TouchyTickets/TouchyTickets/GameImpl.cs
2020-06-29 13:00:49 +02:00

126 lines
4.6 KiB
C#

using System;
using System.Collections.Generic;
using System.Numerics;
using Coroutine;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using MLEM.Cameras;
using MLEM.Startup;
namespace TouchyTickets {
public class GameImpl : MlemGame {
public static GameImpl Instance { get; private set; }
public readonly ISet<Upgrade> AppliedUpgrades = new HashSet<Upgrade>();
public readonly Platform Platform;
public BigInteger Tickets;
public int TimesRestarted;
public int Stars;
public ParkMap Map;
public Tutorial Tutorial { get; private set; }
public Camera Camera { get; private set; }
public Ui Ui { get; private set; }
public bool DrawMap;
public DateTime LastUpdate;
private double saveCounter;
public GameImpl(Platform platform) {
this.Platform = platform;
Instance = this;
}
protected override void LoadContent() {
base.LoadContent();
Assets.Load();
Options.Load();
// start the load sequence
Ui.SetupUiSystem(this.UiSystem);
CoroutineHandler.Start(Ui.DisplaySplash(this.LoadGame));
}
private void LoadGame() {
// set up analytics
var settings = new Dictionary<string, object>();
settings["InfoLog"] = true;
settings["VerboseLog"] = true;
settings["SubmitErrors"] = true;
settings["ResourceCurrencies"] = new[] {"Tickets", "Stars"};
settings["ResourceItemTypes"] = new[] {"Attraction", "Restart", "Upgrade", "Modifier"};
// ios comes first, then android. For now they're the same
settings["GameKey"] = new[] {"cc18de06eebbc5d5e987c384fcd28000", "cc18de06eebbc5d5e987c384fcd28000"};
settings["SecretKey"] = new[] {"82ca1a930ee38e2383ffb02db7631e16033b511d", "82ca1a930ee38e2383ffb02db7631e16033b511d"};
this.Platform.SetupAnalytics(settings);
this.Platform.SetupAds();
this.Tutorial = new Tutorial();
if (!SaveHandler.Load(this))
this.Map = new ParkMap(20, 20);
// load other stuff
this.Ui = new Ui(this.UiSystem);
this.Camera = new Camera(this.GraphicsDevice) {
Scale = 4,
AutoScaleWithScreen = true,
AutoScaleReferenceSize = new Point(720, 1280),
MaxScale = 24,
MinScale = 2
};
}
protected override void DoUpdate(GameTime gameTime) {
base.DoUpdate(gameTime);
if (this.Map != null) {
var now = DateTime.Now;
if (this.LastUpdate != default) {
var passed = now - this.LastUpdate;
// if more than 1 second passed, the app is minimized or a save was loaded, so we penalize
var toSimulate = passed.TotalSeconds >= 1 ? new TimeSpan(passed.Ticks / 2) : passed;
var lastTickets = this.Tickets;
this.Map.Update(gameTime, toSimulate);
var generated = this.Tickets - lastTickets;
// if 10 or more seconds passed, we display a message
if (Options.Instance.WhileYouWereAwayMessage && passed.TotalSeconds >= 10 && generated > 0)
Ui.DisplayWhileYouWereAway(passed, generated);
}
this.LastUpdate = now;
// save every 3 seconds
this.saveCounter += gameTime.ElapsedGameTime.TotalSeconds;
if (this.saveCounter >= 3) {
this.saveCounter = 0;
SaveHandler.Save(this);
}
}
this.Ui?.Update(gameTime);
this.Tutorial?.Update(this);
}
protected override void DoDraw(GameTime gameTime) {
this.GraphicsDevice.Clear(Color.Black);
if (this.DrawMap) {
this.SpriteBatch.Begin(SpriteSortMode.Deferred, null, SamplerState.PointClamp, transformMatrix: this.Camera.ViewMatrix);
this.Map.Draw(gameTime, this.SpriteBatch, Vector2.Zero, 1, 1, true, this.Camera.GetVisibleRectangle());
this.SpriteBatch.End();
}
base.DoDraw(gameTime);
}
public BigInteger GetStarPrice() {
return 1000000000 * BigInteger.Pow(10, this.TimesRestarted);
}
public int GetBuyableStars() {
#if DEBUG
return 3;
#endif
return Math.Min(3, (int) (this.Tickets / this.GetStarPrice()));
}
}
}