ActuallyAdditions/src/main/java/de/ellpeck/actuallyadditions/mod/util/AssetUtil.java

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/*
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* This file ("AssetUtil.java") is part of the Actually Additions mod for Minecraft.
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* It is created and owned by Ellpeck and distributed
* under the Actually Additions License to be found at
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* http://ellpeck.de/actaddlicense
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* View the source code at https://github.com/Ellpeck/ActuallyAdditions
*
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* © 2015-2016 Ellpeck
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*/
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package de.ellpeck.actuallyadditions.mod.util;
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import de.ellpeck.actuallyadditions.mod.misc.ParticleBeam;
import de.ellpeck.actuallyadditions.mod.network.PacketHandler;
import de.ellpeck.actuallyadditions.mod.network.PacketServerToClient;
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import net.minecraft.block.Block;
import net.minecraft.client.Minecraft;
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import net.minecraft.client.gui.FontRenderer;
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import net.minecraft.client.particle.Particle;
import net.minecraft.client.renderer.GlStateManager;
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import net.minecraft.client.renderer.RenderHelper;
import net.minecraft.client.renderer.Tessellator;
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import net.minecraft.client.renderer.VertexBuffer;
import net.minecraft.client.renderer.block.model.ItemCameraTransforms.TransformType;
import net.minecraft.client.renderer.tileentity.TileEntityRendererDispatcher;
import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
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import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.tileentity.TileEntity;
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import net.minecraft.util.ResourceLocation;
import net.minecraft.util.math.Vec3d;
import net.minecraft.world.World;
import net.minecraftforge.fml.common.network.NetworkRegistry;
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import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
import org.lwjgl.opengl.GL11;
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public final class AssetUtil{
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public static final int MAX_LIGHT_X = 0xF000F0;
public static final int MAX_LIGHT_Y = 0xF000F0;
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public static final ResourceLocation GUI_INVENTORY_LOCATION = getGuiLocation("guiInventory");
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public static ResourceLocation getGuiLocation(String file){
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return new ResourceLocation(ModUtil.MOD_ID, "textures/gui/"+file+".png");
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}
public static ResourceLocation getBookletGuiLocation(String file){
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return getGuiLocation("booklet/"+file);
}
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@SideOnly(Side.CLIENT)
public static void displayNameString(FontRenderer font, int xSize, int yPositionOfMachineText, String text){
font.drawString(text, xSize/2-font.getStringWidth(text)/2, yPositionOfMachineText, StringUtil.DECIMAL_COLOR_WHITE);
}
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@SideOnly(Side.CLIENT)
public static void displayNameString(FontRenderer font, int xSize, int yPositionOfMachineText, TileEntity tile){
displayNameString(font, xSize, yPositionOfMachineText, tile.getDisplayName().getFormattedText());
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}
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@SideOnly(Side.CLIENT)
public static void renderBlockInWorld(Block block, int meta){
renderItemInWorld(new ItemStack(block, 1, meta));
}
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@SideOnly(Side.CLIENT)
public static void renderItemInWorld(ItemStack stack){
if(StackUtil.isValid(stack)){
GlStateManager.pushMatrix();
GlStateManager.disableLighting();
GlStateManager.pushAttrib();
RenderHelper.enableStandardItemLighting();
Minecraft.getMinecraft().getRenderItem().renderItem(stack, TransformType.FIXED);
RenderHelper.disableStandardItemLighting();
GlStateManager.popAttrib();
GlStateManager.enableLighting();
GlStateManager.popMatrix();
}
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}
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@SideOnly(Side.CLIENT)
public static void renderStackToGui(ItemStack stack, int x, int y, float scale){
GlStateManager.pushMatrix();
GlStateManager.enableBlend();
GlStateManager.blendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
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RenderHelper.enableGUIStandardItemLighting();
GlStateManager.enableDepth();
GlStateManager.enableRescaleNormal();
GlStateManager.translate(x, y, 0);
GlStateManager.scale(scale, scale, scale);
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Minecraft mc = Minecraft.getMinecraft();
boolean flagBefore = mc.fontRendererObj.getUnicodeFlag();
mc.fontRendererObj.setUnicodeFlag(false);
Minecraft.getMinecraft().getRenderItem().renderItemAndEffectIntoGUI(stack, 0, 0);
Minecraft.getMinecraft().getRenderItem().renderItemOverlayIntoGUI(mc.fontRendererObj, stack, 0, 0, null);
mc.fontRendererObj.setUnicodeFlag(flagBefore);
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RenderHelper.disableStandardItemLighting();
GlStateManager.popMatrix();
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}
//Copied from Gui.class and changed
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@SideOnly(Side.CLIENT)
public static void drawHorizontalGradientRect(int left, int top, int right, int bottom, int startColor, int endColor, float zLevel){
float f = (float)(startColor >> 24 & 255)/255.0F;
float f1 = (float)(startColor >> 16 & 255)/255.0F;
float f2 = (float)(startColor >> 8 & 255)/255.0F;
float f3 = (float)(startColor & 255)/255.0F;
float f4 = (float)(endColor >> 24 & 255)/255.0F;
float f5 = (float)(endColor >> 16 & 255)/255.0F;
float f6 = (float)(endColor >> 8 & 255)/255.0F;
float f7 = (float)(endColor & 255)/255.0F;
GlStateManager.disableTexture2D();
GlStateManager.enableBlend();
GlStateManager.disableAlpha();
GlStateManager.tryBlendFuncSeparate(770, 771, 1, 0);
GlStateManager.shadeModel(7425);
Tessellator tessellator = Tessellator.getInstance();
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VertexBuffer renderer = tessellator.getBuffer();
renderer.begin(7, DefaultVertexFormats.POSITION_COLOR);
renderer.pos((double)left, (double)top, (double)zLevel).color(f1, f2, f3, f).endVertex();
renderer.pos((double)left, (double)bottom, (double)zLevel).color(f1, f2, f3, f).endVertex();
renderer.pos((double)right, (double)bottom, (double)zLevel).color(f5, f6, f7, f4).endVertex();
renderer.pos((double)right, (double)top, (double)zLevel).color(f5, f6, f7, f4).endVertex();
tessellator.draw();
GlStateManager.shadeModel(7424);
GlStateManager.disableBlend();
GlStateManager.enableAlpha();
GlStateManager.enableTexture2D();
}
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@SideOnly(Side.CLIENT)
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public static void renderNameTag(String tag, double x, double y, double z){
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FontRenderer fontrenderer = Minecraft.getMinecraft().fontRendererObj;
float f = 1.6F;
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float f1 = 0.016666668F*f;
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GlStateManager.pushMatrix();
GlStateManager.translate(x, y, z);
GL11.glNormal3f(0.0F, 1.0F, 0.0F);
GlStateManager.rotate(-Minecraft.getMinecraft().getRenderManager().playerViewY, 0.0F, 1.0F, 0.0F);
GlStateManager.rotate(Minecraft.getMinecraft().getRenderManager().playerViewX, 1.0F, 0.0F, 0.0F);
GlStateManager.scale(-f1, -f1, f1);
GlStateManager.disableLighting();
GlStateManager.depthMask(false);
GlStateManager.disableDepth();
GlStateManager.enableBlend();
GlStateManager.tryBlendFuncSeparate(770, 771, 1, 0);
Tessellator tessellator = Tessellator.getInstance();
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VertexBuffer renderer = tessellator.getBuffer();
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int i = 0;
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int j = fontrenderer.getStringWidth(tag)/2;
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GlStateManager.disableTexture2D();
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renderer.begin(7, DefaultVertexFormats.POSITION_COLOR);
renderer.pos((double)(-j-1), (double)(-1+i), 0.0D).color(0.0F, 0.0F, 0.0F, 0.25F).endVertex();
renderer.pos((double)(-j-1), (double)(8+i), 0.0D).color(0.0F, 0.0F, 0.0F, 0.25F).endVertex();
renderer.pos((double)(j+1), (double)(8+i), 0.0D).color(0.0F, 0.0F, 0.0F, 0.25F).endVertex();
renderer.pos((double)(j+1), (double)(-1+i), 0.0D).color(0.0F, 0.0F, 0.0F, 0.25F).endVertex();
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tessellator.draw();
GlStateManager.enableTexture2D();
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fontrenderer.drawString(tag, -fontrenderer.getStringWidth(tag)/2, i, 553648127);
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GlStateManager.enableDepth();
GlStateManager.depthMask(true);
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fontrenderer.drawString(tag, -fontrenderer.getStringWidth(tag)/2, i, -1);
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GlStateManager.enableLighting();
GlStateManager.disableBlend();
GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
GlStateManager.popMatrix();
}
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public static void spawnLaserWithTimeServer(World world, double startX, double startY, double startZ, double endX, double endY, double endZ, float[] color, int maxAge, double rotationTime, float size, float alpha){
if(!world.isRemote){
NBTTagCompound data = new NBTTagCompound();
data.setDouble("StartX", startX);
data.setDouble("StartY", startY);
data.setDouble("StartZ", startZ);
data.setDouble("EndX", endX);
data.setDouble("EndY", endY);
data.setDouble("EndZ", endZ);
data.setFloat("Color1", color[0]);
data.setFloat("Color2", color[1]);
data.setFloat("Color3", color[2]);
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data.setDouble("RotationTime", rotationTime);
data.setFloat("Size", size);
data.setInteger("MaxAge", maxAge);
data.setFloat("Alpha", alpha);
PacketHandler.theNetwork.sendToAllAround(new PacketServerToClient(data, PacketHandler.PARTICLE_HANDLER), new NetworkRegistry.TargetPoint(world.provider.getDimension(), startX, startY, startZ, 96));
}
}
@SideOnly(Side.CLIENT)
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public static void spawnLaserWithTimeClient(double startX, double startY, double startZ, double endX, double endY, double endZ, float[] color, int maxAge, double rotationTime, float size, float alpha){
Minecraft mc = Minecraft.getMinecraft();
if(mc.thePlayer.getDistance(startX, startY, startZ) <= 64 || mc.thePlayer.getDistance(endX, endY, endZ) <= 64){
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Particle fx = new ParticleBeam(mc.theWorld, startX, startY, startZ, endX, endY, endZ, color, maxAge, rotationTime, size, alpha);
mc.effectRenderer.addEffect(fx);
}
}
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//Thanks to feldim2425 for this.
//I can't do rendering code. Ever.
@SideOnly(Side.CLIENT)
public static void renderLaser(double firstX, double firstY, double firstZ, double secondX, double secondY, double secondZ, double rotationTime, float alpha, double beamWidth, float[] color){
Tessellator tessy = Tessellator.getInstance();
VertexBuffer render = tessy.getBuffer();
World world = Minecraft.getMinecraft().theWorld;
float r = color[0];
float g = color[1];
float b = color[2];
Vec3d vec1 = new Vec3d(firstX, firstY, firstZ);
Vec3d vec2 = new Vec3d(secondX, secondY, secondZ);
Vec3d combinedVec = vec2.subtract(vec1);
double rot = rotationTime > 0 ? (360D*((world.getTotalWorldTime()%rotationTime)/rotationTime)) : 0;
double pitch = Math.atan2(combinedVec.yCoord, Math.sqrt(combinedVec.xCoord*combinedVec.xCoord+combinedVec.zCoord*combinedVec.zCoord));
double yaw = Math.atan2(-combinedVec.zCoord, combinedVec.xCoord);
double length = combinedVec.lengthVector();
GlStateManager.pushMatrix();
GlStateManager.disableLighting();
GlStateManager.enableBlend();
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GlStateManager.blendFunc(GlStateManager.SourceFactor.SRC_ALPHA, GlStateManager.DestFactor.ONE);
int func = GL11.glGetInteger(GL11.GL_ALPHA_TEST_FUNC);
float ref = GL11.glGetFloat(GL11.GL_ALPHA_TEST_REF);
GlStateManager.alphaFunc(GL11.GL_ALWAYS, 0);
GlStateManager.translate(firstX-TileEntityRendererDispatcher.staticPlayerX, firstY-TileEntityRendererDispatcher.staticPlayerY, firstZ-TileEntityRendererDispatcher.staticPlayerZ);
GlStateManager.rotate((float)(180*yaw/Math.PI), 0, 1, 0);
GlStateManager.rotate((float)(180*pitch/Math.PI), 0, 0, 1);
GlStateManager.rotate((float)rot, 1, 0, 0);
/*if(r != r2 || g != g2 || b != b2){
render.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX_COLOR);
Minecraft.getMinecraft().renderEngine.bindTexture(ClientUtil.LIGHT_BEAM_GRADIENT);
render.pos(length, -beamWidth, beamWidth).tex(0, 0).color(r, g, b, alpha).endVertex();
render.pos(length, beamWidth, beamWidth).tex(0, 1).color(r, g, b, alpha).endVertex();
render.pos(0, beamWidth, beamWidth).tex(1, 1).color(r, g, b, alpha).endVertex();
render.pos(0, -beamWidth, beamWidth).tex(1, 0).color(r, g, b, alpha).endVertex();
render.pos(length, -beamWidth, beamWidth).tex(1, 0).color(r2, g2, b2, alpha).endVertex();
render.pos(length, beamWidth, beamWidth).tex(1, 1).color(r2, g2, b2, alpha).endVertex();
render.pos(0, beamWidth, beamWidth).tex(0, 1).color(r2, g2, b2, alpha).endVertex();
render.pos(0, -beamWidth, beamWidth).tex(0, 0).color(r2, g2, b2, alpha).endVertex();
render.pos(length, beamWidth, -beamWidth).tex(0, 0).color(r, g, b, alpha).endVertex();
render.pos(length, -beamWidth, -beamWidth).tex(0, 1).color(r, g, b, alpha).endVertex();
render.pos(0, -beamWidth, -beamWidth).tex(1, 1).color(r, g, b, alpha).endVertex();
render.pos(0, beamWidth, -beamWidth).tex(1, 0).color(r, g, b, alpha).endVertex();
render.pos(length, beamWidth, -beamWidth).tex(1, 0).color(r2, g2, b2, alpha).endVertex();
render.pos(length, -beamWidth, -beamWidth).tex(1, 1).color(r2, g2, b2, alpha).endVertex();
render.pos(0, -beamWidth, -beamWidth).tex(0, 1).color(r2, g2, b2, alpha).endVertex();
render.pos(0, beamWidth, -beamWidth).tex(0, 0).color(r2, g2, b2, alpha).endVertex();
render.pos(length, beamWidth, beamWidth).tex(0, 0).color(r, g, b, alpha).endVertex();
render.pos(length, beamWidth, -beamWidth).tex(0, 1).color(r, g, b, alpha).endVertex();
render.pos(0, beamWidth, -beamWidth).tex(1, 1).color(r, g, b, alpha).endVertex();
render.pos(0, beamWidth, beamWidth).tex(1, 0).color(r, g, b, alpha).endVertex();
render.pos(length, beamWidth, beamWidth).tex(1, 0).color(r2, g2, b2, alpha).endVertex();
render.pos(length, beamWidth, -beamWidth).tex(1, 1).color(r2, g2, b2, alpha).endVertex();
render.pos(0, beamWidth, -beamWidth).tex(0, 1).color(r2, g2, b2, alpha).endVertex();
render.pos(0, beamWidth, beamWidth).tex(0, 0).color(r2, g2, b2, alpha).endVertex();
render.pos(length, -beamWidth, -beamWidth).tex(0, 0).color(r, g, b, alpha).endVertex();
render.pos(length, -beamWidth, beamWidth).tex(0, 1).color(r, g, b, alpha).endVertex();
render.pos(0, -beamWidth, beamWidth).tex(1, 1).color(r, g, b, alpha).endVertex();
render.pos(0, -beamWidth, -beamWidth).tex(1, 0).color(r, g, b, alpha).endVertex();
render.pos(length, -beamWidth, -beamWidth).tex(1, 0).color(r2, g2, b2, alpha).endVertex();
render.pos(length, -beamWidth, beamWidth).tex(1, 1).color(r2, g2, b2, alpha).endVertex();
render.pos(0, -beamWidth, beamWidth).tex(0, 1).color(r2, g2, b2, alpha).endVertex();
render.pos(0, -beamWidth, -beamWidth).tex(0, 0).color(r2, g2, b2, alpha).endVertex();
tessy.draw();
}
else{*/
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GlStateManager.disableTexture2D();
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render.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX_LMAP_COLOR);
for(double i = 0; i < 4; i++){
double width = beamWidth*(i/4.0);
render.pos(length, width, width).tex(0, 0).lightmap(MAX_LIGHT_X, MAX_LIGHT_Y).color(r, g, b, alpha).endVertex();
render.pos(0, width, width).tex(0, 0).lightmap(MAX_LIGHT_X, MAX_LIGHT_Y).color(r, g, b, alpha).endVertex();
render.pos(0, -width, width).tex(0, 0).lightmap(MAX_LIGHT_X, MAX_LIGHT_Y).color(r, g, b, alpha).endVertex();
render.pos(length, -width, width).tex(0, 0).lightmap(MAX_LIGHT_X, MAX_LIGHT_Y).color(r, g, b, alpha).endVertex();
render.pos(length, -width, -width).tex(0, 0).lightmap(MAX_LIGHT_X, MAX_LIGHT_Y).color(r, g, b, alpha).endVertex();
render.pos(0, -width, -width).tex(0, 0).lightmap(MAX_LIGHT_X, MAX_LIGHT_Y).color(r, g, b, alpha).endVertex();
render.pos(0, width, -width).tex(0, 0).lightmap(MAX_LIGHT_X, MAX_LIGHT_Y).color(r, g, b, alpha).endVertex();
render.pos(length, width, -width).tex(0, 0).lightmap(MAX_LIGHT_X, MAX_LIGHT_Y).color(r, g, b, alpha).endVertex();
render.pos(length, width, -width).tex(0, 0).lightmap(MAX_LIGHT_X, MAX_LIGHT_Y).color(r, g, b, alpha).endVertex();
render.pos(0, width, -width).tex(0, 0).lightmap(MAX_LIGHT_X, MAX_LIGHT_Y).color(r, g, b, alpha).endVertex();
render.pos(0, width, width).tex(0, 0).lightmap(MAX_LIGHT_X, MAX_LIGHT_Y).color(r, g, b, alpha).endVertex();
render.pos(length, width, width).tex(0, 0).lightmap(MAX_LIGHT_X, MAX_LIGHT_Y).color(r, g, b, alpha).endVertex();
render.pos(length, -width, width).tex(0, 0).lightmap(MAX_LIGHT_X, MAX_LIGHT_Y).color(r, g, b, alpha).endVertex();
render.pos(0, -width, width).tex(0, 0).lightmap(MAX_LIGHT_X, MAX_LIGHT_Y).color(r, g, b, alpha).endVertex();
render.pos(0, -width, -width).tex(0, 0).lightmap(MAX_LIGHT_X, MAX_LIGHT_Y).color(r, g, b, alpha).endVertex();
render.pos(length, -width, -width).tex(0, 0).lightmap(MAX_LIGHT_X, MAX_LIGHT_Y).color(r, g, b, alpha).endVertex();
}
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tessy.draw();
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GlStateManager.enableTexture2D();
//}
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GlStateManager.alphaFunc(func, ref);
GlStateManager.blendFunc(GlStateManager.SourceFactor.SRC_ALPHA, GlStateManager.DestFactor.ONE_MINUS_SRC_ALPHA);
GlStateManager.disableBlend();
GlStateManager.enableLighting();
GlStateManager.popMatrix();
}
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}