87 lines
No EOL
3 KiB
C#
87 lines
No EOL
3 KiB
C#
using System.Numerics;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using MLEM.Cameras;
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using MLEM.Extensions;
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using MLEM.Font;
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using MLEM.Startup;
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using ThemeParkClicker.Attractions;
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namespace ThemeParkClicker {
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public class GameImpl : MlemGame {
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public static GameImpl Instance { get; private set; }
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private BigInteger tickets;
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public BigInteger Tickets {
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get => this.tickets;
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set {
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var diff = value - this.tickets;
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if (diff > 0)
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this.ticketsPerSecondCounter += (long) diff;
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this.tickets = value;
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}
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}
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public ParkMap Map { get; private set; }
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public Camera Camera { get; private set; }
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public Ui Ui { get; private set; }
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public bool DrawMap;
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public float TicketsPerSecond { get; private set; }
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private long ticketsPerSecondCounter;
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private double secondCounter;
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public GameImpl() {
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Instance = this;
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}
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protected override void LoadContent() {
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base.LoadContent();
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this.Ui = new Ui(this.UiSystem);
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this.Map = new ParkMap(10, 10);
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this.Camera = new Camera(this.GraphicsDevice) {
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Scale = 5,
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AutoScaleWithScreen = true,
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AutoScaleReferenceSize = new Point(720, 1280),
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MaxScale = 24,
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MinScale = 3
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};
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#if DEBUG
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this.Tickets = 1000;
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this.Map.Place(Point.Zero, Attraction.Attractions["Carousel"]());
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this.Map.Place(new Point(1, 0), Attraction.Attractions["Carousel"]());
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this.Map.Place(new Point(3, 0), Attraction.Attractions["Carousel"]());
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this.Map.Place(new Point(1, 2), Attraction.Attractions["FoodCourt"]());
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#endif
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}
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public string DisplayTicketCount() {
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return this.Tickets.ToString();
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}
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protected override void DoUpdate(GameTime gameTime) {
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base.DoUpdate(gameTime);
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this.Map.Update(gameTime);
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this.Ui.Update(gameTime);
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// we average tickets per second over two seconds
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this.secondCounter += gameTime.ElapsedGameTime.TotalSeconds;
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if (this.secondCounter >= 2) {
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this.secondCounter -= 2;
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this.TicketsPerSecond = this.ticketsPerSecondCounter / 2F;
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this.ticketsPerSecondCounter = 0;
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}
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}
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protected override void DoDraw(GameTime gameTime) {
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this.GraphicsDevice.Clear(Color.Black);
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if (this.DrawMap) {
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this.SpriteBatch.Begin(SpriteSortMode.Deferred, null, SamplerState.PointClamp, transformMatrix: this.Camera.ViewMatrix);
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this.Map.Draw(gameTime, this.SpriteBatch, Vector2.Zero, 1, 1);
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this.SpriteBatch.End();
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}
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base.DoDraw(gameTime);
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}
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}
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} |