added "while you were away" message
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d8981f6d51
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610fb79424
7 changed files with 39 additions and 7 deletions
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@ -13,6 +13,8 @@
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"RainingTicketLimit": "Max. Fallende Tickets",
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"SoundVolume": "Lautstärke",
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"AGameByEllpeck": "Ein Spiel von Ellpeck",
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"WhileYouWereAway": "Während du weg warst, hast du <i ticket> mit halber Geschwindigkeit verkauft. Du warst für <c Yellow>{0} Minuten</c> weg und hast währenddessen <c Yellow>{1} <i ticket></c> verkauft. Yay!",
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"WhileYouWereAwayMessage": "Offline-Zusammenfassung",
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"----- Tutorial -----": "",
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"Tutorial1": "Hi! Willkommen zu Touchy Tickets. Um das Spiel zu starten, tippe einfach den Ticket-Laden an, um ein <i ticket> zu verkaufen. Verkaufe erstmal 50<i ticket>!",
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"Tutorial2": "Super! Jetzt kannst du deine erste Attraktion kaufen. Wechsel durch Wischen zum rechten Menü und kaufe ein Karussell.",
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@ -12,7 +12,9 @@
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"Options": "Options",
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"RainingTicketLimit": "Max Raining Tickets",
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"SoundVolume": "Sound Volume",
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"AGameByEllpeck":"A game by Ellpeck",
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"AGameByEllpeck": "A game by Ellpeck",
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"WhileYouWereAway": "While you were away, you sold <i ticket> at half the regular speed. You were away for <c Yellow>{0} minutes</c> and sold <c Yellow>{1} <i ticket></c> during that time. Nice!",
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"WhileYouWereAwayMessage": "Display Offline Summary",
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"----- Tutorial -----": "",
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"Tutorial1": "Hi! Welcome to Touchy Tickets. To start the game, simply tap the ticket booth to sell a <i ticket>. Start by racking up 50<i ticket>!",
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"Tutorial2": "Great! Now, you can buy your first attraction. Access the menu on the right by swiping and purchase a carousel.",
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Before Width: | Height: | Size: 5.4 KiB After Width: | Height: | Size: 5.5 KiB |
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@ -77,9 +77,15 @@ namespace TouchyTickets {
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if (this.LastUpdate != default) {
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var passed = now - this.LastUpdate;
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// if more than 1 second passed, the app is minimized or a save was loaded, so we penalize
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if (passed.TotalSeconds >= 1)
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passed = new TimeSpan(passed.Ticks / 2);
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this.Map.Update(gameTime, passed);
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var toSimulate = passed.TotalSeconds >= 1 ? new TimeSpan(passed.Ticks / 2) : passed;
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var lastTickets = this.Tickets;
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this.Map.Update(gameTime, toSimulate);
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var generated = this.Tickets - lastTickets;
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// if 10 or more seconds passed, we display a message
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if (Options.Instance.WhileYouWereAwayMessage && passed.TotalSeconds >= 10 && generated > 0)
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Ui.DisplayWhileYouWereAway(passed, generated);
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}
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this.LastUpdate = now;
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@ -20,6 +20,8 @@ namespace TouchyTickets {
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}
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}
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private float soundVolume = 1;
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[DataMember]
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public bool WhileYouWereAwayMessage = true;
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public static void Save() {
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var file = GetOptionsFile(true);
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@ -31,6 +31,8 @@ namespace TouchyTickets {
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public Ui(UiSystem uiSystem) {
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this.uiSystem = uiSystem;
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foreach (var modifier in AttractionModifier.Modifiers.Values)
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this.uiSystem.TextFormatter.AddImage(modifier.Name, Assets.UiTexture[modifier.Texture]);
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// main ticket store ui
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var rainingTickets = new List<RainingTicket>();
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@ -382,6 +384,13 @@ namespace TouchyTickets {
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Options.Save();
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}
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});
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optionList.AddChild(new Checkbox(Anchor.AutoLeft, new Vector2(1, 20), Localization.Get("WhileYouWereAwayMessage"), Options.Instance.WhileYouWereAwayMessage) {
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PositionOffset = new Vector2(0, 1),
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OnCheckStateChange = (b, value) => {
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Options.Instance.WhileYouWereAwayMessage = value;
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Options.Save();
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}
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});
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this.uiSystem.Add("Options", optionsUi);
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this.swipeRelations = new Element[] {optionsUi, upgradeUi, main, buyUi, modifierUi};
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@ -444,14 +453,13 @@ namespace TouchyTickets {
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uiSystem.AutoScaleWithScreen = true;
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uiSystem.AutoScaleReferenceSize = new Point(720, 1280);
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uiSystem.Style.Font = new GenericSpriteFont(Assets.Font);
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uiSystem.Style.PanelTexture = uiSystem.Style.ScrollBarBackground = new NinePatch(Assets.UiTexture[2, 1], 4);
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uiSystem.Style.PanelTexture = uiSystem.Style.ScrollBarBackground = uiSystem.Style.CheckboxTexture = new NinePatch(Assets.UiTexture[2, 1], 4);
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uiSystem.Style.ButtonTexture = uiSystem.Style.ScrollBarScrollerTexture = new NinePatch(Assets.UiTexture[3, 1], 4);
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uiSystem.Style.CheckboxCheckmark = Assets.UiTexture[4, 1];
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uiSystem.Style.TextScale = 0.1F;
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uiSystem.Style.ActionSound = new SoundEffectInfo(Assets.ClickSound, 0.5F);
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uiSystem.TextFormatter.AddImage("ticket", Assets.UiTexture[2, 0]);
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uiSystem.TextFormatter.AddImage("star", Assets.UiTexture[3, 0]);
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foreach (var modifier in AttractionModifier.Modifiers.Values)
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uiSystem.TextFormatter.AddImage(modifier.Name, Assets.UiTexture[modifier.Texture]);
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}
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public static IEnumerator<Wait> DisplaySplash(Action loadGame) {
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@ -499,6 +507,18 @@ namespace TouchyTickets {
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splash.System.Remove(splash.Root.Name);
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}
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public static void DisplayWhileYouWereAway(TimeSpan passed, BigInteger ticketsGenerated) {
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var infoBox = new Group(Anchor.TopLeft, Vector2.One, false) {
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OnDrawn = (e2, time, batch, alpha) => batch.Draw(batch.GetBlankTexture(), e2.DisplayArea, Color.Black * 0.35F)
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};
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var panel = infoBox.AddChild(new Panel(Anchor.Center, new Vector2(0.8F), Vector2.Zero, true));
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panel.AddChild(new Paragraph(Anchor.AutoLeft, 1, string.Format(Localization.Get("WhileYouWereAway"), passed.TotalMinutes.ToString("0.#"), PrettyPrintNumber(ticketsGenerated))));
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panel.AddChild(new Button(Anchor.AutoLeft, new Vector2(1, 30), Localization.Get("Okay")) {
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OnPressed = e2 => e2.System.Remove(e2.Root.Name)
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});
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GameImpl.Instance.UiSystem.Add("WhileYouWereAway", infoBox);
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}
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private void FadeUi(bool fadeOut, Action after = null) {
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IEnumerator<Wait> Impl() {
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// disable input handling during fade
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