BLACK_QUARTZ_BASE_AMOUNT("Black Quartz: Amount",ConfigCategories.WORLD_GEN,5,1,50,"How big a Black Quartz Vein is at least"),
BLACK_QUARTZ_ADD_CHANCE("Black Quartz: Additional Chance",ConfigCategories.WORLD_GEN,3,0,50,"How much bigger than the Base Amount a Black Quartz Vein can get"),
BLACK_QUARTZ_CHANCE("Black Quartz: Chance",ConfigCategories.WORLD_GEN,10,1,150,"How often the Black Quartz tries to generate"),
BLACK_QUARTZ_MIN_HEIGHT("Black Quartz: Min Height",ConfigCategories.WORLD_GEN,0,0,256,"How high the Black Quartz starts to generate"),
BLACK_QUARTZ_MAX_HEIGHT("Black Quartz: Max Height",ConfigCategories.WORLD_GEN,45,0,256,"How high the Black Quartz stops to generate at"),
COMPOST_AMOUNT("Compost: Amount Needed To Convert",ConfigCategories.MACHINE_VALUES,10,1,64,"How many items are needed in the Compost to convert to Fertilizer"),
COMPOST_TIME("Compost: Conversion Time Needed",ConfigCategories.MACHINE_VALUES,1000,30,10000,"How long the Compost needs to convert to Fertilizer"),
FISHER_TIME("Fishing Net: Time Needed",ConfigCategories.MACHINE_VALUES,15000,50,500000,"How long it takes on Average until the Fishing Net catches a Fish"),
HEAT_COLLECTOR_BLOCKS("Heat Collector: Blocks Needed",ConfigCategories.MACHINE_VALUES,4,1,5,"How many Blocks are needed for the Heat Collector to power Machines above it"),
HEAT_COLLECTOR_LAVA_CHANCE("Heat Collector: Random Chance",ConfigCategories.MACHINE_VALUES,15000,10,100000,"The Chance of the Heat Collector destroying a Lava Block around (Default Value 2000 meaning a 1/2000 Chance!)"),
GLASS_TIME_NEEDED("Greenhouse Glass: Time",ConfigCategories.MACHINE_VALUES,300,1,10000,"Time Needed for the Greenhouse Glass to grow a Plant below it"),
BREAKER_TIME_NEEDED("Breaker and Placer: Time Needed",ConfigCategories.MACHINE_VALUES,15,1,10000,"The Time Needed for the Breaker and the Placer to place or break a Block"),
CAT_DROP_CHANCE("Cat Drops: Chance",ConfigCategories.OTHER,5000,5,10000000,"The 1 in X chance for a Hairy Ball to Drop from a Cat with X being this value"),
SPIDER_DROP_CHANCE("Cobweb Drop from Spider: Chance",ConfigCategories.MOB_DROPS,500,1,1000000000,"The 1 in X chance for a Cobweb to drop from a Spider"),
BAT_DROP_CHANCE("Wings from Bats: Chance",ConfigCategories.MOB_DROPS,250,1,1000000000,"The 1 in X chance for a Wing to drop from a Bat"),
GRINDER_ENERGY_USED("Energy Use: Crusher",ConfigCategories.MACHINE_VALUES,40,1,500,"The Amount of Energy used by the Crusher per Tick"),
GRINDER_DOUBLE_ENERGY_USED("Energy Use: Double Crusher",ConfigCategories.MACHINE_VALUES,60,1,500,"The Amount of Energy used by the Double Crusher per Tick"),
FURNACE_SOLAR_ENERGY_PRODUCED("Energy Production: Furnace Solar",ConfigCategories.MACHINE_VALUES,15,1,500,"The Amount of Energy produced by the Solar per Tick"),
HEAT_COLLECTOR_ENERGY_PRODUCED("Energy Production: Heat Collectors",ConfigCategories.MACHINE_VALUES,60,1,500,"The Amount of Energy produced by the Heat Collector per Tick"),
PRESS_ENERGY_USED("Energy Use: Canola Press",ConfigCategories.MACHINE_VALUES,35,10,500,"The Amount of Energy used by the Canola Press per Tick"),
BARREL_MB_PRODUCED("Fermenting Barrel: mB Produced",ConfigCategories.MACHINE_VALUES,50,1,3000,"The Amount of mB produced by the Barrel per cycle"),
BARREL_PROCESSING_TIME("Fermenting Barrel: Processing Time",ConfigCategories.MACHINE_VALUES,100,1,5000,"The Amount of time it takes to process one Canola Oil to Oil"),
COAL_GEN_ENERGY_PRODUCED("Coal Generator: Energy Produced",ConfigCategories.MACHINE_VALUES,30,1,500,"The Amount of Energy generated by the Coal Generator"),
PHANTOMFACE_RANGE("Phantomface: Default Range",ConfigCategories.MACHINE_VALUES,16,3,100,"The Default Range of the Phantomface"),
OIL_GEN_ENERGY_PRODUCED("Oil Generator: Energy Produced",ConfigCategories.MACHINE_VALUES,76,1,500,"The Amount of Energy generated by the Oil Generator"),
OIL_GEN_FUEL_USED("Oil Generator: Fuel Usage",ConfigCategories.MACHINE_VALUES,50,1,300,"The Amount of Fuel used per Burnup in the Oil Generator"),
OIL_GEN_BURN_TIME("Oil Generator: Burn Time",ConfigCategories.MACHINE_VALUES,100,1,1000,"The Amount of Time Fuel keeps burning for"),
PHANTOM_PLACER_TIME("Phantom Placer and Breaker: Time Needed",ConfigCategories.MACHINE_VALUES,30,1,500,"The Amount of Time a Phantom Placer/Breaker needs"),
PHANTOM_PLACER_RANGE("Phantom Placer and Breaker: Range",ConfigCategories.MACHINE_VALUES,3,1,100,"The Default Range of the Phantom Placer/Breaker"),
LAVA_FACTORY_ENERGY_USED("Lava Factory: Energy Used",ConfigCategories.MACHINE_VALUES,150000,10,3000000,"The amount of Energy used by the Lava Factory per Bucket of Lava produced"),
LAVA_FACTORY_TIME("Lava Factory: Production Time",ConfigCategories.MACHINE_VALUES,200,5,10000,"The amount of time it takes for the Lava Factory to produce one Bucket"),
COFFEE_MACHINE_ENERGY_USED("Coffee Machine: Energy Use",ConfigCategories.MACHINE_VALUES,150,10,3000,"The amount of Energy used by the Coffee Machine per Tick"),
COFFEE_CACHE_ADDED_PER_ITEM("Coffee Machine: Coffee added per Cup",ConfigCategories.MACHINE_VALUES,1,1,300,"The amount of Coffee added by one Coffee Item in the Coffee Machine"),
COFFEE_CACHE_USED_PER_ITEM("Coffee Machine: Coffee used per Cup",ConfigCategories.MACHINE_VALUES,10,1,300,"The amount of Coffee used to brew one Coffee in the Coffee Machine"),
COFFEE_MACHINE_TIME_USED("Coffee Machine: Time to Brew",ConfigCategories.MACHINE_VALUES,500,10,10000,"The amount of time the Coffee Machine takes to brew a Coffee"),
COFFEE_MACHINE_WATER_USED("Coffee Machine: Water Used per Cup",ConfigCategories.MACHINE_VALUES,500,1,4*FluidContainerRegistry.BUCKET_VOLUME,"The amount of Water the Coffee Machine uses per Cup"),
COFFEE_DRINK_AMOUNT("Coffee: Drink Amount",ConfigCategories.OTHER,4,1,100,"How often a Coffee can be drunk from"),
DRILL_ENERGY_USE("Drill: Energy Use Per Block or Hit",ConfigCategories.DRILL_VALUES,100,5,10000,"How much Energy the Drill uses per Block"),
DRILL_SPEED_EXTRA_USE("Speed Upgrade: Extra Energy Use",ConfigCategories.DRILL_VALUES,50,0,10000,"How much extra Energy the Speed Upgrade uses"),
DRILL_SPEED_II_EXTRA_USE("Speed II Upgrade: Extra Energy Use",ConfigCategories.DRILL_VALUES,75,0,10000,"How much extra Energy the Speed II Upgrade uses"),
DRILL_SPEED_III_EXTRA_USE("Speed III Upgrade: Extra Energy Use",ConfigCategories.DRILL_VALUES,175,0,10000,"How much extra Energy the Speed III Upgrade uses"),
DRILL_SILK_EXTRA_USE("Silk Upgrade: Extra Energy Use",ConfigCategories.DRILL_VALUES,30,0,10000,"How much extra Energy the Silk Upgrade uses"),
DRILL_FORTUNE_EXTRA_USE("Fortune Upgrade: Extra Energy Use",ConfigCategories.DRILL_VALUES,40,0,10000,"How much extra Energy the Fortune Upgrade uses"),
DRILL_FORTUNE_II_EXTRA_USE("Fortune II Upgrade: Extra Energy Use",ConfigCategories.DRILL_VALUES,60,0,10000,"How much extra Energy the Fortune II Upgrade uses"),
DRILL_THREE_BY_THREE_EXTRA_USE("3x3 Upgrade: Extra Energy Use",ConfigCategories.DRILL_VALUES,10,0,10000,"How much extra Energy the 3x3 Upgrade uses"),
TELE_STAFF_REACH("TeleStaff: Range",ConfigCategories.MACHINE_VALUES,100,5,200,"How far the TeleStaff can teleport you"),
TELE_STAFF_ENERGY_USE("TeleStaff: Energy Use per Block",ConfigCategories.MACHINE_VALUES,200,1,5000,"How much energy the TeleStaff uses per Block you teleport"),
GROWTH_RING_COOLDOWN("Growth Ring: Cooldown Time",ConfigCategories.MACHINE_VALUES,30,0,1000,"The Time between Growth Bursts"),
GROWTH_RING_ENERGY_USE("Growth Ring: Energy Used",ConfigCategories.MACHINE_VALUES,550,10,6000,"The Amount of Energy used per Tick"),
GROWTH_RING_GROWTH_PER_CYCLE("Growth Ring: Growth Ticks per Cycle",ConfigCategories.MACHINE_VALUES,45,1,200,"The Amount of plants that get ticked per cycle"),
MAGNET_RING_RANGE("Magnet Ring: Range",ConfigCategories.MACHINE_VALUES,5,3,30,"The Range of the Magnet Ring"),
MAGNET_RING_ENERGY_USE("Magnet Ring: Energy Used",ConfigCategories.MACHINE_VALUES,30,0,500,"The Amount of Energy the Magnet Ring uses per tick");