TouchyTickets/TouchyTickets/Assets.cs
2020-07-07 15:11:41 +02:00

35 lines
1.5 KiB
C#

using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Graphics;
using MLEM.Startup;
using MLEM.Textures;
namespace TouchyTickets {
public static class Assets {
public static UniformTextureAtlas TilesTexture { get; private set; }
public static UniformTextureAtlas AttractionTexture { get; private set; }
public static UniformTextureAtlas UiTexture { get; private set; }
public static SoundEffect ClickSound { get; private set; }
public static SoundEffect PlaceSound { get; private set; }
public static SoundEffect BuySound { get; private set; }
public static Vector2 TileSize { get; private set; }
public static SpriteFont Font { get; private set; }
public static void Load() {
TilesTexture = new UniformTextureAtlas(MlemGame.LoadContent<Texture2D>("Textures/Tiles"), 16, 16);
AttractionTexture = new UniformTextureAtlas(MlemGame.LoadContent<Texture2D>("Textures/Attractions"), 16, 16);
UiTexture = new UniformTextureAtlas(MlemGame.LoadContent<Texture2D>("Textures/Ui"), 16, 16);
ClickSound = MlemGame.LoadContent<SoundEffect>("Sounds/Click");
PlaceSound = MlemGame.LoadContent<SoundEffect>("Sounds/Place");
BuySound = MlemGame.LoadContent<SoundEffect>("Sounds/StarBuy");
TileSize = new Vector2(AttractionTexture.RegionWidth, AttractionTexture.RegionHeight);
Font = MlemGame.LoadContent<SpriteFont>("Fonts/" + Localization.Get("Font"));
}
}
}