add modrinth links
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Ell 2023-01-28 11:18:11 +01:00
parent cad8382cfd
commit ed15b68b8a
2 changed files with 9 additions and 1 deletions

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@ -28,6 +28,10 @@
"name": "CurseForge page", "name": "CurseForge page",
"link": "https://minecraft.curseforge.com/projects/natures-aura" "link": "https://minecraft.curseforge.com/projects/natures-aura"
}, },
{
"name": "Modrinth page",
"link": "https://modrinth.com/mod/natures-aura"
},
{ {
"name": "Report an issue", "name": "Report an issue",
"link": "https://github.com/Ellpeck/NaturesAura/issues" "link": "https://github.com/Ellpeck/NaturesAura/issues"
@ -44,6 +48,10 @@
"name": "CurseForge page", "name": "CurseForge page",
"link": "https://www.curseforge.com/minecraft/mc-mods/pretty-pipes" "link": "https://www.curseforge.com/minecraft/mc-mods/pretty-pipes"
}, },
{
"name": "Modrinth page",
"link": "https://modrinth.com/mod/pretty-pipes"
},
{ {
"name": "Report an issue", "name": "Report an issue",
"link": "https://github.com/Ellpeck/PrettyPipes/issues" "link": "https://github.com/Ellpeck/PrettyPipes/issues"

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@ -58,7 +58,7 @@
<li>I work in Minecraft versions 1.12.2 and upwards only.</li> <li>I work in Minecraft versions 1.12.2 and upwards only.</li>
<li>The source code will be hosted on GitHub, and you will be able to see the progress through the commit history. You have the choice of whether this repository should be kept private.</li> <li>The source code will be hosted on GitHub, and you will be able to see the progress through the commit history. You have the choice of whether this repository should be kept private.</li>
<li>While the rights to the mod idea, including names, behaviors, and your design choices, and any assets you may contribute, will remain with you, the implementation (any code I create) will be owned by me. I generally choose a very permissive license like <a href="https://choosealicense.com/licenses/mit/">MIT</a> with your consideration. This means we will essentially share ownership of the finished product.</li> <li>While the rights to the mod idea, including names, behaviors, and your design choices, and any assets you may contribute, will remain with you, the implementation (any code I create) will be owned by me. I generally choose a very permissive license like <a href="https://choosealicense.com/licenses/mit/">MIT</a> with your consideration. This means we will essentially share ownership of the finished product.</li>
<li>You will have the choice of whether I send you the mod jar or publish the mod on CurseForge. If the mod is published on CurseForge, you will get up to 50% of the Curse Points generated through the mod.</li> <li>You will have the choice of whether I send you the mod jar or publish the mod on CurseForge or Modrinth. If the mod is published on CurseForge or Modrinth, you will get up to 50% of the revenue generated through the mod.</li>
<li>After the mod is completed, bug fixes are included for free, but feature updates and Minecraft version updates are not. However, both can be requested at a later date as a separate commission.</li> <li>After the mod is completed, bug fixes are included for free, but feature updates and Minecraft version updates are not. However, both can be requested at a later date as a separate commission.</li>
<li>I don't maintain mods for multiple Minecraft versions simultaneously, so you will have to select a single version for which you want the mod created and maintained.</li> <li>I don't maintain mods for multiple Minecraft versions simultaneously, so you will have to select a single version for which you want the mod created and maintained.</li>
<li>I charge an average of €30 (<a href="https://www.google.com/search?q=30+euro+in+dollar">about $30</a>) an hour. <li>I charge an average of €30 (<a href="https://www.google.com/search?q=30+euro+in+dollar">about $30</a>) an hour.