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@ -13,7 +13,7 @@
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"q": "Why are you called Ellpeck?",
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"a": "Well, it actually isn't as interesting of a story as some of you might hope. Long story short, when I was little (and was, apparently, very bad at English), I decided to make a YouTube channel called \"LetsPlayEveryGames.\" Shortly after, I also made a Minecraft account that I was going to call the same thing. At the time, though, there was a limit for how many characters your name could have, and so I opted for calling myself \"LPEG\" instead. When a friend of mine came along and started trying to pronounce that name, instead of saying each individual letter on its own, he started pronouncing it like a word: Ell-Peg. ...Ellpeck. I liked that pronounciation and so I stuck with the name."
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"a": "When I was little, I decided to make a YouTube channel with the grammatically questionable title \"LetsPlayEveryGames.\" Shortly after, I also made a Minecraft account that I was going to call the same thing. At the time, though, there was a limit for how many characters your name could have, and so I opted for calling myself \"LPEG\" instead. Some people tried to pronounce that name as if it were a normal word rather than an acronym. I liked that pronunciation, and so I turned it into a name."
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},
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"q": "What should I call you?",
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"q": "What languages do you speak?",
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"a": "I speak German, English, Java and C# fluently. I'm okay at JavaScript, TypeScript, Python and PHP, and I can just about get something to happen in R, C and Lua."
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"a": "I speak German, English, Java and C# fluently. I'm okay at JavaScript, TypeScript and Python, and I can just about get something to happen in R, C, PHP and Lua."
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},
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"q": "How do you make games?",
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"a": "I usually use the .NET-based framework <a href=\"https://www.monogame.net/\">MonoGame</a> together with some libraries to make it a bit easier, including my own library, MLEM, which you can read about in the <a href=\"#projects\">Projects</a> section."
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"a": "I usually use the .NET-based framework <a href=\"https://www.monogame.net/\">MonoGame</a> together with some libraries, including my own, MLEM."
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},
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"q": "When are you updating your Minecraft mods?",
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"a": "If you're asking about Actually Additions, <a href=\"https://ellpeck.de/blog/future_actually_additions\">I don't work on it anymore</a>. If you're asking about any of my other mods: Don't. I'll do it when I feel like it."
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"a": "If you're asking about Actually Additions, <a href=\"https://ellpeck.de/blog/future_actually_additions\">I don't work on it anymore</a>. If you're asking about any of my other mods: I generally try to keep them updated to the most recent major Minecraft version. It might take me a few months to get there, though."
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},
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{
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"q": "What's your job/occupation?",
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"a": "I'm currently studying Computer Science at <a href=\"https://www.uni-ulm.de/en/\">Ulm University</a>. I don't have a job on the side or anything, though."
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},
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{
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"q": "Are you for hire?",
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"a": "You can commission me to make a Minecraft mod for you. You can find more information on my <a href=\"https://ellpeck.de/commissions\">commissions page</a>. For other work, you can check out my page on <a href=\"https://www.linkedin.com/in/ellpeck/\">LinkedIn</a>."
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"a": "I'm currently studying computer science at <a href=\"https://www.uni-ulm.de/en/\">Ulm University</a>, and I work there part-time as a research assistant. Other than that, I make money through Tiny Life sales, as well as Modrinth and CurseForge monetization from my Minecraft mods."
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},
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{
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"q": "What do you use to code?",
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