TinyLifeWeb/docs/api/TinyLife.World.Wall.yml
2023-10-18 17:54:32 +02:00

1914 lines
64 KiB
YAML

### YamlMime:ManagedReference
items:
- uid: TinyLife.World.Wall
commentId: T:TinyLife.World.Wall
id: Wall
parent: TinyLife.World
children:
- TinyLife.World.Wall.#ctor(System.Int32,Microsoft.Xna.Framework.Point[])
- TinyLife.World.Wall.Draw(TinyLife.World.Map,Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.Vector2,System.Nullable{Microsoft.Xna.Framework.Color},System.Boolean,System.Boolean)
- TinyLife.World.Wall.GetDisplayMode
- TinyLife.World.Wall.GetPrice
- TinyLife.World.Wall.IsDown
- TinyLife.World.Wall.OnAdded(TinyLife.World.Map)
- TinyLife.World.Wall.Price
- TinyLife.World.Wall.Validate(TinyLife.World.Map)
- TinyLife.World.Wall.Wallpapers
langs:
- csharp
- vb
name: Wall
nameWithType: Wall
fullName: TinyLife.World.Wall
type: Class
source:
remote:
path: TinyLife/World/Wall.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Wall
path: ../TinyLife/World/Wall.cs
startLine: 11
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: "\nA wall is an element of a <xref href=\"TinyLife.World.Map\" data-throw-if-not-resolved=\"false\"></xref> that stops traversal and that has a <xref href=\"TinyLife.World.Wallpaper\" data-throw-if-not-resolved=\"false\"></xref> and optionally an <xref href=\"TinyLife.World.Opening\" data-throw-if-not-resolved=\"false\"></xref> attached to it.\n"
example: []
syntax:
content: 'public class Wall : WallLike, IGenericDataHolder'
content.vb: Public Class Wall Inherits WallLike Implements IGenericDataHolder
inheritance:
- System.Object
- MLEM.Data.Json.JsonTypeSafeGenericDataHolder
- TinyLife.Objects.WallLike
implements:
- MLEM.Misc.IGenericDataHolder
inheritedMembers:
- TinyLife.Objects.WallLike.Positions
- TinyLife.Objects.WallLike.Floor
- TinyLife.Objects.WallLike.IsStatic
- TinyLife.Objects.WallLike.Opening
- TinyLife.Objects.WallLike.OnRemoved(TinyLife.World.Map)
- TinyLife.Objects.WallLike.GetFreeActionSpotInfo(TinyLife.World.Map,TinyLife.Objects.Person)
- TinyLife.Objects.WallLike.SetOpening(TinyLife.World.Map,TinyLife.World.Opening)
- TinyLife.Objects.WallLike.NotifyNeighbors(TinyLife.World.Map)
- TinyLife.Objects.WallLike.OnNeighborChanged(TinyLife.World.Map,TinyLife.Objects.WallLike)
- TinyLife.Objects.WallLike.GetDepth(TinyLife.World.Map,Microsoft.Xna.Framework.Point,Microsoft.Xna.Framework.Point,System.Int32,System.Single)
- TinyLife.Objects.WallLike.GetIndexForCamera(Microsoft.Xna.Framework.Point,Microsoft.Xna.Framework.Point)
- TinyLife.Objects.WallLike.GetPositionForCamera(Microsoft.Xna.Framework.Point,Microsoft.Xna.Framework.Point)
- TinyLife.Objects.WallLike.GetCenterBottomPos(Microsoft.Xna.Framework.Point,Microsoft.Xna.Framework.Point)
- TinyLife.Objects.WallLike.IsVerticalForCamera(System.Boolean)
- TinyLife.Objects.WallLike.IsVertical(Microsoft.Xna.Framework.Point,Microsoft.Xna.Framework.Point)
- MLEM.Data.Json.JsonTypeSafeGenericDataHolder.SetData(System.String,System.Object)
- MLEM.Data.Json.JsonTypeSafeGenericDataHolder.SetData``1(System.String,{T})
- MLEM.Data.Json.JsonTypeSafeGenericDataHolder.GetData``1(System.String)
- MLEM.Data.Json.JsonTypeSafeGenericDataHolder.GetDataKeys
- System.Object.Equals(System.Object)
- System.Object.Equals(System.Object,System.Object)
- System.Object.GetHashCode
- System.Object.GetType
- System.Object.MemberwiseClone
- System.Object.ReferenceEquals(System.Object,System.Object)
- System.Object.ToString
extensionMethods:
- TinyLife.World.Wall.TinyLife.Utilities.Extensions.JsonCopy``1
- uid: TinyLife.World.Wall.Price
commentId: F:TinyLife.World.Wall.Price
id: Price
parent: TinyLife.World.Wall
langs:
- csharp
- vb
name: Price
nameWithType: Wall.Price
fullName: TinyLife.World.Wall.Price
type: Field
source:
remote:
path: TinyLife/World/Wall.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Price
path: ../TinyLife/World/Wall.cs
startLine: 16
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: "\nThe price of building a single wall element\n"
example: []
syntax:
content: public const int Price = 125
return:
type: System.Int32
content.vb: Public Const Price As Integer = 125
- uid: TinyLife.World.Wall.Wallpapers
commentId: F:TinyLife.World.Wall.Wallpapers
id: Wallpapers
parent: TinyLife.World.Wall
langs:
- csharp
- vb
name: Wallpapers
nameWithType: Wall.Wallpapers
fullName: TinyLife.World.Wall.Wallpapers
type: Field
source:
remote:
path: TinyLife/World/Wall.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Wallpapers
path: ../TinyLife/World/Wall.cs
startLine: 22
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: "\nThe two wallpapers attached to this <xref href=\"TinyLife.World.Wall\" data-throw-if-not-resolved=\"false\"></xref>, on either one of its sides\n"
example: []
syntax:
content: >-
[DataMember]
public readonly Wallpaper[] Wallpapers
return:
type: TinyLife.World.Wallpaper[]
content.vb: >-
<DataMember>
Public ReadOnly Wallpapers As Wallpaper()
attributes:
- type: System.Runtime.Serialization.DataMemberAttribute
ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments: []
- uid: TinyLife.World.Wall.#ctor(System.Int32,Microsoft.Xna.Framework.Point[])
commentId: M:TinyLife.World.Wall.#ctor(System.Int32,Microsoft.Xna.Framework.Point[])
id: '#ctor(System.Int32,Microsoft.Xna.Framework.Point[])'
parent: TinyLife.World.Wall
langs:
- csharp
- vb
name: Wall(int, params Point[])
nameWithType: Wall.Wall(int, params Point[])
fullName: TinyLife.World.Wall.Wall(int, params Microsoft.Xna.Framework.Point[])
type: Constructor
source:
remote:
path: TinyLife/World/Wall.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: .ctor
path: ../TinyLife/World/Wall.cs
startLine: 32
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: "\nCreates a new wall at the given position, with the implicitly given verticality\n"
example: []
syntax:
content: public Wall(int floor, params Point[] positions)
parameters:
- id: floor
type: System.Int32
description: The floor that this wall is on.
- id: positions
type: Microsoft.Xna.Framework.Point[]
description: The positions that the wall should be placed between
content.vb: Public Sub New(floor As Integer, ParamArray positions As Point())
overload: TinyLife.World.Wall.#ctor*
nameWithType.vb: Wall.New(Integer, ParamArray Point())
fullName.vb: TinyLife.World.Wall.New(Integer, ParamArray Microsoft.Xna.Framework.Point())
name.vb: New(Integer, ParamArray Point())
- uid: TinyLife.World.Wall.Draw(TinyLife.World.Map,Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.Vector2,System.Nullable{Microsoft.Xna.Framework.Color},System.Boolean,System.Boolean)
commentId: M:TinyLife.World.Wall.Draw(TinyLife.World.Map,Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.Vector2,System.Nullable{Microsoft.Xna.Framework.Color},System.Boolean,System.Boolean)
id: Draw(TinyLife.World.Map,Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.Vector2,System.Nullable{Microsoft.Xna.Framework.Color},System.Boolean,System.Boolean)
parent: TinyLife.World.Wall
langs:
- csharp
- vb
name: Draw(Map, GameTime, SpriteBatch, Vector2, Color?, bool, bool)
nameWithType: Wall.Draw(Map, GameTime, SpriteBatch, Vector2, Color?, bool, bool)
fullName: TinyLife.World.Wall.Draw(TinyLife.World.Map, Microsoft.Xna.Framework.GameTime, Microsoft.Xna.Framework.Graphics.SpriteBatch, Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Color?, bool, bool)
type: Method
source:
remote:
path: TinyLife/World/Wall.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Draw
path: ../TinyLife/World/Wall.cs
startLine: 37
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: "\nDraws this wall in the world, along with its <xref href=\"TinyLife.Objects.WallLike.Opening\" data-throw-if-not-resolved=\"false\"></xref> and potentially <xref href=\"TinyLife.World.Wall.Wallpapers\" data-throw-if-not-resolved=\"false\"></xref> or <xref href=\"TinyLife.Objects.FenceWall.Type\" data-throw-if-not-resolved=\"false\"></xref>.\n"
example: []
syntax:
content: public override void Draw(Map map, GameTime time, SpriteBatch batch, Vector2 drawPos, Color? overrideColor = null, bool drawOpening = true, bool isInWorld = true)
parameters:
- id: map
type: TinyLife.World.Map
description: The map to draw this wall on
- id: time
type: Microsoft.Xna.Framework.GameTime
description: The game time
- id: batch
type: Microsoft.Xna.Framework.Graphics.SpriteBatch
description: The sprite batch to draw with
- id: drawPos
type: Microsoft.Xna.Framework.Vector2
description: The position to draw the wall at, in draw space
- id: overrideColor
type: System.Nullable{Microsoft.Xna.Framework.Color}
description: A color that this object should be rendered with, instead of its default color
- id: drawOpening
type: System.Boolean
description: Whether this wall-like object&apos;s <xref href="TinyLife.Objects.WallLike.Opening" data-throw-if-not-resolved="false"></xref> should be drawn.
- id: isInWorld
type: System.Boolean
description: Whether this wall-like object is currently in the world, or just a preview.
content.vb: Public Overrides Sub Draw(map As Map, time As GameTime, batch As SpriteBatch, drawPos As Vector2, overrideColor As Color? = Nothing, drawOpening As Boolean = True, isInWorld As Boolean = True)
overridden: TinyLife.Objects.WallLike.Draw(TinyLife.World.Map,Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.Vector2,System.Nullable{Microsoft.Xna.Framework.Color},System.Boolean,System.Boolean)
overload: TinyLife.World.Wall.Draw*
nameWithType.vb: Wall.Draw(Map, GameTime, SpriteBatch, Vector2, Color?, Boolean, Boolean)
fullName.vb: TinyLife.World.Wall.Draw(TinyLife.World.Map, Microsoft.Xna.Framework.GameTime, Microsoft.Xna.Framework.Graphics.SpriteBatch, Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Color?, Boolean, Boolean)
name.vb: Draw(Map, GameTime, SpriteBatch, Vector2, Color?, Boolean, Boolean)
- uid: TinyLife.World.Wall.IsDown
commentId: M:TinyLife.World.Wall.IsDown
id: IsDown
parent: TinyLife.World.Wall
langs:
- csharp
- vb
name: IsDown()
nameWithType: Wall.IsDown()
fullName: TinyLife.World.Wall.IsDown()
type: Method
source:
remote:
path: TinyLife/World/Wall.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: IsDown
path: ../TinyLife/World/Wall.cs
startLine: 52
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: "\nReturns whether this wall should be rendered with a lower height than its actual height.\nIf this value returns true, <xref href=\"TinyLife.World.Wall.Draw(TinyLife.World.Map%2cMicrosoft.Xna.Framework.GameTime%2cMicrosoft.Xna.Framework.Graphics.SpriteBatch%2cMicrosoft.Xna.Framework.Vector2%2cSystem.Nullable%7bMicrosoft.Xna.Framework.Color%7d%2cSystem.Boolean%2cSystem.Boolean)\" data-throw-if-not-resolved=\"false\"></xref> only draws the first 5 or so pixels of the wall to allow for a simple view of what is behind the wall.\nThis value is based on the lot visibility, the <xref href=\"TinyLife.Options.WallMode\" data-throw-if-not-resolved=\"false\"></xref> and more.\n"
example: []
syntax:
content: public bool IsDown()
return:
type: System.Boolean
description: Whether the wall should be rendered down
content.vb: Public Function IsDown() As Boolean
overload: TinyLife.World.Wall.IsDown*
- uid: TinyLife.World.Wall.GetDisplayMode
commentId: M:TinyLife.World.Wall.GetDisplayMode
id: GetDisplayMode
parent: TinyLife.World.Wall
langs:
- csharp
- vb
name: GetDisplayMode()
nameWithType: Wall.GetDisplayMode()
fullName: TinyLife.World.Wall.GetDisplayMode()
type: Method
source:
remote:
path: TinyLife/World/Wall.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: GetDisplayMode
path: ../TinyLife/World/Wall.cs
startLine: 67
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: "\nReturns the <xref href=\"TinyLife.World.WallMode\" data-throw-if-not-resolved=\"false\"></xref> that this wall should be rendered with.\nIf the <xref href=\"TinyLife.World.Opening\" data-throw-if-not-resolved=\"false\"></xref> is nonnull, its <xref href=\"TinyLife.World.OpeningType.WallMode\" data-throw-if-not-resolved=\"false\"></xref> is returned.\n"
example: []
syntax:
content: public WallMode GetDisplayMode()
return:
type: TinyLife.World.WallMode
description: The wall mode
content.vb: Public Function GetDisplayMode() As WallMode
overload: TinyLife.World.Wall.GetDisplayMode*
- uid: TinyLife.World.Wall.GetPrice
commentId: M:TinyLife.World.Wall.GetPrice
id: GetPrice
parent: TinyLife.World.Wall
langs:
- csharp
- vb
name: GetPrice()
nameWithType: Wall.GetPrice()
fullName: TinyLife.World.Wall.GetPrice()
type: Method
source:
remote:
path: TinyLife/World/Wall.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: GetPrice
path: ../TinyLife/World/Wall.cs
startLine: 72
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: "\nReturns the price for this wall, including its <xref href=\"TinyLife.Objects.WallLike.Opening\" data-throw-if-not-resolved=\"false\"></xref> as well as its <xref href=\"TinyLife.World.Wall.Wallpapers\" data-throw-if-not-resolved=\"false\"></xref> or <xref href=\"TinyLife.Objects.FenceWall.Type\" data-throw-if-not-resolved=\"false\"></xref>.\n"
example: []
syntax:
content: public override float GetPrice()
return:
type: System.Single
description: The price.
content.vb: Public Overrides Function GetPrice() As Single
overridden: TinyLife.Objects.WallLike.GetPrice
overload: TinyLife.World.Wall.GetPrice*
- uid: TinyLife.World.Wall.Validate(TinyLife.World.Map)
commentId: M:TinyLife.World.Wall.Validate(TinyLife.World.Map)
id: Validate(TinyLife.World.Map)
parent: TinyLife.World.Wall
langs:
- csharp
- vb
name: Validate(Map)
nameWithType: Wall.Validate(Map)
fullName: TinyLife.World.Wall.Validate(TinyLife.World.Map)
type: Method
source:
remote:
path: TinyLife/World/Wall.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Validate
path: ../TinyLife/World/Wall.cs
startLine: 86
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: "\nThis method is called when this object is loaded from disk.\n"
example: []
syntax:
content: public override bool Validate(Map map)
parameters:
- id: map
type: TinyLife.World.Map
return:
type: System.Boolean
description: false if the object is not valid, true otherwise
content.vb: Public Overrides Function Validate(map As Map) As Boolean
overridden: TinyLife.Objects.WallLike.Validate(TinyLife.World.Map)
overload: TinyLife.World.Wall.Validate*
- uid: TinyLife.World.Wall.OnAdded(TinyLife.World.Map)
commentId: M:TinyLife.World.Wall.OnAdded(TinyLife.World.Map)
id: OnAdded(TinyLife.World.Map)
parent: TinyLife.World.Wall
langs:
- csharp
- vb
name: OnAdded(Map)
nameWithType: Wall.OnAdded(Map)
fullName: TinyLife.World.Wall.OnAdded(TinyLife.World.Map)
type: Method
source:
remote:
path: TinyLife/World/Wall.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: OnAdded
path: ../TinyLife/World/Wall.cs
startLine: 95
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: "\nCalled when this wall is added to the given <code data-dev-comment-type=\"paramref\" class=\"paramref\">map</code>.\nBy default, this method marks surrounding locations dirty for pathfinding and calls <xref href=\"TinyLife.Objects.WallLike.NotifyNeighbors(TinyLife.World.Map)\" data-throw-if-not-resolved=\"false\"></xref>.\n"
example: []
syntax:
content: public override void OnAdded(Map map)
parameters:
- id: map
type: TinyLife.World.Map
description: The map.
content.vb: Public Overrides Sub OnAdded(map As Map)
overridden: TinyLife.Objects.WallLike.OnAdded(TinyLife.World.Map)
overload: TinyLife.World.Wall.OnAdded*
references:
- uid: TinyLife.World.Map
commentId: T:TinyLife.World.Map
parent: TinyLife.World
name: Map
nameWithType: Map
fullName: TinyLife.World.Map
- uid: TinyLife.World.Wallpaper
commentId: T:TinyLife.World.Wallpaper
parent: TinyLife.World
name: Wallpaper
nameWithType: Wallpaper
fullName: TinyLife.World.Wallpaper
- uid: TinyLife.World.Opening
commentId: T:TinyLife.World.Opening
parent: TinyLife.World
name: Opening
nameWithType: Opening
fullName: TinyLife.World.Opening
- uid: TinyLife.World
commentId: N:TinyLife.World
name: TinyLife.World
nameWithType: TinyLife.World
fullName: TinyLife.World
spec.csharp:
- uid: TinyLife
name: TinyLife
- name: .
- uid: TinyLife.World
name: World
spec.vb:
- uid: TinyLife
name: TinyLife
- name: .
- uid: TinyLife.World
name: World
- uid: System.Object
commentId: T:System.Object
parent: System
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object
name: object
nameWithType: object
fullName: object
nameWithType.vb: Object
fullName.vb: Object
name.vb: Object
- uid: MLEM.Data.Json.JsonTypeSafeGenericDataHolder
commentId: T:MLEM.Data.Json.JsonTypeSafeGenericDataHolder
parent: MLEM.Data.Json
isExternal: true
name: JsonTypeSafeGenericDataHolder
nameWithType: JsonTypeSafeGenericDataHolder
fullName: MLEM.Data.Json.JsonTypeSafeGenericDataHolder
- uid: TinyLife.Objects.WallLike
commentId: T:TinyLife.Objects.WallLike
parent: TinyLife.Objects
name: WallLike
nameWithType: WallLike
fullName: TinyLife.Objects.WallLike
- uid: MLEM.Misc.IGenericDataHolder
commentId: T:MLEM.Misc.IGenericDataHolder
parent: MLEM.Misc
isExternal: true
name: IGenericDataHolder
nameWithType: IGenericDataHolder
fullName: MLEM.Misc.IGenericDataHolder
- uid: TinyLife.Objects.WallLike.Positions
commentId: F:TinyLife.Objects.WallLike.Positions
parent: TinyLife.Objects.WallLike
name: Positions
nameWithType: WallLike.Positions
fullName: TinyLife.Objects.WallLike.Positions
- uid: TinyLife.Objects.WallLike.Floor
commentId: F:TinyLife.Objects.WallLike.Floor
parent: TinyLife.Objects.WallLike
name: Floor
nameWithType: WallLike.Floor
fullName: TinyLife.Objects.WallLike.Floor
- uid: TinyLife.Objects.WallLike.IsStatic
commentId: F:TinyLife.Objects.WallLike.IsStatic
parent: TinyLife.Objects.WallLike
name: IsStatic
nameWithType: WallLike.IsStatic
fullName: TinyLife.Objects.WallLike.IsStatic
- uid: TinyLife.Objects.WallLike.Opening
commentId: P:TinyLife.Objects.WallLike.Opening
parent: TinyLife.Objects.WallLike
name: Opening
nameWithType: WallLike.Opening
fullName: TinyLife.Objects.WallLike.Opening
- uid: TinyLife.Objects.WallLike.OnRemoved(TinyLife.World.Map)
commentId: M:TinyLife.Objects.WallLike.OnRemoved(TinyLife.World.Map)
parent: TinyLife.Objects.WallLike
name: OnRemoved(Map)
nameWithType: WallLike.OnRemoved(Map)
fullName: TinyLife.Objects.WallLike.OnRemoved(TinyLife.World.Map)
spec.csharp:
- uid: TinyLife.Objects.WallLike.OnRemoved(TinyLife.World.Map)
name: OnRemoved
- name: (
- uid: TinyLife.World.Map
name: Map
- name: )
spec.vb:
- uid: TinyLife.Objects.WallLike.OnRemoved(TinyLife.World.Map)
name: OnRemoved
- name: (
- uid: TinyLife.World.Map
name: Map
- name: )
- uid: TinyLife.Objects.WallLike.GetFreeActionSpotInfo(TinyLife.World.Map,TinyLife.Objects.Person)
commentId: M:TinyLife.Objects.WallLike.GetFreeActionSpotInfo(TinyLife.World.Map,TinyLife.Objects.Person)
parent: TinyLife.Objects.WallLike
name: GetFreeActionSpotInfo(Map, Person)
nameWithType: WallLike.GetFreeActionSpotInfo(Map, Person)
fullName: TinyLife.Objects.WallLike.GetFreeActionSpotInfo(TinyLife.World.Map, TinyLife.Objects.Person)
spec.csharp:
- uid: TinyLife.Objects.WallLike.GetFreeActionSpotInfo(TinyLife.World.Map,TinyLife.Objects.Person)
name: GetFreeActionSpotInfo
- name: (
- uid: TinyLife.World.Map
name: Map
- name: ','
- name: " "
- uid: TinyLife.Objects.Person
name: Person
- name: )
spec.vb:
- uid: TinyLife.Objects.WallLike.GetFreeActionSpotInfo(TinyLife.World.Map,TinyLife.Objects.Person)
name: GetFreeActionSpotInfo
- name: (
- uid: TinyLife.World.Map
name: Map
- name: ','
- name: " "
- uid: TinyLife.Objects.Person
name: Person
- name: )
- uid: TinyLife.Objects.WallLike.SetOpening(TinyLife.World.Map,TinyLife.World.Opening)
commentId: M:TinyLife.Objects.WallLike.SetOpening(TinyLife.World.Map,TinyLife.World.Opening)
parent: TinyLife.Objects.WallLike
name: SetOpening(Map, Opening)
nameWithType: WallLike.SetOpening(Map, Opening)
fullName: TinyLife.Objects.WallLike.SetOpening(TinyLife.World.Map, TinyLife.World.Opening)
spec.csharp:
- uid: TinyLife.Objects.WallLike.SetOpening(TinyLife.World.Map,TinyLife.World.Opening)
name: SetOpening
- name: (
- uid: TinyLife.World.Map
name: Map
- name: ','
- name: " "
- uid: TinyLife.World.Opening
name: Opening
- name: )
spec.vb:
- uid: TinyLife.Objects.WallLike.SetOpening(TinyLife.World.Map,TinyLife.World.Opening)
name: SetOpening
- name: (
- uid: TinyLife.World.Map
name: Map
- name: ','
- name: " "
- uid: TinyLife.World.Opening
name: Opening
- name: )
- uid: TinyLife.Objects.WallLike.NotifyNeighbors(TinyLife.World.Map)
commentId: M:TinyLife.Objects.WallLike.NotifyNeighbors(TinyLife.World.Map)
parent: TinyLife.Objects.WallLike
name: NotifyNeighbors(Map)
nameWithType: WallLike.NotifyNeighbors(Map)
fullName: TinyLife.Objects.WallLike.NotifyNeighbors(TinyLife.World.Map)
spec.csharp:
- uid: TinyLife.Objects.WallLike.NotifyNeighbors(TinyLife.World.Map)
name: NotifyNeighbors
- name: (
- uid: TinyLife.World.Map
name: Map
- name: )
spec.vb:
- uid: TinyLife.Objects.WallLike.NotifyNeighbors(TinyLife.World.Map)
name: NotifyNeighbors
- name: (
- uid: TinyLife.World.Map
name: Map
- name: )
- uid: TinyLife.Objects.WallLike.OnNeighborChanged(TinyLife.World.Map,TinyLife.Objects.WallLike)
commentId: M:TinyLife.Objects.WallLike.OnNeighborChanged(TinyLife.World.Map,TinyLife.Objects.WallLike)
parent: TinyLife.Objects.WallLike
name: OnNeighborChanged(Map, WallLike)
nameWithType: WallLike.OnNeighborChanged(Map, WallLike)
fullName: TinyLife.Objects.WallLike.OnNeighborChanged(TinyLife.World.Map, TinyLife.Objects.WallLike)
spec.csharp:
- uid: TinyLife.Objects.WallLike.OnNeighborChanged(TinyLife.World.Map,TinyLife.Objects.WallLike)
name: OnNeighborChanged
- name: (
- uid: TinyLife.World.Map
name: Map
- name: ','
- name: " "
- uid: TinyLife.Objects.WallLike
name: WallLike
- name: )
spec.vb:
- uid: TinyLife.Objects.WallLike.OnNeighborChanged(TinyLife.World.Map,TinyLife.Objects.WallLike)
name: OnNeighborChanged
- name: (
- uid: TinyLife.World.Map
name: Map
- name: ','
- name: " "
- uid: TinyLife.Objects.WallLike
name: WallLike
- name: )
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