TouchyTickets/TouchyTickets/Attractions/Attraction.cs
2023-02-11 10:16:42 +01:00

108 lines
3.7 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Numerics;
using System.Runtime.Serialization;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using MLEM.Misc;
using MLEM.Textures;
using TouchyTickets.Upgrades;
using Vector2 = Microsoft.Xna.Framework.Vector2;
namespace TouchyTickets.Attractions;
[DataContract]
public class Attraction {
[DataMember]
public readonly List<ActiveModifier> Modifiers = new();
[DataMember]
public readonly AttractionType Type;
[DataMember]
private double ticketPercentage;
private float animationSizeModifier;
public Attraction(AttractionType type) {
this.Type = type;
}
public double Update(TimeSpan passed, ParkMap map, Point position) {
var genRate = this.GetGenerationRate(map, position);
// apply generation rate to ticket amount
this.ticketPercentage += genRate * passed.TotalSeconds;
var total = (BigInteger) this.ticketPercentage;
if (total > 0) {
GameImpl.Instance.Tickets += total;
this.ticketPercentage -= (double) total;
}
// animation stuff
if (this.animationSizeModifier > 0)
this.animationSizeModifier = Math.Max(this.animationSizeModifier - 0.2F, 0);
// return the generation rate per second
return genRate;
}
public void Draw(SpriteBatch batch, Vector2 position, float alpha, float scale) {
var drawScale = scale;
if (this.animationSizeModifier > 0)
drawScale += (float) Math.Sin(this.animationSizeModifier) * 0.05F;
var tex = Assets.AttractionTexture[this.Type.TextureRegion];
var center = tex.Size.ToVector2() / 2;
batch.Draw(tex, position + center * scale, Color.White * alpha, 0, center, drawScale, SpriteEffects.None, 0);
}
public double GetGenerationRate(ParkMap map, Point position) {
var genRate = this.Type.GetGenerationRate();
// apply attraction modifiers
var mod = 1D;
foreach (var modifier in this.Modifiers)
mod += Math.Pow(modifier.Modifier.Multiplier, modifier.Amount) - 1;
genRate *= mod;
// apply star upgrades
foreach (var upgrade in Upgrade.Upgrades.Values.OfType<NeighborModifierUpgrade>())
genRate *= upgrade.GetCurrentMultiplier(this, map, position);
return genRate;
}
public void ApplyModifier(AttractionModifier modifier) {
// increase the amount of existing modifiers
foreach (var mod in this.Modifiers) {
if (mod.Modifier == modifier) {
mod.Amount++;
return;
}
}
// or add a new modifier
this.Modifiers.Add(new ActiveModifier(modifier, 1));
}
public int GetModifierAmount(AttractionModifier modifier) {
return this.Modifiers.Where(m => modifier == null || m.Modifier == modifier).Sum(m => m.Amount);
}
public BigInteger GetModifierPrice(AttractionModifier modifier) {
var amount = this.GetModifierAmount(modifier);
return (BigInteger) Math.Ceiling(modifier.InitialPrice * Math.Pow(1 + 0.45F, amount));
}
public void Wobble() {
this.animationSizeModifier = MathHelper.Pi;
}
public IEnumerable<Attraction> GetSurrounding(ParkMap map, Point position, AttractionType type) {
foreach (var tile in this.Type.GetCoveredTiles()) {
foreach (var dir in Direction2Helper.Adjacent) {
var other = map.GetAttractionAt(position + tile + dir.Offset());
if (other != null && other != this && other.Type == type)
yield return other;
}
}
}
}