better visuals for placing attractions and modifiers
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3 changed files with 5 additions and 3 deletions
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@ -156,17 +156,19 @@ namespace TouchyTickets {
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}
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}
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// draw attractions
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// draw attractions
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foreach (var (pos, attraction) in this.attractions) {
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foreach (var (pos, attraction) in this.attractions) {
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if (this.SelectedPosition != pos && this.PlacingModifier != null && this.PlacingModifier.IsAffected(attraction)) {
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if (this.PlacingModifier != null && this.PlacingModifier.IsAffected(attraction)) {
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var color = GameImpl.Instance.Tickets >= attraction.GetModifierPrice(this.PlacingModifier) ? Color.Yellow : Color.Red;
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foreach (var offset in attraction.Type.GetCoveredTiles())
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foreach (var offset in attraction.Type.GetCoveredTiles())
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batch.Draw(batch.GetBlankTexture(), new RectangleF(position + (pos + offset).ToVector2() * tileSize, tileSize), Color.Yellow * 0.25F * alpha);
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batch.Draw(batch.GetBlankTexture(), new RectangleF(position + (pos + offset).ToVector2() * tileSize, tileSize), color * 0.25F * alpha);
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}
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}
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batch.Draw(attraction.Type.TextureRegion, position + pos.ToVector2() * tileSize, Color.White * alpha, 0, Vector2.Zero, scale, SpriteEffects.None, 0);
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batch.Draw(attraction.Type.TextureRegion, position + pos.ToVector2() * tileSize, Color.White * alpha, 0, Vector2.Zero, scale, SpriteEffects.None, 0);
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}
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}
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// placing attraction
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// placing attraction
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if (this.PlacingAttraction != null) {
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if (this.PlacingAttraction != null) {
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var placingPos = position + this.PlacingPosition.ToVector2() * tileSize;
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var placingPos = position + this.PlacingPosition.ToVector2() * tileSize;
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var color = this.CanPlace(this.PlacingPosition, this.PlacingAttraction) ? Color.Yellow : Color.Red;
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foreach (var pos in this.PlacingAttraction.Type.GetCoveredTiles())
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foreach (var pos in this.PlacingAttraction.Type.GetCoveredTiles())
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batch.Draw(batch.GetBlankTexture(), new RectangleF(placingPos + pos.ToVector2() * tileSize, tileSize), Color.Black * 0.25F * alpha);
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batch.Draw(batch.GetBlankTexture(), new RectangleF(placingPos + pos.ToVector2() * tileSize, tileSize), color * 0.25F * alpha);
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batch.Draw(this.PlacingAttraction.Type.TextureRegion, placingPos, Color.White * alpha * 0.5F, 0, Vector2.Zero, scale, SpriteEffects.None, 0);
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batch.Draw(this.PlacingAttraction.Type.TextureRegion, placingPos, Color.White * alpha * 0.5F, 0, Vector2.Zero, scale, SpriteEffects.None, 0);
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}
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}
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}
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}
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