objects.Furniture.GetPrice" data-throw-if-not-resolved="false"></xref>) using <xref href="TinyLife.Utilities.Extensions.GetPriceModifier(TinyLife.Skills.Quality)" data-throw-if-not-resolved="false"></xref>.
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example: []
syntax:
content: >-
[DataMember(EmitDefaultValue = false)]
public Quality? Quality
return:
type: System.Nullable{TinyLife.Skills.Quality}
content.vb: >-
<DataMember(EmitDefaultValue:=False)>
Public Quality As Quality?
attributes:
- type: System.Runtime.Serialization.DataMemberAttribute
ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments: []
namedArguments:
- name: EmitDefaultValue
type: System.Boolean
value: false
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- uid: TinyLife.Objects.Furniture.CanBeDirty
commentId: P:TinyLife.Objects.Furniture.CanBeDirty
id: CanBeDirty
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: CanBeDirty
nameWithType: Furniture.CanBeDirty
fullName: TinyLife.Objects.Furniture.CanBeDirty
type: Property
source:
remote:
path: TinyLife/Objects/Furniture.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
2021-08-04 06:51:12 +02:00
id: CanBeDirty
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path: ../TinyLife/Objects/Furniture.cs
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startLine: 169
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assemblies:
- Tiny Life
namespace: TinyLife.Objects
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summary: >-
A property that queries whether this object can be made dirty.
If this property is false, <xref href="TinyLife.Objects.Furniture.Dirty" data-throw-if-not-resolved="false"></xref> will not automatically be set to true.
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example: []
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syntax:
content: public bool CanBeDirty { get; }
parameters: []
return:
type: System.Boolean
content.vb: Public ReadOnly Property CanBeDirty As Boolean
overload: TinyLife.Objects.Furniture.CanBeDirty*
- uid: TinyLife.Objects.Furniture.Dirty
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commentId: P:TinyLife.Objects.Furniture.Dirty
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id: Dirty
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: Dirty
nameWithType: Furniture.Dirty
fullName: TinyLife.Objects.Furniture.Dirty
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type: Property
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source:
remote:
path: TinyLife/Objects/Furniture.cs
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branch: main
2021-11-26 23:42:22 +01:00
repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: Dirty
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path: ../TinyLife/Objects/Furniture.cs
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startLine: 174
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assemblies:
- Tiny Life
namespace: TinyLife.Objects
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summary: >-
Whether this object is currently dirty.
If <xref href="TinyLife.Objects.Furniture.CanBeDirty" data-throw-if-not-resolved="false"></xref> is false, this field is usually unused.
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example: []
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syntax:
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content: public bool Dirty { get; set; }
parameters: []
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return:
type: System.Boolean
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content.vb: Public Property Dirty As Boolean
overload: TinyLife.Objects.Furniture.Dirty*
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- uid: TinyLife.Objects.Furniture.CustomPrice
commentId: F:TinyLife.Objects.Furniture.CustomPrice
id: CustomPrice
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: CustomPrice
nameWithType: Furniture.CustomPrice
fullName: TinyLife.Objects.Furniture.CustomPrice
type: Field
source:
remote:
path: TinyLife/Objects/Furniture.cs
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branch: main
2021-11-26 23:42:22 +01:00
repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: CustomPrice
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path: ../TinyLife/Objects/Furniture.cs
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startLine: 186
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assemblies:
- Tiny Life
namespace: TinyLife.Objects
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summary: >-
An optional custom price that this furniture item has over its regular price (<xref href="TinyLife.Objects.Furniture.GetPrice" data-throw-if-not-resolved="false"></xref>).
If this field has a value, the regularly calculated price from <xref href="TinyLife.Objects.Furniture.GetPrice" data-throw-if-not-resolved="false"></xref> will be ignored and this value will be used as the object's price instead.
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example: []
syntax:
content: >-
[DataMember(EmitDefaultValue = false)]
public float? CustomPrice
return:
type: System.Nullable{System.Single}
content.vb: >-
<DataMember(EmitDefaultValue:=False)>
Public CustomPrice As Single?
attributes:
- type: System.Runtime.Serialization.DataMemberAttribute
ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments: []
namedArguments:
- name: EmitDefaultValue
type: System.Boolean
value: false
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- uid: TinyLife.Objects.Furniture.Creator
commentId: P:TinyLife.Objects.Furniture.Creator
id: Creator
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: Creator
nameWithType: Furniture.Creator
fullName: TinyLife.Objects.Furniture.Creator
type: Property
source:
remote:
path: TinyLife/Objects/Furniture.cs
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branch: main
2021-11-26 23:42:22 +01:00
repo: https://git.ellpeck.de/Ellpeck/TinyLife
2021-10-14 20:30:40 +02:00
id: Creator
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path: ../TinyLife/Objects/Furniture.cs
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startLine: 191
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assemblies:
- Tiny Life
namespace: TinyLife.Objects
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summary: >-
The <xref href="TinyLife.Objects.Person" data-throw-if-not-resolved="false"></xref> that created this object in some capacity.
This value is based on the underlying <xref href="TinyLife.Objects.Furniture.CreatorId" data-throw-if-not-resolved="false"></xref>.
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example: []
syntax:
content: public Person Creator { get; }
parameters: []
return:
type: TinyLife.Objects.Person
content.vb: Public ReadOnly Property Creator As Person
overload: TinyLife.Objects.Furniture.Creator*
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- uid: TinyLife.Objects.Furniture.AttachedWall
commentId: P:TinyLife.Objects.Furniture.AttachedWall
id: AttachedWall
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: AttachedWall
nameWithType: Furniture.AttachedWall
fullName: TinyLife.Objects.Furniture.AttachedWall
type: Property
source:
remote:
path: TinyLife/Objects/Furniture.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: AttachedWall
path: ../TinyLife/Objects/Furniture.cs
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startLine: 196
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assemblies:
- Tiny Life
namespace: TinyLife.Objects
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summary: >-
The <xref href="TinyLife.World.Wall" data-throw-if-not-resolved="false"></xref> that this object is attached to.
Note that this will return a wall regardless of whether this object is actually attached to a wall, or is even a wall-hanging object.
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example: []
syntax:
content: public Wall AttachedWall { get; }
parameters: []
return:
type: TinyLife.World.Wall
content.vb: Public ReadOnly Property AttachedWall As Wall
overload: TinyLife.Objects.Furniture.AttachedWall*
- uid: TinyLife.Objects.Furniture.HideFromDraw
commentId: P:TinyLife.Objects.Furniture.HideFromDraw
id: HideFromDraw
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: HideFromDraw
nameWithType: Furniture.HideFromDraw
fullName: TinyLife.Objects.Furniture.HideFromDraw
type: Property
source:
remote:
path: TinyLife/Objects/Furniture.cs
2023-12-06 13:25:52 +01:00
branch: main
2022-05-24 13:36:05 +02:00
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: HideFromDraw
path: ../TinyLife/Objects/Furniture.cs
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startLine: 200
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assemblies:
- Tiny Life
namespace: TinyLife.Objects
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summary: Returns whether this object should currently be hidden from drawing.
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example: []
syntax:
content: public bool HideFromDraw { get; }
parameters: []
return:
type: System.Boolean
content.vb: Public ReadOnly Property HideFromDraw As Boolean
overload: TinyLife.Objects.Furniture.HideFromDraw*
- uid: TinyLife.Objects.Furniture.VisualRotation
commentId: P:TinyLife.Objects.Furniture.VisualRotation
id: VisualRotation
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: VisualRotation
nameWithType: Furniture.VisualRotation
fullName: TinyLife.Objects.Furniture.VisualRotation
type: Property
source:
remote:
path: TinyLife/Objects/Furniture.cs
2023-12-06 13:25:52 +01:00
branch: main
2022-05-24 13:36:05 +02:00
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: VisualRotation
path: ../TinyLife/Objects/Furniture.cs
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startLine: 227
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assemblies:
- Tiny Life
namespace: TinyLife.Objects
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summary: >-
The rotation that this furniture item currently has from the camera's perspective.
This is a combination of <xref href="TinyLife.Objects.Furniture.Rotation" data-throw-if-not-resolved="false"></xref> and <xref href="TinyLife.Options.CameraRotation" data-throw-if-not-resolved="false"></xref>.
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example: []
syntax:
content: public Direction2 VisualRotation { get; }
parameters: []
return:
type: MLEM.Misc.Direction2
content.vb: Public ReadOnly Property VisualRotation As Direction2
overload: TinyLife.Objects.Furniture.VisualRotation*
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- uid: TinyLife.Objects.Furniture.ParentObjectSpotId
commentId: P:TinyLife.Objects.Furniture.ParentObjectSpotId
id: ParentObjectSpotId
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: ParentObjectSpotId
nameWithType: Furniture.ParentObjectSpotId
fullName: TinyLife.Objects.Furniture.ParentObjectSpotId
type: Property
source:
remote:
path: TinyLife/Objects/Furniture.cs
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branch: main
2023-04-26 14:51:19 +02:00
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: ParentObjectSpotId
path: ../TinyLife/Objects/Furniture.cs
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startLine: 231
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assemblies:
- Tiny Life
namespace: TinyLife.Objects
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summary: The index of this furniture's <xref href="TinyLife.Objects.Furniture.ParentObjectSpot" data-throw-if-not-resolved="false"></xref> on this furniture's <xref href="TinyLife.Objects.Furniture.ParentFurniture" data-throw-if-not-resolved="false"></xref>.
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example: []
syntax:
content: >-
[DataMember(EmitDefaultValue = false)]
public int ParentObjectSpotId { get; }
parameters: []
return:
type: System.Int32
content.vb: >-
<DataMember(EmitDefaultValue:=False)>
Public Property ParentObjectSpotId As Integer
overload: TinyLife.Objects.Furniture.ParentObjectSpotId*
attributes:
- type: System.Runtime.Serialization.DataMemberAttribute
ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments: []
namedArguments:
- name: EmitDefaultValue
type: System.Boolean
value: false
- uid: TinyLife.Objects.Furniture.ParentFurnitureId
commentId: P:TinyLife.Objects.Furniture.ParentFurnitureId
id: ParentFurnitureId
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: ParentFurnitureId
nameWithType: Furniture.ParentFurnitureId
fullName: TinyLife.Objects.Furniture.ParentFurnitureId
type: Property
source:
remote:
path: TinyLife/Objects/Furniture.cs
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branch: main
2023-04-26 14:51:19 +02:00
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: ParentFurnitureId
path: ../TinyLife/Objects/Furniture.cs
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startLine: 236
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assemblies:
- Tiny Life
namespace: TinyLife.Objects
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summary: The <xref href="TinyLife.Objects.MapObject.Id" data-throw-if-not-resolved="false"></xref> of this furniture's <xref href="TinyLife.Objects.Furniture.ParentFurniture" data-throw-if-not-resolved="false"></xref>.
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example: []
syntax:
content: >-
[DataMember(EmitDefaultValue = false)]
public Guid ParentFurnitureId { get; }
parameters: []
return:
type: System.Guid
content.vb: >-
<DataMember(EmitDefaultValue:=False)>
Public Property ParentFurnitureId As Guid
overload: TinyLife.Objects.Furniture.ParentFurnitureId*
attributes:
- type: System.Runtime.Serialization.DataMemberAttribute
ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments: []
namedArguments:
- name: EmitDefaultValue
type: System.Boolean
value: false
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- uid: TinyLife.Objects.Furniture.#ctor(System.Guid,TinyLife.Objects.FurnitureType,System.Int32[],TinyLife.World.Map,Microsoft.Xna.Framework.Vector2,System.Single)
commentId: M:TinyLife.Objects.Furniture.#ctor(System.Guid,TinyLife.Objects.FurnitureType,System.Int32[],TinyLife.World.Map,Microsoft.Xna.Framework.Vector2,System.Single)
id: '#ctor(System.Guid,TinyLife.Objects.FurnitureType,System.Int32[],TinyLife.World.Map,Microsoft.Xna.Framework.Vector2,System.Single)'
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parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
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name: Furniture(Guid, FurnitureType, int[], Map, Vector2, float)
nameWithType: Furniture.Furniture(Guid, FurnitureType, int[], Map, Vector2, float)
fullName: TinyLife.Objects.Furniture.Furniture(System.Guid, TinyLife.Objects.FurnitureType, int[], TinyLife.World.Map, Microsoft.Xna.Framework.Vector2, float)
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type: Constructor
source:
remote:
path: TinyLife/Objects/Furniture.cs
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branch: main
2021-11-26 23:42:22 +01:00
repo: https://git.ellpeck.de/Ellpeck/TinyLife
2021-08-04 06:51:12 +02:00
id: .ctor
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path: ../TinyLife/Objects/Furniture.cs
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startLine: 254
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assemblies:
- Tiny Life
namespace: TinyLife.Objects
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summary: >-
Creates a new furniture instance.
By default, this is done using <xref href="TinyLife.Objects.FurnitureType.Construct%60%601(System.Int32%5b%5d%2cTinyLife.World.Map%2cMicrosoft.Xna.Framework.Vector2%2cSystem.Single%2cSystem.Nullable%7bSystem.Guid%7d)" data-throw-if-not-resolved="false"></xref>.
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example: []
syntax:
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content: public Furniture(Guid id, FurnitureType type, int[] colors, Map map, Vector2 pos, float floor)
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parameters:
- id: id
type: System.Guid
description: The id to apply to the created furniture instance
- id: type
type: TinyLife.Objects.FurnitureType
description: The type to create an instance of
- id: colors
type: System.Int32[]
description: The colors to apply to the furniture
- id: map
type: TinyLife.World.Map
description: The map to create the furniture on
- id: pos
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type: Microsoft.Xna.Framework.Vector2
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description: The position that the furniture should have
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- id: floor
type: System.Single
description: The floor that this object is on.
content.vb: Public Sub New(id As Guid, type As FurnitureType, colors As Integer(), map As Map, pos As Vector2, floor As Single)
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overload: TinyLife.Objects.Furniture.#ctor*
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nameWithType.vb: Furniture.New(Guid, FurnitureType, Integer(), Map, Vector2, Single)
fullName.vb: TinyLife.Objects.Furniture.New(System.Guid, TinyLife.Objects.FurnitureType, Integer(), TinyLife.World.Map, Microsoft.Xna.Framework.Vector2, Single)
name.vb: New(Guid, FurnitureType, Integer(), Map, Vector2, Single)
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- uid: TinyLife.Objects.Furniture.Draw(Microsoft.Xna.Framework.GameTime,System.Object,Microsoft.Xna.Framework.Vector2,System.Nullable{Microsoft.Xna.Framework.Color},System.Collections.Generic.List{MLEM.Graphics.StaticSpriteBatch.Item})
commentId: M:TinyLife.Objects.Furniture.Draw(Microsoft.Xna.Framework.GameTime,System.Object,Microsoft.Xna.Framework.Vector2,System.Nullable{Microsoft.Xna.Framework.Color},System.Collections.Generic.List{MLEM.Graphics.StaticSpriteBatch.Item})
id: Draw(Microsoft.Xna.Framework.GameTime,System.Object,Microsoft.Xna.Framework.Vector2,System.Nullable{Microsoft.Xna.Framework.Color},System.Collections.Generic.List{MLEM.Graphics.StaticSpriteBatch.Item})
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parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
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name: Draw(GameTime, object, Vector2, Color?, List<Item>)
nameWithType: Furniture.Draw(GameTime, object, Vector2, Color?, List<StaticSpriteBatch.Item>)
fullName: TinyLife.Objects.Furniture.Draw(Microsoft.Xna.Framework.GameTime, object, Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Color?, System.Collections.Generic.List<MLEM.Graphics.StaticSpriteBatch.Item>)
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type: Method
source:
remote:
path: TinyLife/Objects/Furniture.cs
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branch: main
2021-11-26 23:42:22 +01:00
repo: https://git.ellpeck.de/Ellpeck/TinyLife
2021-08-04 06:51:12 +02:00
id: Draw
2022-03-09 16:13:05 +01:00
path: ../TinyLife/Objects/Furniture.cs
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startLine: 265
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assemblies:
- Tiny Life
namespace: TinyLife.Objects
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summary: >-
Draws this object on the current <xref href="TinyLife.Objects.MapObject.Map" data-throw-if-not-resolved="false"></xref>, at the current <xref href="TinyLife.Objects.MapObject.Position" data-throw-if-not-resolved="false"></xref>.
To draw a map object while invoking all the required events, use <xref href="TinyLife.Objects.MapObject.DoDraw(Microsoft.Xna.Framework.GameTime%2cSystem.Object%2cSystem.Nullable%7bMicrosoft.Xna.Framework.Color%7d%2cSystem.Boolean%2cSystem.Collections.Generic.List%7bMLEM.Graphics.StaticSpriteBatch.Item%7d)" data-throw-if-not-resolved="false"></xref>.
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example: []
syntax:
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content: public override sealed void Draw(GameTime time, object batch, Vector2 drawPos, Color? overrideColor, List<StaticSpriteBatch.Item> items)
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parameters:
- id: time
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type: Microsoft.Xna.Framework.GameTime
description: The current time
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- id: batch
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type: System.Object
description: The sprite batch to use for drawing, which is either a <xref href="Microsoft.Xna.Framework.Graphics.SpriteBatch" data-throw-if-not-resolved="false"></xref> or <xref href="MLEM.Graphics.StaticSpriteBatch" data-throw-if-not-resolved="false"></xref>.
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- id: drawPos
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type: Microsoft.Xna.Framework.Vector2
description: The position, in draw space, to draw this furniture at
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- id: overrideColor
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type: System.Nullable{Microsoft.Xna.Framework.Color}
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description: The color that should be used instead of this object's actual color. If null, the object's regular color should be used.
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- id: items
type: System.Collections.Generic.List{MLEM.Graphics.StaticSpriteBatch.Item}
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description: A list of sprite batch items that items should be added to if the <code class="paramref">batch</code> is a <xref href="MLEM.Graphics.StaticSpriteBatch" data-throw-if-not-resolved="false"></xref>.
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content.vb: Public NotOverridable Overrides Sub Draw(time As GameTime, batch As Object, drawPos As Vector2, overrideColor As Color?, items As List(Of StaticSpriteBatch.Item))
overridden: TinyLife.Objects.MapObject.Draw(Microsoft.Xna.Framework.GameTime,System.Object,Microsoft.Xna.Framework.Vector2,System.Nullable{Microsoft.Xna.Framework.Color},System.Collections.Generic.List{MLEM.Graphics.StaticSpriteBatch.Item})
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overload: TinyLife.Objects.Furniture.Draw*
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nameWithType.vb: Furniture.Draw(GameTime, Object, Vector2, Color?, List(Of StaticSpriteBatch.Item))
fullName.vb: TinyLife.Objects.Furniture.Draw(Microsoft.Xna.Framework.GameTime, Object, Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Color?, System.Collections.Generic.List(Of MLEM.Graphics.StaticSpriteBatch.Item))
name.vb: Draw(GameTime, Object, Vector2, Color?, List(Of Item))
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- uid: TinyLife.Objects.Furniture.Validate
commentId: M:TinyLife.Objects.Furniture.Validate
id: Validate
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: Validate()
nameWithType: Furniture.Validate()
fullName: TinyLife.Objects.Furniture.Validate()
type: Method
source:
remote:
path: TinyLife/Objects/Furniture.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: Validate
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path: ../TinyLife/Objects/Furniture.cs
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startLine: 281
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assemblies:
- Tiny Life
namespace: TinyLife.Objects
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summary: >-
This method is called when this object is loaded from disk.
Returning false on this method causes the object to be removed from the map.
By default, this method invokes <xref href="TinyLife.Objects.MapObject.OnValidated" data-throw-if-not-resolved="false"></xref> and <xref href="TinyLife.Objects.MapObject.OnEventsAttachable" data-throw-if-not-resolved="false"></xref>.
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example: []
syntax:
content: public override bool Validate()
return:
type: System.Boolean
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description: false if the object is not valid, true otherwise
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content.vb: Public Overrides Function Validate() As Boolean
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overridden: TinyLife.Objects.MapObject.Validate
overload: TinyLife.Objects.Furniture.Validate*
- uid: TinyLife.Objects.Furniture.Intersects(MLEM.Misc.RectangleF)
commentId: M:TinyLife.Objects.Furniture.Intersects(MLEM.Misc.RectangleF)
id: Intersects(MLEM.Misc.RectangleF)
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: Intersects(RectangleF)
nameWithType: Furniture.Intersects(RectangleF)
fullName: TinyLife.Objects.Furniture.Intersects(MLEM.Misc.RectangleF)
type: Method
source:
remote:
path: TinyLife/Objects/Furniture.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: Intersects
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path: ../TinyLife/Objects/Furniture.cs
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startLine: 316
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assemblies:
- Tiny Life
namespace: TinyLife.Objects
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summary: >-
Returns whether this map object intersects with the given rectangle.
This is used for <xref href="TinyLife.World.Map.GetObjects%60%601(MLEM.Misc.RectangleF)" data-throw-if-not-resolved="false"></xref>
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example: []
syntax:
content: public override bool Intersects(RectangleF rectangle)
parameters:
- id: rectangle
type: MLEM.Misc.RectangleF
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description: The area that should be checked for
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return:
type: System.Boolean
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description: true if this object intersects with the given rectangle
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content.vb: Public Overrides Function Intersects(rectangle As RectangleF) As Boolean
overridden: TinyLife.Objects.MapObject.Intersects(MLEM.Misc.RectangleF)
overload: TinyLife.Objects.Furniture.Intersects*
- uid: TinyLife.Objects.Furniture.GetCategories(TinyLife.Objects.Person)
commentId: M:TinyLife.Objects.Furniture.GetCategories(TinyLife.Objects.Person)
id: GetCategories(TinyLife.Objects.Person)
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: GetCategories(Person)
nameWithType: Furniture.GetCategories(Person)
fullName: TinyLife.Objects.Furniture.GetCategories(TinyLife.Objects.Person)
type: Method
source:
remote:
path: TinyLife/Objects/Furniture.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: GetCategories
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path: ../TinyLife/Objects/Furniture.cs
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startLine: 321
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assemblies:
- Tiny Life
namespace: TinyLife.Objects
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summary: Returns a set of <xref href="TinyLife.Objects.ObjectCategory" data-throw-if-not-resolved="false"></xref> flags that this object has, based on the given <xref href="TinyLife.Objects.Person" data-throw-if-not-resolved="false"></xref>.
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example: []
syntax:
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content: public override sealed ObjectCategory GetCategories(Person person)
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parameters:
- id: person
type: TinyLife.Objects.Person
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description: The person to query categories for
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return:
type: TinyLife.Objects.ObjectCategory
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description: A set of categories that this object has
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content.vb: Public NotOverridable Overrides Function GetCategories(person As Person) As ObjectCategory
overridden: TinyLife.Objects.MapObject.GetCategories(TinyLife.Objects.Person)
overload: TinyLife.Objects.Furniture.GetCategories*
- uid: TinyLife.Objects.Furniture.OnAdded
commentId: M:TinyLife.Objects.Furniture.OnAdded
id: OnAdded
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: OnAdded()
nameWithType: Furniture.OnAdded()
fullName: TinyLife.Objects.Furniture.OnAdded()
type: Method
source:
remote:
path: TinyLife/Objects/Furniture.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: OnAdded
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path: ../TinyLife/Objects/Furniture.cs
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startLine: 326
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assemblies:
- Tiny Life
namespace: TinyLife.Objects
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summary: >-
This method is called when this object is added to a <xref href="TinyLife.Objects.MapObject.Map" data-throw-if-not-resolved="false"></xref>.
By default, it does nothing.
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example: []
syntax:
content: public override void OnAdded()
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content.vb: Public Overrides Sub OnAdded()
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overridden: TinyLife.Objects.MapObject.OnAdded
overload: TinyLife.Objects.Furniture.OnAdded*
- uid: TinyLife.Objects.Furniture.OnRemoved
commentId: M:TinyLife.Objects.Furniture.OnRemoved
id: OnRemoved
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: OnRemoved()
nameWithType: Furniture.OnRemoved()
fullName: TinyLife.Objects.Furniture.OnRemoved()
type: Method
source:
remote:
path: TinyLife/Objects/Furniture.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: OnRemoved
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path: ../TinyLife/Objects/Furniture.cs
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startLine: 333
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assemblies:
- Tiny Life
namespace: TinyLife.Objects
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summary: >-
This method is called when this object is removed from a <xref href="TinyLife.Objects.MapObject.Map" data-throw-if-not-resolved="false"></xref>.
By default, it does nothing.
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example: []
syntax:
content: public override void OnRemoved()
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content.vb: Public Overrides Sub OnRemoved()
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overridden: TinyLife.Objects.MapObject.OnRemoved
overload: TinyLife.Objects.Furniture.OnRemoved*
- uid: TinyLife.Objects.Furniture.GetAiPriority(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory)
commentId: M:TinyLife.Objects.Furniture.GetAiPriority(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory)
id: GetAiPriority(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory)
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: GetAiPriority(Person, ObjectCategory)
nameWithType: Furniture.GetAiPriority(Person, ObjectCategory)
fullName: TinyLife.Objects.Furniture.GetAiPriority(TinyLife.Objects.Person, TinyLife.Objects.ObjectCategory)
type: Method
source:
remote:
path: TinyLife/Objects/Furniture.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: GetAiPriority
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path: ../TinyLife/Objects/Furniture.cs
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startLine: 340
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assemblies:
- Tiny Life
namespace: TinyLife.Objects
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summary: >-
Returns an integer that represents a priority for the <xref href="TinyLife.Objects.PersonAi" data-throw-if-not-resolved="false"></xref>'s interaction with this object.
A higher priority means that this object will be picked over other objects (with lower priority).
The default return value is 0, meaning that no special priority is assigned to this object.
For any <xref href="TinyLife.Objects.Furniture" data-throw-if-not-resolved="false"></xref> with the <xref href="TinyLife.Objects.ObjectCategory.SingleBed" data-throw-if-not-resolved="false"></xref> or <xref href="TinyLife.Objects.ObjectCategory.DoubleBed" data-throw-if-not-resolved="false"></xref> category that is the person's <xref href="TinyLife.Objects.Person.LastBedSleptIn" data-throw-if-not-resolved="false"></xref>, 10 is returned.
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example: []
syntax:
content: public override int GetAiPriority(Person person, ObjectCategory categories)
parameters:
- id: person
type: TinyLife.Objects.Person
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description: The person whose AI is attempting to interact with this object
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- id: categories
type: TinyLife.Objects.ObjectCategory
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description: The categories that are relevant for the ai interaction
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return:
type: System.Int32
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description: This object's priority
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content.vb: Public Overrides Function GetAiPriority(person As Person, categories As ObjectCategory) As Integer
overridden: TinyLife.Objects.MapObject.GetAiPriority(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory)
overload: TinyLife.Objects.Furniture.GetAiPriority*
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- uid: TinyLife.Objects.Furniture.CanExecuteAction(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo,System.Boolean,System.Boolean)
commentId: M:TinyLife.Objects.Furniture.CanExecuteAction(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo,System.Boolean,System.Boolean)
id: CanExecuteAction(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo,System.Boolean,System.Boolean)
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
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name: CanExecuteAction(ActionType, ActionInfo, bool, bool)
nameWithType: Furniture.CanExecuteAction(ActionType, ActionInfo, bool, bool)
fullName: TinyLife.Objects.Furniture.CanExecuteAction(TinyLife.Actions.ActionType, TinyLife.Actions.ActionInfo, bool, bool)
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type: Method
source:
remote:
path: TinyLife/Objects/Furniture.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: CanExecuteAction
path: ../TinyLife/Objects/Furniture.cs
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startLine: 356
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assemblies:
- Tiny Life
namespace: TinyLife.Objects
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summary: >-
Returns whether the given <code class="paramref">action</code> can be executed at this map object.
By default, this method returns <xref href="TinyLife.Actions.CanExecuteResult.Valid" data-throw-if-not-resolved="false"></xref> for all actions, but <xref href="TinyLife.Objects.Furniture" data-throw-if-not-resolved="false"></xref> additionally returns custom results based on whether the furniture is <xref href="TinyLife.Objects.BreakableFurniture.Broken" data-throw-if-not-resolved="false"></xref> or based on <xref href="TinyLife.Objects.Furniture.AreUtilitiesDisabled" data-throw-if-not-resolved="false"></xref>.
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example: []
syntax:
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content: public override CanExecuteResult CanExecuteAction(ActionType action, ActionInfo info, bool automatic, bool isAuxiliary)
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parameters:
- id: action
type: TinyLife.Actions.ActionType
description: The action that is querying whether it can be executed.
- id: info
type: TinyLife.Actions.ActionInfo
description: The action info.
- id: automatic
type: System.Boolean
description: Whether the action was started automatically.
- id: isAuxiliary
type: System.Boolean
description: Whether this object is auxiliary (or the main action object).
return:
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type: TinyLife.Actions.CanExecuteResult
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description: Whether this object allows the action to be executed at it.
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content.vb: Public Overrides Function CanExecuteAction(action As ActionType, info As ActionInfo, automatic As Boolean, isAuxiliary As Boolean) As CanExecuteResult
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overridden: TinyLife.Objects.MapObject.CanExecuteAction(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo,System.Boolean,System.Boolean)
overload: TinyLife.Objects.Furniture.CanExecuteAction*
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nameWithType.vb: Furniture.CanExecuteAction(ActionType, ActionInfo, Boolean, Boolean)
fullName.vb: TinyLife.Objects.Furniture.CanExecuteAction(TinyLife.Actions.ActionType, TinyLife.Actions.ActionInfo, Boolean, Boolean)
name.vb: CanExecuteAction(ActionType, ActionInfo, Boolean, Boolean)
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- uid: TinyLife.Objects.Furniture.OnActionCompleted(TinyLife.Actions.Action,TinyLife.Actions.CompletionType,System.Boolean)
commentId: M:TinyLife.Objects.Furniture.OnActionCompleted(TinyLife.Actions.Action,TinyLife.Actions.CompletionType,System.Boolean)
id: OnActionCompleted(TinyLife.Actions.Action,TinyLife.Actions.CompletionType,System.Boolean)
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parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
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name: OnActionCompleted(Action, CompletionType, bool)
nameWithType: Furniture.OnActionCompleted(Action, CompletionType, bool)
fullName: TinyLife.Objects.Furniture.OnActionCompleted(TinyLife.Actions.Action, TinyLife.Actions.CompletionType, bool)
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type: Method
source:
remote:
path: TinyLife/Objects/Furniture.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: OnActionCompleted
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path: ../TinyLife/Objects/Furniture.cs
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startLine: 363
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assemblies:
- Tiny Life
namespace: TinyLife.Objects
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summary: >-
This method is called when an <xref href="System.Action" data-throw-if-not-resolved="false"></xref> that this object is involved in is completed. Note that this includes actions that are underlying (see <xref href="TinyLife.Actions.Action.Parent" data-throw-if-not-resolved="false"></xref>).
This object counts as involved in the action if its <xref href="TinyLife.Actions.ActionInfo" data-throw-if-not-resolved="false"></xref>'s <xref href="TinyLife.Actions.ActionInfo.GetInvolvedObjects%60%601(TinyLife.Objects.ObjectCategory%2cSystem.Boolean%2cSystem.Boolean)" data-throw-if-not-resolved="false"></xref> includes this object.
In general, the base method should be called for <xref href="TinyLife.Objects.Furniture" data-throw-if-not-resolved="false"></xref> objects, since it sets <xref href="TinyLife.Objects.Furniture.DevaluedThroughUse" data-throw-if-not-resolved="false"></xref>.
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example: []
syntax:
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content: public override void OnActionCompleted(Action action, CompletionType type, bool isAuxiliary)
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parameters:
- id: action
type: TinyLife.Actions.Action
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description: The action
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- id: type
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type: TinyLife.Actions.CompletionType
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description: The type of the action's completion
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- id: isAuxiliary
type: System.Boolean
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description: Whether this object counts as an auxiliary object. If this value is false, the object is th e<xref href="TinyLife.Actions.ActionInfo.GetActionObject%60%601(System.Boolean)" data-throw-if-not-resolved="false"></xref>
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content.vb: Public Overrides Sub OnActionCompleted(action As Action, type As CompletionType, isAuxiliary As Boolean)
overridden: TinyLife.Objects.MapObject.OnActionCompleted(TinyLife.Actions.Action,TinyLife.Actions.CompletionType,System.Boolean)
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overload: TinyLife.Objects.Furniture.OnActionCompleted*
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nameWithType.vb: Furniture.OnActionCompleted(Action, CompletionType, Boolean)
fullName.vb: TinyLife.Objects.Furniture.OnActionCompleted(TinyLife.Actions.Action, TinyLife.Actions.CompletionType, Boolean)
name.vb: OnActionCompleted(Action, CompletionType, Boolean)
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- uid: TinyLife.Objects.Furniture.ActionUpdate(TinyLife.Actions.Action,Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single,System.Boolean)
commentId: M:TinyLife.Objects.Furniture.ActionUpdate(TinyLife.Actions.Action,Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single,System.Boolean)
id: ActionUpdate(TinyLife.Actions.Action,Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single,System.Boolean)
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parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
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name: ActionUpdate(Action, GameTime, TimeSpan, float, bool)
nameWithType: Furniture.ActionUpdate(Action, GameTime, TimeSpan, float, bool)
fullName: TinyLife.Objects.Furniture.ActionUpdate(TinyLife.Actions.Action, Microsoft.Xna.Framework.GameTime, System.TimeSpan, float, bool)
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type: Method
source:
remote:
path: TinyLife/Objects/Furniture.cs
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branch: main
2021-11-26 23:42:22 +01:00
repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: ActionUpdate
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path: ../TinyLife/Objects/Furniture.cs
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startLine: 373
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assemblies:
- Tiny Life
namespace: TinyLife.Objects
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summary: >-
This method is called when an <xref href="TinyLife.Actions.Action" data-throw-if-not-resolved="false"></xref> that this object is involved in updates, which is every <xref href="Microsoft.Xna.Framework.Game.Update(Microsoft.Xna.Framework.GameTime)" data-throw-if-not-resolved="false"></xref> frame. Note that this includes actions that are underlying (see <xref href="TinyLife.Actions.Action.Parent" data-throw-if-not-resolved="false"></xref>) and actions that aren't fully in progress yet (<xref href="TinyLife.Actions.Action.FullyInProgress" data-throw-if-not-resolved="false"></xref>).
This object counts as involved in the action if its <xref href="TinyLife.Actions.ActionInfo" data-throw-if-not-resolved="false"></xref>'s <xref href="TinyLife.Actions.ActionInfo.GetInvolvedObjects%60%601(TinyLife.Objects.ObjectCategory%2cSystem.Boolean%2cSystem.Boolean)" data-throw-if-not-resolved="false"></xref> includes this object.
In general, the base method should be called for <xref href="TinyLife.Objects.Furniture" data-throw-if-not-resolved="false"></xref> objects, since it sets deals with <xref href="TinyLife.Objects.Furniture.Dirty" data-throw-if-not-resolved="false"></xref> objects.
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example: []
syntax:
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content: public override void ActionUpdate(Action action, GameTime time, TimeSpan passedInGame, float speedMultiplier, bool isAuxiliary)
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parameters:
- id: action
type: TinyLife.Actions.Action
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description: The action
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- id: time
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type: Microsoft.Xna.Framework.GameTime
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description: The current game time
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- id: passedInGame
type: System.TimeSpan
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description: The amount of time that has passed, in game time
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- id: speedMultiplier
type: System.Single
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description: The game speed multiplier, which represents how fast things should happen, which is usually determined by <xref href="TinyLife.GameImpl.Speed" data-throw-if-not-resolved="false"></xref>
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- id: isAuxiliary
type: System.Boolean
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description: Whether this object counts as an auxiliary object. If this value is false, the object is th e<xref href="TinyLife.Actions.ActionInfo.GetActionObject%60%601(System.Boolean)" data-throw-if-not-resolved="false"></xref>
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content.vb: Public Overrides Sub ActionUpdate(action As Action, time As GameTime, passedInGame As TimeSpan, speedMultiplier As Single, isAuxiliary As Boolean)
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overridden: TinyLife.Objects.MapObject.ActionUpdate(TinyLife.Actions.Action,Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single,System.Boolean)
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overload: TinyLife.Objects.Furniture.ActionUpdate*
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nameWithType.vb: Furniture.ActionUpdate(Action, GameTime, TimeSpan, Single, Boolean)
fullName.vb: TinyLife.Objects.Furniture.ActionUpdate(TinyLife.Actions.Action, Microsoft.Xna.Framework.GameTime, System.TimeSpan, Single, Boolean)
name.vb: ActionUpdate(Action, GameTime, TimeSpan, Single, Boolean)
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- uid: TinyLife.Objects.Furniture.GetFreeActionSpotInfo(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory)
commentId: M:TinyLife.Objects.Furniture.GetFreeActionSpotInfo(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory)
id: GetFreeActionSpotInfo(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory)
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: GetFreeActionSpotInfo(Person, ObjectCategory)
nameWithType: Furniture.GetFreeActionSpotInfo(Person, ObjectCategory)
fullName: TinyLife.Objects.Furniture.GetFreeActionSpotInfo(TinyLife.Objects.Person, TinyLife.Objects.ObjectCategory)
type: Method
source:
remote:
path: TinyLife/Objects/Furniture.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: GetFreeActionSpotInfo
path: ../TinyLife/Objects/Furniture.cs
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startLine: 393
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assemblies:
- Tiny Life
namespace: TinyLife.Objects
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summary: Returns the first free action spot, packed into an <xref href="TinyLife.Actions.ActionInfo" data-throw-if-not-resolved="false"></xref>.
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example: []
syntax:
content: public override ActionInfo GetFreeActionSpotInfo(Person person, ObjectCategory context = null)
parameters:
- id: person
type: TinyLife.Objects.Person
description: The person to query free action spots for
- id: context
type: TinyLife.Objects.ObjectCategory
description: The object category that this action spot needs to have
return:
type: TinyLife.Actions.ActionInfo
description: The first free action spot as an <xref href="TinyLife.Actions.ActionInfo" data-throw-if-not-resolved="false"></xref>
content.vb: Public Overrides Function GetFreeActionSpotInfo(person As Person, context As ObjectCategory = Nothing) As ActionInfo
overridden: TinyLife.Objects.MapObject.GetFreeActionSpotInfo(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory)
overload: TinyLife.Objects.Furniture.GetFreeActionSpotInfo*
- uid: TinyLife.Objects.Furniture.GetHoverInfo(MLEM.Ui.Elements.Tooltip)
commentId: M:TinyLife.Objects.Furniture.GetHoverInfo(MLEM.Ui.Elements.Tooltip)
id: GetHoverInfo(MLEM.Ui.Elements.Tooltip)
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: GetHoverInfo(Tooltip)
nameWithType: Furniture.GetHoverInfo(Tooltip)
fullName: TinyLife.Objects.Furniture.GetHoverInfo(MLEM.Ui.Elements.Tooltip)
type: Method
source:
remote:
path: TinyLife/Objects/Furniture.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: GetHoverInfo
path: ../TinyLife/Objects/Furniture.cs
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startLine: 399
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assemblies:
- Tiny Life
namespace: TinyLife.Objects
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summary: >-
Allows adding a set of paragraphs and other ui elements to the given <code class="paramref">tooltip</code>, which is then displayed when this object is hovered over using the cursor in the world.
By default, this method raises <xref href="TinyLife.Objects.MapObject.OnGetHoverInfo" data-throw-if-not-resolved="false"></xref> for <xref href="TinyLife.Objects.MapObject" data-throw-if-not-resolved="false"></xref>, and adds additional information for <xref href="TinyLife.Objects.Furniture" data-throw-if-not-resolved="false"></xref> and <xref href="TinyLife.Objects.Person" data-throw-if-not-resolved="false"></xref>.
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example: []
syntax:
content: public override void GetHoverInfo(Tooltip tooltip)
parameters:
- id: tooltip
type: MLEM.Ui.Elements.Tooltip
description: The tooltip that will be displayed.
content.vb: Public Overrides Sub GetHoverInfo(tooltip As Tooltip)
overridden: TinyLife.Objects.MapObject.GetHoverInfo(MLEM.Ui.Elements.Tooltip)
overload: TinyLife.Objects.Furniture.GetHoverInfo*
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- uid: TinyLife.Objects.Furniture.GetEfficiencyModifier(TinyLife.Objects.Person,TinyLife.Actions.ActionInfo,System.Boolean,TinyLife.Skills.SkillType,System.Single)
commentId: M:TinyLife.Objects.Furniture.GetEfficiencyModifier(TinyLife.Objects.Person,TinyLife.Actions.ActionInfo,System.Boolean,TinyLife.Skills.SkillType,System.Single)
id: GetEfficiencyModifier(TinyLife.Objects.Person,TinyLife.Actions.ActionInfo,System.Boolean,TinyLife.Skills.SkillType,System.Single)
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
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name: GetEfficiencyModifier(Person, ActionInfo, bool, SkillType, float)
nameWithType: Furniture.GetEfficiencyModifier(Person, ActionInfo, bool, SkillType, float)
fullName: TinyLife.Objects.Furniture.GetEfficiencyModifier(TinyLife.Objects.Person, TinyLife.Actions.ActionInfo, bool, TinyLife.Skills.SkillType, float)
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type: Method
source:
remote:
path: TinyLife/Objects/Furniture.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: GetEfficiencyModifier
path: ../TinyLife/Objects/Furniture.cs
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startLine: 431
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assemblies:
- Tiny Life
namespace: TinyLife.Objects
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summary: >-
Returns the efficiency modifier that this object multiplies the person's productivity with.
This method is automatically called in <xref href="TinyLife.Objects.Person.GetEfficiencyModifier(System.Single%2cTinyLife.Actions.ActionInfo%2cTinyLife.Skills.SkillType%2cSystem.Single)" data-throw-if-not-resolved="false"></xref>.
This action is invoked for all <xref href="TinyLife.Actions.ActionInfo.GetInvolvedObjects%60%601(TinyLife.Objects.ObjectCategory%2cSystem.Boolean%2cSystem.Boolean)" data-throw-if-not-resolved="false"></xref> of the passed <xref href="TinyLife.Actions.ActionInfo" data-throw-if-not-resolved="false"></xref>.
By default, this method returns 1, meaning the person's efficiency will not be influenced.
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example: []
syntax:
content: public override float GetEfficiencyModifier(Person person, ActionInfo info, bool isAuxiliary, SkillType skill, float levelModifier)
parameters:
- id: person
type: TinyLife.Objects.Person
description: The person whose efficiency should be influenced
- id: info
type: TinyLife.Actions.ActionInfo
description: The action info
- id: isAuxiliary
type: System.Boolean
description: Whether this object is auxiliary (or the main action object)
- id: skill
type: TinyLife.Skills.SkillType
description: The skill that should influence the efficiency
- id: levelModifier
type: System.Single
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description: The level modifier for the <code class="paramref">skill</code>
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return:
type: System.Single
description: The efficiency modifier for this object
content.vb: Public Overrides Function GetEfficiencyModifier(person As Person, info As ActionInfo, isAuxiliary As Boolean, skill As SkillType, levelModifier As Single) As Single
overridden: TinyLife.Objects.MapObject.GetEfficiencyModifier(TinyLife.Objects.Person,TinyLife.Actions.ActionInfo,System.Boolean,TinyLife.Skills.SkillType,System.Single)
overload: TinyLife.Objects.Furniture.GetEfficiencyModifier*
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nameWithType.vb: Furniture.GetEfficiencyModifier(Person, ActionInfo, Boolean, SkillType, Single)
fullName.vb: TinyLife.Objects.Furniture.GetEfficiencyModifier(TinyLife.Objects.Person, TinyLife.Actions.ActionInfo, Boolean, TinyLife.Skills.SkillType, Single)
name.vb: GetEfficiencyModifier(Person, ActionInfo, Boolean, SkillType, Single)
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- uid: TinyLife.Objects.Furniture.GetRestoreNeedModifier(TinyLife.Objects.Person,TinyLife.Actions.ActionInfo,System.Boolean,TinyLife.NeedType)
commentId: M:TinyLife.Objects.Furniture.GetRestoreNeedModifier(TinyLife.Objects.Person,TinyLife.Actions.ActionInfo,System.Boolean,TinyLife.NeedType)
id: GetRestoreNeedModifier(TinyLife.Objects.Person,TinyLife.Actions.ActionInfo,System.Boolean,TinyLife.NeedType)
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
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name: GetRestoreNeedModifier(Person, ActionInfo, bool, NeedType)
nameWithType: Furniture.GetRestoreNeedModifier(Person, ActionInfo, bool, NeedType)
fullName: TinyLife.Objects.Furniture.GetRestoreNeedModifier(TinyLife.Objects.Person, TinyLife.Actions.ActionInfo, bool, TinyLife.NeedType)
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type: Method
source:
remote:
path: TinyLife/Objects/Furniture.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: GetRestoreNeedModifier
path: ../TinyLife/Objects/Furniture.cs
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startLine: 443
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assemblies:
- Tiny Life
namespace: TinyLife.Objects
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summary: >-
Returns the modifier that this object multiplies the person's restored need with.
This method is automatically called in <xref href="TinyLife.Objects.Person.RestoreNeed(TinyLife.NeedType%2cSystem.Single%2cTinyLife.Actions.ActionInfo%2cSystem.Single)" data-throw-if-not-resolved="false"></xref>.
This action is invoked for all <xref href="TinyLife.Actions.ActionInfo.GetInvolvedObjects%60%601(TinyLife.Objects.ObjectCategory%2cSystem.Boolean%2cSystem.Boolean)" data-throw-if-not-resolved="false"></xref> of the passed <xref href="TinyLife.Actions.ActionInfo" data-throw-if-not-resolved="false"></xref>.
By default, this method returns 1, meaning the need restoration modifier will not be influenced.
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example: []
syntax:
content: public override float GetRestoreNeedModifier(Person person, ActionInfo info, bool isAuxiliary, NeedType type)
parameters:
- id: person
type: TinyLife.Objects.Person
description: The person whose need restoration should be influenced.
- id: info
type: TinyLife.Actions.ActionInfo
description: The action info.
- id: isAuxiliary
type: System.Boolean
description: Whether this object is auxiliary (or the main action object).
- id: type
type: TinyLife.NeedType
description: The type of need that is being restored.
return:
type: System.Single
description: The need restoration modifier for this object.
content.vb: Public Overrides Function GetRestoreNeedModifier(person As Person, info As ActionInfo, isAuxiliary As Boolean, type As NeedType) As Single
overridden: TinyLife.Objects.MapObject.GetRestoreNeedModifier(TinyLife.Objects.Person,TinyLife.Actions.ActionInfo,System.Boolean,TinyLife.NeedType)
overload: TinyLife.Objects.Furniture.GetRestoreNeedModifier*
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nameWithType.vb: Furniture.GetRestoreNeedModifier(Person, ActionInfo, Boolean, NeedType)
fullName.vb: TinyLife.Objects.Furniture.GetRestoreNeedModifier(TinyLife.Objects.Person, TinyLife.Actions.ActionInfo, Boolean, TinyLife.NeedType)
name.vb: GetRestoreNeedModifier(Person, ActionInfo, Boolean, NeedType)
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- uid: TinyLife.Objects.Furniture.OnRandomQuality(TinyLife.Objects.Person,TinyLife.Actions.ActionInfo,System.Boolean,TinyLife.Skills.SkillType,System.Random,System.Boolean,System.Collections.Generic.Dictionary{TinyLife.Skills.Quality,System.Single})
commentId: M:TinyLife.Objects.Furniture.OnRandomQuality(TinyLife.Objects.Person,TinyLife.Actions.ActionInfo,System.Boolean,TinyLife.Skills.SkillType,System.Random,System.Boolean,System.Collections.Generic.Dictionary{TinyLife.Skills.Quality,System.Single})
id: OnRandomQuality(TinyLife.Objects.Person,TinyLife.Actions.ActionInfo,System.Boolean,TinyLife.Skills.SkillType,System.Random,System.Boolean,System.Collections.Generic.Dictionary{TinyLife.Skills.Quality,System.Single})
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: OnRandomQuality(Person, ActionInfo, bool, SkillType, Random, bool, Dictionary<Quality, float>)
nameWithType: Furniture.OnRandomQuality(Person, ActionInfo, bool, SkillType, Random, bool, Dictionary<Quality, float>)
fullName: TinyLife.Objects.Furniture.OnRandomQuality(TinyLife.Objects.Person, TinyLife.Actions.ActionInfo, bool, TinyLife.Skills.SkillType, System.Random, bool, System.Collections.Generic.Dictionary<TinyLife.Skills.Quality, float>)
type: Method
source:
remote:
path: TinyLife/Objects/Furniture.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: OnRandomQuality
path: ../TinyLife/Objects/Furniture.cs
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startLine: 455
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assemblies:
- Tiny Life
namespace: TinyLife.Objects
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summary: >-
A method that is invoked when a random quality is determined based on an action and skill in <xref href="TinyLife.Skills.SkillType.GetRandomQuality(TinyLife.Objects.Person%2cSystem.Random%2cTinyLife.Actions.ActionInfo%2cSystem.Boolean%2cTinyLife.Emotions.IEmotionSource%2cSystem.Boolean)" data-throw-if-not-resolved="false"></xref>.
This method is invoked for all <xref href="TinyLife.Actions.ActionInfo.GetInvolvedObjects%60%601(TinyLife.Objects.ObjectCategory%2cSystem.Boolean%2cSystem.Boolean)" data-throw-if-not-resolved="false"></xref> of the passed <xref href="TinyLife.Actions.ActionInfo" data-throw-if-not-resolved="false"></xref>.
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example: []
syntax:
content: public override void OnRandomQuality(Person person, ActionInfo info, bool isAuxiliary, SkillType skill, Random random, bool alwaysAllowAverage, Dictionary<Quality, float> weights)
parameters:
- id: person
type: TinyLife.Objects.Person
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description: The person.
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- id: info
type: TinyLife.Actions.ActionInfo
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description: The action info.
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- id: isAuxiliary
type: System.Boolean
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description: Whether this object is auxiliary (or the main action object).
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- id: skill
type: TinyLife.Skills.SkillType
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description: The skill.
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- id: random
type: System.Random
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description: The <xref href="System.Random" data-throw-if-not-resolved="false"></xref> instance used for determining the quality.
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- id: alwaysAllowAverage
type: System.Boolean
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description: Whether the <xref href="TinyLife.Skills.Quality.Average" data-throw-if-not-resolved="false"></xref> quality should always be available as an option.
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- id: weights
type: System.Collections.Generic.Dictionary{TinyLife.Skills.Quality,System.Single}
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description: The weights for each quality. This collection contains keys for all <xref href="TinyLife.Skills.Quality" data-throw-if-not-resolved="false"></xref> values, and entries should not be removed, only modified.
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content.vb: Public Overrides Sub OnRandomQuality(person As Person, info As ActionInfo, isAuxiliary As Boolean, skill As SkillType, random As Random, alwaysAllowAverage As Boolean, weights As Dictionary(Of Quality, Single))
overridden: TinyLife.Objects.MapObject.OnRandomQuality(TinyLife.Objects.Person,TinyLife.Actions.ActionInfo,System.Boolean,TinyLife.Skills.SkillType,System.Random,System.Boolean,System.Collections.Generic.Dictionary{TinyLife.Skills.Quality,System.Single})
overload: TinyLife.Objects.Furniture.OnRandomQuality*
nameWithType.vb: Furniture.OnRandomQuality(Person, ActionInfo, Boolean, SkillType, Random, Boolean, Dictionary(Of Quality, Single))
fullName.vb: TinyLife.Objects.Furniture.OnRandomQuality(TinyLife.Objects.Person, TinyLife.Actions.ActionInfo, Boolean, TinyLife.Skills.SkillType, System.Random, Boolean, System.Collections.Generic.Dictionary(Of TinyLife.Skills.Quality, Single))
name.vb: OnRandomQuality(Person, ActionInfo, Boolean, SkillType, Random, Boolean, Dictionary(Of Quality, Single))
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- uid: TinyLife.Objects.Furniture.IsFreeSpot(Microsoft.Xna.Framework.Point)
commentId: M:TinyLife.Objects.Furniture.IsFreeSpot(Microsoft.Xna.Framework.Point)
id: IsFreeSpot(Microsoft.Xna.Framework.Point)
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: IsFreeSpot(Point)
nameWithType: Furniture.IsFreeSpot(Point)
fullName: TinyLife.Objects.Furniture.IsFreeSpot(Microsoft.Xna.Framework.Point)
type: Method
source:
remote:
path: TinyLife/Objects/Furniture.cs
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branch: main
2022-12-20 13:25:03 +01:00
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: IsFreeSpot
path: ../TinyLife/Objects/Furniture.cs
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startLine: 471
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assemblies:
- Tiny Life
namespace: TinyLife.Objects
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summary: >-
Returns whether a <xref href="TinyLife.Objects.Person" data-throw-if-not-resolved="false"></xref> should be allowed to occupy or pass the given <code class="paramref">position</code>, which is contained in this object's intersection area (<xref href="TinyLife.Objects.MapObject.Intersects(MLEM.Misc.RectangleF)" data-throw-if-not-resolved="false"></xref>).
By default, <xref href="TinyLife.Objects.Furniture" data-throw-if-not-resolved="false"></xref> objects return whether they have the <xref href="TinyLife.Objects.ObjectCategory.NonColliding" data-throw-if-not-resolved="false"></xref> category, and all other objects return <a href="https://learn.microsoft.com/dotnet/csharp/language-reference/builtin-types/bool">true</a>.
Note that, if this object moves, <xref href="TinyLife.World.Map.MarkDirtyForPathfinding(Microsoft.Xna.Framework.Point%2cSystem.Int32)" data-throw-if-not-resolved="false"></xref> should be invoked for its previous and resulting <xref href="TinyLife.Objects.MapObject.Position" data-throw-if-not-resolved="false"></xref>.
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example: []
syntax:
content: public override bool IsFreeSpot(Point position)
parameters:
- id: position
type: Microsoft.Xna.Framework.Point
description: The position whose path cost modifier is being calculated.
return:
type: System.Boolean
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description: Whether a <xref href="TinyLife.Objects.Person" data-throw-if-not-resolved="false"></xref> can occupy the given <code class="paramref">position</code>.
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content.vb: Public Overrides Function IsFreeSpot(position As Point) As Boolean
overridden: TinyLife.Objects.MapObject.IsFreeSpot(Microsoft.Xna.Framework.Point)
overload: TinyLife.Objects.Furniture.IsFreeSpot*
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- uid: TinyLife.Objects.Furniture.ResetToStatic(System.Boolean,System.Boolean)
commentId: M:TinyLife.Objects.Furniture.ResetToStatic(System.Boolean,System.Boolean)
id: ResetToStatic(System.Boolean,System.Boolean)
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parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
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name: ResetToStatic(bool, bool)
nameWithType: Furniture.ResetToStatic(bool, bool)
fullName: TinyLife.Objects.Furniture.ResetToStatic(bool, bool)
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type: Method
source:
remote:
path: TinyLife/Objects/Furniture.cs
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branch: main
2023-01-19 11:28:13 +01:00
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: ResetToStatic
path: ../TinyLife/Objects/Furniture.cs
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startLine: 477
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assemblies:
- Tiny Life
namespace: TinyLife.Objects
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summary: Resets this map object to a static state when the <xref href="TinyLife.Objects.MapObject.Map" data-throw-if-not-resolved="false"></xref> that is on is exported.
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example: []
syntax:
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content: public override bool ResetToStatic(bool thorough, bool custom)
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parameters:
- id: thorough
type: System.Boolean
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description: Whether a more thorough reset is expected, which usually involves normalizing additional data and cleaning up player data entirely.
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- id: custom
type: System.Boolean
description: Whether the static reset is happening in a custom context, that is, a <xref href="TinyLife.World.Household" data-throw-if-not-resolved="false"></xref> being exported normally rather than through cheats, or a custom <xref href="TinyLife.Objects.MapObject.Map" data-throw-if-not-resolved="false"></xref> being exported.
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return:
type: System.Boolean
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description: Whether this object should stay on the map after the static reset. If <a href="https://learn.microsoft.com/dotnet/csharp/language-reference/builtin-types/bool">false</a> is returned, this object is removed.
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content.vb: Public Overrides Function ResetToStatic(thorough As Boolean, custom As Boolean) As Boolean
overridden: TinyLife.Objects.MapObject.ResetToStatic(System.Boolean,System.Boolean)
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overload: TinyLife.Objects.Furniture.ResetToStatic*
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nameWithType.vb: Furniture.ResetToStatic(Boolean, Boolean)
fullName.vb: TinyLife.Objects.Furniture.ResetToStatic(Boolean, Boolean)
name.vb: ResetToStatic(Boolean, Boolean)
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- uid: TinyLife.Objects.Furniture.ModifyActionCategories(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo,System.Boolean,System.Collections.Generic.List{System.String})
commentId: M:TinyLife.Objects.Furniture.ModifyActionCategories(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo,System.Boolean,System.Collections.Generic.List{System.String})
id: ModifyActionCategories(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo,System.Boolean,System.Collections.Generic.List{System.String})
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: ModifyActionCategories(ActionType, ActionInfo, bool, List<string>)
nameWithType: Furniture.ModifyActionCategories(ActionType, ActionInfo, bool, List<string>)
fullName: TinyLife.Objects.Furniture.ModifyActionCategories(TinyLife.Actions.ActionType, TinyLife.Actions.ActionInfo, bool, System.Collections.Generic.List<string>)
type: Method
source:
remote:
path: TinyLife/Objects/Furniture.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: ModifyActionCategories
path: ../TinyLife/Objects/Furniture.cs
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startLine: 483
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assemblies:
- Tiny Life
namespace: TinyLife.Objects
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summary: >-
A method that allows changing the <xref href="TinyLife.Actions.ActionType.TypeSettings.Categories" data-throw-if-not-resolved="false"></xref> of an action when displaying it in the ring menu.
This is used by objects like the <xref href="TinyLife.Objects.ObjectCategory.LandlinePhone" data-throw-if-not-resolved="false"></xref> to remove the "Phone..." category if the action is not invoked on <xref href="TinyLife.Objects.ObjectCategory.Self" data-throw-if-not-resolved="false"></xref>.
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example: []
syntax:
content: public override void ModifyActionCategories(ActionType type, ActionInfo info, bool isAuxiliary, List<string> categories)
parameters:
- id: type
type: TinyLife.Actions.ActionType
description: The action type.
- id: info
type: TinyLife.Actions.ActionInfo
description: The action info.
- id: isAuxiliary
type: System.Boolean
description: Whether this object is auxiliary.
- id: categories
type: System.Collections.Generic.List{System.String}
description: The categories.
content.vb: Public Overrides Sub ModifyActionCategories(type As ActionType, info As ActionInfo, isAuxiliary As Boolean, categories As List(Of String))
overridden: TinyLife.Objects.MapObject.ModifyActionCategories(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo,System.Boolean,System.Collections.Generic.List{System.String})
overload: TinyLife.Objects.Furniture.ModifyActionCategories*
nameWithType.vb: Furniture.ModifyActionCategories(ActionType, ActionInfo, Boolean, List(Of String))
fullName.vb: TinyLife.Objects.Furniture.ModifyActionCategories(TinyLife.Actions.ActionType, TinyLife.Actions.ActionInfo, Boolean, System.Collections.Generic.List(Of String))
name.vb: ModifyActionCategories(ActionType, ActionInfo, Boolean, List(Of String))
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- uid: TinyLife.Objects.Furniture.MoveToMap(TinyLife.World.Map,Microsoft.Xna.Framework.Vector2,System.Single)
commentId: M:TinyLife.Objects.Furniture.MoveToMap(TinyLife.World.Map,Microsoft.Xna.Framework.Vector2,System.Single)
id: MoveToMap(TinyLife.World.Map,Microsoft.Xna.Framework.Vector2,System.Single)
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parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
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name: MoveToMap(Map, Vector2, float)
nameWithType: Furniture.MoveToMap(Map, Vector2, float)
fullName: TinyLife.Objects.Furniture.MoveToMap(TinyLife.World.Map, Microsoft.Xna.Framework.Vector2, float)
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type: Method
source:
remote:
path: TinyLife/Objects/Furniture.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: MoveToMap
path: ../TinyLife/Objects/Furniture.cs
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startLine: 491
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assemblies:
- Tiny Life
namespace: TinyLife.Objects
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summary: Moves this object to the given <code class="paramref">map</code>, changing the current <xref href="TinyLife.Objects.MapObject.Map" data-throw-if-not-resolved="false"></xref> in the process.
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example: []
syntax:
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content: public override bool MoveToMap(Map map, Vector2 position, float floor)
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parameters:
- id: map
type: TinyLife.World.Map
description: The map to move to.
- id: position
type: Microsoft.Xna.Framework.Vector2
description: The position on the new map to move to.
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- id: floor
type: System.Single
description: The floor to move to.
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return:
type: System.Boolean
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description: Whether moving to the map was successful, which is <a href="https://learn.microsoft.com/dotnet/csharp/language-reference/builtin-types/bool">false</a> if this object is already on the <code class="paramref">map</code>.
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content.vb: Public Overrides Function MoveToMap(map As Map, position As Vector2, floor As Single) As Boolean
overridden: TinyLife.Objects.MapObject.MoveToMap(TinyLife.World.Map,Microsoft.Xna.Framework.Vector2,System.Single)
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overload: TinyLife.Objects.Furniture.MoveToMap*
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nameWithType.vb: Furniture.MoveToMap(Map, Vector2, Single)
fullName.vb: TinyLife.Objects.Furniture.MoveToMap(TinyLife.World.Map, Microsoft.Xna.Framework.Vector2, Single)
name.vb: MoveToMap(Map, Vector2, Single)
- uid: TinyLife.Objects.Furniture.OnPositionChanged(Microsoft.Xna.Framework.Vector2,System.Single)
commentId: M:TinyLife.Objects.Furniture.OnPositionChanged(Microsoft.Xna.Framework.Vector2,System.Single)
id: OnPositionChanged(Microsoft.Xna.Framework.Vector2,System.Single)
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parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
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name: OnPositionChanged(Vector2, float)
nameWithType: Furniture.OnPositionChanged(Vector2, float)
fullName: TinyLife.Objects.Furniture.OnPositionChanged(Microsoft.Xna.Framework.Vector2, float)
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type: Method
source:
remote:
path: TinyLife/Objects/Furniture.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: OnPositionChanged
path: ../TinyLife/Objects/Furniture.cs
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startLine: 499
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assemblies:
- Tiny Life
namespace: TinyLife.Objects
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summary: >-
A method that is automatically called when this object's <xref href="TinyLife.Objects.MapObject.Position" data-throw-if-not-resolved="false"></xref> changes.
By default, this method is overriden in <xref href="TinyLife.Objects.Furniture" data-throw-if-not-resolved="false"></xref> to call <xref href="TinyLife.Objects.Furniture.MarkDirtyForPathfinding(Microsoft.Xna.Framework.Vector2%2cSystem.Single)" data-throw-if-not-resolved="false"></xref>.
Note that this method is also called if this object is not in the world (<xref href="TinyLife.Objects.MapObject.IsInWorld" data-throw-if-not-resolved="false"></xref>).
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example: []
syntax:
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content: protected override void OnPositionChanged(Vector2 lastPosition, float lastFloor)
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parameters:
- id: lastPosition
type: Microsoft.Xna.Framework.Vector2
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description: This object's previous position.
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- id: lastFloor
type: System.Single
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description: This object's previous floor.
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content.vb: Protected Overrides Sub OnPositionChanged(lastPosition As Vector2, lastFloor As Single)
overridden: TinyLife.Objects.MapObject.OnPositionChanged(Microsoft.Xna.Framework.Vector2,System.Single)
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overload: TinyLife.Objects.Furniture.OnPositionChanged*
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nameWithType.vb: Furniture.OnPositionChanged(Vector2, Single)
fullName.vb: TinyLife.Objects.Furniture.OnPositionChanged(Microsoft.Xna.Framework.Vector2, Single)
name.vb: OnPositionChanged(Vector2, Single)
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- uid: TinyLife.Objects.Furniture.Draw(Microsoft.Xna.Framework.GameTime,System.Object,Microsoft.Xna.Framework.Vector2,System.Single,Microsoft.Xna.Framework.Vector2,System.Nullable{Microsoft.Xna.Framework.Color},MLEM.Misc.Direction2,System.Int32[],System.Single,System.Boolean,TinyLife.Objects.ParentInfo,System.Single,System.Collections.Generic.List{MLEM.Graphics.StaticSpriteBatch.Item})
commentId: M:TinyLife.Objects.Furniture.Draw(Microsoft.Xna.Framework.GameTime,System.Object,Microsoft.Xna.Framework.Vector2,System.Single,Microsoft.Xna.Framework.Vector2,System.Nullable{Microsoft.Xna.Framework.Color},MLEM.Misc.Direction2,System.Int32[],System.Single,System.Boolean,TinyLife.Objects.ParentInfo,System.Single,System.Collections.Generic.List{MLEM.Graphics.StaticSpriteBatch.Item})
id: Draw(Microsoft.Xna.Framework.GameTime,System.Object,Microsoft.Xna.Framework.Vector2,System.Single,Microsoft.Xna.Framework.Vector2,System.Nullable{Microsoft.Xna.Framework.Color},MLEM.Misc.Direction2,System.Int32[],System.Single,System.Boolean,TinyLife.Objects.ParentInfo,System.Single,System.Collections.Generic.List{MLEM.Graphics.StaticSpriteBatch.Item})
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parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
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name: Draw(GameTime, object, Vector2, float, Vector2, Color?, Direction2, int[], float, bool, ParentInfo, float, List<Item>)
nameWithType: Furniture.Draw(GameTime, object, Vector2, float, Vector2, Color?, Direction2, int[], float, bool, ParentInfo, float, List<StaticSpriteBatch.Item>)
fullName: TinyLife.Objects.Furniture.Draw(Microsoft.Xna.Framework.GameTime, object, Microsoft.Xna.Framework.Vector2, float, Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Color?, MLEM.Misc.Direction2, int[], float, bool, TinyLife.Objects.ParentInfo, float, System.Collections.Generic.List<MLEM.Graphics.StaticSpriteBatch.Item>)
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type: Method
source:
remote:
path: TinyLife/Objects/Furniture.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
2021-08-04 06:51:12 +02:00
id: Draw
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path: ../TinyLife/Objects/Furniture.cs
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startLine: 523
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assemblies:
- Tiny Life
namespace: TinyLife.Objects
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summary: >-
Draws this furniture in the world with the given settings.
This is a more generalized version of <xref href="TinyLife.Objects.Furniture.Draw(Microsoft.Xna.Framework.GameTime%2cSystem.Object%2cMicrosoft.Xna.Framework.Vector2%2cSystem.Nullable%7bMicrosoft.Xna.Framework.Color%7d%2cSystem.Collections.Generic.List%7bMLEM.Graphics.StaticSpriteBatch.Item%7d)" data-throw-if-not-resolved="false"></xref>
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example: []
syntax:
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content: public virtual void Draw(GameTime time, object batch, Vector2 pos, float floor, Vector2 drawPos, Color? overrideColor, Direction2 rotation, int[] colors, float drawScale, bool pivot, ParentInfo parent, float depthOffset, List<StaticSpriteBatch.Item> items)
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parameters:
- id: time
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type: Microsoft.Xna.Framework.GameTime
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description: The game time
- id: batch
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type: System.Object
description: The sprite batch to draw with, which is either a <xref href="Microsoft.Xna.Framework.Graphics.SpriteBatch" data-throw-if-not-resolved="false"></xref> or <xref href="MLEM.Graphics.StaticSpriteBatch" data-throw-if-not-resolved="false"></xref>.
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- id: pos
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type: Microsoft.Xna.Framework.Vector2
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description: The position, in world space, that the furniture is at
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- id: floor
type: System.Single
description: The floor to draw at.
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- id: drawPos
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type: Microsoft.Xna.Framework.Vector2
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description: The position, in draw space, to draw the furniture at
- id: overrideColor
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type: System.Nullable{Microsoft.Xna.Framework.Color}
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description: An optional color to override the default colors of the furniture
- id: rotation
type: MLEM.Misc.Direction2
description: The rotation of the furniture
- id: colors
type: System.Int32[]
description: The colors to draw the furniture with
- id: drawScale
type: System.Single
description: The scale to draw the furniture with
- id: pivot
type: System.Boolean
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description: Whether or not to move the furniture by its texture's pivot point
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- id: parent
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type: TinyLife.Objects.ParentInfo
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description: The object that this furniture is latched on to, or null if there is none
- id: depthOffset
type: System.Single
description: A value that is added onto the calculated depth of the object
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- id: items
type: System.Collections.Generic.List{MLEM.Graphics.StaticSpriteBatch.Item}
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description: A list of sprite batch items that items should be added to if the <code class="paramref">batch</code> is a <xref href="MLEM.Graphics.StaticSpriteBatch" data-throw-if-not-resolved="false"></xref>.
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content.vb: Public Overridable Sub Draw(time As GameTime, batch As Object, pos As Vector2, floor As Single, drawPos As Vector2, overrideColor As Color?, rotation As Direction2, colors As Integer(), drawScale As Single, pivot As Boolean, parent As ParentInfo, depthOffset As Single, items As List(Of StaticSpriteBatch.Item))
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overload: TinyLife.Objects.Furniture.Draw*
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nameWithType.vb: Furniture.Draw(GameTime, Object, Vector2, Single, Vector2, Color?, Direction2, Integer(), Single, Boolean, ParentInfo, Single, List(Of StaticSpriteBatch.Item))
fullName.vb: TinyLife.Objects.Furniture.Draw(Microsoft.Xna.Framework.GameTime, Object, Microsoft.Xna.Framework.Vector2, Single, Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Color?, MLEM.Misc.Direction2, Integer(), Single, Boolean, TinyLife.Objects.ParentInfo, Single, System.Collections.Generic.List(Of MLEM.Graphics.StaticSpriteBatch.Item))
name.vb: Draw(GameTime, Object, Vector2, Single, Vector2, Color?, Direction2, Integer(), Single, Boolean, ParentInfo, Single, List(Of Item))
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- uid: TinyLife.Objects.Furniture.GetPrice
commentId: M:TinyLife.Objects.Furniture.GetPrice
id: GetPrice
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: GetPrice()
nameWithType: Furniture.GetPrice()
fullName: TinyLife.Objects.Furniture.GetPrice()
type: Method
source:
remote:
path: TinyLife/Objects/Furniture.cs
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branch: main
2021-11-26 23:42:22 +01:00
repo: https://git.ellpeck.de/Ellpeck/TinyLife
2021-08-04 06:51:12 +02:00
id: GetPrice
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path: ../TinyLife/Objects/Furniture.cs
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startLine: 534
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assemblies:
- Tiny Life
namespace: TinyLife.Objects
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summary: Returns the price of this furniture item, including its <xref href="TinyLife.Objects.Furniture.CustomPrice" data-throw-if-not-resolved="false"></xref> or its <xref href="TinyLife.Objects.Furniture.Type" data-throw-if-not-resolved="false"></xref>'s base price, whether it was devalued through use, whether it is dirty, its <xref href="TinyLife.Objects.Furniture.Quality" data-throw-if-not-resolved="false"></xref>, and more.
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example: []
syntax:
content: public virtual float GetPrice()
return:
type: System.Single
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description: This furniture item's price.
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content.vb: Public Overridable Function GetPrice() As Single
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overload: TinyLife.Objects.Furniture.GetPrice*
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- uid: TinyLife.Objects.Furniture.GetDescription(System.Collections.Generic.List{System.String},System.Boolean)
commentId: M:TinyLife.Objects.Furniture.GetDescription(System.Collections.Generic.List{System.String},System.Boolean)
id: GetDescription(System.Collections.Generic.List{System.String},System.Boolean)
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parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
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name: GetDescription(List<string>, bool)
nameWithType: Furniture.GetDescription(List<string>, bool)
fullName: TinyLife.Objects.Furniture.GetDescription(System.Collections.Generic.List<string>, bool)
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type: Method
source:
remote:
path: TinyLife/Objects/Furniture.cs
2023-12-06 13:25:52 +01:00
branch: main
2021-11-26 23:42:22 +01:00
repo: https://git.ellpeck.de/Ellpeck/TinyLife
2021-08-04 06:51:12 +02:00
id: GetDescription
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path: ../TinyLife/Objects/Furniture.cs
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startLine: 547
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assemblies:
- Tiny Life
namespace: TinyLife.Objects
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summary: >-
This method allows adding a set of strings to the <code class="paramref">description</code> list that get displayed when the object is hovered over in the build mode or household storage UIs.
By default, this method adds various strings related to the <xref href="TinyLife.Objects.FurnitureType.TypeSettings.ElectricityRating" data-throw-if-not-resolved="false"></xref>, <xref href="TinyLife.Objects.Furniture.Quality" data-throw-if-not-resolved="false"></xref>, <xref href="TinyLife.Objects.Furniture.Creator" data-throw-if-not-resolved="false"></xref>, and also invokes the <xref href="TinyLife.Objects.Furniture.OnGetDescription" data-throw-if-not-resolved="false"></xref> event.
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example: []
syntax:
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content: public virtual void GetDescription(List<string> description, bool forHoverInfo)
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parameters:
- id: description
type: System.Collections.Generic.List{System.String}
description: The description to add to.
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- id: forHoverInfo
type: System.Boolean
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description: Whether this method is being called by <xref href="TinyLife.Objects.Furniture.GetHoverInfo(MLEM.Ui.Elements.Tooltip)" data-throw-if-not-resolved="false"></xref> (or by build mode).
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content.vb: Public Overridable Sub GetDescription(description As List(Of String), forHoverInfo As Boolean)
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overload: TinyLife.Objects.Furniture.GetDescription*
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nameWithType.vb: Furniture.GetDescription(List(Of String), Boolean)
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fullName.vb: TinyLife.Objects.Furniture.GetDescription(System.Collections.Generic.List(Of String), Boolean)
2023-01-16 12:24:01 +01:00
name.vb: GetDescription(List(Of String), Boolean)
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- uid: TinyLife.Objects.Furniture.GetDecorativeRating(TinyLife.World.Room)
commentId: M:TinyLife.Objects.Furniture.GetDecorativeRating(TinyLife.World.Room)
id: GetDecorativeRating(TinyLife.World.Room)
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: GetDecorativeRating(Room)
nameWithType: Furniture.GetDecorativeRating(Room)
fullName: TinyLife.Objects.Furniture.GetDecorativeRating(TinyLife.World.Room)
type: Method
source:
remote:
path: TinyLife/Objects/Furniture.cs
2023-12-06 13:25:52 +01:00
branch: main
2021-11-26 23:42:22 +01:00
repo: https://git.ellpeck.de/Ellpeck/TinyLife
2021-08-04 06:51:12 +02:00
id: GetDecorativeRating
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path: ../TinyLife/Objects/Furniture.cs
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startLine: 581
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assemblies:
- Tiny Life
namespace: TinyLife.Objects
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summary: >-
Returns the decorative rating of this object in the given room.
By default, the underlying <xref href="TinyLife.Objects.Furniture.Type" data-throw-if-not-resolved="false"></xref>'s <xref href="TinyLife.Objects.FurnitureType.TypeSettings.DecorativeRating" data-throw-if-not-resolved="false"></xref>, influeced by whether this object is <xref href="TinyLife.Objects.Furniture.Dirty" data-throw-if-not-resolved="false"></xref>, is returned.
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example: []
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syntax:
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content: public virtual float GetDecorativeRating(Room room)
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parameters:
- id: room
type: TinyLife.World.Room
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description: The room that the object is in, or null if it is not in a room at all
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return:
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type: System.Single
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description: The decorative rating of this object
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content.vb: Public Overridable Function GetDecorativeRating(room As Room) As Single
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overload: TinyLife.Objects.Furniture.GetDecorativeRating*
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- uid: TinyLife.Objects.Furniture.GetDirty(TinyLife.Objects.Person,System.TimeSpan)
commentId: M:TinyLife.Objects.Furniture.GetDirty(TinyLife.Objects.Person,System.TimeSpan)
id: GetDirty(TinyLife.Objects.Person,System.TimeSpan)
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parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
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name: GetDirty(Person, TimeSpan)
nameWithType: Furniture.GetDirty(Person, TimeSpan)
fullName: TinyLife.Objects.Furniture.GetDirty(TinyLife.Objects.Person, System.TimeSpan)
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type: Method
source:
remote:
path: TinyLife/Objects/Furniture.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: GetDirty
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path: ../TinyLife/Objects/Furniture.cs
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startLine: 592
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assemblies:
- Tiny Life
namespace: TinyLife.Objects
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summary: >-
Causes this object to get "more dirty" by increasing a timer and randomly, based on the amount of time that the timer has, turns <xref href="TinyLife.Objects.Furniture.Dirty" data-throw-if-not-resolved="false"></xref> to true.
If this object cannot be dirty (<xref href="TinyLife.Objects.Furniture.CanBeDirty" data-throw-if-not-resolved="false"></xref>), or it is already <xref href="TinyLife.Objects.Furniture.Dirty" data-throw-if-not-resolved="false"></xref>, this method has no effect.
By default, this method is called in <xref href="TinyLife.Objects.Furniture.ActionUpdate(TinyLife.Actions.Action%2cMicrosoft.Xna.Framework.GameTime%2cSystem.TimeSpan%2cSystem.Single%2cSystem.Boolean)" data-throw-if-not-resolved="false"></xref> every update frame if this object isn't already <xref href="TinyLife.Objects.Furniture.Dirty" data-throw-if-not-resolved="false"></xref>.
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example: []
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syntax:
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content: public virtual void GetDirty(Person person, TimeSpan passedInGame)
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parameters:
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- id: person
type: TinyLife.Objects.Person
description: The person who is responsible for making this object more dirty.
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- id: passedInGame
type: System.TimeSpan
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description: The amount of time that should be simulated in game.
content.vb: Public Overridable Sub GetDirty(person As Person, passedInGame As TimeSpan)
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overload: TinyLife.Objects.Furniture.GetDirty*
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- uid: TinyLife.Objects.Furniture.SetCreator(TinyLife.Objects.Person,System.Boolean)
commentId: M:TinyLife.Objects.Furniture.SetCreator(TinyLife.Objects.Person,System.Boolean)
id: SetCreator(TinyLife.Objects.Person,System.Boolean)
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
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name: SetCreator(Person, bool)
nameWithType: Furniture.SetCreator(Person, bool)
fullName: TinyLife.Objects.Furniture.SetCreator(TinyLife.Objects.Person, bool)
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type: Method
source:
remote:
path: TinyLife/Objects/Furniture.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: SetCreator
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path: ../TinyLife/Objects/Furniture.cs
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startLine: 627
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assemblies:
- Tiny Life
namespace: TinyLife.Objects
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summary: Sets the <xref href="TinyLife.Objects.Furniture.CreatorId" data-throw-if-not-resolved="false"></xref> (and thus, the <xref href="TinyLife.Objects.Furniture.Creator" data-throw-if-not-resolved="false"></xref>) of this furniture item, optionally triggering goals that react to the <xref href="TinyLife.Goals.GoalTrigger.FurnitureCreated" data-throw-if-not-resolved="false"></xref> goal trigger
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example: []
syntax:
content: public virtual void SetCreator(Person person, bool triggerGoals = true)
parameters:
- id: person
type: TinyLife.Objects.Person
description: The person to set as the creator
- id: triggerGoals
type: System.Boolean
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description: Whether <xref href="TinyLife.Goals.GoalTrigger.FurnitureCreated" data-throw-if-not-resolved="false"></xref> goal triggers should be triggered
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content.vb: Public Overridable Sub SetCreator(person As Person, triggerGoals As Boolean = True)
overload: TinyLife.Objects.Furniture.SetCreator*
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nameWithType.vb: Furniture.SetCreator(Person, Boolean)
fullName.vb: TinyLife.Objects.Furniture.SetCreator(TinyLife.Objects.Person, Boolean)
name.vb: SetCreator(Person, Boolean)
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- uid: TinyLife.Objects.Furniture.OnPlacedInBuildMode(TinyLife.Tools.FurniturePlacer,System.Boolean)
commentId: M:TinyLife.Objects.Furniture.OnPlacedInBuildMode(TinyLife.Tools.FurniturePlacer,System.Boolean)
id: OnPlacedInBuildMode(TinyLife.Tools.FurniturePlacer,System.Boolean)
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
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name: OnPlacedInBuildMode(FurniturePlacer, bool)
nameWithType: Furniture.OnPlacedInBuildMode(FurniturePlacer, bool)
fullName: TinyLife.Objects.Furniture.OnPlacedInBuildMode(TinyLife.Tools.FurniturePlacer, bool)
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type: Method
source:
remote:
path: TinyLife/Objects/Furniture.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: OnPlacedInBuildMode
path: ../TinyLife/Objects/Furniture.cs
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startLine: 641
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assemblies:
- Tiny Life
namespace: TinyLife.Objects
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summary: >-
This method is called when this furniture item is placed using the <xref href="TinyLife.Tools.FurniturePlacer" data-throw-if-not-resolved="false"></xref>. It can be used to award emotion modifiers or other information based on whether this item was <code class="paramref">freshlyBought</code>.
By default, this method awards emotion modifiers based on the <xref href="TinyLife.Objects.MapObject.CurrentLot" data-throw-if-not-resolved="false"></xref>'s <xref href="TinyLife.World.Household" data-throw-if-not-resolved="false"></xref>'s members' <xref href="TinyLife.PersonalityType" data-throw-if-not-resolved="false"></xref>.
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example: []
syntax:
content: public virtual void OnPlacedInBuildMode(FurniturePlacer placer, bool freshlyBought)
parameters:
- id: placer
type: TinyLife.Tools.FurniturePlacer
description: The furniture placer used to place this object.
- id: freshlyBought
type: System.Boolean
description: Whether this item was freshly bought (or placed from storage).
content.vb: Public Overridable Sub OnPlacedInBuildMode(placer As FurniturePlacer, freshlyBought As Boolean)
overload: TinyLife.Objects.Furniture.OnPlacedInBuildMode*
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nameWithType.vb: Furniture.OnPlacedInBuildMode(FurniturePlacer, Boolean)
fullName.vb: TinyLife.Objects.Furniture.OnPlacedInBuildMode(TinyLife.Tools.FurniturePlacer, Boolean)
name.vb: OnPlacedInBuildMode(FurniturePlacer, Boolean)
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- uid: TinyLife.Objects.Furniture.GetWallsInTheWay``1(Microsoft.Xna.Framework.Vector2,System.Single,MLEM.Misc.Direction2,System.Single,System.Collections.Generic.ICollection{TinyLife.Objects.WallLike})
commentId: M:TinyLife.Objects.Furniture.GetWallsInTheWay``1(Microsoft.Xna.Framework.Vector2,System.Single,MLEM.Misc.Direction2,System.Single,System.Collections.Generic.ICollection{TinyLife.Objects.WallLike})
id: GetWallsInTheWay``1(Microsoft.Xna.Framework.Vector2,System.Single,MLEM.Misc.Direction2,System.Single,System.Collections.Generic.ICollection{TinyLife.Objects.WallLike})
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parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
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name: GetWallsInTheWay<T>(Vector2, float, Direction2, float, ICollection<WallLike>)
nameWithType: Furniture.GetWallsInTheWay<T>(Vector2, float, Direction2, float, ICollection<WallLike>)
fullName: TinyLife.Objects.Furniture.GetWallsInTheWay<T>(Microsoft.Xna.Framework.Vector2, float, MLEM.Misc.Direction2, float, System.Collections.Generic.ICollection<TinyLife.Objects.WallLike>)
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type: Method
source:
remote:
path: TinyLife/Objects/Furniture.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: GetWallsInTheWay
path: ../TinyLife/Objects/Furniture.cs
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startLine: 658
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assemblies:
- Tiny Life
namespace: TinyLife.Objects
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summary: Returns a set of walls that would be in the way if this furniture type was placed at the given position with the given rotation
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example: []
syntax:
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content: 'public virtual IEnumerable<T> GetWallsInTheWay<T>(Vector2 pos, float floor, Direction2 rotation, float distanceFromObstructions = 0, ICollection<WallLike> possibleAdditionalWalls = null) where T : WallLike'
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parameters:
- id: pos
type: Microsoft.Xna.Framework.Vector2
description: The position that the furniture should be placed at
- id: floor
type: System.Single
description: The floor to query.
- id: rotation
type: MLEM.Misc.Direction2
description: The rotation that the furniture should have
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- id: distanceFromObstructions
type: System.Single
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description: The maximum distance from obstructions.
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- id: possibleAdditionalWalls
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type: System.Collections.Generic.ICollection{TinyLife.Objects.WallLike}
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description: A set of walls that have not been placed yet, but might also be in the way.
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typeParameters:
- id: T
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return:
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type: System.Collections.Generic.IEnumerable{{T}}
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description: A set of walls that would be in the way
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content.vb: Public Overridable Function GetWallsInTheWay(Of T As WallLike)(pos As Vector2, floor As Single, rotation As Direction2, distanceFromObstructions As Single = 0, possibleAdditionalWalls As ICollection(Of WallLike) = Nothing) As IEnumerable(Of T)
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overload: TinyLife.Objects.Furniture.GetWallsInTheWay*
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nameWithType.vb: Furniture.GetWallsInTheWay(Of T)(Vector2, Single, Direction2, Single, ICollection(Of WallLike))
fullName.vb: TinyLife.Objects.Furniture.GetWallsInTheWay(Of T)(Microsoft.Xna.Framework.Vector2, Single, MLEM.Misc.Direction2, Single, System.Collections.Generic.ICollection(Of TinyLife.Objects.WallLike))
name.vb: GetWallsInTheWay(Of T)(Vector2, Single, Direction2, Single, ICollection(Of WallLike))
- uid: TinyLife.Objects.Furniture.GetRoofingInTheWay(Microsoft.Xna.Framework.Vector2,System.Int32,MLEM.Misc.Direction2,System.Single,System.Collections.Generic.ICollection{TinyLife.World.Roof})
commentId: M:TinyLife.Objects.Furniture.GetRoofingInTheWay(Microsoft.Xna.Framework.Vector2,System.Int32,MLEM.Misc.Direction2,System.Single,System.Collections.Generic.ICollection{TinyLife.World.Roof})
id: GetRoofingInTheWay(Microsoft.Xna.Framework.Vector2,System.Int32,MLEM.Misc.Direction2,System.Single,System.Collections.Generic.ICollection{TinyLife.World.Roof})
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parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
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name: GetRoofingInTheWay(Vector2, int, Direction2, float, ICollection<Roof>)
nameWithType: Furniture.GetRoofingInTheWay(Vector2, int, Direction2, float, ICollection<Roof>)
fullName: TinyLife.Objects.Furniture.GetRoofingInTheWay(Microsoft.Xna.Framework.Vector2, int, MLEM.Misc.Direction2, float, System.Collections.Generic.ICollection<TinyLife.World.Roof>)
2023-10-11 16:05:32 +02:00
type: Method
source:
remote:
path: TinyLife/Objects/Furniture.cs
2023-12-06 13:25:52 +01:00
branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: GetRoofingInTheWay
path: ../TinyLife/Objects/Furniture.cs
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startLine: 691
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assemblies:
- Tiny Life
namespace: TinyLife.Objects
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summary: >-
Returns a set of roofing that would be in the way if this furniture type was placed at the given position with the given rotation.
Note that, if this furniture type does not have the <xref href="TinyLife.Objects.ObjectCategory.ObstructedByRoofs" data-throw-if-not-resolved="false"></xref> category, no roofs will be returned.
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example: []
syntax:
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content: public virtual IEnumerable<Roof> GetRoofingInTheWay(Vector2 pos, int floor, Direction2 rotation, float distanceFromObstructions = 0, ICollection<Roof> possibleAdditionalRoofs = null)
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parameters:
- id: pos
type: Microsoft.Xna.Framework.Vector2
description: The position that the furniture should be placed at, or is already at.
- id: floor
type: System.Int32
description: The floor that the furniture should be placed at, or is already at.
- id: rotation
type: MLEM.Misc.Direction2
description: The rotation that the furniture should have
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- id: distanceFromObstructions
type: System.Single
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description: The maximum distance from obstructions.
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- id: possibleAdditionalRoofs
type: System.Collections.Generic.ICollection{TinyLife.World.Roof}
description: A set of roofs that have not been placed yet, but might also be in the way.
return:
type: System.Collections.Generic.IEnumerable{TinyLife.World.Roof}
description: A set of roofing that would be in the way
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content.vb: Public Overridable Function GetRoofingInTheWay(pos As Vector2, floor As Integer, rotation As Direction2, distanceFromObstructions As Single = 0, possibleAdditionalRoofs As ICollection(Of Roof) = Nothing) As IEnumerable(Of Roof)
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overload: TinyLife.Objects.Furniture.GetRoofingInTheWay*
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nameWithType.vb: Furniture.GetRoofingInTheWay(Vector2, Integer, Direction2, Single, ICollection(Of Roof))
fullName.vb: TinyLife.Objects.Furniture.GetRoofingInTheWay(Microsoft.Xna.Framework.Vector2, Integer, MLEM.Misc.Direction2, Single, System.Collections.Generic.ICollection(Of TinyLife.World.Roof))
name.vb: GetRoofingInTheWay(Vector2, Integer, Direction2, Single, ICollection(Of Roof))
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- uid: TinyLife.Objects.Furniture.GetAppliedUpgrade(TinyLife.Objects.Upgrade)
commentId: M:TinyLife.Objects.Furniture.GetAppliedUpgrade(TinyLife.Objects.Upgrade)
id: GetAppliedUpgrade(TinyLife.Objects.Upgrade)
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: GetAppliedUpgrade(Upgrade)
nameWithType: Furniture.GetAppliedUpgrade(Upgrade)
fullName: TinyLife.Objects.Furniture.GetAppliedUpgrade(TinyLife.Objects.Upgrade)
type: Method
source:
remote:
path: TinyLife/Objects/Furniture.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: GetAppliedUpgrade
path: ../TinyLife/Objects/Furniture.cs
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startLine: 714
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assemblies:
- Tiny Life
namespace: TinyLife.Objects
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summary: Returns the <xref href="TinyLife.Objects.AppliedUpgrade" data-throw-if-not-resolved="false"></xref> instance that this furniture item has for the given <xref href="TinyLife.Objects.Upgrade" data-throw-if-not-resolved="false"></xref>. If the upgrade is not applied, <a href="https://learn.microsoft.com/dotnet/csharp/language-reference/keywords/null">null</a> is returned.
example: []
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syntax:
content: public virtual AppliedUpgrade GetAppliedUpgrade(Upgrade upgrade)
parameters:
- id: upgrade
type: TinyLife.Objects.Upgrade
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description: The upgrade to query.
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return:
type: TinyLife.Objects.AppliedUpgrade
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description: The applied upgrade, or <a href="https://learn.microsoft.com/dotnet/csharp/language-reference/keywords/null">null</a> if the upgrade is not applied.
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content.vb: Public Overridable Function GetAppliedUpgrade(upgrade As Upgrade) As AppliedUpgrade
overload: TinyLife.Objects.Furniture.GetAppliedUpgrade*
- uid: TinyLife.Objects.Furniture.ApplyUpgrade(TinyLife.Objects.AppliedUpgrade)
commentId: M:TinyLife.Objects.Furniture.ApplyUpgrade(TinyLife.Objects.AppliedUpgrade)
id: ApplyUpgrade(TinyLife.Objects.AppliedUpgrade)
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: ApplyUpgrade(AppliedUpgrade)
nameWithType: Furniture.ApplyUpgrade(AppliedUpgrade)
fullName: TinyLife.Objects.Furniture.ApplyUpgrade(TinyLife.Objects.AppliedUpgrade)
type: Method
source:
remote:
path: TinyLife/Objects/Furniture.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: ApplyUpgrade
path: ../TinyLife/Objects/Furniture.cs
2024-03-09 19:49:55 +01:00
startLine: 725
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assemblies:
- Tiny Life
namespace: TinyLife.Objects
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summary: Adds the given <xref href="TinyLife.Objects.AppliedUpgrade" data-throw-if-not-resolved="false"></xref> to this furniture item's collection of <xref href="TinyLife.Objects.Furniture.AppliedUpgrades" data-throw-if-not-resolved="false"></xref> and invokes the <xref href="TinyLife.Objects.Furniture.OnAppliedUpgrade" data-throw-if-not-resolved="false"></xref> event.
example: []
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syntax:
content: public virtual bool ApplyUpgrade(AppliedUpgrade upgrade)
parameters:
- id: upgrade
type: TinyLife.Objects.AppliedUpgrade
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description: The upgrade to apply.
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return:
type: System.Boolean
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description: Whether the upgrade was successfully applied. If this is <a href="https://learn.microsoft.com/dotnet/csharp/language-reference/builtin-types/bool">false</a>, it means the upgrade is either not compatible, or already applied.
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content.vb: Public Overridable Function ApplyUpgrade(upgrade As AppliedUpgrade) As Boolean
overload: TinyLife.Objects.Furniture.ApplyUpgrade*
- uid: TinyLife.Objects.Furniture.HasFullUpgrade(TinyLife.Objects.Upgrade)
commentId: M:TinyLife.Objects.Furniture.HasFullUpgrade(TinyLife.Objects.Upgrade)
id: HasFullUpgrade(TinyLife.Objects.Upgrade)
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: HasFullUpgrade(Upgrade)
nameWithType: Furniture.HasFullUpgrade(Upgrade)
fullName: TinyLife.Objects.Furniture.HasFullUpgrade(TinyLife.Objects.Upgrade)
type: Method
source:
remote:
path: TinyLife/Objects/Furniture.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: HasFullUpgrade
path: ../TinyLife/Objects/Furniture.cs
2024-03-09 19:49:55 +01:00
startLine: 740
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assemblies:
- Tiny Life
namespace: TinyLife.Objects
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summary: >-
Returns whether this furniture item has a <xref href="TinyLife.Objects.Upgrade" data-throw-if-not-resolved="false"></xref> applied that also has a <xref href="TinyLife.Objects.AppliedUpgrade.Progress" data-throw-if-not-resolved="false"></xref> of 1.
This method should be used to check for whether an upgrade should currently have an effect on a furniture item.
example: []
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syntax:
content: public virtual bool HasFullUpgrade(Upgrade upgrade)
parameters:
- id: upgrade
type: TinyLife.Objects.Upgrade
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description: The upgrade to query.
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return:
type: System.Boolean
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description: Whether the upgrade is fully applied.
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content.vb: Public Overridable Function HasFullUpgrade(upgrade As Upgrade) As Boolean
overload: TinyLife.Objects.Furniture.HasFullUpgrade*
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- uid: TinyLife.Objects.Furniture.OnNeighborChanged(TinyLife.Objects.Furniture)
commentId: M:TinyLife.Objects.Furniture.OnNeighborChanged(TinyLife.Objects.Furniture)
id: OnNeighborChanged(TinyLife.Objects.Furniture)
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: OnNeighborChanged(Furniture)
nameWithType: Furniture.OnNeighborChanged(Furniture)
fullName: TinyLife.Objects.Furniture.OnNeighborChanged(TinyLife.Objects.Furniture)
type: Method
source:
remote:
path: TinyLife/Objects/Furniture.cs
2023-12-06 13:25:52 +01:00
branch: main
2021-11-26 23:42:22 +01:00
repo: https://git.ellpeck.de/Ellpeck/TinyLife
2021-08-04 06:51:12 +02:00
id: OnNeighborChanged
2022-03-09 16:13:05 +01:00
path: ../TinyLife/Objects/Furniture.cs
2024-03-09 19:49:55 +01:00
startLine: 750
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assemblies:
- Tiny Life
namespace: TinyLife.Objects
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summary: >-
This method gets called when any neighboring furniture changes in <xref href="TinyLife.Objects.Furniture.NotifyNeighbors" data-throw-if-not-resolved="false"></xref>. The neighboring furniture is passed.
By default, this method does nothing, so calling base is not necessary.
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example: []
syntax:
content: protected virtual void OnNeighborChanged(Furniture neighbor)
parameters:
- id: neighbor
type: TinyLife.Objects.Furniture
description: The neighbor furniture that changed
content.vb: Protected Overridable Sub OnNeighborChanged(neighbor As Furniture)
overload: TinyLife.Objects.Furniture.OnNeighborChanged*
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- uid: TinyLife.Objects.Furniture.DrawUi(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,MLEM.Ui.Elements.Element,System.Single,System.Int32[])
commentId: M:TinyLife.Objects.Furniture.DrawUi(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,MLEM.Ui.Elements.Element,System.Single,System.Int32[])
id: DrawUi(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,MLEM.Ui.Elements.Element,System.Single,System.Int32[])
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parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
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name: DrawUi(GameTime, SpriteBatch, Element, float, int[])
nameWithType: Furniture.DrawUi(GameTime, SpriteBatch, Element, float, int[])
fullName: TinyLife.Objects.Furniture.DrawUi(Microsoft.Xna.Framework.GameTime, Microsoft.Xna.Framework.Graphics.SpriteBatch, MLEM.Ui.Elements.Element, float, int[])
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type: Method
source:
remote:
path: TinyLife/Objects/Furniture.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: DrawUi
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path: ../TinyLife/Objects/Furniture.cs
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startLine: 761
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assemblies:
- Tiny Life
namespace: TinyLife.Objects
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summary: >-
Draws this furniture in a ui context, rather than a world context.
Scale is determined based on the element that is passed.
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example: []
syntax:
content: public void DrawUi(GameTime time, SpriteBatch batch, Element element, float drawScale, int[] colors)
parameters:
- id: time
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type: Microsoft.Xna.Framework.GameTime
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description: The current game time
- id: batch
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type: Microsoft.Xna.Framework.Graphics.SpriteBatch
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description: The sprite batch to draw with
- id: element
type: MLEM.Ui.Elements.Element
description: The element to calculate scaling based on
- id: drawScale
type: System.Single
description: The scale to draw the furniture with
- id: colors
type: System.Int32[]
description: The colors to draw the furniture with
content.vb: Public Sub DrawUi(time As GameTime, batch As SpriteBatch, element As Element, drawScale As Single, colors As Integer())
overload: TinyLife.Objects.Furniture.DrawUi*
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nameWithType.vb: Furniture.DrawUi(GameTime, SpriteBatch, Element, Single, Integer())
fullName.vb: TinyLife.Objects.Furniture.DrawUi(Microsoft.Xna.Framework.GameTime, Microsoft.Xna.Framework.Graphics.SpriteBatch, MLEM.Ui.Elements.Element, Single, Integer())
name.vb: DrawUi(GameTime, SpriteBatch, Element, Single, Integer())
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- uid: TinyLife.Objects.Furniture.GetOccupants(TinyLife.Objects.ObjectCategory,System.Boolean)
commentId: M:TinyLife.Objects.Furniture.GetOccupants(TinyLife.Objects.ObjectCategory,System.Boolean)
id: GetOccupants(TinyLife.Objects.ObjectCategory,System.Boolean)
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
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name: GetOccupants(ObjectCategory, bool)
nameWithType: Furniture.GetOccupants(ObjectCategory, bool)
fullName: TinyLife.Objects.Furniture.GetOccupants(TinyLife.Objects.ObjectCategory, bool)
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type: Method
source:
remote:
path: TinyLife/Objects/Furniture.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: GetOccupants
path: ../TinyLife/Objects/Furniture.cs
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startLine: 775
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assemblies:
- Tiny Life
namespace: TinyLife.Objects
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summary: Returns a set of <xref href="TinyLife.Objects.Person" data-throw-if-not-resolved="false"></xref> instances that are currently occupying any <xref href="TinyLife.Objects.ActionSpot" data-throw-if-not-resolved="false"></xref> on this furniture item in some way.
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example: []
syntax:
content: public IEnumerable<Person> GetOccupants(ObjectCategory context = null, bool visualOnly = false)
parameters:
- id: context
type: TinyLife.Objects.ObjectCategory
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description: The context for the <xref href="TinyLife.Objects.ActionSpot" data-throw-if-not-resolved="false"></xref> to support for it to be included in the search. Note that, if this is <a href="https://learn.microsoft.com/dotnet/csharp/language-reference/keywords/null">null</a>, the spots' <xref href="TinyLife.Objects.ActionSpot.CategoryRestriction" data-throw-if-not-resolved="false"></xref> will not be applied.
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- id: visualOnly
type: System.Boolean
description: Whether only occupants that occupy a spot visually, using <xref href="TinyLife.Objects.Person.VisuallyOccupiedSpot" data-throw-if-not-resolved="false"></xref>, should be returned.
return:
type: System.Collections.Generic.IEnumerable{TinyLife.Objects.Person}
description: A set of people that are currently occupying this furniture item in some way.
content.vb: Public Function GetOccupants(context As ObjectCategory = Nothing, visualOnly As Boolean = False) As IEnumerable(Of Person)
overload: TinyLife.Objects.Furniture.GetOccupants*
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nameWithType.vb: Furniture.GetOccupants(ObjectCategory, Boolean)
fullName.vb: TinyLife.Objects.Furniture.GetOccupants(TinyLife.Objects.ObjectCategory, Boolean)
name.vb: GetOccupants(ObjectCategory, Boolean)
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- uid: TinyLife.Objects.Furniture.GetFreeActionSpots(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory)
commentId: M:TinyLife.Objects.Furniture.GetFreeActionSpots(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory)
id: GetFreeActionSpots(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory)
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: GetFreeActionSpots(Person, ObjectCategory)
nameWithType: Furniture.GetFreeActionSpots(Person, ObjectCategory)
fullName: TinyLife.Objects.Furniture.GetFreeActionSpots(TinyLife.Objects.Person, TinyLife.Objects.ObjectCategory)
type: Method
source:
remote:
path: TinyLife/Objects/Furniture.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: GetFreeActionSpots
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path: ../TinyLife/Objects/Furniture.cs
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startLine: 788
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assemblies:
- Tiny Life
namespace: TinyLife.Objects
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summary: >-
Returns a list of <xref href="TinyLife.Objects.ActionSpot" data-throw-if-not-resolved="false"></xref> instances that are part of this furniture, which are considered free.
Free, in this instance, is any spot that has the given category and is not currently occupied by another person.
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example: []
syntax:
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content: public IEnumerable<(ActionSpot Spot, Direction2 Dir)> GetFreeActionSpots(Person person, ObjectCategory context = null)
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parameters:
- id: person
type: TinyLife.Objects.Person
description: The person to query free action spots for
- id: context
type: TinyLife.Objects.ObjectCategory
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description: The object category that this action spot needs to have. Note that, if this is <a href="https://learn.microsoft.com/dotnet/csharp/language-reference/keywords/null">null</a>, the spots' <xref href="TinyLife.Objects.ActionSpot.CategoryRestriction" data-throw-if-not-resolved="false"></xref> will not be applied.
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return:
type: System.Collections.Generic.IEnumerable{System.ValueTuple{TinyLife.Objects.ActionSpot,MLEM.Misc.Direction2}}
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description: A set of action spots and the directions which they're free in
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content.vb: Public Function GetFreeActionSpots(person As Person, context As ObjectCategory = Nothing) As IEnumerable(Of (Spot As ActionSpot, Dir As Direction2))
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overload: TinyLife.Objects.Furniture.GetFreeActionSpots*
- uid: TinyLife.Objects.Furniture.GetFreeActionSpot(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory)
commentId: M:TinyLife.Objects.Furniture.GetFreeActionSpot(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory)
id: GetFreeActionSpot(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory)
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: GetFreeActionSpot(Person, ObjectCategory)
nameWithType: Furniture.GetFreeActionSpot(Person, ObjectCategory)
fullName: TinyLife.Objects.Furniture.GetFreeActionSpot(TinyLife.Objects.Person, TinyLife.Objects.ObjectCategory)
type: Method
source:
remote:
path: TinyLife/Objects/Furniture.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: GetFreeActionSpot
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path: ../TinyLife/Objects/Furniture.cs
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startLine: 809
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assemblies:
- Tiny Life
namespace: TinyLife.Objects
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summary: Returns the first free action spot from <xref href="TinyLife.Objects.Furniture.GetFreeActionSpots(TinyLife.Objects.Person%2cTinyLife.Objects.ObjectCategory)" data-throw-if-not-resolved="false"></xref>.
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example: []
syntax:
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content: public (ActionSpot Spot, Direction2 Dir) GetFreeActionSpot(Person person, ObjectCategory context = null)
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parameters:
- id: person
type: TinyLife.Objects.Person
description: The person to query free action spots for
- id: context
type: TinyLife.Objects.ObjectCategory
description: The object category that this action spot needs to have
return:
type: System.ValueTuple{TinyLife.Objects.ActionSpot,MLEM.Misc.Direction2}
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description: A free action spot and the direction it's free in, or an empty tuple if there is no free action spot
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content.vb: Public Function GetFreeActionSpot(person As Person, context As ObjectCategory = Nothing) As (Spot As ActionSpot, Dir As Direction2)
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overload: TinyLife.Objects.Furniture.GetFreeActionSpot*
- uid: TinyLife.Objects.Furniture.GetActionSpotInfo(TinyLife.Objects.Person,TinyLife.Objects.ActionSpot,MLEM.Misc.Direction2)
commentId: M:TinyLife.Objects.Furniture.GetActionSpotInfo(TinyLife.Objects.Person,TinyLife.Objects.ActionSpot,MLEM.Misc.Direction2)
id: GetActionSpotInfo(TinyLife.Objects.Person,TinyLife.Objects.ActionSpot,MLEM.Misc.Direction2)
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: GetActionSpotInfo(Person, ActionSpot, Direction2)
nameWithType: Furniture.GetActionSpotInfo(Person, ActionSpot, Direction2)
fullName: TinyLife.Objects.Furniture.GetActionSpotInfo(TinyLife.Objects.Person, TinyLife.Objects.ActionSpot, MLEM.Misc.Direction2)
type: Method
source:
remote:
path: TinyLife/Objects/Furniture.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: GetActionSpotInfo
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path: ../TinyLife/Objects/Furniture.cs
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startLine: 822
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assemblies:
- Tiny Life
namespace: TinyLife.Objects
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summary: Returns a <xref href="TinyLife.Actions.ActionInfo" data-throw-if-not-resolved="false"></xref> that corresponds to the given <xref href="TinyLife.Objects.ActionSpot" data-throw-if-not-resolved="false"></xref> and rotation
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example: []
syntax:
content: public ActionInfo GetActionSpotInfo(Person person, ActionSpot spot, Direction2 direction = Direction2.None)
parameters:
- id: person
type: TinyLife.Objects.Person
description: The person to query free action spots for
- id: spot
type: TinyLife.Objects.ActionSpot
description: The action spot to return an info for
- id: direction
type: MLEM.Misc.Direction2
description: The direction to offset the <xref href="TinyLife.Actions.ActionInfo.ActionLocation" data-throw-if-not-resolved="false"></xref> by. Defaults to <xref href="MLEM.Misc.Direction2.None" data-throw-if-not-resolved="false"></xref>.
return:
type: TinyLife.Actions.ActionInfo
description: A new action info with the given settings
content.vb: Public Function GetActionSpotInfo(person As Person, spot As ActionSpot, direction As Direction2 = Direction2.None) As ActionInfo
overload: TinyLife.Objects.Furniture.GetActionSpotInfo*
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- uid: TinyLife.Objects.Furniture.GetFreeObjectSpot(TinyLife.Objects.FurnitureType,System.Nullable{Microsoft.Xna.Framework.Vector2})
commentId: M:TinyLife.Objects.Furniture.GetFreeObjectSpot(TinyLife.Objects.FurnitureType,System.Nullable{Microsoft.Xna.Framework.Vector2})
id: GetFreeObjectSpot(TinyLife.Objects.FurnitureType,System.Nullable{Microsoft.Xna.Framework.Vector2})
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parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
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name: GetFreeObjectSpot(FurnitureType, Vector2?)
nameWithType: Furniture.GetFreeObjectSpot(FurnitureType, Vector2?)
fullName: TinyLife.Objects.Furniture.GetFreeObjectSpot(TinyLife.Objects.FurnitureType, Microsoft.Xna.Framework.Vector2?)
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type: Method
source:
remote:
path: TinyLife/Objects/Furniture.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: GetFreeObjectSpot
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path: ../TinyLife/Objects/Furniture.cs
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startLine: 834
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assemblies:
- Tiny Life
namespace: TinyLife.Objects
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summary: >-
Returns the first free <xref href="TinyLife.Objects.ObjectSpot" data-throw-if-not-resolved="false"></xref> on this furniture.
Free, in this case, is any object spot that isn't already occupied by a different furniture.
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example: []
syntax:
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content: public ObjectSpot GetFreeObjectSpot(FurnitureType type, Vector2? position = null)
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parameters:
- id: type
type: TinyLife.Objects.FurnitureType
description: The furniture type to find a free object spot for
- id: position
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type: System.Nullable{Microsoft.Xna.Framework.Vector2}
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description: The position that the object spot should be closest too. If null, no position will be preferred. Defaults to null.
return:
type: TinyLife.Objects.ObjectSpot
description: A free object spot, or null if there is none
content.vb: Public Function GetFreeObjectSpot(type As FurnitureType, position As Vector2? = Nothing) As ObjectSpot
overload: TinyLife.Objects.Furniture.GetFreeObjectSpot*
- uid: TinyLife.Objects.Furniture.SetParent(TinyLife.Objects.Furniture,TinyLife.Objects.ObjectSpot)
commentId: M:TinyLife.Objects.Furniture.SetParent(TinyLife.Objects.Furniture,TinyLife.Objects.ObjectSpot)
id: SetParent(TinyLife.Objects.Furniture,TinyLife.Objects.ObjectSpot)
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: SetParent(Furniture, ObjectSpot)
nameWithType: Furniture.SetParent(Furniture, ObjectSpot)
fullName: TinyLife.Objects.Furniture.SetParent(TinyLife.Objects.Furniture, TinyLife.Objects.ObjectSpot)
type: Method
source:
remote:
path: TinyLife/Objects/Furniture.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: SetParent
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path: ../TinyLife/Objects/Furniture.cs
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startLine: 848
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assemblies:
- Tiny Life
namespace: TinyLife.Objects
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summary: >-
Sets the parent of this furniture, changing its <xref href="TinyLife.Objects.MapObject.Position" data-throw-if-not-resolved="false"></xref> and settings its <xref href="TinyLife.Objects.Furniture.ParentObjectSpot" data-throw-if-not-resolved="false"></xref> value.
Note that this does not add the object to the map (<xref href="TinyLife.World.Map.AddObject(TinyLife.Objects.MapObject)" data-throw-if-not-resolved="false"></xref>).
When modifying furniture in the world, it is preferred to use <xref href="TinyLife.Objects.Furniture.SetChild(TinyLife.Objects.ObjectSpot%2cTinyLife.Objects.Furniture%2cMLEM.Misc.Direction2)" data-throw-if-not-resolved="false"></xref> on the parent furniture instead.
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example: []
syntax:
content: public void SetParent(Furniture parent, ObjectSpot spot)
parameters:
- id: parent
type: TinyLife.Objects.Furniture
description: The parent furniture to slot into
- id: spot
type: TinyLife.Objects.ObjectSpot
description: The object spot to slot into
content.vb: Public Sub SetParent(parent As Furniture, spot As ObjectSpot)
overload: TinyLife.Objects.Furniture.SetParent*
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- uid: TinyLife.Objects.Furniture.UnlinkParentsAndChildren
commentId: M:TinyLife.Objects.Furniture.UnlinkParentsAndChildren
id: UnlinkParentsAndChildren
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: UnlinkParentsAndChildren()
nameWithType: Furniture.UnlinkParentsAndChildren()
fullName: TinyLife.Objects.Furniture.UnlinkParentsAndChildren()
type: Method
source:
remote:
path: TinyLife/Objects/Furniture.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: UnlinkParentsAndChildren
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path: ../TinyLife/Objects/Furniture.cs
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startLine: 863
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assemblies:
- Tiny Life
namespace: TinyLife.Objects
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summary: Unlinks this object from its parents and its children by setting its <xref href="TinyLife.Objects.Furniture.ParentFurniture" data-throw-if-not-resolved="false"></xref> and <xref href="TinyLife.Objects.Furniture.ParentObjectSpot" data-throw-if-not-resolved="false"></xref> to their default values and doing the same for all of its children (<xref href="TinyLife.Objects.Furniture.GetChildren%60%601" data-throw-if-not-resolved="false"></xref>) as well as any <xref href="TinyLife.Objects.Person" data-throw-if-not-resolved="false"></xref> that is holding this object.
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example: []
syntax:
content: public void UnlinkParentsAndChildren()
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content.vb: Public Sub UnlinkParentsAndChildren()
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overload: TinyLife.Objects.Furniture.UnlinkParentsAndChildren*
- uid: TinyLife.Objects.Furniture.RemoveAndUnlink
commentId: M:TinyLife.Objects.Furniture.RemoveAndUnlink
id: RemoveAndUnlink
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: RemoveAndUnlink()
nameWithType: Furniture.RemoveAndUnlink()
fullName: TinyLife.Objects.Furniture.RemoveAndUnlink()
type: Method
source:
remote:
path: TinyLife/Objects/Furniture.cs
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branch: main
2021-11-26 23:42:22 +01:00
repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: RemoveAndUnlink
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path: ../TinyLife/Objects/Furniture.cs
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startLine: 874
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assemblies:
- Tiny Life
namespace: TinyLife.Objects
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summary: >-
A compound helper method that calls <xref href="TinyLife.World.Map.RemoveObject(TinyLife.Objects.MapObject)" data-throw-if-not-resolved="false"></xref> and <xref href="TinyLife.Objects.Furniture.UnlinkParentsAndChildren" data-throw-if-not-resolved="false"></xref>.
For furniture that is being removed from the world entirely, this method is usually preferred over <xref href="TinyLife.World.Map.RemoveObject(TinyLife.Objects.MapObject)" data-throw-if-not-resolved="false"></xref>.
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example: []
syntax:
content: public void RemoveAndUnlink()
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content.vb: Public Sub RemoveAndUnlink()
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overload: TinyLife.Objects.Furniture.RemoveAndUnlink*
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- uid: TinyLife.Objects.Furniture.GetChildren``1
commentId: M:TinyLife.Objects.Furniture.GetChildren``1
id: GetChildren``1
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: GetChildren<T>()
nameWithType: Furniture.GetChildren<T>()
fullName: TinyLife.Objects.Furniture.GetChildren<T>()
type: Method
source:
remote:
path: TinyLife/Objects/Furniture.cs
2023-12-06 13:25:52 +01:00
branch: main
2021-11-26 23:42:22 +01:00
repo: https://git.ellpeck.de/Ellpeck/TinyLife
2021-08-04 06:51:12 +02:00
id: GetChildren
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path: ../TinyLife/Objects/Furniture.cs
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startLine: 884
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assemblies:
- Tiny Life
namespace: TinyLife.Objects
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summary: >-
Returns a list of all of the children of this furniture.
Children are all furnitures in the world that have their <xref href="TinyLife.Objects.Furniture.ParentFurniture" data-throw-if-not-resolved="false"></xref> set to this furniture instance.
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example: []
syntax:
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content: 'public IEnumerable<T> GetChildren<T>() where T : MapObject'
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typeParameters:
- id: T
return:
type: System.Collections.Generic.IEnumerable{{T}}
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description: A list of this furniture's children
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content.vb: Public Function GetChildren(Of T As MapObject)() As IEnumerable(Of T)
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overload: TinyLife.Objects.Furniture.GetChildren*
nameWithType.vb: Furniture.GetChildren(Of T)()
fullName.vb: TinyLife.Objects.Furniture.GetChildren(Of T)()
name.vb: GetChildren(Of T)()
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- uid: TinyLife.Objects.Furniture.AddChild``1(TinyLife.Objects.FurnitureType,MLEM.Misc.Direction2,System.Int32[],System.Nullable{System.Guid},System.Nullable{Microsoft.Xna.Framework.Vector2})
commentId: M:TinyLife.Objects.Furniture.AddChild``1(TinyLife.Objects.FurnitureType,MLEM.Misc.Direction2,System.Int32[],System.Nullable{System.Guid},System.Nullable{Microsoft.Xna.Framework.Vector2})
id: AddChild``1(TinyLife.Objects.FurnitureType,MLEM.Misc.Direction2,System.Int32[],System.Nullable{System.Guid},System.Nullable{Microsoft.Xna.Framework.Vector2})
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parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
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name: AddChild<T>(FurnitureType, Direction2, int[], Guid?, Vector2?)
nameWithType: Furniture.AddChild<T>(FurnitureType, Direction2, int[], Guid?, Vector2?)
fullName: TinyLife.Objects.Furniture.AddChild<T>(TinyLife.Objects.FurnitureType, MLEM.Misc.Direction2, int[], System.Guid?, Microsoft.Xna.Framework.Vector2?)
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type: Method
source:
remote:
path: TinyLife/Objects/Furniture.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: AddChild
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path: ../TinyLife/Objects/Furniture.cs
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startLine: 898
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assemblies:
- Tiny Life
namespace: TinyLife.Objects
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summary: Adds a child to this furniture, setting its parent (<xref href="TinyLife.Objects.Furniture.SetParent(TinyLife.Objects.Furniture%2cTinyLife.Objects.ObjectSpot)" data-throw-if-not-resolved="false"></xref>) to this furniture.
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example: []
syntax:
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content: 'public T AddChild<T>(FurnitureType type, Direction2 rotation, int[] colors = null, Guid? id = null, Vector2? position = null) where T : Furniture'
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parameters:
- id: type
type: TinyLife.Objects.FurnitureType
description: The type of furniture to construct as the child
- id: rotation
type: MLEM.Misc.Direction2
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description: The desired rotation of the child furniture. If the child furniture does not support the given rotation, <xref href="TinyLife.Objects.FurnitureType.GetBestRotation(MLEM.Misc.Direction2)" data-throw-if-not-resolved="false"></xref> is used automatically.
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- id: colors
type: System.Int32[]
description: The colors that the child should have
- id: id
type: System.Nullable{System.Guid}
description: The id that the child should have, random by default
- id: position
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type: System.Nullable{Microsoft.Xna.Framework.Vector2}
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description: The position that the object spot to add this child to should be closest too. If null, no position will be preferred. Defaults to null.
typeParameters:
- id: T
description: The type of furniture that the child is
return:
type: '{T}'
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description: The child that was added, or null if there is no space for it.
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content.vb: Public Function AddChild(Of T As Furniture)(type As FurnitureType, rotation As Direction2, colors As Integer() = Nothing, id As Guid? = Nothing, position As Vector2? = Nothing) As T
overload: TinyLife.Objects.Furniture.AddChild*
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nameWithType.vb: Furniture.AddChild(Of T)(FurnitureType, Direction2, Integer(), Guid?, Vector2?)
fullName.vb: TinyLife.Objects.Furniture.AddChild(Of T)(TinyLife.Objects.FurnitureType, MLEM.Misc.Direction2, Integer(), System.Guid?, Microsoft.Xna.Framework.Vector2?)
name.vb: AddChild(Of T)(FurnitureType, Direction2, Integer(), Guid?, Vector2?)
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- uid: TinyLife.Objects.Furniture.AddChild(TinyLife.Objects.Furniture,MLEM.Misc.Direction2,System.Nullable{Microsoft.Xna.Framework.Vector2})
commentId: M:TinyLife.Objects.Furniture.AddChild(TinyLife.Objects.Furniture,MLEM.Misc.Direction2,System.Nullable{Microsoft.Xna.Framework.Vector2})
id: AddChild(TinyLife.Objects.Furniture,MLEM.Misc.Direction2,System.Nullable{Microsoft.Xna.Framework.Vector2})
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parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
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name: AddChild(Furniture, Direction2, Vector2?)
nameWithType: Furniture.AddChild(Furniture, Direction2, Vector2?)
fullName: TinyLife.Objects.Furniture.AddChild(TinyLife.Objects.Furniture, MLEM.Misc.Direction2, Microsoft.Xna.Framework.Vector2?)
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type: Method
source:
remote:
path: TinyLife/Objects/Furniture.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: AddChild
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path: ../TinyLife/Objects/Furniture.cs
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startLine: 915
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assemblies:
- Tiny Life
namespace: TinyLife.Objects
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summary: >-
Adds a child to this furniture, setting its parent (<xref href="TinyLife.Objects.Furniture.SetParent(TinyLife.Objects.Furniture%2cTinyLife.Objects.ObjectSpot)" data-throw-if-not-resolved="false"></xref>) to this furniture and adding it to this furniture's <xref href="TinyLife.World.Map" data-throw-if-not-resolved="false"></xref>.
The object spot selected is the first available object spot.
Note that the given <code class="paramref">item</code> has to be on the same map as this furniture item's <xref href="TinyLife.World.Map" data-throw-if-not-resolved="false"></xref> when this method is called.
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example: []
syntax:
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content: public bool AddChild(Furniture item, Direction2 rotation, Vector2? position = null)
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parameters:
- id: item
type: TinyLife.Objects.Furniture
description: The furniture to add as the child
- id: rotation
type: MLEM.Misc.Direction2
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description: The desired rotation of the child furniture. If the child furniture does not support the given rotation, <xref href="TinyLife.Objects.FurnitureType.GetBestRotation(MLEM.Misc.Direction2)" data-throw-if-not-resolved="false"></xref> is used automatically.
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- id: position
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type: System.Nullable{Microsoft.Xna.Framework.Vector2}
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description: The position that the object spot to add this child to should be closest too. If null, no position will be preferred. Defaults to null.
return:
type: System.Boolean
description: If there was a free object spot to add the furniture to
content.vb: Public Function AddChild(item As Furniture, rotation As Direction2, position As Vector2? = Nothing) As Boolean
overload: TinyLife.Objects.Furniture.AddChild*
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- uid: TinyLife.Objects.Furniture.SetChild``1(TinyLife.Objects.ObjectSpot,TinyLife.Objects.FurnitureType,MLEM.Misc.Direction2,System.Int32[],System.Nullable{System.Guid})
commentId: M:TinyLife.Objects.Furniture.SetChild``1(TinyLife.Objects.ObjectSpot,TinyLife.Objects.FurnitureType,MLEM.Misc.Direction2,System.Int32[],System.Nullable{System.Guid})
id: SetChild``1(TinyLife.Objects.ObjectSpot,TinyLife.Objects.FurnitureType,MLEM.Misc.Direction2,System.Int32[],System.Nullable{System.Guid})
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parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
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name: SetChild<T>(ObjectSpot, FurnitureType, Direction2, int[], Guid?)
nameWithType: Furniture.SetChild<T>(ObjectSpot, FurnitureType, Direction2, int[], Guid?)
fullName: TinyLife.Objects.Furniture.SetChild<T>(TinyLife.Objects.ObjectSpot, TinyLife.Objects.FurnitureType, MLEM.Misc.Direction2, int[], System.Guid?)
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type: Method
source:
remote:
path: TinyLife/Objects/Furniture.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: SetChild
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path: ../TinyLife/Objects/Furniture.cs
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startLine: 931
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assemblies:
- Tiny Life
namespace: TinyLife.Objects
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summary: Sets the child element in the given object spot to the given furniture and adds it to this furniture's <xref href="TinyLife.World.Map" data-throw-if-not-resolved="false"></xref>.
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example: []
syntax:
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content: 'public T SetChild<T>(ObjectSpot spot, FurnitureType type, Direction2 rotation, int[] colors = null, Guid? id = null) where T : Furniture'
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parameters:
- id: spot
type: TinyLife.Objects.ObjectSpot
description: The spot to add the child to
- id: type
type: TinyLife.Objects.FurnitureType
description: The type of furniture to construct as the child
- id: rotation
type: MLEM.Misc.Direction2
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description: The desired rotation of the child furniture. If the child furniture does not support the given rotation, <xref href="TinyLife.Objects.FurnitureType.GetBestRotation(MLEM.Misc.Direction2)" data-throw-if-not-resolved="false"></xref> is used automatically.
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- id: colors
type: System.Int32[]
description: The colors that the child should have
- id: id
type: System.Nullable{System.Guid}
description: The id that the child should have, random by default
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typeParameters:
- id: T
return:
type: '{T}'
content.vb: Public Function SetChild(Of T As Furniture)(spot As ObjectSpot, type As FurnitureType, rotation As Direction2, colors As Integer() = Nothing, id As Guid? = Nothing) As T
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overload: TinyLife.Objects.Furniture.SetChild*
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nameWithType.vb: Furniture.SetChild(Of T)(ObjectSpot, FurnitureType, Direction2, Integer(), Guid?)
fullName.vb: TinyLife.Objects.Furniture.SetChild(Of T)(TinyLife.Objects.ObjectSpot, TinyLife.Objects.FurnitureType, MLEM.Misc.Direction2, Integer(), System.Guid?)
name.vb: SetChild(Of T)(ObjectSpot, FurnitureType, Direction2, Integer(), Guid?)
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- uid: TinyLife.Objects.Furniture.SetChild(TinyLife.Objects.ObjectSpot,TinyLife.Objects.Furniture,MLEM.Misc.Direction2)
commentId: M:TinyLife.Objects.Furniture.SetChild(TinyLife.Objects.ObjectSpot,TinyLife.Objects.Furniture,MLEM.Misc.Direction2)
id: SetChild(TinyLife.Objects.ObjectSpot,TinyLife.Objects.Furniture,MLEM.Misc.Direction2)
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: SetChild(ObjectSpot, Furniture, Direction2)
nameWithType: Furniture.SetChild(ObjectSpot, Furniture, Direction2)
fullName: TinyLife.Objects.Furniture.SetChild(TinyLife.Objects.ObjectSpot, TinyLife.Objects.Furniture, MLEM.Misc.Direction2)
type: Method
source:
remote:
path: TinyLife/Objects/Furniture.cs
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branch: main
2021-11-26 23:42:22 +01:00
repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: SetChild
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path: ../TinyLife/Objects/Furniture.cs
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startLine: 945
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assemblies:
- Tiny Life
namespace: TinyLife.Objects
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summary: >-
Sets the child element in the given object spot to the given furniture.
Note that the given <code class="paramref">item</code> has to be on the same map as this furniture item's <xref href="TinyLife.World.Map" data-throw-if-not-resolved="false"></xref> when this method is called.
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example: []
syntax:
content: public void SetChild(ObjectSpot spot, Furniture item, Direction2 rotation)
parameters:
- id: spot
type: TinyLife.Objects.ObjectSpot
description: The spot to add the child to
- id: item
type: TinyLife.Objects.Furniture
description: The furniture to add to the spot
- id: rotation
type: MLEM.Misc.Direction2
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description: The desired rotation of the child furniture. If the child furniture does not support the given rotation, <xref href="TinyLife.Objects.FurnitureType.GetBestRotation(MLEM.Misc.Direction2)" data-throw-if-not-resolved="false"></xref> is used automatically.
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content.vb: Public Sub SetChild(spot As ObjectSpot, item As Furniture, rotation As Direction2)
overload: TinyLife.Objects.Furniture.SetChild*
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- uid: TinyLife.Objects.Furniture.RemoveChild(TinyLife.Objects.Furniture)
commentId: M:TinyLife.Objects.Furniture.RemoveChild(TinyLife.Objects.Furniture)
id: RemoveChild(TinyLife.Objects.Furniture)
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: RemoveChild(Furniture)
nameWithType: Furniture.RemoveChild(Furniture)
fullName: TinyLife.Objects.Furniture.RemoveChild(TinyLife.Objects.Furniture)
type: Method
source:
remote:
path: TinyLife/Objects/Furniture.cs
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branch: main
2023-03-30 18:07:55 +02:00
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: RemoveChild
path: ../TinyLife/Objects/Furniture.cs
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startLine: 956
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assemblies:
- Tiny Life
namespace: TinyLife.Objects
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summary: Removes the given child from the world and sets its <xref href="TinyLife.Objects.Furniture.ParentFurniture" data-throw-if-not-resolved="false"></xref> and <xref href="TinyLife.Objects.Furniture.ParentObjectSpot" data-throw-if-not-resolved="false"></xref> to their default values, unlinking it from this object
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example: []
syntax:
content: public bool RemoveChild(Furniture child)
parameters:
- id: child
type: TinyLife.Objects.Furniture
description: The child to remove
return:
type: System.Boolean
description: Whether the object was actually a child of this furniture (true) or not (false)
content.vb: Public Function RemoveChild(child As Furniture) As Boolean
overload: TinyLife.Objects.Furniture.RemoveChild*
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- uid: TinyLife.Objects.Furniture.NotifyNeighbors
commentId: M:TinyLife.Objects.Furniture.NotifyNeighbors
id: NotifyNeighbors
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: NotifyNeighbors()
nameWithType: Furniture.NotifyNeighbors()
fullName: TinyLife.Objects.Furniture.NotifyNeighbors()
type: Method
source:
remote:
path: TinyLife/Objects/Furniture.cs
2023-12-06 13:25:52 +01:00
branch: main
2021-11-26 23:42:22 +01:00
repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: NotifyNeighbors
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path: ../TinyLife/Objects/Furniture.cs
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startLine: 969
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assemblies:
- Tiny Life
namespace: TinyLife.Objects
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summary: >-
Notifies all of the neighboring <xref href="TinyLife.Objects.Furniture" data-throw-if-not-resolved="false"></xref> objects of a change by calling their <xref href="TinyLife.Objects.Furniture.OnNeighborChanged(TinyLife.Objects.Furniture)" data-throw-if-not-resolved="false"></xref> methods.
This is used by things like fences, which change their orientation if their neighbors are added or removed.
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example: []
syntax:
content: public void NotifyNeighbors()
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content.vb: Public Sub NotifyNeighbors()
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overload: TinyLife.Objects.Furniture.NotifyNeighbors*
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- uid: TinyLife.Objects.Furniture.SetNewId(System.Collections.Generic.IEnumerable{TinyLife.Objects.Furniture})
commentId: M:TinyLife.Objects.Furniture.SetNewId(System.Collections.Generic.IEnumerable{TinyLife.Objects.Furniture})
id: SetNewId(System.Collections.Generic.IEnumerable{TinyLife.Objects.Furniture})
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: SetNewId(IEnumerable<Furniture>)
nameWithType: Furniture.SetNewId(IEnumerable<Furniture>)
fullName: TinyLife.Objects.Furniture.SetNewId(System.Collections.Generic.IEnumerable<TinyLife.Objects.Furniture>)
type: Method
source:
remote:
path: TinyLife/Objects/Furniture.cs
2023-12-06 13:25:52 +01:00
branch: main
2021-11-26 23:42:22 +01:00
repo: https://git.ellpeck.de/Ellpeck/TinyLife
2021-08-30 20:44:32 +02:00
id: SetNewId
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path: ../TinyLife/Objects/Furniture.cs
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startLine: 984
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assemblies:
- Tiny Life
namespace: TinyLife.Objects
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summary: >-
Assigns a new, randomly generated <xref href="System.Guid" data-throw-if-not-resolved="false"></xref> to this furniture item's <xref href="TinyLife.Objects.MapObject.Id" data-throw-if-not-resolved="false"></xref> and additionally updates the <xref href="TinyLife.Objects.Furniture.ParentFurniture" data-throw-if-not-resolved="false"></xref> relation of any objects passed that might be children of this object.
When assigning a new id, it usually makes sense to pass all of the objects in this furniture item's vicinity, or all of the objects that might otherwise be attached to it.
Note that objects which are passed as <code class="paramref">possibleChildren</code> that aren't children of this object are ignored.
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example: []
syntax:
content: public void SetNewId(IEnumerable<Furniture> possibleChildren = null)
parameters:
- id: possibleChildren
type: System.Collections.Generic.IEnumerable{TinyLife.Objects.Furniture}
description: A set of furniture items that might (but do not have to be) children of this furniture
content.vb: Public Sub SetNewId(possibleChildren As IEnumerable(Of Furniture) = Nothing)
overload: TinyLife.Objects.Furniture.SetNewId*
nameWithType.vb: Furniture.SetNewId(IEnumerable(Of Furniture))
fullName.vb: TinyLife.Objects.Furniture.SetNewId(System.Collections.Generic.IEnumerable(Of TinyLife.Objects.Furniture))
name.vb: SetNewId(IEnumerable(Of Furniture))
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references:
- uid: TinyLife.Objects.FurnitureType
commentId: T:TinyLife.Objects.FurnitureType
parent: TinyLife.Objects
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href: TinyLife.Objects.FurnitureType.html
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name: FurnitureType
nameWithType: FurnitureType
fullName: TinyLife.Objects.FurnitureType
- uid: TinyLife.Objects.Person
commentId: T:TinyLife.Objects.Person
parent: TinyLife.Objects
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href: TinyLife.Objects.Person.html
2021-08-04 06:51:12 +02:00
name: Person
nameWithType: Person
fullName: TinyLife.Objects.Person
- uid: TinyLife.Objects.FurnitureType.Register(TinyLife.Objects.FurnitureType.TypeSettings)
commentId: M:TinyLife.Objects.FurnitureType.Register(TinyLife.Objects.FurnitureType.TypeSettings)
2024-01-07 16:53:47 +01:00
href: TinyLife.Objects.FurnitureType.html#TinyLife_Objects_FurnitureType_Register_TinyLife_Objects_FurnitureType_TypeSettings_
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name: Register(TypeSettings)
nameWithType: FurnitureType.Register(FurnitureType.TypeSettings)
fullName: TinyLife.Objects.FurnitureType.Register(TinyLife.Objects.FurnitureType.TypeSettings)
spec.csharp:
- uid: TinyLife.Objects.FurnitureType.Register(TinyLife.Objects.FurnitureType.TypeSettings)
name: Register
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href: TinyLife.Objects.FurnitureType.html#TinyLife_Objects_FurnitureType_Register_TinyLife_Objects_FurnitureType_TypeSettings_
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- name: (
- uid: TinyLife.Objects.FurnitureType.TypeSettings
name: TypeSettings
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href: TinyLife.Objects.FurnitureType.TypeSettings.html
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- name: )
spec.vb:
- uid: TinyLife.Objects.FurnitureType.Register(TinyLife.Objects.FurnitureType.TypeSettings)
name: Register
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href: TinyLife.Objects.FurnitureType.html#TinyLife_Objects_FurnitureType_Register_TinyLife_Objects_FurnitureType_TypeSettings_
2023-03-30 18:07:55 +02:00
- name: (
- uid: TinyLife.Objects.FurnitureType.TypeSettings
name: TypeSettings
2024-01-07 16:53:47 +01:00
href: TinyLife.Objects.FurnitureType.TypeSettings.html
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- name: )
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- uid: TinyLife.Objects
commentId: N:TinyLife.Objects
2024-01-07 16:53:47 +01:00
href: TinyLife.html
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name: TinyLife.Objects
nameWithType: TinyLife.Objects
fullName: TinyLife.Objects
2023-03-30 18:07:55 +02:00
spec.csharp:
- uid: TinyLife
name: TinyLife
2024-01-07 16:53:47 +01:00
href: TinyLife.html
2023-03-30 18:07:55 +02:00
- name: .
- uid: TinyLife.Objects
name: Objects
2024-01-07 16:53:47 +01:00
href: TinyLife.Objects.html
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spec.vb:
- uid: TinyLife
name: TinyLife
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2022-07-28 14:58:38 +02:00
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2021-10-14 20:30:40 +02:00
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2023-03-30 18:07:55 +02:00
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2021-10-14 20:30:40 +02:00
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2023-03-30 18:07:55 +02:00
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2021-10-14 20:30:40 +02:00
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2024-01-07 16:53:47 +01:00
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2022-03-09 16:13:05 +01:00
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2022-03-09 16:13:05 +01:00
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2021-10-14 20:30:40 +02:00
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2024-01-07 16:53:47 +01:00
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2021-10-14 20:30:40 +02:00
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2022-03-09 16:13:05 +01:00
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2023-03-30 18:07:55 +02:00
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2021-10-14 20:30:40 +02:00
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2021-10-14 20:30:40 +02:00
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2021-10-14 20:30:40 +02:00
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2022-03-09 16:13:05 +01:00
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2021-10-14 20:30:40 +02:00
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2023-03-30 18:07:55 +02:00
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2021-10-14 20:30:40 +02:00
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2022-03-09 16:13:05 +01:00
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2021-10-14 20:30:40 +02:00
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2022-03-09 16:13:05 +01:00
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2023-03-30 18:07:55 +02:00
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2022-03-09 16:13:05 +01:00
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2021-10-14 20:30:40 +02:00
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2022-03-09 16:13:05 +01:00
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2021-10-14 20:30:40 +02:00
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2023-03-30 18:07:55 +02:00
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2021-10-14 20:30:40 +02:00
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2022-03-09 16:13:05 +01:00
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2023-03-30 18:07:55 +02:00
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2021-10-14 20:30:40 +02:00
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2022-03-09 16:13:05 +01:00
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2021-10-14 20:30:40 +02:00
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2023-03-30 18:07:55 +02:00
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2023-03-30 18:07:55 +02:00
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2021-08-30 20:44:32 +02:00
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2021-10-14 20:30:40 +02:00
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2021-10-14 20:30:40 +02:00
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2021-10-14 20:30:40 +02:00
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2023-03-30 18:07:55 +02:00
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2024-01-07 16:53:47 +01:00
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2024-02-04 12:36:02 +01:00
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2021-08-04 06:51:12 +02:00
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2024-01-07 16:53:47 +01:00
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2021-08-04 06:51:12 +02:00
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2024-01-07 16:53:47 +01:00
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2021-08-04 06:51:12 +02:00
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2024-01-07 16:53:47 +01:00
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2021-08-04 06:51:12 +02:00
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2024-01-07 16:53:47 +01:00
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2021-08-04 06:51:12 +02:00
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2021-08-04 06:51:12 +02:00
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2024-01-07 16:53:47 +01:00
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2021-08-04 06:51:12 +02:00
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2024-01-07 16:53:47 +01:00
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2021-08-04 06:51:12 +02:00
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2024-01-07 16:53:47 +01:00
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2021-08-04 06:51:12 +02:00
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2024-01-07 16:53:47 +01:00
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2021-08-04 06:51:12 +02:00
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2024-01-07 16:53:47 +01:00
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2021-08-04 06:51:12 +02:00
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2024-01-07 16:53:47 +01:00
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2021-08-04 06:51:12 +02:00
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2024-01-07 16:53:47 +01:00
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2021-08-04 06:51:12 +02:00
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2024-01-07 16:53:47 +01:00
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2021-08-04 06:51:12 +02:00
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2024-01-07 16:53:47 +01:00
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2021-08-04 06:51:12 +02:00
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2024-01-07 16:53:47 +01:00
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2021-08-04 06:51:12 +02:00
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2024-01-07 16:53:47 +01:00
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2021-08-04 06:51:12 +02:00
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2021-08-04 06:51:12 +02:00
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2024-01-07 16:53:47 +01:00
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2021-08-04 06:51:12 +02:00
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2024-01-07 16:53:47 +01:00
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2021-08-04 06:51:12 +02:00
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2021-08-04 06:51:12 +02:00
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2024-01-07 16:53:47 +01:00
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2021-08-04 06:51:12 +02:00
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2024-01-07 16:53:47 +01:00
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2021-08-04 06:51:12 +02:00
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2021-10-14 20:30:40 +02:00
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2021-08-04 06:51:12 +02:00
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2024-01-07 16:53:47 +01:00
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2023-03-30 18:07:55 +02:00
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name.vb: OnActionCompleted(Action, CompletionType, Boolean)
2021-08-04 06:51:12 +02:00
spec.csharp:
2021-10-14 20:30:40 +02:00
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2021-08-04 06:51:12 +02:00
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2024-01-07 16:53:47 +01:00
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2021-08-04 06:51:12 +02:00
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2024-01-07 16:53:47 +01:00
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2023-03-30 18:07:55 +02:00
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2021-10-14 20:30:40 +02:00
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2024-01-07 16:53:47 +01:00
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2023-03-30 18:07:55 +02:00
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2021-08-04 06:51:12 +02:00
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2023-03-30 18:07:55 +02:00
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2021-08-04 06:51:12 +02:00
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2023-03-30 18:07:55 +02:00
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2021-08-04 06:51:12 +02:00
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2021-10-14 20:30:40 +02:00
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2021-08-04 06:51:12 +02:00
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2024-01-07 16:53:47 +01:00
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2021-08-04 06:51:12 +02:00
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2024-01-07 16:53:47 +01:00
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2023-03-30 18:07:55 +02:00
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2021-10-14 20:30:40 +02:00
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2024-01-07 16:53:47 +01:00
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2023-03-30 18:07:55 +02:00
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2021-08-04 06:51:12 +02:00
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2024-01-07 16:53:47 +01:00
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2021-08-04 06:51:12 +02:00
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commentId: T:TinyLife.Actions.Action
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2024-01-07 16:53:47 +01:00
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2021-08-04 06:51:12 +02:00
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2021-10-14 20:30:40 +02:00
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2021-08-04 06:51:12 +02:00
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2024-01-07 16:53:47 +01:00
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2021-10-14 20:30:40 +02:00
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2024-01-07 16:53:47 +01:00
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commentId: P:TinyLife.GameImpl.Speed
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name: Speed
nameWithType: GameImpl.Speed
fullName: TinyLife.GameImpl.Speed
2021-08-04 06:51:12 +02:00
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2024-01-07 16:53:47 +01:00
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2021-08-04 06:51:12 +02:00
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2023-03-30 18:07:55 +02:00
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2021-08-04 06:51:12 +02:00
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nameWithType: TimeSpan
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2022-05-24 13:36:05 +02:00
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2024-01-07 16:53:47 +01:00
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2022-05-24 13:36:05 +02:00
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2024-01-07 16:53:47 +01:00
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2022-05-24 13:36:05 +02:00
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2023-03-30 18:07:55 +02:00
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2022-05-24 13:36:05 +02:00
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2024-01-07 16:53:47 +01:00
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2022-05-24 13:36:05 +02:00
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2024-01-07 16:53:47 +01:00
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2022-05-24 13:36:05 +02:00
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2023-03-30 18:07:55 +02:00
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2022-05-24 13:36:05 +02:00
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2024-01-07 16:53:47 +01:00
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2022-05-24 13:36:05 +02:00
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2024-01-07 16:53:47 +01:00
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2022-05-24 13:36:05 +02:00
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2024-01-07 16:53:47 +01:00
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2022-05-24 13:36:05 +02:00
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2024-01-07 16:53:47 +01:00
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2022-05-24 13:36:05 +02:00
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2024-01-07 16:53:47 +01:00
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2022-05-24 13:36:05 +02:00
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2024-01-07 16:53:47 +01:00
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2022-05-24 13:36:05 +02:00
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2023-03-30 18:07:55 +02:00
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2024-01-07 16:53:47 +01:00
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2023-03-30 18:07:55 +02:00
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2022-07-04 16:50:43 +02:00
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2024-01-07 16:53:47 +01:00
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2022-07-04 16:50:43 +02:00
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2024-01-07 16:53:47 +01:00
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2022-07-04 16:50:43 +02:00
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2023-03-30 18:07:55 +02:00
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2022-07-04 16:50:43 +02:00
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2024-01-07 16:53:47 +01:00
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2022-07-04 16:50:43 +02:00
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2024-01-07 16:53:47 +01:00
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2022-07-04 16:50:43 +02:00
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2024-01-07 16:53:47 +01:00
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2022-07-04 16:50:43 +02:00
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2023-03-30 18:07:55 +02:00
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2024-01-07 16:53:47 +01:00
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2022-07-04 16:50:43 +02:00
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2023-03-30 18:07:55 +02:00
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2024-01-07 16:53:47 +01:00
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2022-07-04 16:50:43 +02:00
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2024-01-07 16:53:47 +01:00
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2022-07-04 16:50:43 +02:00
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2024-01-07 16:53:47 +01:00
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2022-07-04 16:50:43 +02:00
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2022-12-20 13:25:03 +01:00
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2024-01-07 16:53:47 +01:00
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