ActuallyAdditions/src/main/java/de/ellpeck/actuallyadditions/mod/items/ItemWingsOfTheBats.java

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/*
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* This file ("ItemWingsOfTheBats.java") is part of the Actually Additions mod for Minecraft.
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* It is created and owned by Ellpeck and distributed
* under the Actually Additions License to be found at
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* http://ellpeck.de/actaddlicense
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* View the source code at https://github.com/Ellpeck/ActuallyAdditions
*
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* © 2015-2017 Ellpeck
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*/
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package de.ellpeck.actuallyadditions.mod.items;
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import de.ellpeck.actuallyadditions.mod.config.values.ConfigBoolValues;
import de.ellpeck.actuallyadditions.mod.data.PlayerData;
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import de.ellpeck.actuallyadditions.mod.items.base.ItemBase;
import de.ellpeck.actuallyadditions.mod.network.PacketHandlerHelper;
import de.ellpeck.actuallyadditions.mod.util.StackUtil;
import net.minecraft.block.BlockState;
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import net.minecraft.entity.Entity;
import net.minecraft.entity.LivingEntity;
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import net.minecraft.entity.item.ItemEntity;
import net.minecraft.entity.passive.BatEntity;
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import net.minecraft.entity.player.PlayerEntity;
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import net.minecraft.item.ItemStack;
import net.minecraft.item.SwordItem;
import net.minecraft.util.Direction;
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import net.minecraft.util.math.BlockPos;
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import net.minecraftforge.event.entity.living.LivingDropsEvent;
import net.minecraftforge.event.entity.living.LivingEvent;
import net.minecraftforge.eventbus.api.SubscribeEvent;
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public class ItemWingsOfTheBats extends ItemBase {
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public static final String THE_BAT_BAT = "the bat bat";
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public static final int MAX_FLY_TIME = 800;
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public ItemWingsOfTheBats() {
super(ActuallyItems.defaultProps().stacksTo(1));
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// TODO: Lets move this somewhere global. Don't like event logic in a single place.
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//MinecraftForge.EVENT_BUS.register(this);
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}
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/**
* Checks if the Player has Wings in its Inventory
*
* @param player The Player
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*
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* @return The Wings
*/
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public static ItemStack getWingItem(PlayerEntity player) {
for (int i = 0; i < player.inventory.getContainerSize(); i++) {
if (StackUtil.isValid(player.inventory.getItem(i)) && player.inventory.getItem(i).getItem() instanceof ItemWingsOfTheBats) {
return player.inventory.getItem(i);
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}
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}
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return ItemStack.EMPTY;
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}
@Override
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public boolean showDurabilityBar(ItemStack stack) {
return true;
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}
@Override
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public double getDurabilityForDisplay(ItemStack stack) {
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/* PlayerEntity player = ClientProxy.getCurrentPlayer();
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if (player != null) {
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// PlayerData.PlayerSave data = PlayerData.getDataFromPlayer(player);
double diff = MAX_FLY_TIME - 1;//data.batWingsFlyTime; // TODO: fix me
return 1 - diff / MAX_FLY_TIME;
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}*/ //TODO
return super.getDurabilityForDisplay(stack);
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}
@Override
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public int getRGBDurabilityForDisplay(ItemStack stack) {
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/* PlayerEntity player = ClientProxy.getCurrentPlayer();
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if (player != null) {
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// PlayerData.PlayerSave data = PlayerData.getDataFromPlayer(player);
int curr = 1;//data.batWingsFlyTime; // TODO: fix me
return MathHelper.hsvToRgb(Math.max(0.0F, 1 - (float) curr / MAX_FLY_TIME) / 3.0F, 1.0F, 1.0F);
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}*/
return super.getRGBDurabilityForDisplay(stack);
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}
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@SubscribeEvent
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public void onEntityDropEvent(LivingDropsEvent event) {
Entity source = event.getSource().getEntity();
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if (event.getEntityLiving().level != null && !event.getEntityLiving().level.isClientSide && source instanceof PlayerEntity) {
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//Drop Wings from Bats
if (ConfigBoolValues.DO_BAT_DROPS.isEnabled() && event.getEntityLiving() instanceof BatEntity) {
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int looting = event.getLootingLevel();
Iterable<ItemStack> equip = source.getHandSlots();
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for (ItemStack stack : equip) {
// Todo: [port] this might not work anymore due to the way things are checked
if (StackUtil.isValid(stack) && ItemWingsOfTheBats.THE_BAT_BAT.equalsIgnoreCase(stack.getHoverName().getString()) && stack.getItem() instanceof SwordItem) {
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looting += 3;
break;
}
}
if (event.getEntityLiving().level.random.nextInt(15) <= looting * 2) {
LivingEntity entityLiving = event.getEntityLiving();
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event.getDrops().add(new ItemEntity(event.getEntityLiving().level, entityLiving.getX(), entityLiving.getY(), entityLiving.getZ(), new ItemStack(ActuallyItems.BATS_WING.get(), event.getEntityLiving().level.random.nextInt(2 + looting) + 1)));
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}
}
}
}
@SubscribeEvent
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public void livingUpdateEvent(LivingEvent.LivingUpdateEvent event) {
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if (event.getEntityLiving() instanceof PlayerEntity) {
PlayerEntity player = (PlayerEntity) event.getEntityLiving();
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if (false &&!player.isCreative() && !player.isSpectator()) { //TODO disabled for now.
PlayerData.PlayerSave data = PlayerData.getDataFromPlayer(player);
if (!player.level.isClientSide) {
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boolean tryDeduct = false;
boolean shouldSend = false;
boolean wingsEquipped = StackUtil.isValid(ItemWingsOfTheBats.getWingItem(player));
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if (!data.hasBatWings) {
if (data.batWingsFlyTime <= 0) {
if (wingsEquipped) {
data.hasBatWings = true;
shouldSend = true;
}
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} else {
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tryDeduct = true;
}
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} else {
if (wingsEquipped && data.batWingsFlyTime < MAX_FLY_TIME) {
player.abilities.mayfly = true;
if (player.abilities.flying) {
data.batWingsFlyTime++;
if (player.level.getLevelData().getGameTime() % 10 == 0) {
shouldSend = true;
}
}
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tryDeduct = true;
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} else {
data.hasBatWings = false;
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data.shouldDisableBatWings = true;
shouldSend = true;
player.abilities.mayfly = false;
player.abilities.flying = false;
player.abilities.invulnerable = false;
}
}
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if (tryDeduct && data.batWingsFlyTime > 0) {
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int deductTime = 0;
if (!player.abilities.flying) {
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deductTime = 2;
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} else {
BlockPos pos = new BlockPos(player.getX(), player.getY() + player.getBbHeight(), player.getZ());
BlockState state = player.level.getBlockState(pos);
if (state.isFaceSturdy(player.level, pos, Direction.DOWN)) {
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deductTime = 10;
}
}
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if (deductTime > 0) {
data.batWingsFlyTime = Math.max(0, data.batWingsFlyTime - deductTime);
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if (player.level.getLevelData().getGameTime() % 10 == 0) {
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shouldSend = true;
}
}
}
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if (shouldSend) {
PacketHandlerHelper.syncPlayerData(player, false);
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data.shouldDisableBatWings = false; //was set only temporarily to send it
}
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} else {
if (data.hasBatWings) {
player.abilities.mayfly = true;
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} else if (data.shouldDisableBatWings) { //so that other modded flying won't be disabled
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data.shouldDisableBatWings = false;
player.abilities.mayfly = false;
player.abilities.flying = false;
player.abilities.invulnerable = false;
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}
}
}
}
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}
}