TinyLifeWeb/docs/api/TinyLife.Actions.BehaviorAction.yml
2024-01-07 16:53:47 +01:00

4797 lines
198 KiB
YAML

### YamlMime:ManagedReference
items:
- uid: TinyLife.Actions.BehaviorAction
commentId: T:TinyLife.Actions.BehaviorAction
id: BehaviorAction
parent: TinyLife.Actions
children:
- TinyLife.Actions.BehaviorAction.#ctor(TinyLife.Actions.ActionInfo,System.Type)
- TinyLife.Actions.BehaviorAction.#ctor(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo,System.Type)
- TinyLife.Actions.BehaviorAction.AndThenInitialize
- TinyLife.Actions.BehaviorAction.AndThenOnCompleted(TinyLife.Actions.CompletionType)
- TinyLife.Actions.BehaviorAction.AndThenUpdate(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
- TinyLife.Actions.BehaviorAction.Behavior
- TinyLife.Actions.BehaviorAction.CanMultitask(TinyLife.Actions.Action)
- TinyLife.Actions.BehaviorAction.CreateFirstActions
- TinyLife.Actions.BehaviorAction.CreateLastActions
- TinyLife.Actions.BehaviorAction.FullyInProgress
- TinyLife.Actions.BehaviorAction.GetIconObject
- TinyLife.Actions.BehaviorAction.GetNextAction(TinyLife.Actions.CompletionType)
langs:
- csharp
- vb
name: BehaviorAction
nameWithType: BehaviorAction
fullName: TinyLife.Actions.BehaviorAction
type: Class
source:
remote:
path: TinyLife/Actions/BehaviorAction.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: BehaviorAction
path: ../TinyLife/Actions/BehaviorAction.cs
startLine: 14
assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: >-
A behavior-based action is an <xref href="TinyLife.Actions.Action" data-throw-if-not-resolved="false"></xref> that invokes an underlying <xref href="TinyLife.Actions.Behaviors.ActionBehavior" data-throw-if-not-resolved="false"></xref> in the appropriate places.
This type of action can be useful for when an action uses a basic behavior, but does a more complex additional action.
See <xref href="TinyLife.Actions.BehaviorAction%601" data-throw-if-not-resolved="false"></xref> for a generic version with some additional functionality.
example: []
syntax:
content: 'public abstract class BehaviorAction : MultiAction, IGenericDataHolder'
content.vb: Public MustInherit Class BehaviorAction Inherits MultiAction Implements IGenericDataHolder
inheritance:
- System.Object
- MLEM.Data.Json.JsonTypeSafeGenericDataHolder
- TinyLife.Actions.Action
- TinyLife.Actions.MultiAction
derivedClasses:
- TinyLife.Actions.BehaviorAction`1
implements:
- MLEM.Misc.IGenericDataHolder
inheritedMembers:
- TinyLife.Actions.MultiAction.Handler
- TinyLife.Actions.MultiAction.MainElapsedTime
- TinyLife.Actions.MultiAction.InProgressTime
- TinyLife.Actions.MultiAction.CurrentStage
- TinyLife.Actions.MultiAction.AndThenIsCompleted
- TinyLife.Actions.MultiAction.PreInitialize
- TinyLife.Actions.MultiAction.PreCompleted(TinyLife.Actions.CompletionType)
- TinyLife.Actions.MultiAction.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
- TinyLife.Actions.MultiAction.Initialize
- TinyLife.Actions.MultiAction.IsCompleted
- TinyLife.Actions.MultiAction.OnCompleted(TinyLife.Actions.CompletionType)
- TinyLife.Actions.MultiAction.Validate(TinyLife.Objects.Person)
- TinyLife.Actions.MultiAction.CanCancel(TinyLife.Actions.Action)
- TinyLife.Actions.MultiAction.CanStartNow
- TinyLife.Actions.MultiAction.DiscardHeldItem
- TinyLife.Actions.MultiAction.GoToActionLocation(TinyLife.Objects.ObjectCategory)
- TinyLife.Actions.Action.Random
- TinyLife.Actions.Action.Type
- TinyLife.Actions.Action.Info
- TinyLife.Actions.Action.Id
- TinyLife.Actions.Action.StartedAutomatically
- TinyLife.Actions.Action.Parent
- TinyLife.Actions.Action.Person
- TinyLife.Actions.Action.ElapsedTime
- TinyLife.Actions.Action.PlayerPromptOpen
- TinyLife.Actions.Action.ForceResult
- TinyLife.Actions.Action.TryForceResult(TinyLife.Actions.CompletionType,System.Nullable{TinyLife.Actions.CanExecuteResult},TinyLife.Objects.MapObject)
- TinyLife.Actions.Action.CausesExtremelyFastSpeed
- TinyLife.Actions.Action.GetDisplayName
- TinyLife.Actions.Action.CanEnqueueConversation(TinyLife.Objects.Person,TinyLife.Actions.ActionType)
- TinyLife.Actions.Action.GetProgress
- TinyLife.Actions.Action.OnChildCompleted(TinyLife.Actions.Action,TinyLife.Actions.CompletionType,System.Boolean)
- TinyLife.Actions.Action.OpenPlayerPrompt(System.String,System.Predicate{MLEM.Ui.Elements.Panel},System.Action{MLEM.Ui.Elements.Panel},System.Boolean,System.Action{TinyLife.Uis.CoveringGroup,MLEM.Ui.Elements.Panel},MLEM.Textures.TextureRegion,System.Single)
- TinyLife.Actions.Action.OpenYesNoPrompt(System.String,System.Action,System.Action,MLEM.Textures.TextureRegion)
- TinyLife.Actions.Action.OpenTextPrompt(System.String,System.Action{System.String},System.Predicate{System.String},MLEM.Ui.Elements.TextField.Rule,System.String,MLEM.Textures.TextureRegion)
- TinyLife.Actions.Action.OpenChoicePrompt(TinyLife.Actions.ChoicePromptInfo)
- TinyLife.Actions.Action.SpeakAlone(Microsoft.Xna.Framework.GameTime,System.Single,TinyLife.Actions.EmoteCategory,TinyLife.Objects.SpeakStyle,System.Int32,System.Single,System.Single,System.Single,System.Single)
- TinyLife.Actions.Action.ThinkAlone(Microsoft.Xna.Framework.GameTime,System.Single,TinyLife.Actions.EmoteCategory,System.Single,System.Single,System.Single,System.Single,System.Int32)
- TinyLife.Actions.Action.SpeakInConversation(TinyLife.Objects.Person,Microsoft.Xna.Framework.GameTime,System.Single,TinyLife.Actions.EmoteCategory,TinyLife.Objects.SpeakStyle,System.Nullable{TinyLife.Actions.EmoteCategory},System.Nullable{TinyLife.Objects.SpeakStyle},System.Int32,System.Single,System.Single,System.Single,System.Single)
- TinyLife.Actions.Action.ResetSpeech
- TinyLife.Actions.Action.FacePartner(TinyLife.Objects.Person)
- TinyLife.Actions.Action.CompleteIfNeedFull(TinyLife.NeedType,TinyLife.Objects.Person)
- TinyLife.Actions.Action.CompleteIfTimeUp(System.TimeSpan,System.Boolean,TinyLife.Skills.SkillType,System.Single,System.Boolean)
- TinyLife.Actions.Action.CancelIfEmotional(TinyLife.Emotions.EmotionType[])
- TinyLife.Actions.Action.Sit(TinyLife.Objects.Furniture,System.Single,TinyLife.Objects.ActionSpot)
- TinyLife.Actions.Action.GetChildren(System.Boolean)
- TinyLife.Actions.Action.GetChild``1(System.Guid,System.Boolean)
- TinyLife.Actions.Action.PickUpAndGoTo(TinyLife.Actions.ActionInfo,TinyLife.Objects.ObjectCategory,TinyLife.Objects.ObjectCategory,System.Boolean)
- TinyLife.Actions.Action.PickUpAndGoTo(TinyLife.Actions.ActionInfo,System.Func{TinyLife.Objects.Furniture,System.Boolean},System.Func{TinyLife.Objects.Furniture,System.Boolean},System.Boolean)
- TinyLife.Actions.Action.GetFreeChair(TinyLife.Objects.Person,TinyLife.Objects.Furniture)
- TinyLife.Actions.Action.GetFreeChairs(TinyLife.Objects.Person,TinyLife.Objects.Furniture,System.Func{MLEM.Misc.Direction2,System.Boolean})
- TinyLife.Actions.Action.GetSeatCategory(TinyLife.Objects.Person)
- TinyLife.Actions.Action.FindAllFreePeople(TinyLife.Objects.Person,TinyLife.Actions.ActionType,TinyLife.World.Map,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Nullable{System.Single},System.Nullable{System.Single},System.Boolean,System.Boolean,System.Boolean)
- TinyLife.Actions.Action.FindAllFreeFurniture(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory,TinyLife.Objects.FurnitureType,System.Boolean,TinyLife.World.Map,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Nullable{System.Single},System.Nullable{System.Single},System.Boolean,System.Boolean)
- TinyLife.Actions.Action.FindAllFreeWalls``1(TinyLife.Objects.Person,TinyLife.World.Map,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Nullable{System.Single},System.Nullable{System.Single},System.Boolean)
- TinyLife.Actions.Action.FindAllFreeGround(TinyLife.Objects.Person,TinyLife.World.Map,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Nullable{System.Single},System.Nullable{System.Single},System.Boolean)
- TinyLife.Actions.Action.FindFreeFurniture(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory,TinyLife.Objects.FurnitureType,TinyLife.World.Map,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Boolean,System.Boolean)
- TinyLife.Actions.Action.FindAllActionObjects(TinyLife.Objects.Person,TinyLife.Actions.ActionType,TinyLife.World.Map,System.Nullable{Microsoft.Xna.Framework.Vector2})
- TinyLife.Actions.Action.FindValidActionObjects(TinyLife.Objects.Person,TinyLife.Actions.ActionType,System.Boolean,TinyLife.World.Map,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Boolean,System.Boolean)
- TinyLife.Actions.Action.GetRandomValidArguments(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo,System.Boolean)
- TinyLife.Actions.Action.GetTableSpot(TinyLife.Objects.Furniture,TinyLife.Objects.ActionSpot)
- TinyLife.Actions.Action.InvokeForBoth(TinyLife.Objects.Person,TinyLife.Objects.Person,System.Action{TinyLife.Objects.Person,TinyLife.Objects.Person})
- TinyLife.Actions.Action.CanMultitask(TinyLife.Actions.Action,TinyLife.Actions.Action)
- TinyLife.Actions.Action.IsInappropriate(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo)
- TinyLife.Actions.Action.IsLotContentVisible(TinyLife.World.Lot,TinyLife.Objects.Person,TinyLife.World.Map,System.Nullable{Microsoft.Xna.Framework.Vector2})
- MLEM.Data.Json.JsonTypeSafeGenericDataHolder.SetData(System.String,System.Object)
- MLEM.Data.Json.JsonTypeSafeGenericDataHolder.SetData``1(System.String,{T})
- MLEM.Data.Json.JsonTypeSafeGenericDataHolder.GetData``1(System.String)
- MLEM.Data.Json.JsonTypeSafeGenericDataHolder.GetDataKeys
- System.Object.Equals(System.Object)
- System.Object.Equals(System.Object,System.Object)
- System.Object.GetHashCode
- System.Object.GetType
- System.Object.MemberwiseClone
- System.Object.ReferenceEquals(System.Object,System.Object)
- System.Object.ToString
extensionMethods:
- TinyLife.Actions.BehaviorAction.TinyLife.Utilities.Extensions.JsonCopy``1
- uid: TinyLife.Actions.BehaviorAction.FullyInProgress
commentId: P:TinyLife.Actions.BehaviorAction.FullyInProgress
id: FullyInProgress
parent: TinyLife.Actions.BehaviorAction
langs:
- csharp
- vb
name: FullyInProgress
nameWithType: BehaviorAction.FullyInProgress
fullName: TinyLife.Actions.BehaviorAction.FullyInProgress
type: Property
source:
remote:
path: TinyLife/Actions/BehaviorAction.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: FullyInProgress
path: ../TinyLife/Actions/BehaviorAction.cs
startLine: 17
assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: >-
Returns whether this action is currently "properly" in progress.
This is used by <xref href="TinyLife.Actions.MultiAction" data-throw-if-not-resolved="false"></xref> and <xref href="TinyLife.Actions.SocialAction" data-throw-if-not-resolved="false"></xref> and returns true only once the first actions are completed or the conversation has started, respectively.
By default, this property is true if <xref href="TinyLife.Actions.Action.InProgressTime" data-throw-if-not-resolved="false"></xref> is greater than <xref href="System.TimeSpan.Zero" data-throw-if-not-resolved="false"></xref>.
example: []
syntax:
content: public override bool FullyInProgress { get; }
parameters: []
return:
type: System.Boolean
description: Whether this action is fully in progress
content.vb: Public Overrides ReadOnly Property FullyInProgress As Boolean
overridden: TinyLife.Actions.Action.FullyInProgress
overload: TinyLife.Actions.BehaviorAction.FullyInProgress*
- uid: TinyLife.Actions.BehaviorAction.Behavior
commentId: P:TinyLife.Actions.BehaviorAction.Behavior
id: Behavior
parent: TinyLife.Actions.BehaviorAction
langs:
- csharp
- vb
name: Behavior
nameWithType: BehaviorAction.Behavior
fullName: TinyLife.Actions.BehaviorAction.Behavior
type: Property
source:
remote:
path: TinyLife/Actions/BehaviorAction.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Behavior
path: ../TinyLife/Actions/BehaviorAction.cs
startLine: 21
assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: The underlying <xref href="TinyLife.Actions.Behaviors.ActionBehavior" data-throw-if-not-resolved="false"></xref> that this action uses and invokes
example: []
syntax:
content: public ActionBehavior Behavior { get; protected set; }
parameters: []
return:
type: TinyLife.Actions.Behaviors.ActionBehavior
content.vb: Public Property Behavior As ActionBehavior
overload: TinyLife.Actions.BehaviorAction.Behavior*
- uid: TinyLife.Actions.BehaviorAction.#ctor(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo,System.Type)
commentId: M:TinyLife.Actions.BehaviorAction.#ctor(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo,System.Type)
id: '#ctor(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo,System.Type)'
parent: TinyLife.Actions.BehaviorAction
langs:
- csharp
- vb
name: BehaviorAction(ActionType, ActionInfo, Type)
nameWithType: BehaviorAction.BehaviorAction(ActionType, ActionInfo, Type)
fullName: TinyLife.Actions.BehaviorAction.BehaviorAction(TinyLife.Actions.ActionType, TinyLife.Actions.ActionInfo, System.Type)
type: Constructor
source:
remote:
path: TinyLife/Actions/BehaviorAction.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: .ctor
path: ../TinyLife/Actions/BehaviorAction.cs
startLine: 36
assemblies:
- Tiny Life
namespace: TinyLife.Actions
example: []
syntax:
content: protected BehaviorAction(ActionType type, ActionInfo info, Type behaviorType)
parameters:
- id: type
type: TinyLife.Actions.ActionType
- id: info
type: TinyLife.Actions.ActionInfo
- id: behaviorType
type: System.Type
content.vb: Protected Sub New(type As ActionType, info As ActionInfo, behaviorType As Type)
overload: TinyLife.Actions.BehaviorAction.#ctor*
nameWithType.vb: BehaviorAction.New(ActionType, ActionInfo, Type)
fullName.vb: TinyLife.Actions.BehaviorAction.New(TinyLife.Actions.ActionType, TinyLife.Actions.ActionInfo, System.Type)
name.vb: New(ActionType, ActionInfo, Type)
- uid: TinyLife.Actions.BehaviorAction.#ctor(TinyLife.Actions.ActionInfo,System.Type)
commentId: M:TinyLife.Actions.BehaviorAction.#ctor(TinyLife.Actions.ActionInfo,System.Type)
id: '#ctor(TinyLife.Actions.ActionInfo,System.Type)'
parent: TinyLife.Actions.BehaviorAction
langs:
- csharp
- vb
name: BehaviorAction(ActionInfo, Type)
nameWithType: BehaviorAction.BehaviorAction(ActionInfo, Type)
fullName: TinyLife.Actions.BehaviorAction.BehaviorAction(TinyLife.Actions.ActionInfo, System.Type)
type: Constructor
source:
remote:
path: TinyLife/Actions/BehaviorAction.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: .ctor
path: ../TinyLife/Actions/BehaviorAction.cs
startLine: 41
assemblies:
- Tiny Life
namespace: TinyLife.Actions
example: []
syntax:
content: protected BehaviorAction(ActionInfo info, Type behaviorType)
parameters:
- id: info
type: TinyLife.Actions.ActionInfo
- id: behaviorType
type: System.Type
content.vb: Protected Sub New(info As ActionInfo, behaviorType As Type)
overload: TinyLife.Actions.BehaviorAction.#ctor*
nameWithType.vb: BehaviorAction.New(ActionInfo, Type)
fullName.vb: TinyLife.Actions.BehaviorAction.New(TinyLife.Actions.ActionInfo, System.Type)
name.vb: New(ActionInfo, Type)
- uid: TinyLife.Actions.BehaviorAction.CreateFirstActions
commentId: M:TinyLife.Actions.BehaviorAction.CreateFirstActions
id: CreateFirstActions
parent: TinyLife.Actions.BehaviorAction
langs:
- csharp
- vb
name: CreateFirstActions()
nameWithType: BehaviorAction.CreateFirstActions()
fullName: TinyLife.Actions.BehaviorAction.CreateFirstActions()
type: Method
source:
remote:
path: TinyLife/Actions/BehaviorAction.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: CreateFirstActions
path: ../TinyLife/Actions/BehaviorAction.cs
startLine: 46
assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: >-
Return a set of actions that should be executed before this action.
Even if the yield statement is used, all actions will be collected into a list at the start of this action's invocation.
If no action gets returned in this function, this action fails.
If the returned set only contains <a href="https://learn.microsoft.com/dotnet/csharp/language-reference/keywords/null">null</a> items, no first actions will be executed.
example: []
syntax:
content: protected override IEnumerable<Action> CreateFirstActions()
return:
type: System.Collections.Generic.IEnumerable{TinyLife.Actions.Action}
description: A set of actions that should run before this action
content.vb: Protected Overrides Function CreateFirstActions() As IEnumerable(Of Action)
overridden: TinyLife.Actions.MultiAction.CreateFirstActions
overload: TinyLife.Actions.BehaviorAction.CreateFirstActions*
- uid: TinyLife.Actions.BehaviorAction.CreateLastActions
commentId: M:TinyLife.Actions.BehaviorAction.CreateLastActions
id: CreateLastActions
parent: TinyLife.Actions.BehaviorAction
langs:
- csharp
- vb
name: CreateLastActions()
nameWithType: BehaviorAction.CreateLastActions()
fullName: TinyLife.Actions.BehaviorAction.CreateLastActions()
type: Method
source:
remote:
path: TinyLife/Actions/BehaviorAction.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: CreateLastActions
path: ../TinyLife/Actions/BehaviorAction.cs
startLine: 51
assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: >-
Return a set of actions that should be executed after this action.
Even if the yield statement is used, all actions will be collected into a list after the main action is finished.
If no action gets returned in this function, this action fails.
If the returned set only contains <a href="https://learn.microsoft.com/dotnet/csharp/language-reference/keywords/null">null</a> items, no last actions will be executed, which is also this method's default behavior.
example: []
syntax:
content: protected override IEnumerable<Action> CreateLastActions()
return:
type: System.Collections.Generic.IEnumerable{TinyLife.Actions.Action}
description: A set of actions that should run after this action
content.vb: Protected Overrides Function CreateLastActions() As IEnumerable(Of Action)
overridden: TinyLife.Actions.MultiAction.CreateLastActions
overload: TinyLife.Actions.BehaviorAction.CreateLastActions*
- uid: TinyLife.Actions.BehaviorAction.AndThenInitialize
commentId: M:TinyLife.Actions.BehaviorAction.AndThenInitialize
id: AndThenInitialize
parent: TinyLife.Actions.BehaviorAction
langs:
- csharp
- vb
name: AndThenInitialize()
nameWithType: BehaviorAction.AndThenInitialize()
fullName: TinyLife.Actions.BehaviorAction.AndThenInitialize()
type: Method
source:
remote:
path: TinyLife/Actions/BehaviorAction.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: AndThenInitialize
path: ../TinyLife/Actions/BehaviorAction.cs
startLine: 56
assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: >-
Initializes the main action.
This method is called after <xref href="TinyLife.Actions.MultiAction.Handler" data-throw-if-not-resolved="false"></xref> has all completed.
example: []
syntax:
content: protected override void AndThenInitialize()
content.vb: Protected Overrides Sub AndThenInitialize()
overridden: TinyLife.Actions.MultiAction.AndThenInitialize
overload: TinyLife.Actions.BehaviorAction.AndThenInitialize*
- uid: TinyLife.Actions.BehaviorAction.AndThenUpdate(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
commentId: M:TinyLife.Actions.BehaviorAction.AndThenUpdate(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
id: AndThenUpdate(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
parent: TinyLife.Actions.BehaviorAction
langs:
- csharp
- vb
name: AndThenUpdate(GameTime, TimeSpan, float)
nameWithType: BehaviorAction.AndThenUpdate(GameTime, TimeSpan, float)
fullName: TinyLife.Actions.BehaviorAction.AndThenUpdate(Microsoft.Xna.Framework.GameTime, System.TimeSpan, float)
type: Method
source:
remote:
path: TinyLife/Actions/BehaviorAction.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: AndThenUpdate
path: ../TinyLife/Actions/BehaviorAction.cs
startLine: 61
assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: >-
MultiAction version of <xref href="TinyLife.Actions.MultiAction.Update(Microsoft.Xna.Framework.GameTime%2cSystem.TimeSpan%2cSystem.Single)" data-throw-if-not-resolved="false"></xref>.
This method is called every update frame while the main action is active.
By default, only <xref href="TinyLife.Actions.MultiAction.MainElapsedTime" data-throw-if-not-resolved="false"></xref> is increased.
example: []
syntax:
content: protected override void AndThenUpdate(GameTime time, TimeSpan passedInGame, float speedMultiplier)
parameters:
- id: time
type: Microsoft.Xna.Framework.GameTime
description: The current game time
- id: passedInGame
type: System.TimeSpan
description: The amount of time that has passed, in game time
- id: speedMultiplier
type: System.Single
description: The game speed multiplier, which represents how fast things should happen, which is usually determined by <xref href="TinyLife.GameImpl.Speed" data-throw-if-not-resolved="false"></xref>
content.vb: Protected Overrides Sub AndThenUpdate(time As GameTime, passedInGame As TimeSpan, speedMultiplier As Single)
overridden: TinyLife.Actions.MultiAction.AndThenUpdate(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
overload: TinyLife.Actions.BehaviorAction.AndThenUpdate*
nameWithType.vb: BehaviorAction.AndThenUpdate(GameTime, TimeSpan, Single)
fullName.vb: TinyLife.Actions.BehaviorAction.AndThenUpdate(Microsoft.Xna.Framework.GameTime, System.TimeSpan, Single)
name.vb: AndThenUpdate(GameTime, TimeSpan, Single)
- uid: TinyLife.Actions.BehaviorAction.GetIconObject
commentId: M:TinyLife.Actions.BehaviorAction.GetIconObject
id: GetIconObject
parent: TinyLife.Actions.BehaviorAction
langs:
- csharp
- vb
name: GetIconObject()
nameWithType: BehaviorAction.GetIconObject()
fullName: TinyLife.Actions.BehaviorAction.GetIconObject()
type: Method
source:
remote:
path: TinyLife/Actions/BehaviorAction.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: GetIconObject
path: ../TinyLife/Actions/BehaviorAction.cs
startLine: 67
assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: >-
Returns the map object that is displayed in the action queue in the top left of the screen.
Note that this value is ignored if this action's type has a <xref href="TinyLife.Actions.ActionType.TypeSettings.Texture" data-throw-if-not-resolved="false"></xref>.
By default, the <xref href="TinyLife.Actions.ActionInfo.GetActionObject%60%601(System.Boolean)" data-throw-if-not-resolved="false"></xref> is returned.
example: []
syntax:
content: public override MapObject GetIconObject()
return:
type: TinyLife.Objects.MapObject
description: The icon object
content.vb: Public Overrides Function GetIconObject() As MapObject
overridden: TinyLife.Actions.Action.GetIconObject
overload: TinyLife.Actions.BehaviorAction.GetIconObject*
- uid: TinyLife.Actions.BehaviorAction.CanMultitask(TinyLife.Actions.Action)
commentId: M:TinyLife.Actions.BehaviorAction.CanMultitask(TinyLife.Actions.Action)
id: CanMultitask(TinyLife.Actions.Action)
parent: TinyLife.Actions.BehaviorAction
langs:
- csharp
- vb
name: CanMultitask(Action)
nameWithType: BehaviorAction.CanMultitask(Action)
fullName: TinyLife.Actions.BehaviorAction.CanMultitask(TinyLife.Actions.Action)
type: Method
source:
remote:
path: TinyLife/Actions/BehaviorAction.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: CanMultitask
path: ../TinyLife/Actions/BehaviorAction.cs
startLine: 72
assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: >-
Return true on this method if this action can be multi-tasked along with the passed <xref href="TinyLife.Actions.Action" data-throw-if-not-resolved="false"></xref>.
To actually check this property, <xref href="TinyLife.Actions.Action.CanMultitask(TinyLife.Actions.Action%2cTinyLife.Actions.Action)" data-throw-if-not-resolved="false"></xref> should be used as it compares both objects.
A multi-tasking is an action that is currently active along with another action.
By default, multi-tasking is disallowed for any action.
example: []
syntax:
content: public override bool CanMultitask(Action other)
parameters:
- id: other
type: TinyLife.Actions.Action
description: The action to multi-task with
return:
type: System.Boolean
description: Whether this action can be multi-tasked
content.vb: Public Overrides Function CanMultitask(other As Action) As Boolean
overridden: TinyLife.Actions.Action.CanMultitask(TinyLife.Actions.Action)
overload: TinyLife.Actions.BehaviorAction.CanMultitask*
- uid: TinyLife.Actions.BehaviorAction.AndThenOnCompleted(TinyLife.Actions.CompletionType)
commentId: M:TinyLife.Actions.BehaviorAction.AndThenOnCompleted(TinyLife.Actions.CompletionType)
id: AndThenOnCompleted(TinyLife.Actions.CompletionType)
parent: TinyLife.Actions.BehaviorAction
langs:
- csharp
- vb
name: AndThenOnCompleted(CompletionType)
nameWithType: BehaviorAction.AndThenOnCompleted(CompletionType)
fullName: TinyLife.Actions.BehaviorAction.AndThenOnCompleted(TinyLife.Actions.CompletionType)
type: Method
source:
remote:
path: TinyLife/Actions/BehaviorAction.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: AndThenOnCompleted
path: ../TinyLife/Actions/BehaviorAction.cs
startLine: 77
assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: >-
MultiAction version of <xref href="TinyLife.Actions.MultiAction.OnCompleted(TinyLife.Actions.CompletionType)" data-throw-if-not-resolved="false"></xref>.
This method gets called when the main action completes.
example: []
syntax:
content: protected override void AndThenOnCompleted(CompletionType type)
parameters:
- id: type
type: TinyLife.Actions.CompletionType
description: The completion of the main action
content.vb: Protected Overrides Sub AndThenOnCompleted(type As CompletionType)
overridden: TinyLife.Actions.MultiAction.AndThenOnCompleted(TinyLife.Actions.CompletionType)
overload: TinyLife.Actions.BehaviorAction.AndThenOnCompleted*
- uid: TinyLife.Actions.BehaviorAction.GetNextAction(TinyLife.Actions.CompletionType)
commentId: M:TinyLife.Actions.BehaviorAction.GetNextAction(TinyLife.Actions.CompletionType)
id: GetNextAction(TinyLife.Actions.CompletionType)
parent: TinyLife.Actions.BehaviorAction
langs:
- csharp
- vb
name: GetNextAction(CompletionType)
nameWithType: BehaviorAction.GetNextAction(CompletionType)
fullName: TinyLife.Actions.BehaviorAction.GetNextAction(TinyLife.Actions.CompletionType)
type: Method
source:
remote:
path: TinyLife/Actions/BehaviorAction.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: GetNextAction
path: ../TinyLife/Actions/BehaviorAction.cs
startLine: 83
assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: >-
Returns an action that should be queued up immediately after this action completes.
The queued up action is immediately started in the slot that this action occupied.
Can be null, and is null by default.
example: []
syntax:
content: public override Action GetNextAction(CompletionType completion)
parameters:
- id: completion
type: TinyLife.Actions.CompletionType
description: The type that this action completed with
return:
type: TinyLife.Actions.Action
description: The follow-up action
content.vb: Public Overrides Function GetNextAction(completion As CompletionType) As Action
overridden: TinyLife.Actions.Action.GetNextAction(TinyLife.Actions.CompletionType)
overload: TinyLife.Actions.BehaviorAction.GetNextAction*
references:
- uid: TinyLife.Actions.Action
commentId: T:TinyLife.Actions.Action
parent: TinyLife.Actions
href: TinyLife.Actions.Action.html
name: Action
nameWithType: Action
fullName: TinyLife.Actions.Action
- uid: TinyLife.Actions.Behaviors.ActionBehavior
commentId: T:TinyLife.Actions.Behaviors.ActionBehavior
parent: TinyLife.Actions.Behaviors
href: TinyLife.Actions.Behaviors.ActionBehavior.html
name: ActionBehavior
nameWithType: ActionBehavior
fullName: TinyLife.Actions.Behaviors.ActionBehavior
- uid: TinyLife.Actions.BehaviorAction`1
commentId: T:TinyLife.Actions.BehaviorAction`1
href: TinyLife.Actions.BehaviorAction-1.html
name: BehaviorAction<T>
nameWithType: BehaviorAction<T>
fullName: TinyLife.Actions.BehaviorAction<T>
nameWithType.vb: BehaviorAction(Of T)
fullName.vb: TinyLife.Actions.BehaviorAction(Of T)
name.vb: BehaviorAction(Of T)
spec.csharp:
- uid: TinyLife.Actions.BehaviorAction`1
name: BehaviorAction
href: TinyLife.Actions.BehaviorAction-1.html
- name: <
- name: T
- name: '>'
spec.vb:
- uid: TinyLife.Actions.BehaviorAction`1
name: BehaviorAction
href: TinyLife.Actions.BehaviorAction-1.html
- name: (
- name: Of
- name: " "
- name: T
- name: )
- uid: TinyLife.Actions
commentId: N:TinyLife.Actions
href: TinyLife.html
name: TinyLife.Actions
nameWithType: TinyLife.Actions
fullName: TinyLife.Actions
spec.csharp:
- uid: TinyLife
name: TinyLife
href: TinyLife.html
- name: .
- uid: TinyLife.Actions
name: Actions
href: TinyLife.Actions.html
spec.vb:
- uid: TinyLife
name: TinyLife
href: TinyLife.html
- name: .
- uid: TinyLife.Actions
name: Actions
href: TinyLife.Actions.html
- uid: System.Object
commentId: T:System.Object
parent: System
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object
name: object
nameWithType: object
fullName: object
nameWithType.vb: Object
fullName.vb: Object
name.vb: Object
- uid: MLEM.Data.Json.JsonTypeSafeGenericDataHolder
commentId: T:MLEM.Data.Json.JsonTypeSafeGenericDataHolder
parent: MLEM.Data.Json
isExternal: true
name: JsonTypeSafeGenericDataHolder
nameWithType: JsonTypeSafeGenericDataHolder
fullName: MLEM.Data.Json.JsonTypeSafeGenericDataHolder
- uid: TinyLife.Actions.MultiAction
commentId: T:TinyLife.Actions.MultiAction
parent: TinyLife.Actions
href: TinyLife.Actions.MultiAction.html
name: MultiAction
nameWithType: MultiAction
fullName: TinyLife.Actions.MultiAction
- uid: MLEM.Misc.IGenericDataHolder
commentId: T:MLEM.Misc.IGenericDataHolder
parent: MLEM.Misc
isExternal: true
name: IGenericDataHolder
nameWithType: IGenericDataHolder
fullName: MLEM.Misc.IGenericDataHolder
- uid: TinyLife.Actions.MultiAction.Handler
commentId: F:TinyLife.Actions.MultiAction.Handler
parent: TinyLife.Actions.MultiAction
href: TinyLife.Actions.MultiAction.html#TinyLife_Actions_MultiAction_Handler
name: Handler
nameWithType: MultiAction.Handler
fullName: TinyLife.Actions.MultiAction.Handler
- uid: TinyLife.Actions.MultiAction.MainElapsedTime
commentId: P:TinyLife.Actions.MultiAction.MainElapsedTime
parent: TinyLife.Actions.MultiAction
href: TinyLife.Actions.MultiAction.html#TinyLife_Actions_MultiAction_MainElapsedTime
name: MainElapsedTime
nameWithType: MultiAction.MainElapsedTime
fullName: TinyLife.Actions.MultiAction.MainElapsedTime
- uid: TinyLife.Actions.MultiAction.InProgressTime
commentId: P:TinyLife.Actions.MultiAction.InProgressTime
parent: TinyLife.Actions.MultiAction
href: TinyLife.Actions.MultiAction.html#TinyLife_Actions_MultiAction_InProgressTime
name: InProgressTime
nameWithType: MultiAction.InProgressTime
fullName: TinyLife.Actions.MultiAction.InProgressTime
- uid: TinyLife.Actions.MultiAction.CurrentStage
commentId: P:TinyLife.Actions.MultiAction.CurrentStage
parent: TinyLife.Actions.MultiAction
href: TinyLife.Actions.MultiAction.html#TinyLife_Actions_MultiAction_CurrentStage
name: CurrentStage
nameWithType: MultiAction.CurrentStage
fullName: TinyLife.Actions.MultiAction.CurrentStage
- uid: TinyLife.Actions.MultiAction.AndThenIsCompleted
commentId: M:TinyLife.Actions.MultiAction.AndThenIsCompleted
parent: TinyLife.Actions.MultiAction
href: TinyLife.Actions.MultiAction.html#TinyLife_Actions_MultiAction_AndThenIsCompleted
name: AndThenIsCompleted()
nameWithType: MultiAction.AndThenIsCompleted()
fullName: TinyLife.Actions.MultiAction.AndThenIsCompleted()
spec.csharp:
- uid: TinyLife.Actions.MultiAction.AndThenIsCompleted
name: AndThenIsCompleted
href: TinyLife.Actions.MultiAction.html#TinyLife_Actions_MultiAction_AndThenIsCompleted
- name: (
- name: )
spec.vb:
- uid: TinyLife.Actions.MultiAction.AndThenIsCompleted
name: AndThenIsCompleted
href: TinyLife.Actions.MultiAction.html#TinyLife_Actions_MultiAction_AndThenIsCompleted
- name: (
- name: )
- uid: TinyLife.Actions.MultiAction.PreInitialize
commentId: M:TinyLife.Actions.MultiAction.PreInitialize
parent: TinyLife.Actions.MultiAction
href: TinyLife.Actions.MultiAction.html#TinyLife_Actions_MultiAction_PreInitialize
name: PreInitialize()
nameWithType: MultiAction.PreInitialize()
fullName: TinyLife.Actions.MultiAction.PreInitialize()
spec.csharp:
- uid: TinyLife.Actions.MultiAction.PreInitialize
name: PreInitialize
href: TinyLife.Actions.MultiAction.html#TinyLife_Actions_MultiAction_PreInitialize
- name: (
- name: )
spec.vb:
- uid: TinyLife.Actions.MultiAction.PreInitialize
name: PreInitialize
href: TinyLife.Actions.MultiAction.html#TinyLife_Actions_MultiAction_PreInitialize
- name: (
- name: )
- uid: TinyLife.Actions.MultiAction.PreCompleted(TinyLife.Actions.CompletionType)
commentId: M:TinyLife.Actions.MultiAction.PreCompleted(TinyLife.Actions.CompletionType)
parent: TinyLife.Actions.MultiAction
href: TinyLife.Actions.MultiAction.html#TinyLife_Actions_MultiAction_PreCompleted_TinyLife_Actions_CompletionType_
name: PreCompleted(CompletionType)
nameWithType: MultiAction.PreCompleted(CompletionType)
fullName: TinyLife.Actions.MultiAction.PreCompleted(TinyLife.Actions.CompletionType)
spec.csharp:
- uid: TinyLife.Actions.MultiAction.PreCompleted(TinyLife.Actions.CompletionType)
name: PreCompleted
href: TinyLife.Actions.MultiAction.html#TinyLife_Actions_MultiAction_PreCompleted_TinyLife_Actions_CompletionType_
- name: (
- uid: TinyLife.Actions.CompletionType
name: CompletionType
href: TinyLife.Actions.CompletionType.html
- name: )
spec.vb:
- uid: TinyLife.Actions.MultiAction.PreCompleted(TinyLife.Actions.CompletionType)
name: PreCompleted
href: TinyLife.Actions.MultiAction.html#TinyLife_Actions_MultiAction_PreCompleted_TinyLife_Actions_CompletionType_
- name: (
- uid: TinyLife.Actions.CompletionType
name: CompletionType
href: TinyLife.Actions.CompletionType.html
- name: )
- uid: TinyLife.Actions.MultiAction.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
commentId: M:TinyLife.Actions.MultiAction.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
parent: TinyLife.Actions.MultiAction
isExternal: true
href: TinyLife.Actions.MultiAction.html#TinyLife_Actions_MultiAction_Update_Microsoft_Xna_Framework_GameTime_System_TimeSpan_System_Single_
name: Update(GameTime, TimeSpan, float)
nameWithType: MultiAction.Update(GameTime, TimeSpan, float)
fullName: TinyLife.Actions.MultiAction.Update(Microsoft.Xna.Framework.GameTime, System.TimeSpan, float)
nameWithType.vb: MultiAction.Update(GameTime, TimeSpan, Single)
fullName.vb: TinyLife.Actions.MultiAction.Update(Microsoft.Xna.Framework.GameTime, System.TimeSpan, Single)
name.vb: Update(GameTime, TimeSpan, Single)
spec.csharp:
- uid: TinyLife.Actions.MultiAction.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
name: Update
href: TinyLife.Actions.MultiAction.html#TinyLife_Actions_MultiAction_Update_Microsoft_Xna_Framework_GameTime_System_TimeSpan_System_Single_
- name: (
- uid: Microsoft.Xna.Framework.GameTime
name: GameTime
isExternal: true
- name: ','
- name: " "
- uid: System.TimeSpan
name: TimeSpan
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.timespan
- name: ','
- name: " "
- uid: System.Single
name: float
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.single
- name: )
spec.vb:
- uid: TinyLife.Actions.MultiAction.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
name: Update
href: TinyLife.Actions.MultiAction.html#TinyLife_Actions_MultiAction_Update_Microsoft_Xna_Framework_GameTime_System_TimeSpan_System_Single_
- name: (
- uid: Microsoft.Xna.Framework.GameTime
name: GameTime
isExternal: true
- name: ','
- name: " "
- uid: System.TimeSpan
name: TimeSpan
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.timespan
- name: ','
- name: " "
- uid: System.Single
name: Single
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.single
- name: )
- uid: TinyLife.Actions.MultiAction.Initialize
commentId: M:TinyLife.Actions.MultiAction.Initialize
parent: TinyLife.Actions.MultiAction
href: TinyLife.Actions.MultiAction.html#TinyLife_Actions_MultiAction_Initialize
name: Initialize()
nameWithType: MultiAction.Initialize()
fullName: TinyLife.Actions.MultiAction.Initialize()
spec.csharp:
- uid: TinyLife.Actions.MultiAction.Initialize
name: Initialize
href: TinyLife.Actions.MultiAction.html#TinyLife_Actions_MultiAction_Initialize
- name: (
- name: )
spec.vb:
- uid: TinyLife.Actions.MultiAction.Initialize
name: Initialize
href: TinyLife.Actions.MultiAction.html#TinyLife_Actions_MultiAction_Initialize
- name: (
- name: )
- uid: TinyLife.Actions.MultiAction.IsCompleted
commentId: M:TinyLife.Actions.MultiAction.IsCompleted
parent: TinyLife.Actions.MultiAction
href: TinyLife.Actions.MultiAction.html#TinyLife_Actions_MultiAction_IsCompleted
name: IsCompleted()
nameWithType: MultiAction.IsCompleted()
fullName: TinyLife.Actions.MultiAction.IsCompleted()
spec.csharp:
- uid: TinyLife.Actions.MultiAction.IsCompleted
name: IsCompleted
href: TinyLife.Actions.MultiAction.html#TinyLife_Actions_MultiAction_IsCompleted
- name: (
- name: )
spec.vb:
- uid: TinyLife.Actions.MultiAction.IsCompleted
name: IsCompleted
href: TinyLife.Actions.MultiAction.html#TinyLife_Actions_MultiAction_IsCompleted
- name: (
- name: )
- uid: TinyLife.Actions.MultiAction.OnCompleted(TinyLife.Actions.CompletionType)
commentId: M:TinyLife.Actions.MultiAction.OnCompleted(TinyLife.Actions.CompletionType)
parent: TinyLife.Actions.MultiAction
href: TinyLife.Actions.MultiAction.html#TinyLife_Actions_MultiAction_OnCompleted_TinyLife_Actions_CompletionType_
name: OnCompleted(CompletionType)
nameWithType: MultiAction.OnCompleted(CompletionType)
fullName: TinyLife.Actions.MultiAction.OnCompleted(TinyLife.Actions.CompletionType)
spec.csharp:
- uid: TinyLife.Actions.MultiAction.OnCompleted(TinyLife.Actions.CompletionType)
name: OnCompleted
href: TinyLife.Actions.MultiAction.html#TinyLife_Actions_MultiAction_OnCompleted_TinyLife_Actions_CompletionType_
- name: (
- uid: TinyLife.Actions.CompletionType
name: CompletionType
href: TinyLife.Actions.CompletionType.html
- name: )
spec.vb:
- uid: TinyLife.Actions.MultiAction.OnCompleted(TinyLife.Actions.CompletionType)
name: OnCompleted
href: TinyLife.Actions.MultiAction.html#TinyLife_Actions_MultiAction_OnCompleted_TinyLife_Actions_CompletionType_
- name: (
- uid: TinyLife.Actions.CompletionType
name: CompletionType
href: TinyLife.Actions.CompletionType.html
- name: )
- uid: TinyLife.Actions.MultiAction.Validate(TinyLife.Objects.Person)
commentId: M:TinyLife.Actions.MultiAction.Validate(TinyLife.Objects.Person)
parent: TinyLife.Actions.MultiAction
href: TinyLife.Actions.MultiAction.html#TinyLife_Actions_MultiAction_Validate_TinyLife_Objects_Person_
name: Validate(Person)
nameWithType: MultiAction.Validate(Person)
fullName: TinyLife.Actions.MultiAction.Validate(TinyLife.Objects.Person)
spec.csharp:
- uid: TinyLife.Actions.MultiAction.Validate(TinyLife.Objects.Person)
name: Validate
href: TinyLife.Actions.MultiAction.html#TinyLife_Actions_MultiAction_Validate_TinyLife_Objects_Person_
- name: (
- uid: TinyLife.Objects.Person
name: Person
href: TinyLife.Objects.Person.html
- name: )
spec.vb:
- uid: TinyLife.Actions.MultiAction.Validate(TinyLife.Objects.Person)
name: Validate
href: TinyLife.Actions.MultiAction.html#TinyLife_Actions_MultiAction_Validate_TinyLife_Objects_Person_
- name: (
- uid: TinyLife.Objects.Person
name: Person
href: TinyLife.Objects.Person.html
- name: )
- uid: TinyLife.Actions.MultiAction.CanCancel(TinyLife.Actions.Action)
commentId: M:TinyLife.Actions.MultiAction.CanCancel(TinyLife.Actions.Action)
parent: TinyLife.Actions.MultiAction
href: TinyLife.Actions.MultiAction.html#TinyLife_Actions_MultiAction_CanCancel_TinyLife_Actions_Action_
name: CanCancel(Action)
nameWithType: MultiAction.CanCancel(Action)
fullName: TinyLife.Actions.MultiAction.CanCancel(TinyLife.Actions.Action)
spec.csharp:
- uid: TinyLife.Actions.MultiAction.CanCancel(TinyLife.Actions.Action)
name: CanCancel
href: TinyLife.Actions.MultiAction.html#TinyLife_Actions_MultiAction_CanCancel_TinyLife_Actions_Action_
- name: (
- uid: TinyLife.Actions.Action
name: Action
href: TinyLife.Actions.Action.html
- name: )
spec.vb:
- uid: TinyLife.Actions.MultiAction.CanCancel(TinyLife.Actions.Action)
name: CanCancel
href: TinyLife.Actions.MultiAction.html#TinyLife_Actions_MultiAction_CanCancel_TinyLife_Actions_Action_
- name: (
- uid: TinyLife.Actions.Action
name: Action
href: TinyLife.Actions.Action.html
- name: )
- uid: TinyLife.Actions.MultiAction.CanStartNow
commentId: M:TinyLife.Actions.MultiAction.CanStartNow
parent: TinyLife.Actions.MultiAction
href: TinyLife.Actions.MultiAction.html#TinyLife_Actions_MultiAction_CanStartNow
name: CanStartNow()
nameWithType: MultiAction.CanStartNow()
fullName: TinyLife.Actions.MultiAction.CanStartNow()
spec.csharp:
- uid: TinyLife.Actions.MultiAction.CanStartNow
name: CanStartNow
href: TinyLife.Actions.MultiAction.html#TinyLife_Actions_MultiAction_CanStartNow
- name: (
- name: )
spec.vb:
- uid: TinyLife.Actions.MultiAction.CanStartNow
name: CanStartNow
href: TinyLife.Actions.MultiAction.html#TinyLife_Actions_MultiAction_CanStartNow
- name: (
- name: )
- uid: TinyLife.Actions.MultiAction.DiscardHeldItem
commentId: M:TinyLife.Actions.MultiAction.DiscardHeldItem
parent: TinyLife.Actions.MultiAction
href: TinyLife.Actions.MultiAction.html#TinyLife_Actions_MultiAction_DiscardHeldItem
name: DiscardHeldItem()
nameWithType: MultiAction.DiscardHeldItem()
fullName: TinyLife.Actions.MultiAction.DiscardHeldItem()
spec.csharp:
- uid: TinyLife.Actions.MultiAction.DiscardHeldItem
name: DiscardHeldItem
href: TinyLife.Actions.MultiAction.html#TinyLife_Actions_MultiAction_DiscardHeldItem
- name: (
- name: )
spec.vb:
- uid: TinyLife.Actions.MultiAction.DiscardHeldItem
name: DiscardHeldItem
href: TinyLife.Actions.MultiAction.html#TinyLife_Actions_MultiAction_DiscardHeldItem
- name: (
- name: )
- uid: TinyLife.Actions.MultiAction.GoToActionLocation(TinyLife.Objects.ObjectCategory)
commentId: M:TinyLife.Actions.MultiAction.GoToActionLocation(TinyLife.Objects.ObjectCategory)
parent: TinyLife.Actions.MultiAction
href: TinyLife.Actions.MultiAction.html#TinyLife_Actions_MultiAction_GoToActionLocation_TinyLife_Objects_ObjectCategory_
name: GoToActionLocation(ObjectCategory)
nameWithType: MultiAction.GoToActionLocation(ObjectCategory)
fullName: TinyLife.Actions.MultiAction.GoToActionLocation(TinyLife.Objects.ObjectCategory)
spec.csharp:
- uid: TinyLife.Actions.MultiAction.GoToActionLocation(TinyLife.Objects.ObjectCategory)
name: GoToActionLocation
href: TinyLife.Actions.MultiAction.html#TinyLife_Actions_MultiAction_GoToActionLocation_TinyLife_Objects_ObjectCategory_
- name: (
- uid: TinyLife.Objects.ObjectCategory
name: ObjectCategory
href: TinyLife.Objects.ObjectCategory.html
- name: )
spec.vb:
- uid: TinyLife.Actions.MultiAction.GoToActionLocation(TinyLife.Objects.ObjectCategory)
name: GoToActionLocation
href: TinyLife.Actions.MultiAction.html#TinyLife_Actions_MultiAction_GoToActionLocation_TinyLife_Objects_ObjectCategory_
- name: (
- uid: TinyLife.Objects.ObjectCategory
name: ObjectCategory
href: TinyLife.Objects.ObjectCategory.html
- name: )
- uid: TinyLife.Actions.Action.Random
commentId: F:TinyLife.Actions.Action.Random
parent: TinyLife.Actions.Action
href: TinyLife.Actions.Action.html#TinyLife_Actions_Action_Random
name: Random
nameWithType: Action.Random
fullName: TinyLife.Actions.Action.Random
- uid: TinyLife.Actions.Action.Type
commentId: F:TinyLife.Actions.Action.Type
parent: TinyLife.Actions.Action
href: TinyLife.Actions.Action.html#TinyLife_Actions_Action_Type
name: Type
nameWithType: Action.Type
fullName: TinyLife.Actions.Action.Type
- uid: TinyLife.Actions.Action.Info
commentId: F:TinyLife.Actions.Action.Info
parent: TinyLife.Actions.Action
href: TinyLife.Actions.Action.html#TinyLife_Actions_Action_Info
name: Info
nameWithType: Action.Info
fullName: TinyLife.Actions.Action.Info
- uid: TinyLife.Actions.Action.Id
commentId: F:TinyLife.Actions.Action.Id
parent: TinyLife.Actions.Action
href: TinyLife.Actions.Action.html#TinyLife_Actions_Action_Id
name: Id
nameWithType: Action.Id
fullName: TinyLife.Actions.Action.Id
- uid: TinyLife.Actions.Action.StartedAutomatically
commentId: P:TinyLife.Actions.Action.StartedAutomatically
parent: TinyLife.Actions.Action
href: TinyLife.Actions.Action.html#TinyLife_Actions_Action_StartedAutomatically
name: StartedAutomatically
nameWithType: Action.StartedAutomatically
fullName: TinyLife.Actions.Action.StartedAutomatically
- uid: TinyLife.Actions.Action.Parent
commentId: P:TinyLife.Actions.Action.Parent
parent: TinyLife.Actions.Action
href: TinyLife.Actions.Action.html#TinyLife_Actions_Action_Parent
name: Parent
nameWithType: Action.Parent
fullName: TinyLife.Actions.Action.Parent
- uid: TinyLife.Actions.Action.Person
commentId: P:TinyLife.Actions.Action.Person
parent: TinyLife.Actions.Action
href: TinyLife.Actions.Action.html#TinyLife_Actions_Action_Person
name: Person
nameWithType: Action.Person
fullName: TinyLife.Actions.Action.Person
- uid: TinyLife.Actions.Action.ElapsedTime
commentId: P:TinyLife.Actions.Action.ElapsedTime
parent: TinyLife.Actions.Action
href: TinyLife.Actions.Action.html#TinyLife_Actions_Action_ElapsedTime
name: ElapsedTime
nameWithType: Action.ElapsedTime
fullName: TinyLife.Actions.Action.ElapsedTime
- uid: TinyLife.Actions.Action.PlayerPromptOpen
commentId: P:TinyLife.Actions.Action.PlayerPromptOpen
parent: TinyLife.Actions.Action
href: TinyLife.Actions.Action.html#TinyLife_Actions_Action_PlayerPromptOpen
name: PlayerPromptOpen
nameWithType: Action.PlayerPromptOpen
fullName: TinyLife.Actions.Action.PlayerPromptOpen
- uid: TinyLife.Actions.Action.ForceResult
commentId: F:TinyLife.Actions.Action.ForceResult
parent: TinyLife.Actions.Action
href: TinyLife.Actions.Action.html#TinyLife_Actions_Action_ForceResult
name: ForceResult
nameWithType: Action.ForceResult
fullName: TinyLife.Actions.Action.ForceResult
- uid: TinyLife.Actions.Action.TryForceResult(TinyLife.Actions.CompletionType,System.Nullable{TinyLife.Actions.CanExecuteResult},TinyLife.Objects.MapObject)
commentId: M:TinyLife.Actions.Action.TryForceResult(TinyLife.Actions.CompletionType,System.Nullable{TinyLife.Actions.CanExecuteResult},TinyLife.Objects.MapObject)
parent: TinyLife.Actions.Action
href: TinyLife.Actions.Action.html#TinyLife_Actions_Action_TryForceResult_TinyLife_Actions_CompletionType_System_Nullable_TinyLife_Actions_CanExecuteResult__TinyLife_Objects_MapObject_
name: TryForceResult(CompletionType, CanExecuteResult?, MapObject)
nameWithType: Action.TryForceResult(CompletionType, CanExecuteResult?, MapObject)
fullName: TinyLife.Actions.Action.TryForceResult(TinyLife.Actions.CompletionType, TinyLife.Actions.CanExecuteResult?, TinyLife.Objects.MapObject)
spec.csharp:
- uid: TinyLife.Actions.Action.TryForceResult(TinyLife.Actions.CompletionType,System.Nullable{TinyLife.Actions.CanExecuteResult},TinyLife.Objects.MapObject)
name: TryForceResult
href: TinyLife.Actions.Action.html#TinyLife_Actions_Action_TryForceResult_TinyLife_Actions_CompletionType_System_Nullable_TinyLife_Actions_CanExecuteResult__TinyLife_Objects_MapObject_
- name: (
- uid: TinyLife.Actions.CompletionType
name: CompletionType
href: TinyLife.Actions.CompletionType.html
- name: ','
- name: " "
- uid: TinyLife.Actions.CanExecuteResult
name: CanExecuteResult
href: TinyLife.Actions.CanExecuteResult.html
- name: '?'
- name: ','
- name: " "
- uid: TinyLife.Objects.MapObject
name: MapObject
href: TinyLife.Objects.MapObject.html
- name: )
spec.vb:
- uid: TinyLife.Actions.Action.TryForceResult(TinyLife.Actions.CompletionType,System.Nullable{TinyLife.Actions.CanExecuteResult},TinyLife.Objects.MapObject)
name: TryForceResult
href: TinyLife.Actions.Action.html#TinyLife_Actions_Action_TryForceResult_TinyLife_Actions_CompletionType_System_Nullable_TinyLife_Actions_CanExecuteResult__TinyLife_Objects_MapObject_
- name: (
- uid: TinyLife.Actions.CompletionType
name: CompletionType
href: TinyLife.Actions.CompletionType.html
- name: ','
- name: " "
- uid: TinyLife.Actions.CanExecuteResult
name: CanExecuteResult
href: TinyLife.Actions.CanExecuteResult.html
- name: '?'
- name: ','
- name: " "
- uid: TinyLife.Objects.MapObject
name: MapObject
href: TinyLife.Objects.MapObject.html
- name: )
- uid: TinyLife.Actions.Action.CausesExtremelyFastSpeed
commentId: M:TinyLife.Actions.Action.CausesExtremelyFastSpeed
parent: TinyLife.Actions.Action
href: TinyLife.Actions.Action.html#TinyLife_Actions_Action_CausesExtremelyFastSpeed
name: CausesExtremelyFastSpeed()
nameWithType: Action.CausesExtremelyFastSpeed()
fullName: TinyLife.Actions.Action.CausesExtremelyFastSpeed()
spec.csharp:
- uid: TinyLife.Actions.Action.CausesExtremelyFastSpeed
name: CausesExtremelyFastSpeed
href: TinyLife.Actions.Action.html#TinyLife_Actions_Action_CausesExtremelyFastSpeed
- name: (
- name: )
spec.vb:
- uid: TinyLife.Actions.Action.CausesExtremelyFastSpeed
name: CausesExtremelyFastSpeed
href: TinyLife.Actions.Action.html#TinyLife_Actions_Action_CausesExtremelyFastSpeed
- name: (
- name: )
- uid: TinyLife.Actions.Action.GetDisplayName
commentId: M:TinyLife.Actions.Action.GetDisplayName
parent: TinyLife.Actions.Action
href: TinyLife.Actions.Action.html#TinyLife_Actions_Action_GetDisplayName
name: GetDisplayName()
nameWithType: Action.GetDisplayName()
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fullName: TinyLife.Objects.MapObject
- uid: TinyLife.Objects
commentId: N:TinyLife.Objects
href: TinyLife.html
name: TinyLife.Objects
nameWithType: TinyLife.Objects
fullName: TinyLife.Objects
spec.csharp:
- uid: TinyLife
name: TinyLife
href: TinyLife.html
- name: .
- uid: TinyLife.Objects
name: Objects
href: TinyLife.Objects.html
spec.vb:
- uid: TinyLife
name: TinyLife
href: TinyLife.html
- name: .
- uid: TinyLife.Objects
name: Objects
href: TinyLife.Objects.html
- uid: TinyLife.Actions.Action.CanMultitask(TinyLife.Actions.Action)
commentId: M:TinyLife.Actions.Action.CanMultitask(TinyLife.Actions.Action)
parent: TinyLife.Actions.Action
href: TinyLife.Actions.Action.html#TinyLife_Actions_Action_CanMultitask_TinyLife_Actions_Action_
name: CanMultitask(Action)
nameWithType: Action.CanMultitask(Action)
fullName: TinyLife.Actions.Action.CanMultitask(TinyLife.Actions.Action)
spec.csharp:
- uid: TinyLife.Actions.Action.CanMultitask(TinyLife.Actions.Action)
name: CanMultitask
href: TinyLife.Actions.Action.html#TinyLife_Actions_Action_CanMultitask_TinyLife_Actions_Action_
- name: (
- uid: TinyLife.Actions.Action
name: Action
href: TinyLife.Actions.Action.html
- name: )
spec.vb:
- uid: TinyLife.Actions.Action.CanMultitask(TinyLife.Actions.Action)
name: CanMultitask
href: TinyLife.Actions.Action.html#TinyLife_Actions_Action_CanMultitask_TinyLife_Actions_Action_
- name: (
- uid: TinyLife.Actions.Action
name: Action
href: TinyLife.Actions.Action.html
- name: )
- uid: TinyLife.Actions.BehaviorAction.CanMultitask*
commentId: Overload:TinyLife.Actions.BehaviorAction.CanMultitask
href: TinyLife.Actions.BehaviorAction.html#TinyLife_Actions_BehaviorAction_CanMultitask_TinyLife_Actions_Action_
name: CanMultitask
nameWithType: BehaviorAction.CanMultitask
fullName: TinyLife.Actions.BehaviorAction.CanMultitask
- uid: TinyLife.Actions.MultiAction.AndThenOnCompleted(TinyLife.Actions.CompletionType)
commentId: M:TinyLife.Actions.MultiAction.AndThenOnCompleted(TinyLife.Actions.CompletionType)
parent: TinyLife.Actions.MultiAction
href: TinyLife.Actions.MultiAction.html#TinyLife_Actions_MultiAction_AndThenOnCompleted_TinyLife_Actions_CompletionType_
name: AndThenOnCompleted(CompletionType)
nameWithType: MultiAction.AndThenOnCompleted(CompletionType)
fullName: TinyLife.Actions.MultiAction.AndThenOnCompleted(TinyLife.Actions.CompletionType)
spec.csharp:
- uid: TinyLife.Actions.MultiAction.AndThenOnCompleted(TinyLife.Actions.CompletionType)
name: AndThenOnCompleted
href: TinyLife.Actions.MultiAction.html#TinyLife_Actions_MultiAction_AndThenOnCompleted_TinyLife_Actions_CompletionType_
- name: (
- uid: TinyLife.Actions.CompletionType
name: CompletionType
href: TinyLife.Actions.CompletionType.html
- name: )
spec.vb:
- uid: TinyLife.Actions.MultiAction.AndThenOnCompleted(TinyLife.Actions.CompletionType)
name: AndThenOnCompleted
href: TinyLife.Actions.MultiAction.html#TinyLife_Actions_MultiAction_AndThenOnCompleted_TinyLife_Actions_CompletionType_
- name: (
- uid: TinyLife.Actions.CompletionType
name: CompletionType
href: TinyLife.Actions.CompletionType.html
- name: )
- uid: TinyLife.Actions.BehaviorAction.AndThenOnCompleted*
commentId: Overload:TinyLife.Actions.BehaviorAction.AndThenOnCompleted
href: TinyLife.Actions.BehaviorAction.html#TinyLife_Actions_BehaviorAction_AndThenOnCompleted_TinyLife_Actions_CompletionType_
name: AndThenOnCompleted
nameWithType: BehaviorAction.AndThenOnCompleted
fullName: TinyLife.Actions.BehaviorAction.AndThenOnCompleted
- uid: TinyLife.Actions.CompletionType
commentId: T:TinyLife.Actions.CompletionType
parent: TinyLife.Actions
href: TinyLife.Actions.CompletionType.html
name: CompletionType
nameWithType: CompletionType
fullName: TinyLife.Actions.CompletionType
- uid: TinyLife.Actions.Action.GetNextAction(TinyLife.Actions.CompletionType)
commentId: M:TinyLife.Actions.Action.GetNextAction(TinyLife.Actions.CompletionType)
parent: TinyLife.Actions.Action
href: TinyLife.Actions.Action.html#TinyLife_Actions_Action_GetNextAction_TinyLife_Actions_CompletionType_
name: GetNextAction(CompletionType)
nameWithType: Action.GetNextAction(CompletionType)
fullName: TinyLife.Actions.Action.GetNextAction(TinyLife.Actions.CompletionType)
spec.csharp:
- uid: TinyLife.Actions.Action.GetNextAction(TinyLife.Actions.CompletionType)
name: GetNextAction
href: TinyLife.Actions.Action.html#TinyLife_Actions_Action_GetNextAction_TinyLife_Actions_CompletionType_
- name: (
- uid: TinyLife.Actions.CompletionType
name: CompletionType
href: TinyLife.Actions.CompletionType.html
- name: )
spec.vb:
- uid: TinyLife.Actions.Action.GetNextAction(TinyLife.Actions.CompletionType)
name: GetNextAction
href: TinyLife.Actions.Action.html#TinyLife_Actions_Action_GetNextAction_TinyLife_Actions_CompletionType_
- name: (
- uid: TinyLife.Actions.CompletionType
name: CompletionType
href: TinyLife.Actions.CompletionType.html
- name: )
- uid: TinyLife.Actions.BehaviorAction.GetNextAction*
commentId: Overload:TinyLife.Actions.BehaviorAction.GetNextAction
href: TinyLife.Actions.BehaviorAction.html#TinyLife_Actions_BehaviorAction_GetNextAction_TinyLife_Actions_CompletionType_
name: GetNextAction
nameWithType: BehaviorAction.GetNextAction
fullName: TinyLife.Actions.BehaviorAction.GetNextAction