TinyLifeWeb/docs/api/TinyLife.Uis.InGameHint.yml
2024-05-01 17:57:34 +02:00

1477 lines
46 KiB
YAML

### YamlMime:ManagedReference
items:
- uid: TinyLife.Uis.InGameHint
commentId: T:TinyLife.Uis.InGameHint
id: InGameHint
parent: TinyLife.Uis
children:
- TinyLife.Uis.InGameHint.#ctor(System.String,MLEM.Textures.TextureRegion,System.Func{TinyLife.GameImpl,System.Boolean},System.Action{TinyLife.Uis.CoveringGroup,MLEM.Ui.Elements.Panel})
- TinyLife.Uis.InGameHint.AdditionalContent
- TinyLife.Uis.InGameHint.ClothesIntentions
- TinyLife.Uis.InGameHint.Condition
- TinyLife.Uis.InGameHint.DeathEmotions
- TinyLife.Uis.InGameHint.Display
- TinyLife.Uis.InGameHint.EmotionInfluences
- TinyLife.Uis.InGameHint.HasBeenDisplayed
- TinyLife.Uis.InGameHint.Hints
- TinyLife.Uis.InGameHint.Icon
- TinyLife.Uis.InGameHint.InteractionPages
- TinyLife.Uis.InGameHint.Interactions
- TinyLife.Uis.InGameHint.Introduction
- TinyLife.Uis.InGameHint.LotEmployments
- TinyLife.Uis.InGameHint.MultiMaps
- TinyLife.Uis.InGameHint.Name
- TinyLife.Uis.InGameHint.OutOfTownActions
- TinyLife.Uis.InGameHint.Outfits
- TinyLife.Uis.InGameHint.PersonalityTypes
- TinyLife.Uis.InGameHint.Register(TinyLife.Uis.InGameHint)
langs:
- csharp
- vb
name: InGameHint
nameWithType: InGameHint
fullName: TinyLife.Uis.InGameHint
type: Class
source:
remote:
path: TinyLife/Uis/InGameHint.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: InGameHint
path: ../TinyLife/Uis/InGameHint.cs
startLine: 22
assemblies:
- Tiny Life
namespace: TinyLife.Uis
summary: >-
An in-game hint is a tutorial notification that can display with a given <xref href="TinyLife.Uis.InGameHint.Condition" data-throw-if-not-resolved="false"></xref>, or that can be caused to be displayed manually using <xref href="TinyLife.Uis.InGameHint.Display" data-throw-if-not-resolved="false"></xref>.
Each in-game hint is only displayed once, unless the list of displayed hints is reset in the <xref href="TinyLife.Options" data-throw-if-not-resolved="false"></xref>.
example: []
syntax:
content: public class InGameHint
content.vb: Public Class InGameHint
inheritance:
- System.Object
inheritedMembers:
- System.Object.Equals(System.Object)
- System.Object.Equals(System.Object,System.Object)
- System.Object.GetHashCode
- System.Object.GetType
- System.Object.MemberwiseClone
- System.Object.ReferenceEquals(System.Object,System.Object)
- System.Object.ToString
extensionMethods:
- TinyLife.Uis.InGameHint.TinyLife.Utilities.Extensions.JsonCopy``1
- uid: TinyLife.Uis.InGameHint.Hints
commentId: F:TinyLife.Uis.InGameHint.Hints
id: Hints
parent: TinyLife.Uis.InGameHint
langs:
- csharp
- vb
name: Hints
nameWithType: InGameHint.Hints
fullName: TinyLife.Uis.InGameHint.Hints
type: Field
source:
remote:
path: TinyLife/Uis/InGameHint.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Hints
path: ../TinyLife/Uis/InGameHint.cs
startLine: 29
assemblies:
- Tiny Life
namespace: TinyLife.Uis
summary: >-
The registry for all <xref href="TinyLife.Uis.InGameHint" data-throw-if-not-resolved="false"></xref> values.
Use <xref href="TinyLife.Uis.InGameHint.Register(TinyLife.Uis.InGameHint)" data-throw-if-not-resolved="false"></xref> to add to this list.
example: []
syntax:
content: public static readonly ReadOnlyDictionary<string, InGameHint> Hints
return:
type: System.Collections.ObjectModel.ReadOnlyDictionary{System.String,TinyLife.Uis.InGameHint}
content.vb: Public Shared ReadOnly Hints As ReadOnlyDictionary(Of String, InGameHint)
- uid: TinyLife.Uis.InGameHint.Introduction
commentId: F:TinyLife.Uis.InGameHint.Introduction
id: Introduction
parent: TinyLife.Uis.InGameHint
langs:
- csharp
- vb
name: Introduction
nameWithType: InGameHint.Introduction
fullName: TinyLife.Uis.InGameHint.Introduction
type: Field
source:
remote:
path: TinyLife/Uis/InGameHint.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Introduction
path: ../TinyLife/Uis/InGameHint.cs
startLine: 32
assemblies:
- Tiny Life
namespace: TinyLife.Uis
syntax:
content: public static readonly InGameHint Introduction
return:
type: TinyLife.Uis.InGameHint
content.vb: Public Shared ReadOnly Introduction As InGameHint
- uid: TinyLife.Uis.InGameHint.PersonalityTypes
commentId: F:TinyLife.Uis.InGameHint.PersonalityTypes
id: PersonalityTypes
parent: TinyLife.Uis.InGameHint
langs:
- csharp
- vb
name: PersonalityTypes
nameWithType: InGameHint.PersonalityTypes
fullName: TinyLife.Uis.InGameHint.PersonalityTypes
type: Field
source:
remote:
path: TinyLife/Uis/InGameHint.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: PersonalityTypes
path: ../TinyLife/Uis/InGameHint.cs
startLine: 41
assemblies:
- Tiny Life
namespace: TinyLife.Uis
syntax:
content: public static readonly InGameHint PersonalityTypes
return:
type: TinyLife.Uis.InGameHint
content.vb: Public Shared ReadOnly PersonalityTypes As InGameHint
- uid: TinyLife.Uis.InGameHint.ClothesIntentions
commentId: F:TinyLife.Uis.InGameHint.ClothesIntentions
id: ClothesIntentions
parent: TinyLife.Uis.InGameHint
langs:
- csharp
- vb
name: ClothesIntentions
nameWithType: InGameHint.ClothesIntentions
fullName: TinyLife.Uis.InGameHint.ClothesIntentions
type: Field
source:
remote:
path: TinyLife/Uis/InGameHint.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: ClothesIntentions
path: ../TinyLife/Uis/InGameHint.cs
startLine: 42
assemblies:
- Tiny Life
namespace: TinyLife.Uis
syntax:
content: public static readonly InGameHint ClothesIntentions
return:
type: TinyLife.Uis.InGameHint
content.vb: Public Shared ReadOnly ClothesIntentions As InGameHint
- uid: TinyLife.Uis.InGameHint.Interactions
commentId: F:TinyLife.Uis.InGameHint.Interactions
id: Interactions
parent: TinyLife.Uis.InGameHint
langs:
- csharp
- vb
name: Interactions
nameWithType: InGameHint.Interactions
fullName: TinyLife.Uis.InGameHint.Interactions
type: Field
source:
remote:
path: TinyLife/Uis/InGameHint.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Interactions
path: ../TinyLife/Uis/InGameHint.cs
startLine: 43
assemblies:
- Tiny Life
namespace: TinyLife.Uis
syntax:
content: public static readonly InGameHint Interactions
return:
type: TinyLife.Uis.InGameHint
content.vb: Public Shared ReadOnly Interactions As InGameHint
- uid: TinyLife.Uis.InGameHint.Outfits
commentId: F:TinyLife.Uis.InGameHint.Outfits
id: Outfits
parent: TinyLife.Uis.InGameHint
langs:
- csharp
- vb
name: Outfits
nameWithType: InGameHint.Outfits
fullName: TinyLife.Uis.InGameHint.Outfits
type: Field
source:
remote:
path: TinyLife/Uis/InGameHint.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Outfits
path: ../TinyLife/Uis/InGameHint.cs
startLine: 44
assemblies:
- Tiny Life
namespace: TinyLife.Uis
syntax:
content: public static readonly InGameHint Outfits
return:
type: TinyLife.Uis.InGameHint
content.vb: Public Shared ReadOnly Outfits As InGameHint
- uid: TinyLife.Uis.InGameHint.InteractionPages
commentId: F:TinyLife.Uis.InGameHint.InteractionPages
id: InteractionPages
parent: TinyLife.Uis.InGameHint
langs:
- csharp
- vb
name: InteractionPages
nameWithType: InGameHint.InteractionPages
fullName: TinyLife.Uis.InGameHint.InteractionPages
type: Field
source:
remote:
path: TinyLife/Uis/InGameHint.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: InteractionPages
path: ../TinyLife/Uis/InGameHint.cs
startLine: 45
assemblies:
- Tiny Life
namespace: TinyLife.Uis
syntax:
content: public static readonly InGameHint InteractionPages
return:
type: TinyLife.Uis.InGameHint
content.vb: Public Shared ReadOnly InteractionPages As InGameHint
- uid: TinyLife.Uis.InGameHint.OutOfTownActions
commentId: F:TinyLife.Uis.InGameHint.OutOfTownActions
id: OutOfTownActions
parent: TinyLife.Uis.InGameHint
langs:
- csharp
- vb
name: OutOfTownActions
nameWithType: InGameHint.OutOfTownActions
fullName: TinyLife.Uis.InGameHint.OutOfTownActions
type: Field
source:
remote:
path: TinyLife/Uis/InGameHint.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: OutOfTownActions
path: ../TinyLife/Uis/InGameHint.cs
startLine: 46
assemblies:
- Tiny Life
namespace: TinyLife.Uis
syntax:
content: public static readonly InGameHint OutOfTownActions
return:
type: TinyLife.Uis.InGameHint
content.vb: Public Shared ReadOnly OutOfTownActions As InGameHint
- uid: TinyLife.Uis.InGameHint.LotEmployments
commentId: F:TinyLife.Uis.InGameHint.LotEmployments
id: LotEmployments
parent: TinyLife.Uis.InGameHint
langs:
- csharp
- vb
name: LotEmployments
nameWithType: InGameHint.LotEmployments
fullName: TinyLife.Uis.InGameHint.LotEmployments
type: Field
source:
remote:
path: TinyLife/Uis/InGameHint.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: LotEmployments
path: ../TinyLife/Uis/InGameHint.cs
startLine: 47
assemblies:
- Tiny Life
namespace: TinyLife.Uis
syntax:
content: public static readonly InGameHint LotEmployments
return:
type: TinyLife.Uis.InGameHint
content.vb: Public Shared ReadOnly LotEmployments As InGameHint
- uid: TinyLife.Uis.InGameHint.MultiMaps
commentId: F:TinyLife.Uis.InGameHint.MultiMaps
id: MultiMaps
parent: TinyLife.Uis.InGameHint
langs:
- csharp
- vb
name: MultiMaps
nameWithType: InGameHint.MultiMaps
fullName: TinyLife.Uis.InGameHint.MultiMaps
type: Field
source:
remote:
path: TinyLife/Uis/InGameHint.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: MultiMaps
path: ../TinyLife/Uis/InGameHint.cs
startLine: 48
assemblies:
- Tiny Life
namespace: TinyLife.Uis
syntax:
content: public static readonly InGameHint MultiMaps
return:
type: TinyLife.Uis.InGameHint
content.vb: Public Shared ReadOnly MultiMaps As InGameHint
- uid: TinyLife.Uis.InGameHint.EmotionInfluences
commentId: F:TinyLife.Uis.InGameHint.EmotionInfluences
id: EmotionInfluences
parent: TinyLife.Uis.InGameHint
langs:
- csharp
- vb
name: EmotionInfluences
nameWithType: InGameHint.EmotionInfluences
fullName: TinyLife.Uis.InGameHint.EmotionInfluences
type: Field
source:
remote:
path: TinyLife/Uis/InGameHint.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: EmotionInfluences
path: ../TinyLife/Uis/InGameHint.cs
startLine: 49
assemblies:
- Tiny Life
namespace: TinyLife.Uis
syntax:
content: public static readonly InGameHint EmotionInfluences
return:
type: TinyLife.Uis.InGameHint
content.vb: Public Shared ReadOnly EmotionInfluences As InGameHint
- uid: TinyLife.Uis.InGameHint.DeathEmotions
commentId: F:TinyLife.Uis.InGameHint.DeathEmotions
id: DeathEmotions
parent: TinyLife.Uis.InGameHint
langs:
- csharp
- vb
name: DeathEmotions
nameWithType: InGameHint.DeathEmotions
fullName: TinyLife.Uis.InGameHint.DeathEmotions
type: Field
source:
remote:
path: TinyLife/Uis/InGameHint.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: DeathEmotions
path: ../TinyLife/Uis/InGameHint.cs
startLine: 50
assemblies:
- Tiny Life
namespace: TinyLife.Uis
syntax:
content: public static readonly InGameHint DeathEmotions
return:
type: TinyLife.Uis.InGameHint
content.vb: Public Shared ReadOnly DeathEmotions As InGameHint
- uid: TinyLife.Uis.InGameHint.Name
commentId: F:TinyLife.Uis.InGameHint.Name
id: Name
parent: TinyLife.Uis.InGameHint
langs:
- csharp
- vb
name: Name
nameWithType: InGameHint.Name
fullName: TinyLife.Uis.InGameHint.Name
type: Field
source:
remote:
path: TinyLife/Uis/InGameHint.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Name
path: ../TinyLife/Uis/InGameHint.cs
startLine: 83
assemblies:
- Tiny Life
namespace: TinyLife.Uis
summary: The name of this hint
example: []
syntax:
content: public readonly string Name
return:
type: System.String
content.vb: Public ReadOnly Name As String
- uid: TinyLife.Uis.InGameHint.Icon
commentId: F:TinyLife.Uis.InGameHint.Icon
id: Icon
parent: TinyLife.Uis.InGameHint
langs:
- csharp
- vb
name: Icon
nameWithType: InGameHint.Icon
fullName: TinyLife.Uis.InGameHint.Icon
type: Field
source:
remote:
path: TinyLife/Uis/InGameHint.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Icon
path: ../TinyLife/Uis/InGameHint.cs
startLine: 87
assemblies:
- Tiny Life
namespace: TinyLife.Uis
summary: The icon of this hint.
example: []
syntax:
content: public readonly TextureRegion Icon
return:
type: MLEM.Textures.TextureRegion
content.vb: Public ReadOnly Icon As TextureRegion
- uid: TinyLife.Uis.InGameHint.Condition
commentId: F:TinyLife.Uis.InGameHint.Condition
id: Condition
parent: TinyLife.Uis.InGameHint
langs:
- csharp
- vb
name: Condition
nameWithType: InGameHint.Condition
fullName: TinyLife.Uis.InGameHint.Condition
type: Field
source:
remote:
path: TinyLife/Uis/InGameHint.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Condition
path: ../TinyLife/Uis/InGameHint.cs
startLine: 91
assemblies:
- Tiny Life
namespace: TinyLife.Uis
summary: An optional condition that causes this hint to be displayed
example: []
syntax:
content: public readonly Func<GameImpl, bool> Condition
return:
type: System.Func{TinyLife.GameImpl,System.Boolean}
content.vb: Public ReadOnly Condition As Func(Of GameImpl, Boolean)
- uid: TinyLife.Uis.InGameHint.AdditionalContent
commentId: F:TinyLife.Uis.InGameHint.AdditionalContent
id: AdditionalContent
parent: TinyLife.Uis.InGameHint
langs:
- csharp
- vb
name: AdditionalContent
nameWithType: InGameHint.AdditionalContent
fullName: TinyLife.Uis.InGameHint.AdditionalContent
type: Field
source:
remote:
path: TinyLife/Uis/InGameHint.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: AdditionalContent
path: ../TinyLife/Uis/InGameHint.cs
startLine: 95
assemblies:
- Tiny Life
namespace: TinyLife.Uis
summary: A function that can optionally add additional content to the hint's <xref href="MLEM.Ui.Elements.Panel" data-throw-if-not-resolved="false"></xref>.
example: []
syntax:
content: public readonly Action<CoveringGroup, Panel> AdditionalContent
return:
type: System.Action{TinyLife.Uis.CoveringGroup,MLEM.Ui.Elements.Panel}
content.vb: Public ReadOnly AdditionalContent As Action(Of CoveringGroup, Panel)
- uid: TinyLife.Uis.InGameHint.HasBeenDisplayed
commentId: P:TinyLife.Uis.InGameHint.HasBeenDisplayed
id: HasBeenDisplayed
parent: TinyLife.Uis.InGameHint
langs:
- csharp
- vb
name: HasBeenDisplayed
nameWithType: InGameHint.HasBeenDisplayed
fullName: TinyLife.Uis.InGameHint.HasBeenDisplayed
type: Property
source:
remote:
path: TinyLife/Uis/InGameHint.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: HasBeenDisplayed
path: ../TinyLife/Uis/InGameHint.cs
startLine: 100
assemblies:
- Tiny Life
namespace: TinyLife.Uis
summary: A property that determines whether this hint has already been displayed
example: []
syntax:
content: public bool HasBeenDisplayed { get; }
parameters: []
return:
type: System.Boolean
content.vb: Public ReadOnly Property HasBeenDisplayed As Boolean
overload: TinyLife.Uis.InGameHint.HasBeenDisplayed*
- uid: TinyLife.Uis.InGameHint.#ctor(System.String,MLEM.Textures.TextureRegion,System.Func{TinyLife.GameImpl,System.Boolean},System.Action{TinyLife.Uis.CoveringGroup,MLEM.Ui.Elements.Panel})
commentId: M:TinyLife.Uis.InGameHint.#ctor(System.String,MLEM.Textures.TextureRegion,System.Func{TinyLife.GameImpl,System.Boolean},System.Action{TinyLife.Uis.CoveringGroup,MLEM.Ui.Elements.Panel})
id: '#ctor(System.String,MLEM.Textures.TextureRegion,System.Func{TinyLife.GameImpl,System.Boolean},System.Action{TinyLife.Uis.CoveringGroup,MLEM.Ui.Elements.Panel})'
parent: TinyLife.Uis.InGameHint
langs:
- csharp
- vb
name: InGameHint(string, TextureRegion, Func<GameImpl, bool>, Action<CoveringGroup, Panel>)
nameWithType: InGameHint.InGameHint(string, TextureRegion, Func<GameImpl, bool>, Action<CoveringGroup, Panel>)
fullName: TinyLife.Uis.InGameHint.InGameHint(string, MLEM.Textures.TextureRegion, System.Func<TinyLife.GameImpl, bool>, System.Action<TinyLife.Uis.CoveringGroup, MLEM.Ui.Elements.Panel>)
type: Constructor
source:
remote:
path: TinyLife/Uis/InGameHint.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: .ctor
path: ../TinyLife/Uis/InGameHint.cs
startLine: 109
assemblies:
- Tiny Life
namespace: TinyLife.Uis
summary: Creates a new hint with the given settings
example: []
syntax:
content: public InGameHint(string name, TextureRegion icon, Func<GameImpl, bool> condition = null, Action<CoveringGroup, Panel> additionalContent = null)
parameters:
- id: name
type: System.String
description: The name of the hint
- id: icon
type: MLEM.Textures.TextureRegion
description: The icon of this hint
- id: condition
type: System.Func{TinyLife.GameImpl,System.Boolean}
description: An optional condition to cause this hint to be displayed
- id: additionalContent
type: System.Action{TinyLife.Uis.CoveringGroup,MLEM.Ui.Elements.Panel}
description: A function that can optionally add additional content to the hint's <xref href="MLEM.Ui.Elements.Panel" data-throw-if-not-resolved="false"></xref>.
content.vb: Public Sub New(name As String, icon As TextureRegion, condition As Func(Of GameImpl, Boolean) = Nothing, additionalContent As Action(Of CoveringGroup, Panel) = Nothing)
overload: TinyLife.Uis.InGameHint.#ctor*
nameWithType.vb: InGameHint.New(String, TextureRegion, Func(Of GameImpl, Boolean), Action(Of CoveringGroup, Panel))
fullName.vb: TinyLife.Uis.InGameHint.New(String, MLEM.Textures.TextureRegion, System.Func(Of TinyLife.GameImpl, Boolean), System.Action(Of TinyLife.Uis.CoveringGroup, MLEM.Ui.Elements.Panel))
name.vb: New(String, TextureRegion, Func(Of GameImpl, Boolean), Action(Of CoveringGroup, Panel))
- uid: TinyLife.Uis.InGameHint.Display
commentId: M:TinyLife.Uis.InGameHint.Display
id: Display
parent: TinyLife.Uis.InGameHint
langs:
- csharp
- vb
name: Display()
nameWithType: InGameHint.Display()
fullName: TinyLife.Uis.InGameHint.Display()
type: Method
source:
remote:
path: TinyLife/Uis/InGameHint.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Display
path: ../TinyLife/Uis/InGameHint.cs
startLine: 119
assemblies:
- Tiny Life
namespace: TinyLife.Uis
summary: Displays this hint as a <xref href="TinyLife.Uis.Notifications" data-throw-if-not-resolved="false"></xref> panel and adds it to the list of already displayed hints in the <xref href="TinyLife.Options" data-throw-if-not-resolved="false"></xref>
example: []
syntax:
content: public void Display()
content.vb: Public Sub Display()
overload: TinyLife.Uis.InGameHint.Display*
- uid: TinyLife.Uis.InGameHint.Register(TinyLife.Uis.InGameHint)
commentId: M:TinyLife.Uis.InGameHint.Register(TinyLife.Uis.InGameHint)
id: Register(TinyLife.Uis.InGameHint)
parent: TinyLife.Uis.InGameHint
langs:
- csharp
- vb
name: Register(InGameHint)
nameWithType: InGameHint.Register(InGameHint)
fullName: TinyLife.Uis.InGameHint.Register(TinyLife.Uis.InGameHint)
type: Method
source:
remote:
path: TinyLife/Uis/InGameHint.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Register
path: ../TinyLife/Uis/InGameHint.cs
startLine: 146
assemblies:
- Tiny Life
namespace: TinyLife.Uis
summary: Registers the given hint to the <xref href="TinyLife.Uis.InGameHint.Hints" data-throw-if-not-resolved="false"></xref> registry
example: []
syntax:
content: public static InGameHint Register(InGameHint hint)
parameters:
- id: hint
type: TinyLife.Uis.InGameHint
description: The hint to register
return:
type: TinyLife.Uis.InGameHint
description: The hint passed, for chaining
content.vb: Public Shared Function Register(hint As InGameHint) As InGameHint
overload: TinyLife.Uis.InGameHint.Register*
references:
- uid: TinyLife.Uis.InGameHint.Condition
commentId: F:TinyLife.Uis.InGameHint.Condition
href: TinyLife.Uis.InGameHint.html#TinyLife_Uis_InGameHint_Condition
name: Condition
nameWithType: InGameHint.Condition
fullName: TinyLife.Uis.InGameHint.Condition
- uid: TinyLife.Uis.InGameHint.Display
commentId: M:TinyLife.Uis.InGameHint.Display
href: TinyLife.Uis.InGameHint.html#TinyLife_Uis_InGameHint_Display
name: Display()
nameWithType: InGameHint.Display()
fullName: TinyLife.Uis.InGameHint.Display()
spec.csharp:
- uid: TinyLife.Uis.InGameHint.Display
name: Display
href: TinyLife.Uis.InGameHint.html#TinyLife_Uis_InGameHint_Display
- name: (
- name: )
spec.vb:
- uid: TinyLife.Uis.InGameHint.Display
name: Display
href: TinyLife.Uis.InGameHint.html#TinyLife_Uis_InGameHint_Display
- name: (
- name: )
- uid: TinyLife.Options
commentId: T:TinyLife.Options
parent: TinyLife
href: TinyLife.Options.html
name: Options
nameWithType: Options
fullName: TinyLife.Options
- uid: TinyLife.Uis
commentId: N:TinyLife.Uis
href: TinyLife.html
name: TinyLife.Uis
nameWithType: TinyLife.Uis
fullName: TinyLife.Uis
spec.csharp:
- uid: TinyLife
name: TinyLife
href: TinyLife.html
- name: .
- uid: TinyLife.Uis
name: Uis
href: TinyLife.Uis.html
spec.vb:
- uid: TinyLife
name: TinyLife
href: TinyLife.html
- name: .
- uid: TinyLife.Uis
name: Uis
href: TinyLife.Uis.html
- uid: System.Object
commentId: T:System.Object
parent: System
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object
name: object
nameWithType: object
fullName: object
nameWithType.vb: Object
fullName.vb: Object
name.vb: Object
- uid: System.Object.Equals(System.Object)
commentId: M:System.Object.Equals(System.Object)
parent: System.Object
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object)
name: Equals(object)
nameWithType: object.Equals(object)
fullName: object.Equals(object)
nameWithType.vb: Object.Equals(Object)
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