ActuallyAdditions/src/main/java/de/ellpeck/actuallyadditions/mod/tile/TileEntityInputter.java

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/*
* This file ("TileEntityInputter.java") is part of the Actually Additions Mod for Minecraft.
* It is created and owned by Ellpeck and distributed
* under the Actually Additions License to be found at
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* http://ellpeck.de/actaddlicense/
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* View the source code at https://github.com/Ellpeck/ActuallyAdditions
*
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* © 2016 Ellpeck
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*/
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package de.ellpeck.actuallyadditions.mod.tile;
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import de.ellpeck.actuallyadditions.mod.network.gui.IButtonReactor;
import de.ellpeck.actuallyadditions.mod.network.gui.INumberReactor;
import de.ellpeck.actuallyadditions.mod.util.WorldUtil;
import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.inventory.IInventory;
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import net.minecraft.inventory.ISidedInventory;
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import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.EnumFacing;
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public class TileEntityInputter extends TileEntityInventoryBase implements IButtonReactor, INumberReactor{
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public static final int PUT_FILTER_START = 13;
public static final int PULL_FILTER_START = 1;
public static final int WHITELIST_PULL_BUTTON_ID = 87;
public static final int WHITELIST_PUT_BUTTON_ID = 88;
public static final int OKAY_BUTTON_ID = 133;
public int sideToPut = -1;
public int slotToPutStart;
public int slotToPutEnd;
public TileEntity placeToPut;
public int sideToPull = -1;
public int slotToPullStart;
public int slotToPullEnd;
public TileEntity placeToPull;
public boolean isAdvanced;
public boolean isPullWhitelist = true;
public boolean isPutWhitelist = true;
private int lastPutSide;
private int lastPutStart;
private int lastPutEnd;
private int lastPullSide;
private int lastPullStart;
private int lastPullEnd;
private boolean lastPullWhite;
private boolean lastPutWhite;
public TileEntityInputter(int slots, String name){
super(slots, name);
}
public TileEntityInputter(){
super(1, "inputter");
this.isAdvanced = false;
}
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@Override
public void onNumberReceived(int text, int textID, EntityPlayer player){
if(text != -1){
if(this.placeToPut instanceof IInventory){
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if(textID == 0){
this.slotToPutStart = Math.max(Math.min(text, ((IInventory)this.placeToPut).getSizeInventory()-1), 0);
}
if(textID == 1){
this.slotToPutEnd = Math.max(Math.min(text, ((IInventory)this.placeToPut).getSizeInventory()), 0);
}
}
if(this.placeToPull instanceof IInventory){
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if(textID == 2){
this.slotToPullStart = Math.max(Math.min(text, ((IInventory)this.placeToPull).getSizeInventory()-1), 0);
}
if(textID == 3){
this.slotToPullEnd = Math.max(Math.min(text, ((IInventory)this.placeToPull).getSizeInventory()), 0);
}
}
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}
this.markDirty();
}
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private boolean newPull(){
//TODO make this work for the stupid new system
return false;
}
private boolean newPut(){
//TODO make this work for the stupid new system
return false;
}
/**
* Pulls Items from the specified Slots on the specified Side
*/
private void pull(){
if(this.newPull()){
return;
}
//The Inventory to pull from
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IInventory theInventory = (IInventory)placeToPull;
//Does the Inventory even have Slots!?
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if(theInventory.getSizeInventory() > 0){
//The slot currently pulling from (for later)
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int theSlotToPull = this.slotToPullStart;
//The amount of Items that can fit into one slot of the inventory
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int maxSize = theInventory.getInventoryStackLimit();
//If the Inventory is ISided, deal with that
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ISidedInventory theSided = null;
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if(theInventory instanceof ISidedInventory){
theSided = (ISidedInventory)theInventory;
}
//If can be pulled (for later)
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boolean can = false;
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//The Stack that is pulled (for later)
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ItemStack theStack = null;
//Go through all of the specified Slots
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for(int i = Math.max(theSlotToPull, 0); i < Math.min(this.slotToPullEnd, theInventory.getSizeInventory()); i++){
//Temporary Stack for storage
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ItemStack tempStack = theInventory.getStackInSlot(i);
if(tempStack != null){
//Set maxSize to the max Size of the temporary stack if it's smaller than the Inventory's Max Size
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if(tempStack.getMaxStackSize() < this.getInventoryStackLimit()){
maxSize = tempStack.getMaxStackSize();
}
else{
maxSize = this.getInventoryStackLimit();
}
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}
//If ESD has enough Space & Item in question is on whitelist
if(tempStack != null && (this.slots[0] == null || (tempStack.isItemEqual(this.slots[0]) && this.slots[0].stackSize < maxSize)) && this.checkBothFilters(tempStack)){
//Deal with ISided
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if(theSided != null){
//Check if Item can be inserted from any Side (Because Sidedness gets ignored!)
for(int j = 0; j <= 5; j++){
if(theSided.canExtractItem(i, tempStack, EnumFacing.values()[j])){
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theStack = tempStack;
theSlotToPull = i;
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can = true;
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break;
}
}
}
//Deal with IInventory
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else{
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theStack = tempStack;
theSlotToPull = i;
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can = true;
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}
}
//Stop if it can already pull
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if(can){
break;
}
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}
//If pull can be done
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if(can){
//If ESD already has Items
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if(this.slots[0] != null){
if(theStack.isItemEqual(this.slots[0])){
//If the StackSize is smaller than the space the ESD has left
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if(theStack.stackSize <= maxSize-this.slots[0].stackSize){
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this.slots[0].stackSize += theStack.stackSize;
theInventory.setInventorySlotContents(theSlotToPull, null);
}
//If the StackSize is bigger than what fits into the Inventory
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else if(theStack.stackSize > maxSize-this.slots[0].stackSize){
theInventory.decrStackSize(theSlotToPull, maxSize-this.slots[0].stackSize);
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this.slots[0].stackSize = maxSize;
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}
}
}
//If ESD is empty
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else{
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ItemStack toBePut = theStack.copy();
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if(maxSize < toBePut.stackSize){
toBePut.stackSize = maxSize;
}
//Actually puts the Item
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this.setInventorySlotContents(0, toBePut);
//Removes the Item from the inventory getting pulled from
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if(theStack.stackSize == toBePut.stackSize){
theInventory.setInventorySlotContents(theSlotToPull, null);
}
else{
theInventory.decrStackSize(theSlotToPull, toBePut.stackSize);
}
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}
}
}
}
/**
* Puts Items into the specified Slots at the specified Side
* (Check pull() for Description, similar to this)
*/
private void put(){
if(this.newPut()){
return;
}
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IInventory theInventory = (IInventory)placeToPut;
if(theInventory.getSizeInventory() > 0){
int theSlotToPut = this.slotToPutStart;
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int maxSize = theInventory.getInventoryStackLimit();
ISidedInventory theSided = null;
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if(theInventory instanceof ISidedInventory){
theSided = (ISidedInventory)theInventory;
}
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boolean can = false;
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if(this.slots[0] != null){
ItemStack theStack = null;
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for(int i = Math.max(theSlotToPut, 0); i < Math.min(this.slotToPutEnd, theInventory.getSizeInventory()); i++){
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ItemStack tempStack = theInventory.getStackInSlot(i);
if(tempStack != null){
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if(tempStack.getMaxStackSize() < theInventory.getInventoryStackLimit()){
maxSize = tempStack.getMaxStackSize();
}
else{
maxSize = theInventory.getInventoryStackLimit();
}
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}
if(theInventory.isItemValidForSlot(i, this.slots[0]) && (tempStack == null || (tempStack.isItemEqual(this.slots[0]) && tempStack.stackSize < maxSize)) && this.checkBothFilters(this.slots[0])){
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if(theSided != null){
for(int j = 0; j <= 5; j++){
if(theSided.canInsertItem(i, this.slots[0], EnumFacing.values()[j])){
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theStack = tempStack;
theSlotToPut = i;
can = true;
break;
}
}
}
else{
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theStack = tempStack;
theSlotToPut = i;
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can = true;
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}
}
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if(can){
break;
}
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}
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if(can){
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if(theStack != null){
ItemStack copiedStack = theStack.copy();
if(copiedStack.isItemEqual(this.slots[0])){
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if(this.slots[0].stackSize <= maxSize-copiedStack.stackSize){
copiedStack.stackSize += this.slots[0].stackSize;
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this.slots[0] = null;
theInventory.setInventorySlotContents(theSlotToPut, copiedStack);
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}
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else if(this.slots[0].stackSize > maxSize-copiedStack.stackSize){
this.decrStackSize(0, maxSize-copiedStack.stackSize);
copiedStack.stackSize = maxSize;
theInventory.setInventorySlotContents(theSlotToPut, copiedStack);
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}
}
}
else{
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ItemStack toBePut = this.slots[0].copy();
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if(maxSize < toBePut.stackSize){
toBePut.stackSize = maxSize;
}
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theInventory.setInventorySlotContents(theSlotToPut, toBePut);
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if(this.slots[0].stackSize == toBePut.stackSize){
this.slots[0] = null;
}
else{
this.decrStackSize(0, toBePut.stackSize);
}
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}
}
}
}
}
/**
* Checks if one of the filters contains the ItemStack
* (Whitelist or empty Blacklist in one of them always lets the Item through!)
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*
* @param stack The ItemStack
* @return If the Item is filtered correctly
*/
private boolean checkBothFilters(ItemStack stack){
return this.checkFilter(stack, true, isPullWhitelist) || this.checkFilter(stack, false, isPutWhitelist);
}
/**
* Checks the Whitelist/Blacklist to see if Item fits
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*
* @param stack The Stack to check for
* @param isPull If we're pulling or putting
* @param isWhitelist If it's set to white- or Blacklist
* @return Is Item on White-/Blacklist?
*/
private boolean checkFilter(ItemStack stack, boolean isPull, boolean isWhitelist){
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if(!this.isAdvanced){
return true;
}
int slotStart = isPull ? PULL_FILTER_START : PUT_FILTER_START;
int slotStop = slotStart+12;
for(int i = slotStart; i < slotStop; i++){
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if(this.slots[i] != null && this.slots[i].isItemEqual(stack)){
return isWhitelist;
}
}
return !isWhitelist;
}
/**
* Sets all of the relevant variables
*/
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public void initVars(){
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//Gets the Place to put and Pull
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this.placeToPull = WorldUtil.getTileEntityFromSide(WorldUtil.getDirectionBySidesInOrder(this.sideToPull), this.worldObj, this.pos);
this.placeToPut = WorldUtil.getTileEntityFromSide(WorldUtil.getDirectionBySidesInOrder(this.sideToPut), this.worldObj, this.pos);
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//Resets the Variables
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if(this.placeToPull instanceof IInventory){
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if(this.slotToPullEnd <= 0){
this.slotToPullEnd = ((IInventory)this.placeToPull).getSizeInventory();
}
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}
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if(this.placeToPut instanceof IInventory){
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if(this.slotToPutEnd <= 0){
this.slotToPutEnd = ((IInventory)this.placeToPut).getSizeInventory();
}
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}
}
@Override
public void onButtonPressed(int buttonID, EntityPlayer player){
if(buttonID == WHITELIST_PULL_BUTTON_ID){
this.isPullWhitelist = !this.isPullWhitelist;
return;
}
if(buttonID == WHITELIST_PUT_BUTTON_ID){
this.isPutWhitelist = !this.isPutWhitelist;
return;
}
//Reset the Slots
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if(buttonID == 0 || buttonID == 1){
this.slotToPutStart = 0;
this.slotToPutEnd = 0;
}
if(buttonID == 2 || buttonID == 3){
this.slotToPullStart = 0;
this.slotToPullEnd = 0;
}
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if(buttonID == 0){
this.sideToPut++;
}
if(buttonID == 1){
this.sideToPut--;
}
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if(buttonID == 2){
this.sideToPull++;
}
if(buttonID == 3){
this.sideToPull--;
}
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if(this.sideToPut >= 6){
this.sideToPut = -1;
}
else if(this.sideToPut < -1){
this.sideToPut = 5;
}
else if(this.sideToPull >= 6){
this.sideToPull = -1;
}
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else if(this.sideToPull < -1){
this.sideToPull = 5;
}
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this.markDirty();
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}
@Override
public void writeSyncableNBT(NBTTagCompound compound, boolean sync){
super.writeSyncableNBT(compound, sync);
compound.setInteger("SideToPut", this.sideToPut);
compound.setInteger("SlotToPut", this.slotToPutStart);
compound.setInteger("SlotToPutEnd", this.slotToPutEnd);
compound.setInteger("SideToPull", this.sideToPull);
compound.setInteger("SlotToPull", this.slotToPullStart);
compound.setInteger("SlotToPullEnd", this.slotToPullEnd);
compound.setBoolean("PullWhitelist", this.isPullWhitelist);
compound.setBoolean("PutWhitelist", this.isPutWhitelist);
}
@Override
public void readSyncableNBT(NBTTagCompound compound, boolean sync){
this.sideToPut = compound.getInteger("SideToPut");
this.slotToPutStart = compound.getInteger("SlotToPut");
this.slotToPutEnd = compound.getInteger("SlotToPutEnd");
this.sideToPull = compound.getInteger("SideToPull");
this.slotToPullStart = compound.getInteger("SlotToPull");
this.slotToPullEnd = compound.getInteger("SlotToPullEnd");
this.isPullWhitelist = compound.getBoolean("PullWhitelist");
this.isPutWhitelist = compound.getBoolean("PutWhitelist");
super.readSyncableNBT(compound, sync);
}
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@Override
public void updateEntity(){
super.updateEntity();
if(!worldObj.isRemote){
this.initVars();
//Is Block not powered by Redstone?
if(!this.isRedstonePowered){
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if(!(this.sideToPull == this.sideToPut && this.slotToPullStart == this.slotToPutStart && this.slotToPullEnd == this.slotToPutEnd)){
if(sideToPull != -1 && this.placeToPull instanceof IInventory){
this.pull();
}
if(sideToPut != -1 && this.placeToPut instanceof IInventory){
this.put();
}
}
}
//Update the Client
if((this.sideToPut != this.lastPutSide || this.sideToPull != this.lastPullSide || this.slotToPullStart != this.lastPullStart || this.slotToPullEnd != this.lastPullEnd || this.slotToPutStart != this.lastPutStart || this.slotToPutEnd != this.lastPutEnd || this.isPullWhitelist != lastPullWhite || this.isPutWhitelist != this.lastPutWhite) && this.sendUpdateWithInterval()){
this.lastPutSide = this.sideToPut;
this.lastPullSide = this.sideToPull;
this.lastPullStart = this.slotToPullStart;
this.lastPullEnd = this.slotToPullEnd;
this.lastPutStart = this.slotToPutStart;
this.lastPutEnd = this.slotToPutEnd;
this.lastPullWhite = this.isPullWhitelist;
this.lastPutWhite = this.isPutWhitelist;
}
}
}
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@Override
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public boolean isItemValidForSlot(int i, ItemStack stack){
return i == 0;
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}
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@Override
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public boolean canInsertItem(int slot, ItemStack stack, EnumFacing side){
return this.isItemValidForSlot(slot, stack);
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}
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@Override
public boolean canExtractItem(int slot, ItemStack stack, EnumFacing side){
return slot == 0;
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}
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public static class TileEntityInputterAdvanced extends TileEntityInputter{
public TileEntityInputterAdvanced(){
super(25, "inputterAdvanced");
this.isAdvanced = true;
}
}
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}