64 lines
No EOL
2.4 KiB
C#
64 lines
No EOL
2.4 KiB
C#
using Android.App;
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using Android.Content;
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using Android.Content.PM;
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using Android.OS;
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using Android.Views;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Input;
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using MLEM.Extensions;
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using MLEM.Misc;
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using TouchyTickets;
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using Uri = Android.Net.Uri;
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namespace Android;
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[Activity(
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Label = "@string/app_name",
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MainLauncher = true,
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Icon = "@drawable/icon",
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AlwaysRetainTaskState = true,
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LaunchMode = LaunchMode.SingleInstance,
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ScreenOrientation = ScreenOrientation.UserPortrait,
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ConfigurationChanges = ConfigChanges.Orientation | ConfigChanges.Keyboard | ConfigChanges.KeyboardHidden | ConfigChanges.ScreenSize
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)]
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public class Activity1 : AndroidGameActivity {
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private GameImpl game;
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private AndroidPlatform platform;
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private View view;
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protected override void OnCreate(Bundle bundle) {
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base.OnCreate(bundle);
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// set up the game
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MlemPlatform.Current = new MlemPlatform.Mobile(KeyboardInput.Show, l => this.StartActivity(new Intent(Intent.ActionView, Uri.Parse(l))));
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this.platform = new AndroidPlatform(this);
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this.game = new GameImpl(this.platform);
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this.game.GraphicsDeviceManager.ResetWidthAndHeight(this.game.Window);
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this.game.GraphicsDeviceManager.IsFullScreen = true;
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this.game.OnLoadContent += game => game.InputHandler.HandleMouse = false;
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var gameView = this.game.Services.GetService(typeof(View)) as View;
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gameView.LayoutChange += (_, args) => {
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// force the game size to update when the ad size changes
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this.game.GraphicsDeviceManager.PreferredBackBufferWidth = args.Right - args.Left;
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this.game.GraphicsDeviceManager.PreferredBackBufferHeight = args.Bottom - args.Top;
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this.game.GraphicsDeviceManager.ApplyChanges();
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};
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this.view = this.game.Services.GetService(typeof(View)) as View;
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this.SetContentView(this.view);
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this.game.Run();
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}
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public override void OnWindowFocusChanged(bool hasFocus) {
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base.OnWindowFocusChanged(hasFocus);
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#pragma warning disable CS0618
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// hide the status bar
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if (hasFocus)
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this.Window.DecorView.SystemUiVisibility = (StatusBarVisibility) (SystemUiFlags.ImmersiveSticky | SystemUiFlags.LayoutStable | SystemUiFlags.LayoutHideNavigation | SystemUiFlags.LayoutFullscreen | SystemUiFlags.HideNavigation | SystemUiFlags.Fullscreen);
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#pragma warning restore CS0618
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}
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} |