ActuallyAdditions/src/main/java/de/ellpeck/actuallyadditions/mod/util/WorldUtil.java

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/*
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* This file ("WorldUtil.java") is part of the Actually Additions mod for Minecraft.
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* It is created and owned by Ellpeck and distributed
* under the Actually Additions License to be found at
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* http://ellpeck.de/actaddlicense
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* View the source code at https://github.com/Ellpeck/ActuallyAdditions
*
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* © 2015-2017 Ellpeck
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*/
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package de.ellpeck.actuallyadditions.mod.util;
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import de.ellpeck.actuallyadditions.mod.ActuallyAdditions;
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import de.ellpeck.actuallyadditions.mod.ActuallyAdditionsClient;
import de.ellpeck.actuallyadditions.mod.tile.FilterSettings;
import de.ellpeck.actuallyadditions.mod.util.compat.SlotlessableItemHandlerWrapper;
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import net.minecraft.core.BlockPos;
import net.minecraft.core.Direction;
import net.minecraft.server.level.ServerLevel;
import net.minecraft.server.level.ServerPlayer;
import net.minecraft.util.Mth;
import net.minecraft.world.InteractionHand;
import net.minecraft.world.entity.item.ItemEntity;
import net.minecraft.world.entity.player.Player;
import net.minecraft.world.item.ItemStack;
import net.minecraft.world.item.Items;
import net.minecraft.world.level.Level;
import net.minecraft.world.level.block.Block;
import net.minecraft.world.level.block.Blocks;
import net.minecraft.world.level.block.entity.BlockEntity;
import net.minecraft.world.level.block.state.BlockState;
import net.minecraft.world.level.block.state.properties.BlockStateProperties;
import net.minecraft.world.level.material.Material;
import net.minecraft.world.phys.BlockHitResult;
import net.minecraft.world.phys.HitResult;
import net.minecraft.world.phys.Vec3;
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import net.minecraftforge.common.ForgeHooks;
import net.minecraftforge.common.MinecraftForge;
import net.minecraftforge.common.util.FakePlayer;
import net.minecraftforge.common.util.FakePlayerFactory;
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import net.minecraftforge.common.util.LazyOptional;
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import net.minecraftforge.energy.CapabilityEnergy;
import net.minecraftforge.energy.IEnergyStorage;
import net.minecraftforge.event.world.BlockEvent.BreakEvent;
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import net.minecraftforge.fluids.FluidStack;
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import net.minecraftforge.fluids.capability.CapabilityFluidHandler;
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import net.minecraftforge.fluids.capability.IFluidHandler;
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import java.util.ArrayList;
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import java.util.List;
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public final class WorldUtil {
public static boolean doItemInteraction(SlotlessableItemHandlerWrapper extractWrapper, SlotlessableItemHandlerWrapper insertWrapper, int maxExtract) {
return doItemInteraction(extractWrapper, insertWrapper, maxExtract, null);
}
public static boolean doItemInteraction(SlotlessableItemHandlerWrapper extractWrapper, SlotlessableItemHandlerWrapper insertWrapper, int maxExtract, FilterSettings filter) {
return doItemInteraction(extractWrapper, insertWrapper, maxExtract, 0, Integer.MAX_VALUE, 0, Integer.MAX_VALUE, filter);
}
public static boolean doItemInteraction(SlotlessableItemHandlerWrapper extractWrapper, SlotlessableItemHandlerWrapper insertWrapper, int maxExtract, int extractSlotStart, int extractSlotEnd, int insertSlotStart, int insertSlotEnd, FilterSettings filter) {
ItemStack theoreticalExtract = extractItem(extractWrapper, maxExtract, true, extractSlotStart, extractSlotEnd, filter);
if (StackUtil.isValid(theoreticalExtract)) {
ItemStack remaining = StackUtil.insertItem(insertWrapper, theoreticalExtract, false, insertSlotStart, insertSlotEnd);
if (!ItemStack.matches(remaining, theoreticalExtract)) {
int toExtract = theoreticalExtract.getCount() - remaining.getCount();
extractItem(extractWrapper, toExtract, false, extractSlotStart, extractSlotEnd, filter);
return true;
}
}
return false;
}
public static ItemStack extractItem(SlotlessableItemHandlerWrapper extractWrapper, int maxExtract, boolean simulate, int slotStart, int slotEnd, FilterSettings filter) {
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ItemStack extracted = ItemStack.EMPTY;
if (ActuallyAdditions.commonCapsLoaded) {
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/* Object handler = extractWrapper.getSlotlessHandler();
if (handler instanceof ISlotlessItemHandler) {
ISlotlessItemHandler slotless = (ISlotlessItemHandler) handler;
if (filter == null || !filter.needsCheck()) {
extracted = slotless.extractItem(maxExtract, simulate);
return extracted;
} else {
ItemStack would = slotless.extractItem(maxExtract, true);
if (filter.check(would)) {
if (simulate) {
extracted = would;
} else {
extracted = slotless.extractItem(maxExtract, false);
}
}
//Leave the possibility to fall back to vanilla when there is a filter
}
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}*/
}
if (!StackUtil.isValid(extracted)) {
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/* IItemHandler handler = extractWrapper.getNormalHandler();
if (handler != null) {
for (int i = Math.max(0, slotStart); i < Math.min(slotEnd, handler.getSlots()); i++) {
if (filter == null || !filter.needsCheck() || filter.check(handler.getStackInSlot(i))) {
extracted = handler.extractItem(i, maxExtract, simulate);
if (StackUtil.isValid(extracted)) {
break;
}
}
}
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}*/
}
return extracted;
}
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public static void doEnergyInteraction(BlockEntity tileFrom, BlockEntity tileTo, Direction sideTo, int maxTransfer) {
if (maxTransfer > 0) {
Direction opp = sideTo == null
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? null
: sideTo.getOpposite();
LazyOptional<IEnergyStorage> handlerFrom = tileFrom.getCapability(CapabilityEnergy.ENERGY, sideTo);
LazyOptional<IEnergyStorage> handlerTo = tileTo.getCapability(CapabilityEnergy.ENERGY, opp);
handlerFrom.ifPresent((from) -> {
handlerTo.ifPresent((to) -> {
int drain = from.extractEnergy(maxTransfer, true);
if (drain > 0) {
int filled = to.receiveEnergy(drain, false);
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from.extractEnergy(filled, false);
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}
});
});
}
}
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public static void doFluidInteraction(BlockEntity tileFrom, BlockEntity tileTo, Direction sideTo, int maxTransfer) {
if (maxTransfer > 0) {
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LazyOptional<IFluidHandler> optionalFrom = tileFrom.getCapability(CapabilityFluidHandler.FLUID_HANDLER_CAPABILITY, sideTo);
LazyOptional<IFluidHandler> optionalTo = tileTo.getCapability(CapabilityFluidHandler.FLUID_HANDLER_CAPABILITY, sideTo.getOpposite());
optionalFrom.ifPresent((from) -> {
optionalTo.ifPresent((to) -> {
FluidStack drain = from.drain(maxTransfer, IFluidHandler.FluidAction.SIMULATE);
if (!drain.isEmpty()) {
int filled = to.fill(drain.copy(), IFluidHandler.FluidAction.EXECUTE);
from.drain(filled, IFluidHandler.FluidAction.EXECUTE);
}
});
});
}
}
/**
* Checks if a given Block with a given Meta is present in given Positions
*
* @param positions The Positions, an array of {x, y, z} arrays containing Positions
* @param block The Block
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* @param level The World
* @return Is every block present?
*/
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public static boolean hasBlocksInPlacesGiven(BlockPos[] positions, Block block, Level level) {
for (BlockPos pos : positions) {
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BlockState state = level.getBlockState(pos);
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if (!(state.getBlock() == block)) {
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return false;
}
}
return true;
}
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public static ItemStack useItemAtSide(Direction side, Level level, BlockPos pos, ItemStack stack) {
if (level instanceof ServerLevel && StackUtil.isValid(stack) && pos != null) {
BlockPos offsetPos = pos.relative(side);
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BlockState state = level.getBlockState(offsetPos);
Block block = state.getBlock();
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boolean replaceable = false; //= block.canBeReplaced(world, offsetPos); //TODO
//Redstone
if (replaceable && stack.getItem() == Items.REDSTONE) {
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level.setBlock(offsetPos, Blocks.REDSTONE_WIRE.defaultBlockState(), 2);
return StackUtil.shrink(stack, 1);
}
//Plants
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/* if (replaceable && stack.getItem() instanceof IPlantable) { //TODO
if (((IPlantable) stack.getItem()).getPlant(world, offsetPos).getBlock().canPlaceBlockAt(world, offsetPos)) {
if (world.setBlock(offsetPos, ((IPlantable) stack.getItem()).getPlant(world, offsetPos), 2)) {
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return StackUtil.shrink(stack, 1);
}
}
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}*/
//Everything else
try {
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FakePlayer fake = FakePlayerFactory.getMinecraft((ServerLevel) level);
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if (fake.connection == null) {
fake.connection = new NetHandlerSpaghettiServer(fake);
}
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//ItemStack heldBefore = fake.getMainHandItem();
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setHandItemWithoutAnnoyingSound(fake, InteractionHand.MAIN_HAND, stack.copy());
BlockHitResult ray = new BlockHitResult(new Vec3(0.5, 0.5, 0.5), side.getOpposite(), offsetPos, true);
fake.gameMode.useItemOn(fake, level, fake.getMainHandItem(), InteractionHand.MAIN_HAND, ray);
ItemStack result = fake.getItemInHand(InteractionHand.MAIN_HAND);
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//setHandItemWithoutAnnoyingSound(fake, Hand.MAIN_HAND, heldBefore);
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return result;
} catch (Exception e) {
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ActuallyAdditions.LOGGER.error("Something that places Blocks at " + offsetPos.getX() + ", " + offsetPos.getY() + ", " + offsetPos.getZ() + " in World " + level.dimension() + " threw an Exception! Don't let that happen again!", e);
}
}
return stack;
}
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public static boolean dropItemAtSide(Direction side, Level level, BlockPos pos, ItemStack stack) {
BlockPos coords = pos.relative(side);
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if (level.hasChunkAt(coords)) {
ItemEntity item = new ItemEntity(level, coords.getX() + 0.5, coords.getY() + 0.5, coords.getZ() + 0.5, stack);
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item.setDeltaMovement(0,0,0);
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return level.addFreshEntity(item);
}
return false;
}
public static Direction getDirectionBySidesInOrder(int side) {
switch (side) {
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case 0:
return Direction.UP;
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case 1:
return Direction.DOWN;
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case 2:
return Direction.NORTH;
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case 3:
return Direction.EAST;
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case 4:
return Direction.SOUTH;
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default:
return Direction.WEST;
}
}
public static Direction getDirectionByPistonRotation(BlockState state) {
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return state.getValue(BlockStateProperties.FACING);
}
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public static ArrayList<Material> getMaterialsAround(Level level, BlockPos pos) {
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ArrayList<Material> blocks = new ArrayList<>();
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blocks.add(level.getBlockState(pos.relative(Direction.NORTH)).getMaterial());
blocks.add(level.getBlockState(pos.relative(Direction.EAST)).getMaterial());
blocks.add(level.getBlockState(pos.relative(Direction.SOUTH)).getMaterial());
blocks.add(level.getBlockState(pos.relative(Direction.WEST)).getMaterial());
return blocks;
}
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public static HitResult getNearestPositionWithAir(Level level, Player player, int reach) {
return getMovingObjectPosWithReachDistance(level, player, reach, false, false, true);
}
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private static HitResult getMovingObjectPosWithReachDistance(Level level, Player player, double distance, boolean p1, boolean p2, boolean p3) {
float f = player.getXRot();
float f1 = player.getYRot();
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double d0 = player.position().x;
double d1 = player.position().y + player.getEyeHeight();
double d2 = player.position().z;
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Vec3 vec3 = new Vec3(d0, d1, d2);
float f2 = Mth.cos(-f1 * 0.017453292F - (float) Math.PI);
float f3 = Mth.sin(-f1 * 0.017453292F - (float) Math.PI);
float f4 = -Mth.cos(-f * 0.017453292F);
float f5 = Mth.sin(-f * 0.017453292F);
float f6 = f3 * f4;
float f7 = f2 * f4;
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Vec3 vec31 = vec3.add(f6 * distance, f5 * distance, f7 * distance);
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//return world.clipWithInteractionOverride(vec3, vec31, p1, p2, p3); //TODO
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return new BlockHitResult(Vec3.ZERO, Direction.DOWN, BlockPos.ZERO, false);
}
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public static HitResult getNearestBlockWithDefaultReachDistance(Level level, Player player) {
return getNearestBlockWithDefaultReachDistance(level, player, false, true, false);
}
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public static HitResult getNearestBlockWithDefaultReachDistance(Level level, Player player, boolean stopOnLiquids, boolean ignoreBlockWithoutBoundingBox, boolean returnLastUncollidableBlock) {
return new BlockHitResult(Vec3.ZERO, Direction.DOWN, BlockPos.ZERO, false); //TODO
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//return getMovingObjectPosWithReachDistance(world, player, player.getAttribute(PlayerEntity.REACH_DISTANCE).getAttributeValue(), stopOnLiquids, ignoreBlockWithoutBoundingBox, returnLastUncollidableBlock);
}
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public static void setHandItemWithoutAnnoyingSound(Player player, InteractionHand hand, ItemStack stack) {
if (hand == InteractionHand.MAIN_HAND) {
player.getInventory().items.set(player.getInventory().selected, stack);
} else if (hand == InteractionHand.OFF_HAND) {
player.getInventory().offhand.set(0, stack);
}
}
//I think something is up with this, but I'm not entirely certain what.
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public static float fireFakeHarvestEventsForDropChance(BlockEntity caller, List<ItemStack> drops, Level level, BlockPos pos) {
if (level instanceof ServerLevel) {
FakePlayer fake = FakePlayerFactory.getMinecraft((ServerLevel) level);
BlockPos tePos = caller.getBlockPos();
fake.setPos(tePos.getX() + 0.5, tePos.getY() + 0.5, tePos.getZ() + 0.5);
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BlockState state = level.getBlockState(pos);
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BreakEvent event = new BreakEvent(level, pos, state, fake);
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if (!MinecraftForge.EVENT_BUS.post(event)) {
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//return ForgeEventFactory.fireBlockHarvesting(drops, world, pos, state, 0, 1, false, fake); //TODO what?!
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}
}
return 0F;
}
/**
* Tries to break a block as if this player had broken it. This is a complex operation.
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*
* @param stack The player's current held stack, main hand.
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* @param level The player's world.
* @param player The player that is breaking this block.
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* @param pos The pos to break.
* @return If the break was successful.
*/
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public static boolean breakExtraBlock(ItemStack stack, Level level, Player player, BlockPos pos) {
BlockState state = level.getBlockState(pos);
Block block = state.getBlock();
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if (player.isCreative()) {
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if (block.onDestroyedByPlayer(state, level, pos, player, false, state.getFluidState())) {
block.destroy(level, pos, state);
}
// send update to client
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if (!level.isClientSide) {
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//((ServerPlayerEntity) player).connection.send(new SPacketBlockChange(world, pos)); //TODO dunno what this is
}
return true;
}
// callback to the tool the player uses. Called on both sides. This damages the tool n stuff.
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stack.mineBlock(level, state, pos, player);
// server sided handling
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if (!level.isClientSide) {
// send the blockbreak event
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int xp = ForgeHooks.onBlockBreakEvent(level, ((ServerPlayer) player).gameMode.getGameModeForPlayer(), (ServerPlayer) player, pos);
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if (xp == -1) {
return false;
}
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BlockEntity blockEntity = level.getBlockEntity(pos);
if (block.onDestroyedByPlayer(state, level, pos, player, true, state.getFluidState())) { // boolean is if block can be harvested, checked above
block.destroy(level, pos, state);
block.playerDestroy(level, player, pos, state, blockEntity, stack);
block.popExperience(((ServerLevel) level), pos, xp);
}
// always send block update to client
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//((ServerPlayerEntity) player).connection.send(new SPacketBlockChange(world, pos)); //TODO how
return true;
}
// client sided handling
else {
// clientside we do a "this block has been clicked on long enough to be broken" call. This should not send any new packets
// the code above, executed on the server, sends a block-updates that give us the correct state of the block we destroy.
// following code can be found in PlayerControllerMP.onPlayerDestroyBlock
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level.levelEvent(2001, pos, Block.getId(state));
if (block.onDestroyedByPlayer(state, level, pos, player, true, state.getFluidState())) {
block.destroy(level, pos, state);
}
// callback to the tool
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stack.mineBlock(level, state, pos, player);
// send an update to the server, so we get an update back
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ActuallyAdditionsClient.sendBreakPacket(pos);
return true;
}
}
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}