tooltip.actuallyadditions.phantom.stored.desc=<Block stored to this Connector!>
tooltip.actuallyadditions.phantom.unbound.desc=The Connection was cleared!
tooltip.actuallyadditions.phantom.inWorld.desc=In World
tooltip.actuallyadditions.phantom.boundTo.desc=Bound to
tooltip.actuallyadditions.phantom.connectedRange.desc=The Connection is fine and working.
tooltip.actuallyadditions.phantom.connectedNoRange.desc=The Connection is obstructed: It is either not in Range, not in loaded Chunks or not the right type of Block for this Phantom Device.
tooltip.actuallyadditions.phantom.notConnected.desc=This isn't connected to anything!
tooltip.actuallyadditions.phantom.blockInfo.desc=The connected Block is %s at %s, %s, %s that is %s Blocks away.
tooltip.actuallyadditions.factory.notPart.desc=The Controller isn't part of the right Multi-Block! Look at the Controller's Description!
tooltip.actuallyadditions.factory.works.desc=This Lava Factory is complete and can produce Lava!
info.actuallyadditions.inputter.info.1=This is the first Slot in the connected Inventory to <p> at.
info.actuallyadditions.inputter.info.2=This is the slot after the last Slot in the connected Inventory to <p> at. What that means: If you, for example, write 2 in the field to the left and 5 in this one, it will <p> at Slot 2, 3, and 4.
info.actuallyadditions.inputter.whitelistInfo=This applies for this part of the white-/blacklist. The other side applies as well, so you can have some Items whitelisted and some blacklisted. Note that, if you have an empty blacklist or an item whitelisted on at least one side, it will always go through.
info.actuallyadditions.update.generic.desc=[{"text":"There is an "},{"text":"Update ","bold":"true"},{"text":"for ","bold":"false"},{"text":"Actually Additions ","color":"dark_green","bold":"true"},{"text":"available!","color":"none","bold":"false"}]
info.actuallyadditions.update.versionComp.desc=[{"text":"You have Version "},{"text":"%s","color":"dark_red","italic":"false"},{"text":", the newest one is ","color":"none","italic":"false"},{"text":"%s","color":"dark_green","underlined":"false"},{"text":"!","color":"none","underlined":"false"}]
info.actuallyadditions.update.download.desc=[{"text":"Download the newest Version "},{"text":"here! (Click me!)","color":"dark_green","underlined":"true","clickEvent":{"action":"open_url","value":"%s"},"hoverEvent":{"action":"show_text","value":{"text":"","extra":[{"text":"Click here to open your Browser and download the newest Version!"}]}}}]
info.actuallyadditions.update.failed.desc=[{"text":"The Update Check for "},{"text":"Actually Additions ","color":"dark_green","bold":"true"},{"text":"failed! Check your Internet Connection and the Logs for more Info!","color":"none"}]
booklet.actuallyadditions.recipeDisabled=The crafting recipe for this item is disabled in the Config File! If you're on a server, ask the server author to enable it in the config. If you're on a client, press the 'Open Config'-Button on the top right and enable the recipe!
booklet.actuallyadditions.chapter.intro.name=An Introduction to ActAdd
booklet.actuallyadditions.chapter.intro.text.1=<i>This book, written years ago, found by the player, used to help understand the wonders of this world, finally opened, finally looked at, full of glory, full of grace, will be used to help the player along on their journey through <imp>Actually Additions<r><i>. <n>What is <imp>Actually Additions<r><i>, you may ask. <n><imp>Actually Additions<r><i> adds blocks, items, and features to make the player's experience easier, automate the world and properly do what you've always wanted to do.
booklet.actuallyadditions.chapter.intro.text.2=<i>This book, written by <imp>Ellpeck<r><i>, the author of everything <imp>Actually Additions<r><i> contains, often called Ellopecko, Peck or Ellpack, is easy to navigate. It has an <imp>index page<r><i> at the front from which you can choose <imp>criteria pages<r><i>. These criteria pages contain a list of every item which is part of the criteria, and clicking on that will show <imp>precise information and the crafting recipe<r><i> of the item. The page you were on previously will stay open between sessions, too! <n><rs>Go check it out!
booklet.actuallyadditions.chapter.intro.text.3=If you, for some reason, want to craft this book again, just take a <item>piece of paper<r> and a <item>canola seed<r> which you can find randomly generated and craft them together!
booklet.actuallyadditions.chapter.craftingIngs.text.1=<imp>Actually Additions<r> has lots of items that use certain <imp>basic crafting items<r> to be crafted. This chapter has all of these basic items <imp>grouped up<r> so that you can see all of them at once.
booklet.actuallyadditions.chapter.quartz.text.1=<item>Black Quartz<r> is an <imp>Ore<r> that generates in the world <imp>between layer <lowest> and <highest><r>. When broken, it can be <imp>smelted in a furnace<r> or <imp>crushed in a crusher<r> to get broken down into <item>Black Quartz<r>.
booklet.actuallyadditions.chapter.quartz.text.2=<item>Black Quartz<r> items are used in lots of <imp>Crafting Recipes<r> in <imp>Actually Additions<r>. They are very important for most of the Items and, thus, should be mined when found in the world. They can be crafted into a couple of different <imp>Decorative Blocks<r> shown on the following pages. <n><n><i>Nether Quartz, but deadlier
booklet.actuallyadditions.chapter.cloud.text.1=The <item>Smiley Cloud<r> is a magical floating cloud which is getting put to life through the piece of Solidified Experience inside it. It hovers up and down in its place all jolly and fun, and when <imp>right-clicking<r>, you can <imp>give it a name<r>. <n>When giving it certain <imp>special names<r> like <imp>"Ellpeck"<r> or <imp>"AcidBlues<r>, it will have some special items it carries!
booklet.actuallyadditions.chapter.coalStuff.text.1=Sometimes your <item>Coal<r> just <imp>burns for too long or too short<r>, you know what I mean? <n>For that, you can now craft <item>Tiny Coal<r>, <item>Tiny Charcoal<r> and <item>Blocks of Charcoal<r> for using them in a furnace. <n>While the <item>Block of Charcoal<r> burns for as long as a <item>Block of Coal<r>, the <item>Tiny Coal<r> and <item>Tiny Charcoal<r> will burn for <imp>one eighth of a piece of coal<r>, meaning it will <imp>smelt one item in a normal furnace<r>.
booklet.actuallyadditions.chapter.lamps.text.1=<item>Lamps<r> are a block providing lots of light, similar to the mystic Glowstone or Torches, but they can be <imp>dyed with all of the 16 different colors<r> either by <imp>crafting them<r> or by placing them on the ground and <imp>right-clicking them with a piece of dye<r>. <n>When <imp>right-clicking<r> them with an empty hand, they will <imp>turn on and off<r>. If you want them, however, to be toggled using <item>Redstone<r> Power, just place a <item>Lamp Controller<r> next to one.
booklet.actuallyadditions.chapter.treasureChest.text.1=<item>Treasure Chests<r> are a semi-uncommon occurence <imp>in Ocean Biomes<r>. They appear on the bottom of the sea, probably left there by bypassing Ships who threw off or lost some load. These Chests however, <imp>hold some valuable items<r>, if you're lucky. Breaking them won't yield you anything, though, you just have to <imp>right-click them<r> to receive some amazing goodies.
booklet.actuallyadditions.chapter.breaker.name=Breakers and Placers
booklet.actuallyadditions.chapter.breaker.text.1=The <item>Breaker<r>... well.. it breaks blocks in front of it. That's about it. It can be oriented in every direction like a Piston.
booklet.actuallyadditions.chapter.breaker.text.2=The <item>Placer<r>... well... it places blocks in front of it. That's about it. It can be oriented in every direction like a Piston.
booklet.actuallyadditions.chapter.breaker.text.3=The <item>Liquid Placer<r> places blocks that correspond to the liquid you put in via a bucket or pipe in via a pipe. Needs <imp>1000mB<r> to place one block.
booklet.actuallyadditions.chapter.breaker.text.4=The <item>Liquid Collector<r> will collect liquid blocks in front of it and convert them to <imp>1000mB<r> of fluid. That's the equivalent of a filled bucket.
booklet.actuallyadditions.chapter.phantomfaces.text.1=<item>Phantomfaces<r> are a simple way to <imp>connect inventories together<r>, they have a very important twist however: Instead of just connecting two inventories, a <item>Phantomface<r> <imp>simulates the inventory it is connected to<r>, meaning you can put items into and pull out of the Phantomface itself. A <item>Phantomface<r> has a <imp>default range of <range> blocks<r>, but it can be upgraded with a <item>Phantom Booster<r>. <item>Phantomfaces<r> are connected by <imp>right-clicking<r> an inventory with a <item>Phantom Connector<r> and then <imp>right-clicking<r> the <item>Phantomface.
booklet.actuallyadditions.chapter.phantomfaces.text.2=The default <item>Phantomface<r> works for items, like described on the first page.
booklet.actuallyadditions.chapter.phantomfaces.text.3=The <item>Phantom Liquiface<r> acts exactly like the normal <item>Phantomface<r>, but it <imp>works for liquid containing blocks<r>. When given a <imp>Redstone Signal<r>, it can be set to <imp>Auto-Output<r>. Be careful with this though, as it <imp>could cause infinte loops and lag<r> under certain conditions!
booklet.actuallyadditions.chapter.phantomfaces.text.4=The <item>Phantom Energyface<r> acts exactly like the normal <item>Phantomface<r>, but it <imp>works for RF<r>, meaning you can connect it to things like Generators and Crushers.
booklet.actuallyadditions.chapter.phantomfaces.text.6=The <item>Phantom Booster<r>, as explained on the first page, ups the range of <item>Phantomface<r>s by being placed <imp>on top of them<r>. The maximum amount above one <item>Phantomface<r> is <imp>3<r>.
booklet.actuallyadditions.chapter.phantomBreaker.name=Phantom Breakers and Placers
booklet.actuallyadditions.chapter.phantomBreaker.text.1=<item>Phantom Breakers<r> and <item>Placers<r> work similarly to the normal <item>Phantomfaces<r>, except that they are used to <imp>break and place blocks from a distance<r>. Their default range is <imp><range> Blocks<r>, however. To connect them to blocks to break, just store the block with a <item>Phantom Connector<r> as described in the <imp>Phantomface Chapter<r>. When connecting them to air spaces, just place a block, store it and then break it again.
booklet.actuallyadditions.chapter.esd.name=ESDs
booklet.actuallyadditions.chapter.esd.text.1=The <item>ESD<r> is a block that works <imp>similar to a Hopper<r> but has <imp>a lot more functionality<r>. <n>You can choose the sides to input and output and you can <imp>precisely configure<r> the range of slots to look at! <n>For more precise information about <item>ESDs<r>, craft one and <imp>hover over the elements in their GUI<r>! <n><n><i>Its actual name is
booklet.actuallyadditions.chapter.xpSolidifier.text.1=The <item>Experience Solidifer<r> uses the player's experience and turns it into <item>Solidified Experience<r> which can later be used by <imp>right-clicking<r> to get the experience you stored into Item form back onto your character. <n>This is a safe and easy way to store your experience so that it isn't getting lost when you die. <n><item>Solidified Experience<r> also drops from Monsters sometimes as an Extra.
booklet.actuallyadditions.chapter.greenhouseGlass.text.1=<item>Greenhouse Glass<r> is a very effective way to <imp>speed up the growth of your plants<r>! When placed anywhere above the plant, as long as there are no blocks below obstructing the path, and there is sunlight above the glass, it will <imp>significantly speed up the growth of the plant<r>! <n>It obviously has to be daytime, too. Thought that was obvious.
booklet.actuallyadditions.chapter.fishingNet.name=Fishing Net
booklet.actuallyadditions.chapter.fishingNet.text.1=The <item>Fishing Net<r> is a block that makes fishing a lot easier! Just <imp>place it above some water<r> and it will, given a little bit of time, automatically catch fish for you! To store the fish, just place a chest above the <item>Fishing Net<r> or let the items spew out of the top and collect them manually. <n><n><i>For the impatient
booklet.actuallyadditions.chapter.feeder.text.1=The <item>Feeder<r> is a good alternative to a manual animal farm. Place it in the middle of an animal pen and supply it with some wheat, seeds or carrots, depending on the animal you want to feed, and just wait. It will <imp>automatically feed the animals<r> and if there is enough animals near it, it will <imp>shut off on its own<r> to prevent lag or animal overflow. <n><n><i>Greenpeace approves
booklet.actuallyadditions.chapter.compost.name=Compost and Fertilizer
booklet.actuallyadditions.chapter.compost.text.1=The <item>Compost<r> is used to make <item>Fertilizier<r> from <item>Mashed Food<r>. <item>Fertilizer<r> acts just like Bone Meal, but can be crafted in a much simpler manner just by crafting <item>Mashed Food<r> and then putting <num> of those inside of a <item>Compost<r> and waiting for a bit. When the mashed food is composted, just take it out by right-clicking again.
booklet.actuallyadditions.chapter.crate.text.1=<item>Storage Crates<r> are big. <imp>Really big<r>. They hold tons of items, more than 4 chests worth of them. <n><n><i>"F-in' gigantic"<rs><n> -Some Magazine
booklet.actuallyadditions.chapter.coffeeMachine.text.1=The <item>Coffee Machine<r> is a block used to make <item>Coffee<r>, a <imp>potion-like<r> item that gives the user several buffs. <n>To use the coffee machine, you need a <item>Empty Cup<r>, <coffee> <item>Coffee Beans<r>, which can be found in the wild, harvested and <imp>planted on farmland<r> again, <rf> RF/t and <water>mB of Water per cup brewed. <n>On the coffee machine recipe pages at the back, to see what the item does, just hover over the Cup of Coffee.
booklet.actuallyadditions.chapter.coffeeMachine.text.2=To actually give your coffee some buffs, <imp>put some of the items shown on the later pages into the slots on the right<r>. <n>The more slots are filled up with one item, the higher the <imp>Amplifier<r> of the effect will be. The <imp>Maximum Amplifier<r> is the max amount of items to be put into one coffee. <n>Order matters: When using, for example, <item>Milk<r> (to see what it does exactly, go to a later page), you are going to have to plan the items out inside the <imp>numbered slots<r> in such a way that it brews the coffee you want.
booklet.actuallyadditions.chapter.coffeeMachine.text.5=<item>Milk<r> is an important item when brewing coffee: It <imp>adds 2 minutes<r> to the effect while <imp>removing 1 amplifier<r>. When the amplifier of an effect is 1, however, it will remove the effect.
booklet.actuallyadditions.chapter.coffeeMachine.text.6=<i>The fact that you're reading this means that you either have <imp>HarvestCraft<r><i> installed, or that you're looking at the lang file. <rs><n>This does the same thing as <item>Milk<r>, but for veggie guys.
booklet.actuallyadditions.chapter.crusher.text.1=The <item>Crusher<r> turns every ore, ingot and gem into its corresponding <imp>dust<r> using <rf1> RF/t. <n>When you put in <imp>Ores<r> however, they will yield <imp>2 pieces of dust<r>. <n>The <item>Double Crusher<r> basically does the same, however it can crush two ores at a time and uses <rf2> RF/t. <n><n><i>He's my crush
booklet.actuallyadditions.chapter.furnaceDouble.text.1=The <item>Double Furnace<r> works like a furnace, however, it uses <rf> RF/t and can smelt <imp>two items at a time<r>.
booklet.actuallyadditions.chapter.miner.text.1=The <item>Magnetic Miner<r> pulls ore blocks out of the ground using <rf> RF/t and <oil> of Oil/block mined. <n>Every place where an ore should be pulled up must have a <item>Casing Block<r> one block lower than the miner. <n>It has a range of <range> blocks.
booklet.actuallyadditions.chapter.lavaFactory.text.1=The <item>Lava Factory<r> can produce blocks of lava given <imp><rf> RF/block<r>. <n>The Block above it has to be surrounded with 4 Casing Blocks (which can be found on the Magnetic Miner Page!), otherwise it won't be able to produce Lava. <n>Right-Clicking on the <item>Lava Factory<r> will show you if it's able to produce Lava in its current setup. <n><n><i>Lava, for a fact. <n> ory
booklet.actuallyadditions.chapter.energizer.name=Energizer and Enervator
booklet.actuallyadditions.chapter.energizer.text.1=The <item>Energizer<r> <imp>charges items that hold RF<r> using its energy supply.
booklet.actuallyadditions.chapter.energizer.text.2=The <item>Enervator<r> <imp>discharges items that hold RF<r> and stores the energy in its energy supply.
booklet.actuallyadditions.chapter.repairer.text.1=The <item>Item Repairer<r> uses <imp><rf> RF/t<r> to repair items that can be repaired in an Anvil <imp>without needing any materials<r>!
booklet.actuallyadditions.chapter.coalGen.text.1=The <item>Coal Generator<r> generates <imp><rf> RF/t<r> through the use of everything that can be put into a furnace. <n>Note that it only starts burning something up if there's enough space for the energy generated.
booklet.actuallyadditions.chapter.solarPanel.text.1=The <item>Solar Panel<r> <imp>produces <rf> RF/t<r> when it has direct daylight above it and it is daytime. <n><n><i>Panelled walls
booklet.actuallyadditions.chapter.heatCollector.text.1=The <item>Heat Collector<r> is a block that <imp>produces <rf> RF/t<r>. <n>To do that, it needs to be <imp>surrounded with at least <min> Lava Blocks<r> directly around it on any side except the top one. But watch out, it sometimes <imp>destroys some of these Lava Blocks<r>!
booklet.actuallyadditions.chapter.canola.text.1=There is lots of stuff that can be produced from Canola (which can be found in the wild and then planted and harvested!): You can make <imp>Canola Oil<r>, <imp>Oil<r> and produce <imp>RF<r> from it. <n>The way to do that is to take some <item>Canola, put it into a <item>Canola Press<r> which uses <pressRF> RF/t. That creates <imp><canola> mB of Canola Oil<r>. Put that into a <item>Fermenting Barrel<r>, let it sit there for a while before it converts into <imp>Oil<r>. That oil can then be used in a <item>Oil Generator<r> to create <imp><rf> RF/t<r>.
booklet.actuallyadditions.chapter.wings.name=Wings Of The Bats
booklet.actuallyadditions.chapter.wings.text.1=Sometimes, bats will drop <item>Wings<r>. These wings can't really be used to fly, but that's just because they're not powerful enough. <n>To make them more powerful, you can craft <item>Wings Of The Bats<r>. When you have these in your inventory, they will allow you to <imp>fly like in creative mode<r>.
booklet.actuallyadditions.chapter.leafBlower.text.1=The <item>Leaf Blower<r> can blow away tall grass, flowers and other stuff around you when you <imp>hold right-click<r>. There is an <item>Advanced Leaf Blower<r>, which works like the basic one, except that it operates <imp>much faster<r> and <imp>also breaks Leaves<r>.
booklet.actuallyadditions.chapter.aiots.text.1=An <item>All-In-One-Tool<r> is a tool that is <imp>Pickaxe, Axe, Shovel, Sword and Hoe in one<r>. They are available in every material and if you have <imp>Thermal Foundation<r> or <imp>MekanismTools<r> installed, there are even AIOTs made of their materials!
booklet.actuallyadditions.chapter.jams.name=Jams
booklet.actuallyadditions.chapter.jams.text.1=Once, there was a <imp>Kitty<r> who really wanted some Jam. <n>So I made some <item>Jam<r>. <n>Seriously, this is Jam. You can find it in Village Houses or buy it from the <imp>Jam Villager<r>. <n>Every Jam gives you two different <imp>potion effects<r>!
booklet.actuallyadditions.chapter.potionRings.text.1=The <item>Potion Rings<r> have two versions: A <imp>normal version<r> and an <imp>advanced version<r>. <n>The normal version, when you have it in your hand, will give you a <imp>Potion Effect<r> of Level 1. The advanced version can be anywhere in your inventory and gives you an effect of Level 2!
booklet.actuallyadditions.chapter.drill.text.1=The <item>Drill<r> works like a Pickaxe and a Shovel. It uses <imp>RF<r> per block. It can be <imp>charged in an Energizer<r> and upgraded by <imp>right-clicking<r> with it in your hand. There is <imp>a lot of upgrades<r>, but here is an explanation of some of them: <n>The <item>Mining Uprgades<r> enlarge the hole which the Drill digs. <n>The <item>Placement Upgrade<r>, after you right-click it in any slot of your hotbar, will make the Drill able to <imp>place a block from that slot by right-clicking<r>. You can also put a <item>Battery<r> inside the Drill to give it more charge.
booklet.actuallyadditions.chapter.staff.text.1=The <item>Teleport Staff<r>, when charged in an Energizer, can be <imp>right-clicked<r> to <imp>teleport you to where you're looking<r>. When you are looking at a block, it will teleport you there, however, when you aren't looking at a block, you can only be looking upwards up to <imp>5 degrees<r>, otherwise the teleport will fail.
booklet.actuallyadditions.chapter.magnetRing.name=Ring Of Magnetism
booklet.actuallyadditions.chapter.magnetRing.text.1=The <item>Ring Of Magnetism<r>, when it is charged in an Energizer and inside your inventory, uses <imp>RF<r> to suck up items that are farther away than you can pick up by yourself.
booklet.actuallyadditions.chapter.growthRing.name=Ring Of Growth
booklet.actuallyadditions.chapter.growthRing.text.1=The <item>Ring Of Growth<r>, when it is charged in an Energizer and in your hand, uses <imp>RF<r> to make plants around you grow much faster.
booklet.actuallyadditions.chapter.waterRemovalRing.name=Ring Of Liquid Banning
booklet.actuallyadditions.chapter.waterRemovalRing.text.1=The <item>Ring Of Liquid Banning<r>, when it is charged in an Energizer and in your hand, uses <imp>RF<r> to remove <imp>Lava<r> and <imp>Water<r>.
booklet.actuallyadditions.chapter.batteries.text.1=<item>Batteries<r> are a good way to store RF to move around. They can be <imp>charged in an Energizer<r> and <imp>discharged in an Enervator<r>.
booklet.actuallyadditions.chapter.leafGen.text.1=The <item>Leaf Generator<r> can generate <imp>RF<r> just by being placed alongside some <item>Leaves<r>. <n>It will destroy the leaves, generating <imp><rf> RF per leaf broken<r> in the process. <n>By right-clicking the generator, you can see how much RF it has stored.