ActuallyAdditions/src/main/java/de/ellpeck/actuallyadditions/mod/inventory/ContainerEnervator.java

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/*
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* This file ("ContainerEnervator.java") is part of the Actually Additions mod for Minecraft.
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* It is created and owned by Ellpeck and distributed
* under the Actually Additions License to be found at
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* http://ellpeck.de/actaddlicense
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* View the source code at https://github.com/Ellpeck/ActuallyAdditions
*
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* © 2015-2017 Ellpeck
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*/
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package de.ellpeck.actuallyadditions.mod.inventory;
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import de.ellpeck.actuallyadditions.mod.inventory.slot.SlotItemHandlerUnconditioned;
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import de.ellpeck.actuallyadditions.mod.inventory.slot.SlotOutput;
import de.ellpeck.actuallyadditions.mod.tile.TileEntityBase;
import de.ellpeck.actuallyadditions.mod.tile.TileEntityEnervator;
import de.ellpeck.actuallyadditions.mod.util.StackUtil;
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import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.player.InventoryPlayer;
import net.minecraft.inventory.Container;
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import net.minecraft.inventory.EntityEquipmentSlot;
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import net.minecraft.inventory.Slot;
import net.minecraft.item.ItemArmor;
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import net.minecraft.item.ItemStack;
import net.minecraftforge.energy.CapabilityEnergy;
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import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
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public class ContainerEnervator extends Container {
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private final TileEntityEnervator enervator;
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public ContainerEnervator(final EntityPlayer player, TileEntityBase tile) {
this.enervator = (TileEntityEnervator) tile;
InventoryPlayer inventory = player.inventory;
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this.addSlotToContainer(new SlotItemHandlerUnconditioned(this.enervator.inv, 0, 76, 73));
this.addSlotToContainer(new SlotOutput(this.enervator.inv, 1, 76, 42));
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for (int i = 0; i < 3; i++) {
for (int j = 0; j < 9; j++) {
this.addSlotToContainer(new Slot(inventory, j + i * 9 + 9, 8 + j * 18, 97 + i * 18));
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}
}
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for (int i = 0; i < 9; i++) {
this.addSlotToContainer(new Slot(inventory, i, 8 + i * 18, 155));
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}
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for (int k = 0; k < 4; ++k) {
final EntityEquipmentSlot slot = ContainerEnergizer.VALID_EQUIPMENT_SLOTS[k];
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this.addSlotToContainer(new Slot(player.inventory, 36 + 3 - k, 102, 19 + k * 18) {
@Override
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public int getSlotStackLimit() {
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return 1;
}
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@Override
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public boolean isItemValid(ItemStack stack) {
return StackUtil.isValid(stack) && stack.getItem().isValidArmor(stack, slot, player);
}
@Override
@SideOnly(Side.CLIENT)
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public String getSlotTexture() {
return ItemArmor.EMPTY_SLOT_NAMES[slot.getIndex()];
}
});
}
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}
@Override
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public ItemStack transferStackInSlot(EntityPlayer player, int slot) {
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int inventoryStart = 2;
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int inventoryEnd = inventoryStart + 26;
int hotbarStart = inventoryEnd + 1;
int hotbarEnd = hotbarStart + 8;
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Slot theSlot = this.inventorySlots.get(slot);
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if (theSlot != null && theSlot.getHasStack()) {
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ItemStack newStack = theSlot.getStack();
ItemStack currentStack = newStack.copy();
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//Slots in Inventory to shift from
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if (slot == 1) {
if (!this.mergeItemStack(newStack, inventoryStart, hotbarEnd + 1, true)) { return StackUtil.getEmpty(); }
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theSlot.onSlotChange(newStack, currentStack);
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}
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//Other Slots in Inventory excluded
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else if (slot >= inventoryStart) {
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//Shift from Inventory
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if (newStack.hasCapability(CapabilityEnergy.ENERGY, null)) {
if (!this.mergeItemStack(newStack, 0, 1, false)) { return StackUtil.getEmpty(); }
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}
//
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else if (slot >= inventoryStart && slot <= inventoryEnd) {
if (!this.mergeItemStack(newStack, hotbarStart, hotbarEnd + 1, false)) { return StackUtil.getEmpty(); }
} else if (slot >= inventoryEnd + 1 && slot < hotbarEnd + 1 && !this.mergeItemStack(newStack, inventoryStart, inventoryEnd + 1, false)) { return StackUtil.getEmpty(); }
} else if (!this.mergeItemStack(newStack, inventoryStart, hotbarEnd + 1, false)) { return StackUtil.getEmpty(); }
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if (!StackUtil.isValid(newStack)) {
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theSlot.putStack(StackUtil.getEmpty());
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} else {
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theSlot.onSlotChanged();
}
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if (newStack.getCount() == currentStack.getCount()) { return StackUtil.getEmpty(); }
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theSlot.onTake(player, newStack);
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return currentStack;
}
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return StackUtil.getEmpty();
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}
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@Override
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public boolean canInteractWith(EntityPlayer player) {
return this.enervator.canPlayerUse(player);
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}
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}