put up a steeper limit for star prices
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@ -108,7 +108,7 @@ namespace TouchyTickets {
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}
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public BigInteger GetStarPrice() {
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return 1000000000 * BigInteger.Pow(10, this.TimesRestarted);
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return 1000000000 * BigInteger.Pow(100, this.TimesRestarted);
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}
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public int GetBuyableStars() {
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