mirror of
https://github.com/Ellpeck/TinyLifeWeb.git
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659 lines
No EOL
30 KiB
Markdown
659 lines
No EOL
30 KiB
Markdown
# 0.17.2
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Improvements
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- Turned the mac build into an app bundle
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- Improved video ram usage of outside tiles
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# 0.17.1
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Fixes
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- Fixed an exception when putting away books
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# 0.17.0
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This update has a devlog post, which you can view [on itch](https://ellpeck.itch.io/tiny-life/devlog/303915/0170-life-goals-reward-personalities-and-daily-tasks) or [on Steam](https://store.steampowered.com/news/app/1651490/view/4244072077610086379). Tiny Life now has a [Twitter](https://twitter.com/TinyLifeGame) for news and sneak peeks, as well!
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Additions
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- Added Life Goals
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- Added 5 new personality types that can be obtained by completing life goals
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- Added a Daily Task system to some jobs
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- Added Dutch translation ([Alexander Stekelenburg](https://twitter.com/superaxander))
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Improvements
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- Added an in-game hint that explains out of town actions
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- Made pivot points pixel-perfect for people to avoid visual alignment inconsistencies
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- Added Twitter button to main menu
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- Improved GPU memory usage for tiles
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- Improved the visual layout of the credits menu
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- Added a minor personality types system and moved asexuality and aromance from separate properties to minor personalities
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- Renamed Lazy personality to Laid-Back
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- Automatically fill empty lot employments and only bring up the menu if there are no available exported people
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- Made the language menu display the completion of localizations
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Fixes
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- Fixed newly placed tiles looking weird sometimes
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- Fixed an action exception when someone is fired while at work
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- Fixed character creator crashing when someone is bald
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- Fixed the scrap action being shown as unavailable on all objects if a person is holding an item
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- Fixed scrapping an object failing if the item is held
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- Fixed three-seater sofas not actually having three seats
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- Fixed food items missing creator information in their tooltip
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- Fixed concurrency issues when saving occasionally
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- Fixed people displaying particles when hidden
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# 0.16.1
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Additions
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- Added "[Give Feedback or Report Bug](https://ell.lt/tlfeedback)" buttons to the in-game and main menus
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- Added [a cheat](https://docs.tinylifegame.com/articles/cheats.html) to take a full-size screenshot of the map
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- Added a Distant Relative genealogy
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- Added a tooltip for when buttons are grayed out due to lot requirements being incomplete in build mode
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- Added dutch translation ([Alexander Stekelenburg](https://twitter.com/superaxander))
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Improvements
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- Made reporting non-crashing exceptions easier by pre-filling the form automatically
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- Allow pressing Escape to open and close menus
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- Allow scrapping objects by clicking their parents (the woodworking table or the easel) too
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- Allow removing the last person from the household in the character creator to delete it
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- Improved depth calculations of roof-attached objects
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- Moved wisteria to the Outside tab in the furniture tool
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- Improved the visuals of the cheat ui
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- Renamed "Disable Hints" to "Skip Hints" in the options
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Fixes
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- Fixed color selector not updating when cloning wallpaper, openings, tiles or roofs
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- Fixed some table and desk positions causing chairs to be seen as invalid or unavailable
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# 0.16.0
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This update has a devlog post, which you can view [on itch](https://ellpeck.itch.io/tiny-life/devlog/289260/0160-woodlands-and-visitors) or [on Steam](https://store.steampowered.com/news/app/1651490/view/2949282742498975401).
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Additions
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- Added the Woodlands Set with art by [faellynna](https://www.instagram.com/faellynna/), which includes a Woodworking skill and a large variety of new build mode items:
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- 34 new furniture items, including the woodworking table and new types of decorative items
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- 4 flooring tiles
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- 5 wallpapers
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- 2 roof styles
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- 8 character creator items
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- Added a large new forested area with dirt footpaths to the eastern part of town, along with some new houses and empty lots
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- Added emotion sting sound effects by the lovely [Jamal Green](https://jamalgreenmusic.com)
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- Added a regular visitors system that allows for people from exported households to visit and interact with the town without living there
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- Added a few households that are exported by default to populate the visitors system
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- Added the ability for furniture to get dirty and having to be cleaned
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- Added an "Invite into Household" interaction
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- Added a way to scrap other people's crafts on public lots
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- Added italian translation ([SchiavoAnto](https://twitter.com/schiavoanto))
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Improvements
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- Improved the chatting interaction on the computer, now allowing people to chat with specific people
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- Added more in-game hints for various build mode tools
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- Added a configurable keybind for increasing and decreasing game speed
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- Cleaned up the localization of money and always display money amounts with decimals
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- Allow easily deleting items in the move tool by pressing the Del key when hovering over them
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- Split the Import menu into custom and default content and improved the household import menu
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- Move invalidly placed objects into the furniture storage instead of selling them
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- Made people leave the room on their own if they see someone being inappropriate
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- Rebalanced bills slightly
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- Made people tell others to leave the room when they start fooling around
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- Disallow trees from being placed below roofs
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- Made trees have a minimum distance from walls
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- More gracefully handle Steam cloud sync exceptions
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- Color lots on the map based on whether people live there
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- Added the ability to clone roofing, openings, wallpapers and tiles in build mode
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Fixes
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- Fixed paintings being placed on easels incorrectly at fast game speeds
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- Fixed a crash when hovering over people with lot employments whose personality is known
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- Fixed 3D sounds breaking on camera rotation
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- Fixed depth calculations being incorrect for larger and oddly-shaped objects
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- Fixed the ability to hack yourself
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- Fixed roofing having incorrect display names
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- Fixed a crash when exiting the move tool with an item from storage selected
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- Fixed hidden (out of town) people still spawning particles and emotes
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- Fixed the ability to ask lot employment people to leave not working
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- Fixed furniture with parents sometimes not being imported correctly
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- Fixed people turning around visually for a single frame when starting social actions while sitting
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- Fixed roofs having incorrect depth calculations in some camera rotations
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- Fixed people not leaving occasionally when being asked to leave
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- Fixed money not being subtracted when importing new households
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- Fixed practice speech and jokes actions going on forever if done automatically
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# 0.15.0
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This update has a devlog post, which you can view [on itch](https://ellpeck.itch.io/tiny-life/devlog/277913/0150-barbecue-trash-cleaning) or [on Steam](https://store.steampowered.com/news/app/1651490/view/2968419780808932932).
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Additions
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- Added a barbecue and some grillable food items
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- Added a picnic table with attached benches
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- Added a new nature-style park with picnic tables and barbecues to the map
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- Added an outdoor trash can and a Throw Away interaction
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- Added a cleaning skill and some new, related actions
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- Added chinese translation ([Rosareven](https://github.com/rosareven))
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- Added multiple new funny actions
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- Added a few personality-related emotions and actions
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- Added a trash collector global employment which will go around public lots and clean up trash that was left behind
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Improvements
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- Made off the grid (ALT) furniture placement pixel-based
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- Improved font smoothing, making small text and tooltips easier to read
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- Made sounds in hidden rooms a lot quieter
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- Made households on the default map know the personality types of their members
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- Don't let people that are hidden from the player starve to death
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- Rebalanced jobs, making them give you less ridiculous amounts of money
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- Made people with global lot employments have slower need decay, stopping the mail deliverer from passing out constantly
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- Made tooltips on invalid actions display instantly
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Fixes
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- Walls will now only be removed using the Remove tool when there is a line drawn through them, or when both sides are contained in a rectangle
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- Disallow wall hanging objects from being placed off the grid
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- Fixed paintings on easels being hidden with the Hide Hanging Objects option enabled
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- Fixed people trying to get ingredients to cook when there were no available counters to prepare the food on
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- Fixed people stuttering visually when on their way to social actions
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- Fixed cars being spawned erroneously when the map is loaded
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# 0.14.0
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This update has a devlog post, which you can view [on itch](https://ellpeck.itch.io/tiny-life/devlog/274082/0140-lamps-lot-movement-speech-sounds) or [on Steam](https://store.steampowered.com/news/app/1651490/view/4430963222678444595).
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Additions
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- Added dynamic lighting and two lamps, a ceiling and a floor one
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- Added speech sounds and a way to change a person's voice pitch in the character creator
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- Added skill requirements for job promotions
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- Added information to skill levelup notifactions that lists what actions are now unlocked
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- Added an option to increase the overall brightness of the world at night
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- Added an option to hide objects attached to walls and ceilings
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Improvements
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- Overhauled the Move Lot tool, allowing for much easier lot movement and rotation
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- Made it likelier for people to pay the bills if their needs are extremely low
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- Improved performance of in-world rendering
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- Require the "Allow AI Important Actions" option to be turned on for people to repair things automatically in the active household
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- Made hints and loading screen info display the current keybind for actions, not the default one
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- Made puddles evaporate and disallowed mopping on natural ground
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- Improved the volume of in-world audio (temporarily, there are still [more issues to fix](https://github.com/MonoGame/MonoGame/issues/7532))
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Fixes
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- Fixed the ring menu breaking with a single action on the second page
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- Fixed romantic actions displaying for family members if someone is too sad (yikes)
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- Fixed incorrect furniture collisions between wall- and floor-based objects
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- Fixed action prompts having close buttons when not exitable
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- Fixed some visual inconsistencies with particles that are attached to objects
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- Fixed held items being deleted when switching out of the Move tool
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- Fixed corner-based furniture being able to connect incorrectly, especially counters
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- Fixed a wall rendering inconsistency in some camera rotations
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# 0.13.1
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Additions
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- Added the ability to ask people about their personalities
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Improvements
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- Wait longer until a partner is ready for social actions if the action was invoked by the player
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- Improved positioning of some objects
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Fixes
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- Fixed the visual position being incorrect when running on treadmills
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- Fixed most foods not having to be cooked
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- Fixed some actions not completing correctly, causing cars to get left behind after traveling
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- Fixed an action exception if a chair becomes occupied
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# 0.13.0
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This update has a devlog post, which you can view [on itch](https://ellpeck.itch.io/tiny-life/devlog/271199/0130-camera-rotation-and-a-larger-map) or [on Steam](https://store.steampowered.com/news/app/1651490/view/2967291343236374275).
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Additions
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- Added camera rotation, which can be used using the C key or the rotation buttons in the top right
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- Added a new, more commercial-looking area to the game's map that currently features a park and a new resident
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- Added Steam cloud syncing when playing while Steam is open
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- Added some more social actions, especially ones related to emotions and skill levels
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- Added a proper logo to the game, created by [Tector](https://www.instagram.com/tector_pixel/)
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- Added getting water and washing your hands at sinks
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Improvements
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- Improved action navigation by adding pages to the ring menu
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- Added some more plant and wood color schemes
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- Added an "are you sure" screen for map employment changes
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- Made objects be worth less when sold after being used
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- Improved the roofing tool by displaying what's going on
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- Made people a little less fast when feeling energetic
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- Handle more action-related issues gracefully by displaying a notification about them
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- Improved the options menu by adding tabs to it
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- Made all emotion modifiers have higher values by default to allow for more nuanced emotions
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- Improved rendering performance
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- Added more info about the progress of map loading to the loading screen
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- Added food preview icons to the food creation menu
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- Made people display emotes while practicing speech or jokes
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- Order stuff in the buy menu ascending by price
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- Added some error handling for loading broken save games
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Fixes
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- Fixed a crash if asexual people tried to start new relationships
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- Fixed a crash when modded furniture is removed from the world
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- Fixed people being able to "go here" into walls
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- Fixed some furniture items always reverting to their default colors when loading a save
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- Fixed people being able to place wall-hanging items like paintings on the ground
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- Fixed placing computers on desks (and similar stuff) being difficult
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- Fixed some depth inconsistencies with rugs and wall-hanging objects like paintings
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# 0.12.2
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This is a small update that features several accessibility features based on information gathered in the [Tiny Life Roadmap Survey](https://ell.lt/tinysurvey). If you haven't taken part in the survey yet, you can still do so now!
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Additions
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- Added lot rotation to the Move Lot tool
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- Added an in-game hints system, which can be disabled in the options for more experienced players
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- Added a chance for angry people to autonomously do mean actions
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- Added a Controls section to the options
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- Added an X button to menus to make it clear that you can close them
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- Added an error handler for when actions break, causing them to display a notification instead of crashing the game
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- Added a way to delete the held object in build mode (by pressing the delete key)
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Improvements
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- Improved the saves menu by adding rename and delete buttons
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- Improved visual feedback on the household selection ui
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- Improved the way furniture looks when not placeable
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- Increased the size of notification text
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Fixes
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- Fixed relationship changes being displayed for both people involved
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- Fixed the top right corner of the screen not allowing for in-world interactions
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- Updated German localization
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# 0.12.1
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- Fixed Make Mod and Write Book actions crashing the game
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- Updated German localization
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# 0.12.0
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This update has [a trailer](https://www.youtube.com/watch?v=e86RRKPNLv0) as well as a devlog post, which you can view [on itch](https://ellpeck.itch.io/tiny-life/devlog/264773/0120-the-fitness-set) or [on Steam](https://store.steampowered.com/news/app/1651490/view/2990934608186477339).
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Additions
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- Added the Fitness Set, with art by [Tector](https://www.instagram.com/tector_pixel/), which includes a fitness skill and several new furniture and clothing items:
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- Five new hairstyles
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- One new pair of pants and shoes
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- Three new tops
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- 11 new furniture items, including a treadmill, a standing desk, a protein shaker and some decorative items
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- Added aromance and asexuality, both of which can be set in the character creator
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- Added two additional windows and one additional door
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- Added an outfit system that allows you to create multiple outfits for a person and switch between them anywhere
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Improvements
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- Made social actions less likely to be executed by the AI if they've been done recently
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- Made people mop more puddles after mopping a puddle automatically
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- Made people more likely to do the dishes, so that they actually do the dishes
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- Fixed a few memory leaks that caused more RAM to be used the more saves were loaded/exited in one session
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- Improved map rendering performance
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Fixes
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- Fixed some visual inconsistencies with the in-game ui
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- Fixed held items being on a lower layer, causing them to look incorrect
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- Fixed negative social actions taking away from relationships too little
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- Fixed the ability to place ground objects on other ground objects
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- Fixed the position of the coffee table being slightly off in one rotation
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- Fixed covered tiles not being included in a lot's covered area
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- Fixed people going to weird locations when visiting non-residential lots
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# 0.11.0
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This update has a devlog post, which you can view [on itch](https://ellpeck.itch.io/tiny-life/devlog/260838/0110-more-actions-more-skills-more-personalities-more-pride) or [on Steam](https://store.steampowered.com/news/app/1651490/view/3028088035178415265).
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Additions
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- Added a lot more social actions in various categories
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- Added Introverted, Extroverted and Thinker personality types
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- Added a Gaming skill and associated actions
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- Added an Angry emotion
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- Added doors, and the ability to lock them
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- Added several LGBT flags as wall decorations
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- Added multiple TV stations which each have their own effects
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- Added Brazillian Portuguese localization (PinguinAnimation)
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- Added a Credits menu
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- Added the ability for people to put items on the ground
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Improvements
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- Made using the same social actions over and over get boring
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- Made people hold a mop when mopping floors
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- Made people display emotes when waking someone up
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- Made people's current emotions be displayed under their portrait
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- Replaced all frames on new saves with doors
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- Slightly rebalanced Writing royalties
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Fixes
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- Fixed people making group meals too often
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- Fixed people using objects in different rooms if they're technically closer
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- Fixed people cleaning up in-progress food automatically
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- Fixed being unable to move objects if the furniture storage contains furniture
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- Fixed people getting up from chairs for one frame inbetween actions
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- Fixed smelly particles appearing below objects
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- Fixed hair changing colors when selecting a different hairstyle
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- Fixed multiple invalid game states which could cause crashes
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# 0.10.1
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This update has a [devlog post](https://ellpeck.itch.io/tiny-life/devlog/256150/0101-in-depth-writing-skill-and-more-ai-depth).
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Additions
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- Added an option that causes people in unplayed households to do skill building activities automatically (if their personality or existing skills allow it)
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- Added a confirmation prompt for quitting your job
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Improvements
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- Rebalanced some actions and skills, especially in respect to skill building speed
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- Made people clean more dishes automatically after cleaning a dish
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- Updated the descriptions of all personality types
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- Updated the map (when creating a new save file) to give every household jobs by default
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Fixes
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- Fixed mirrored objects (like paintings) looking incorrect
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- Fixed issues with migrating from older save files
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- Fixed sitting on sofas and benches looking wrong
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- Updated German localization
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# 0.10.0
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This update has a [devlog post](https://ellpeck.itch.io/tiny-life/devlog/254608/0100-new-colors-clothes-and-many-fixes).
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Additions
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- Added two new tops, four new bottoms, and four new hairstyles
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- Added keyboard lighting for logitech, razer and corsair keyboards
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- Added various new color schemes to objects
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Improvements
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- Made more emotions influence social actions
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- Made wallpapers and windows easier to apply by highlighting any part of the wall
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- Made drywall free, but ugly to people
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Fixes
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- Fixed people queueing up actions with people who have already gone home
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- Fixed importing households doubling their money
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- Fixed the ability to have infinitely large households when importing
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- Fixed a crash when grabbing an empty serving
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- Fixed various depth rendering issues with small objects
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- Fixed family meals costing the same as single servings
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- Fixed people being able to talk through walls and doors
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API
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- Simplified clothing textures by removing redundant frames
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- Added various events for people and actions
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# 0.9.0
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This update has a [devlog post](https://ellpeck.itch.io/tiny-life/devlog/248431/090-kick-out-your-annoying-aunt-and-sofas).
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Additions
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- Added new furniture: A sofa, a coffee table, and a bathroom sink
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- Added tabs to the furniture tool
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- Added the ability for food to expire
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- Added a food platter and a "call to meal" action for large households
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- Added an option to allow people to do important actions, like paying the bills, automatically
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- Added an option to merge and split households (from and to exported households)
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Improvements
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- Improved zoomed out rendering performance by hiding small items like grass
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- Improved exported households, which will now contain the furniture storage and maintain relationships with other people
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- Improved the build tool and lot outlines (to be isometric)
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- Improved the color picking abilities of the bookshelf
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- Updated German localization
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Fixes
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- Fixed an issue on some operating systems where textures were mixing visually
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- Fixed the Paint action being on too many objects when a person is uncomfortable
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# 0.8.2
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Fixes
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- Fixed a crash if an object had no default rotation assigned
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- Fixed a hang when loading a game with an object of invalid rotation
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- Fixed a crash when picking up non-rotating furniture
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# 0.8.1
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Fixes
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- Fixed in-world sounds being a lot quieter than menu sounds
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- Fixed a rare crash on load when removing outdated objects
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- Fixed a crash with the skills menu on certain window sizes
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# 0.8.0
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This update has a [devlog post](https://ellpeck.itch.io/tiny-life/devlog/236301/080-mail-carriers-bills-and-new-screenshots).
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Additions
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- Added a mail carrier that delivers mails daily
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- Added bills that are delivered and need to be paid
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- Added a water and electricity rating system that determines how expensive bills are
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- Added bar counters that can be sat and worked at
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- Added game hints to the loading screen
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- Added dirt flooring and two new wallpapers
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Improvements
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- Made power and water be shut off if bills are not paid, disabling many actions
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- Made job levelups give an additional monetary bonus
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Fixes
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- Fixed walls not having their shadow
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- Fixed the bookshelf intersecting with another texture
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- Fixed some crashes related to loading and saving
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- Fixed camera scaling being incorrect when launching in fullscreen
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# 0.7.0
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This update has a [devlog post](https://ellpeck.itch.io/tiny-life/devlog/223659/070-breaking-furniture-programming-and-many-improvements).
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Additions
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- Added food quality, which is influenced by the cooking skill
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- Added object reliability, objects breaking and a repair skill
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- Added a programming skill and some related actions
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- Added the ability to try to gauge the relationship level of others
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- Added Focused and Creative emotions
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- Added a furniture storage to build mode
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- Added a TV furniture item
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- Added a "fool around" action for people who are romantic with each other
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- Added a large amount of new food types
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- Added a white outline around highlighted objects
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- Added visual borders to the map
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- Added an option to change the auto-save interval
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- Added a few new flooring options
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- Added the modern single bed
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- Added the ambitious personality type
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- Added three more job types
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- Added two default exported households that ship with the game
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- Added a button to choose a random first and last name for a person
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- Added hotkeys for switching people (tab) and opening different tabs (number keys)
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- Added the ability to give lots names
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Improvements
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- Made the last played household display in the Load Game menu
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- Made clothing cost money
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- Made computer screens display images for each action
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- Made Uncomfortable emotion get worse the lower a need is
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- Improved some existing personality types
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Fixes
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- Fixed getting embarrassed at yourself when showering or on the toilet
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- Fixed non-sellable objects like gravestones being removed when importing a lot
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- Fixed people placing items far away on large tables
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- Fixed the sleeping pose displaying in the wrong location in beds sometimes
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- Fixed being able to sell other people's paintings
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- Fixed some sounds being too quiet or too loud
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- Fixed being able to take food that someone else is currently eating
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- Fixed off-the-grid objects (placed using Alt) having incorrect visual depth
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API
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- Allow mods to have icons
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- Allow clothes to have multiple texture layers
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# 0.6.0
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This update has a [devlog post](https://ellpeck.itch.io/tiny-life/devlog/216521/060-romance-sounds-and-a-lot-more).
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Additions
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- Added romance, romantic interactions and the Frisky emotion
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- Added sound effects to various actions and objects
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- Added job leveling based on work performance
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- Added trees and grass patches and a new house to the map
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- Added actions to wake someone up and quit your job
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- Added some more positive emotions
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- Added working animations
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- Added a lot of skin and hair colors
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Improvements
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- Improved the lot and household import and export menus
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- Notification history is now saved to file per save
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- People can now only sleep in the same bed as someone they're romantic with
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- Gameplay options are now stored per save
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- Made it less likely for people to visit other lots at night
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Fixes
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- Fixed being able to remove openings and walls on other lots
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- Fixed portraits not updating in the charcter creator
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- Fixed plants not being removed when placing concrete or wood tiles
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- Fixed being able to do several things (like showering) while holding something
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- Fixed positive emotions taking precedence over negative ones if their total amounts are equal
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# 0.5.2
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Improvements
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- Improved the changelog panel on the main menu
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- Made the current emotion be more logically based on modifiers (by separating emotions into general categories)
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Fixes
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- Fixed people getting stuck in social actions occasionally
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- Fixed unplayed disbanded households kicking you to the map select screen
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- Some performance and RAM usage improvements
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# 0.5.1
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Improvements
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- Improved the Person AI to drastically decrease the chance of people passing out and dying from low needs
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# 0.5.0
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This update has a [devlog post](https://ellpeck.itch.io/tiny-life/devlog/212031/050-emotions).
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Additions
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- Added emotions
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- Added 7 emotion types
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- Made 22 events cause emotions
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- Made some actions and skills be affected by emotions
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- Added a new family and house to the map
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- Added genealogy (which has no effect yet)
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Improvements
|
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- Improved the look of the character creator's icons
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- People will now leave the room when someone uses toilets or showers
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Fixes
|
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- Fixed the console displaying when launching the game
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- Fixed a crash when launching the game for the first time
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API
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- Added some events
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# 0.4.1
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Fixes
|
|
- Fixed phantom cars when starting a new game
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# 0.4.0
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This update has a [devlog post](https://ellpeck.itch.io/tiny-life/devlog/210682/040-consequences-death).
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Additions
|
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- Added low need consequences:
|
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- Passing out from low energy need
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- Peeing yourself from low toilet need
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- Starving from low hunger need
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- Added death and gravestones
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- Added a tool to move the contents of a lot
|
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- Added some mean actions and action icons
|
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- Added various particles, including for sleep
|
|
- Added an in-game menu and a ui scale option
|
|
- Added a tool to move existing furniture
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Improvements
|
|
- Changed the game's currency to "Tiny Bucks"
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|
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# 0.3.1
|
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This update has a [devlog post](https://ellpeck.itch.io/tiny-life/devlog/206044/031-jobs-hyperspeed). Additions
|
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- Added jobs: You can get a job at the computer and earn money by going to work
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- Added negative relationships
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- Added an extreme speed setting that can be used when everyone is sleeping or working
|
|
- Added texture packing to increase rendering performance
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Fixes
|
|
- Fixed some crashes and deadlock issues involving actions and pathfinding
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API
|
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- Finished documentation
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- Texture packing introduces a breaking change
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# 0.3.0
|
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This update has a [devlog post](https://ellpeck.itch.io/tiny-life/devlog/203072/030-more-skills-more-stuff-to-do).
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Additions
|
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- New skills: Painting, charisma and humor
|
|
- New furniture: Mirror, bookcase and books
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- Added descriptions for needs and skills
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- Added a destruction tool for build mode
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- Added action categories
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Improvements
|
|
- Back up the save file before loading
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|
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# 0.2.3
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|
This update has a [devlog post](https://ellpeck.itch.io/tiny-life/devlog/201694/023-personality-types).
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Additions
|
|
- Added painting and selling paintings
|
|
- Added personality types. To add personality types to your existing people, press F1 and type "EditPerson"
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|
- Added a visual effect for money gain/loss
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Improvements
|
|
- Increased the starting funds
|
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- Improved the map by adding a park
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Fixes
|
|
- Various action bugfixes
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API
|
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- More documentation
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# 0.2.2
|
|
This update has a [devlog post](https://ellpeck.itch.io/tiny-life/devlog/199801/022-nicer-menus-more-mod-abilities).
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Additions
|
|
- Added mod list and "Open Game Folder" button to Options menu
|
|
- Added a long hairstyle
|
|
|
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Improvements
|
|
- Improved some menus visually
|
|
- Allow for mods to add tiles and wallpapers
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API
|
|
- Started on modding API documentation
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|
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# 0.2.1
|
|
Fixes
|
|
- Fixed a launch crash that was affecting some people
|
|
|
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# 0.2.0
|
|
This update has a [devlog post](https://ellpeck.itch.io/tiny-life/devlog/198831/020-custom-mods).
|
|
|
|
Additions
|
|
- Added the ability to create mods!
|
|
- Added more social actions
|
|
- Added a system for public spaces (currently only parks)
|
|
- Added household exporting and importing
|
|
- Added the easel and (secret) paintings, neither of which do anything yet
|
|
|
|
Improvements
|
|
- Show particles when the friendship status changes
|
|
|
|
Fixes
|
|
- Fixed a few minor bugs
|
|
|
|
# 0.1.2
|
|
Additions
|
|
- Added an options menu, including a language selection
|
|
- Added lot exporting and importing, allowing you to share lots
|
|
|
|
Improvements
|
|
- Made lots have value: Families can now only be created for cheap enough lots
|
|
- Some visual improvements, including a new font
|
|
- When searching for spots to put down items, people now look for closest locations correctly
|
|
|
|
Fixes
|
|
- Fixed being able to cheat money by deleting rooms
|
|
|
|
# 0.1.1
|
|
This update has a [devlog post](https://ellpeck.itch.io/tiny-life/devlog/193425/version-011).
|
|
|
|
Additions
|
|
- Added gridless placement by holding the alt key
|
|
- Added furniture picking using the middle mouse button
|
|
|
|
Improvements
|
|
- Made certain actions count as inappropriate on other lots (like sleeping and showering)
|
|
- Made social actions and notifications display portraits
|
|
- Made objects slotted into object spots not count for path finding
|
|
- Moved the game directory to local app data
|
|
|
|
Fixes
|
|
- Fixed the current household data persisting when going to build on another map
|
|
- Fixed an issue with driving causing crashes occasionally
|
|
|
|
# 0.1.0
|
|
- Initial alpha release |