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/ *
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* This file ( " InitItems.java " ) is part of the Actually Additions mod for Minecraft .
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* It is created and owned by Ellpeck and distributed
* under the Actually Additions License to be found at
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* http : //ellpeck.de/actaddlicense
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* View the source code at https : //github.com/Ellpeck/ActuallyAdditions
*
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* © 2015 - 2017 Ellpeck
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* /
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package de.ellpeck.actuallyadditions.mod.items ;
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import de.ellpeck.actuallyadditions.api.ActuallyAdditionsAPI ;
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import de.ellpeck.actuallyadditions.mod.ActuallyAdditions ;
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import de.ellpeck.actuallyadditions.mod.blocks.ActuallyBlocks ;
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import de.ellpeck.actuallyadditions.mod.items.base.* ;
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import de.ellpeck.actuallyadditions.mod.items.lens.ItemLens ;
import de.ellpeck.actuallyadditions.mod.items.metalists.TheFoods ;
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import de.ellpeck.actuallyadditions.mod.material.ArmorMaterials ;
import de.ellpeck.actuallyadditions.mod.material.ToolMaterials ;
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import net.minecraft.inventory.EquipmentSlotType ;
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import net.minecraft.item.Item ;
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import net.minecraft.item.ItemStack ;
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import net.minecraft.item.ItemTier ;
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import net.minecraft.item.Items ;
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import net.minecraftforge.fml.RegistryObject ;
import net.minecraftforge.registries.DeferredRegister ;
import net.minecraftforge.registries.ForgeRegistries ;
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public final class ActuallyItems {
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public static final DeferredRegister < Item > ITEMS = DeferredRegister . create ( ForgeRegistries . ITEMS , ActuallyAdditions . MODID ) ;
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// REMOVE ME
@Deprecated
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public static final RegistryObject < Item > itemMisc = ITEMS . register ( " misc " , ItemBase : : new ) ;
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// MISC ITEMS
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public static final RegistryObject < Item > CANOLA = ITEMS . register ( " canola " , ItemBase : : new ) ;
public static final RegistryObject < Item > COFFEE_CUP = ITEMS . register ( " coffee_cup " , ItemBase : : new ) ;
public static final RegistryObject < Item > PAPER_CONE = ITEMS . register ( " paper_cone " , ItemBase : : new ) ;
public static final RegistryObject < Item > MASHED_FOOD = ITEMS . register ( " mashed_food " , ItemBase : : new ) ;
public static final RegistryObject < Item > KNIFE_BLADE = ITEMS . register ( " knife_blade " , ItemBase : : new ) ;
public static final RegistryObject < Item > KNIFE_HANDLE = ITEMS . register ( " knife_handle " , ItemBase : : new ) ;
public static final RegistryObject < Item > DOUGH = ITEMS . register ( " dough " , ItemBase : : new ) ;
public static final RegistryObject < Item > RING = ITEMS . register ( " ring " , ItemBase : : new ) ;
public static final RegistryObject < Item > COIL = ITEMS . register ( " coil " , ItemBase : : new ) ;
public static final RegistryObject < Item > COIL_ADVANCED = ITEMS . register ( " coil_advanced " , ItemBase : : new ) ;
public static final RegistryObject < Item > RICE_DOUGH = ITEMS . register ( " rice_dough " , ItemBase : : new ) ;
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public static final RegistryObject < Item > TINY_COAL = ITEMS . register ( " tiny_coal " , ( ) - > new ItemBase ( ) {
@Override
public int getBurnTime ( ItemStack stack ) {
return 200 ;
}
} ) ;
public static final RegistryObject < Item > TINY_CHARCOAL = ITEMS . register ( " tiny_charcoal " , ( ) - > new ItemBase ( ) {
@Override
public int getBurnTime ( ItemStack stack ) {
return 200 ;
}
} ) ;
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public static final RegistryObject < Item > RICE_SLIME = ITEMS . register ( " rice_slime " , ItemBase : : new ) ;
public static final RegistryObject < Item > CUP = ITEMS . register ( " cup " , ItemBase : : new ) ;
public static final RegistryObject < Item > BAT_WING = ITEMS . register ( " bat_wing " , ItemBase : : new ) ;
public static final RegistryObject < Item > DRILL_CORE = ITEMS . register ( " drill_core " , ItemBase : : new ) ;
public static final RegistryObject < Item > BLACK_DYE = ITEMS . register ( " black_dye " , ItemBase : : new ) ;
public static final RegistryObject < Item > LENS = ITEMS . register ( " lens " , ItemBase : : new ) ;
public static final RegistryObject < Item > ENDER_STAR = ITEMS . register ( " ender_star " , ItemBase : : new ) ;
public static final RegistryObject < Item > SPAWNER_SHARD = ITEMS . register ( " spawner_shard " , ItemBase : : new ) ;
public static final RegistryObject < Item > BIOMASS = ITEMS . register ( " biomass " , ItemBase : : new ) ;
public static final RegistryObject < Item > BIOCOAL = ITEMS . register ( " biocoal " , ItemBase : : new ) ;
public static final RegistryObject < Item > CRYSTALLIZED_CANOLA_SEED = ITEMS . register ( " crystallized_canola_seed " , ItemBase : : new ) ;
public static final RegistryObject < Item > EMPOWERED_CANOLA_SEED = ITEMS . register ( " empowered_canola_seed " , ItemBase : : new ) ;
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// SHARDS
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public static final RegistryObject < Item > RESTONIA_CRYSTAL_SHARD = ITEMS . register ( " restonia_crystal_shard " , ItemBase : : new ) ;
public static final RegistryObject < Item > PALIS_CRYSTAL_SHARD = ITEMS . register ( " palis_crystal_shard " , ItemBase : : new ) ;
public static final RegistryObject < Item > DIAMATINE_CRYSTAL_SHARD = ITEMS . register ( " diamatine_crystal_shard " , ItemBase : : new ) ;
public static final RegistryObject < Item > VOID_CRYSTAL_SHARD = ITEMS . register ( " void_crystal_shard " , ItemBase : : new ) ;
public static final RegistryObject < Item > EMERADIC_CRYSTAL_SHARD = ITEMS . register ( " emeradic_crystal_shard " , ItemBase : : new ) ;
public static final RegistryObject < Item > ENORI_CRYSTAL_SHARD = ITEMS . register ( " enori_crystal_shard " , ItemBase : : new ) ;
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// CRYSTALS
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public static final RegistryObject < Item > RESTONIA_CRYSTAL = ITEMS . register ( " restonia_crystal " , ItemCrystal : : new ) ;
public static final RegistryObject < Item > PALIS_CRYSTAL = ITEMS . register ( " palis_crystal " , ItemCrystal : : new ) ;
public static final RegistryObject < Item > DIAMATINE_CRYSTAL = ITEMS . register ( " diamatine_crystal " , ItemCrystal : : new ) ;
public static final RegistryObject < Item > VOID_CRYSTAL = ITEMS . register ( " void_crystal " , ItemCrystal : : new ) ;
public static final RegistryObject < Item > EMERADIC_CRYSTAL = ITEMS . register ( " emeradic_crystal " , ItemCrystal : : new ) ;
public static final RegistryObject < Item > ENORI_CRYSTAL = ITEMS . register ( " enori_crystal " , ItemCrystal : : new ) ;
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public static final RegistryObject < Item > EMPOWERED_RESTONIA_CRYSTAL = ITEMS . register ( " restonia_empowered_crystal " , ( ) - > new ItemCrystal ( true ) ) ;
public static final RegistryObject < Item > EMPOWERED_PALIS_CRYSTAL = ITEMS . register ( " palis_empowered_crystal " , ( ) - > new ItemCrystal ( true ) ) ;
public static final RegistryObject < Item > EMPOWERED_DIAMATINE_CRYSTAL = ITEMS . register ( " diamatine_empowered_crystal " , ( ) - > new ItemCrystal ( true ) ) ;
public static final RegistryObject < Item > EMPOWERED_VOID_CRYSTAL = ITEMS . register ( " void_empowered_crystal " , ( ) - > new ItemCrystal ( true ) ) ;
public static final RegistryObject < Item > EMPOWERED_EMERADIC_CRYSTAL = ITEMS . register ( " emeradic_empowered_crystal " , ( ) - > new ItemCrystal ( true ) ) ;
public static final RegistryObject < Item > EMPOWERED_ENORI_CRYSTAL = ITEMS . register ( " enori_empowered_crystal " , ( ) - > new ItemCrystal ( true ) ) ;
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// BLACK QUARTZ
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public static final RegistryObject < Item > BLACK_QUARTZ = ITEMS . register ( " black_quartz " , ItemBase : : new ) ;
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public static final RegistryObject < Item > ENGINEER_GOGGLES_ADVANCED = ITEMS . register ( " engineer_goggles_advanced " , ( ) - > new ItemEngineerGoggles ( true ) ) ;
public static final RegistryObject < Item > ENGINEER_GOGGLES = ITEMS . register ( " engineer_goggles " , ( ) - > new ItemEngineerGoggles ( false ) ) ;
public static final RegistryObject < Item > LASER_UPGRADE_RANGE = ITEMS . register ( " laser_upgrade_range " , ItemBase : : new ) ;
public static final RegistryObject < Item > LASER_UPGRADE_INVISIBILITY = ITEMS . register ( " laser_upgrade_invisibility " , ItemBase : : new ) ;
public static final RegistryObject < Item > FILLING_WAND = ITEMS . register ( " filling_wand " , ItemFillingWand : : new ) ;
public static final RegistryObject < Item > BAG = ITEMS . register ( " bag " , ( ) - > new ItemBag ( false ) ) ;
public static final RegistryObject < Item > VOID_BAG = ITEMS . register ( " void_bag " , ( ) - > new ItemBag ( true ) ) ;
public static final RegistryObject < Item > WORM = ITEMS . register ( " worm " , ItemWorm : : new ) ;
public static final RegistryObject < Item > PLAYER_PROBE = ITEMS . register ( " player_probe " , ItemPlayerProbe : : new ) ;
public static final RegistryObject < Item > FILTER = ITEMS . register ( " filter " , ItemFilter : : new ) ;
public static final RegistryObject < Item > WATER_BOWL = ITEMS . register ( " water_bowl " , ItemWaterBowl : : new ) ;
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public static final RegistryObject < Item > CRATE_KEEPER = ITEMS . register ( " crate_keeper " , ( ) - > new ItemGeneric ( defaultProps ( ) . stacksTo ( 1 ) ) ) ;
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public static final RegistryObject < Item > COLOR_LENS = ITEMS . register ( " color_lens " , ( ) - > new ItemLens ( ActuallyAdditionsAPI . lensColor ) ) ;
public static final RegistryObject < Item > EXPLOSION_LENS = ITEMS . register ( " explosion_lens " , ( ) - > new ItemLens ( ActuallyAdditionsAPI . lensDetonation ) ) ;
public static final RegistryObject < Item > DAMAGE_LENS = ITEMS . register ( " damage_lens " , ( ) - > new ItemLens ( ActuallyAdditionsAPI . lensDeath ) ) ;
public static final RegistryObject < Item > MORE_DAMAGE_LENS = ITEMS . register ( " more_damage_lens " , ( ) - > new ItemLens ( ActuallyAdditionsAPI . lensEvenMoarDeath ) ) ;
public static final RegistryObject < Item > DISENCHANTING_LENS = ITEMS . register ( " disenchanting_lens " , ( ) - > new ItemLens ( ActuallyAdditionsAPI . lensDisenchanting ) ) ;
public static final RegistryObject < Item > MINING_LENS = ITEMS . register ( " mining_lens " , ( ) - > new ItemLens ( ActuallyAdditionsAPI . lensMining ) ) ;
public static final RegistryObject < Item > LASER_WRENCH = ITEMS . register ( " laser_wrench " , ItemLaserWrench : : new ) ;
// public static final RegistryObject<Item> itemChestToCrateUpgrade = ITEMS.register("", new ItemChestToCrateUpgrade("chest_to_crate_upgrade", TileEntityChest.class, InitBlocks.blockGiantChest.getDefaultState()));
// public static final RegistryObject<Item> itemSmallToMediumCrateUpgrade = ITEMS.register("", new ItemChestToCrateUpgrade("small_to_medium_crate_upgrade", TileEntityGiantChest.class, InitBlocks.blockGiantChestMedium.getDefaultState()));
// public static final RegistryObject<Item> itemMediumToLargeCrateUpgrade = ITEMS.register("", new ItemChestToCrateUpgrade("medium_to_large_crate_upgrade", TileEntityGiantChestMedium.class, InitBlocks.blockGiantChestLarge.getDefaultState()));
public static final RegistryObject < Item > ITEM_BOOKLET = ITEMS . register ( " booklet " , ItemBooklet : : new ) ;
public static final RegistryObject < Item > GROWTH_RING = ITEMS . register ( " growth_ring " , ItemGrowthRing : : new ) ;
public static final RegistryObject < Item > MAGNET_RING = ITEMS . register ( " suction_ring " , ItemMagnetRing : : new ) ;
public static final RegistryObject < Item > WATER_REMOVAL_RING = ITEMS . register ( " water_removal_ring " , ItemWaterRemovalRing : : new ) ;
public static final RegistryObject < Item > TELE_STAFF = ITEMS . register ( " tele_staff " , ItemTeleStaff : : new ) ;
public static final RegistryObject < Item > WINGS_OF_THE_BATS = ITEMS . register ( " wings_of_the_bats " , ItemWingsOfTheBats : : new ) ;
public static final RegistryObject < Item > DRILL = ITEMS . register ( " drill " , ItemDrill : : new ) ;
public static final RegistryObject < Item > BATTERY = ITEMS . register ( " battery " , ( ) - > new ItemBattery ( 200000 , 1000 ) ) ;
public static final RegistryObject < Item > BATTERY_DOUBLE = ITEMS . register ( " battery_double " , ( ) - > new ItemBattery ( 350000 , 5000 ) ) ;
public static final RegistryObject < Item > BATTERY_TRIPLE = ITEMS . register ( " battery_triple " , ( ) - > new ItemBattery ( 600000 , 10000 ) ) ;
public static final RegistryObject < Item > BATTERY_QUADRUPLE = ITEMS . register ( " battery_quadruple " , ( ) - > new ItemBattery ( 1000000 , 30000 ) ) ;
public static final RegistryObject < Item > BATTERY_QUINTUPLE = ITEMS . register ( " battery_quintuple " , ( ) - > new ItemBattery ( 2000000 , 100000 ) ) ;
public static final RegistryObject < Item > DRILL_UPGRADE_SPEED = ITEMS . register ( " drill_upgrade_speed " , ( ) - > new ItemDrillUpgrade ( ItemDrillUpgrade . UpgradeType . SPEED ) ) ;
public static final RegistryObject < Item > DRILL_UPGRADE_SPEED_II = ITEMS . register ( " drill_upgrade_speed_ii " , ( ) - > new ItemDrillUpgrade ( ItemDrillUpgrade . UpgradeType . SPEED_II ) ) ;
public static final RegistryObject < Item > DRILL_UPGRADE_SPEED_III = ITEMS . register ( " drill_upgrade_speed_iii " , ( ) - > new ItemDrillUpgrade ( ItemDrillUpgrade . UpgradeType . SPEED_III ) ) ;
public static final RegistryObject < Item > DRILL_UPGRADE_SILK_TOUCH = ITEMS . register ( " drill_upgrade_silk_touch " , ( ) - > new ItemDrillUpgrade ( ItemDrillUpgrade . UpgradeType . SILK_TOUCH ) ) ;
public static final RegistryObject < Item > DRILL_UPGRADE_FORTUNE = ITEMS . register ( " drill_upgrade_fortune " , ( ) - > new ItemDrillUpgrade ( ItemDrillUpgrade . UpgradeType . FORTUNE ) ) ;
public static final RegistryObject < Item > DRILL_UPGRADE_FORTUNE_II = ITEMS . register ( " drill_upgrade_fortune_ii " , ( ) - > new ItemDrillUpgrade ( ItemDrillUpgrade . UpgradeType . FORTUNE_II ) ) ;
public static final RegistryObject < Item > DRILL_UPGRADE_THREE_BY_THREE = ITEMS . register ( " drill_upgrade_three_by_three " , ( ) - > new ItemDrillUpgrade ( ItemDrillUpgrade . UpgradeType . THREE_BY_THREE ) ) ;
public static final RegistryObject < Item > DRILL_UPGRADE_FIVE_BY_FIVE = ITEMS . register ( " drill_upgrade_five_by_five " , ( ) - > new ItemDrillUpgrade ( ItemDrillUpgrade . UpgradeType . FIVE_BY_FIVE ) ) ;
public static final RegistryObject < Item > DRILL_UPGRADE_BLOCK_PLACING = ITEMS . register ( " drill_upgrade_block_placing " , ( ) - > new ItemDrillUpgrade ( ItemDrillUpgrade . UpgradeType . PLACER ) ) ;
public static final RegistryObject < Item > FERTILIZER = ITEMS . register ( " fertilizer " , ItemFertilizer : : new ) ;
public static final RegistryObject < Item > COFFEE = ITEMS . register ( " coffee " , ItemCoffee : : new ) ;
public static final RegistryObject < Item > PHANTOM_CONNECTOR = ITEMS . register ( " phantom_connector " , ItemPhantomConnector : : new ) ;
public static final RegistryObject < Item > RESONANT_RICE = ITEMS . register ( " resonant_rice " , ItemResonantRice : : new ) ;
public static final RegistryObject < Item > FOOD = ITEMS . register ( " food " , ItemFoods : : new ) ; //just... food?
public static final RegistryObject < Item > JAM = ITEMS . register ( " jam " , ItemJams : : new ) ;
public static final RegistryObject < Item > KNIFE = ITEMS . register ( " knife " , ItemKnife : : new ) ;
public static final RegistryObject < Item > CRAFTER_ON_A_STICK = ITEMS . register ( " crafter_on_a_stick " , ItemCrafterOnAStick : : new ) ;
public static final RegistryObject < Item > DUST = ITEMS . register ( " dust " , ItemDust : : new ) ;
public static final RegistryObject < Item > SOLIDIFIED_EXPERIENCE = ITEMS . register ( " solidified_experience " , ItemSolidifiedExperience : : new ) ;
public static final RegistryObject < Item > LEAF_BLOWER = ITEMS . register ( " leaf_blower " , ( ) - > new ItemLeafBlower ( false ) ) ;
public static final RegistryObject < Item > LEAF_BLOWER_ADVANCED = ITEMS . register ( " leaf_blower_advanced " , ( ) - > new ItemLeafBlower ( true ) ) ;
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// TODO [port] unflatten
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public static final RegistryObject < Item > POTION_RING = ITEMS . register ( " potion_ring " , ( ) - > new ItemPotionRing ( false ) ) ;
public static final RegistryObject < Item > POTION_RING_ADVANCED = ITEMS . register ( " potion_ring_advanced " , ( ) - > new ItemPotionRing ( true ) ) ;
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public static final RegistryObject < Item > HAIRY_BALL = ITEMS . register ( " hairy_ball " , ItemHairBall : : new ) ;
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public static final RegistryObject < Item > COFFEE_BEANS = ITEMS . register ( " coffee_beans " , ItemCoffeeBean : : new ) ;
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public static final RegistryObject < Item > RICE_SEED = ITEMS . register ( " rice_seed " , ( ) - > new ItemSeed ( " seedRice " , ActuallyBlocks . RICE . get ( ) , FOOD . get ( ) , TheFoods . RICE . ordinal ( ) ) ) ;
public static final RegistryObject < Item > CANOLA_SEED = ITEMS . register ( " canola_seed " , ( ) - > new ItemFoodSeed ( " seedCanola " , ActuallyBlocks . CANOLA , itemMisc , 0 , 1 , 0 . 01F , 10 ) . setPotionEffect ( new PotionEffect ( MobEffects . NAUSEA , 1000 , 0 ) , 0 . 2F ) ) ;
public static final RegistryObject < Item > FLAX_SEED = ITEMS . register ( " flax_seed " , ( ) - > new ItemSeed ( " seedFlax " , ActuallyBlocks . FLAX , Items . STRING , 0 ) ) ;
public static final RegistryObject < Item > COFFEE_SEED = ITEMS . register ( " coffee_seed " , ( ) - > new ItemSeed ( " seedCoffeeBeans " , ActuallyBlocks . COFFEE , COFFEE_BEANS , 0 ) ) ;
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// TOOLS & ARMOR
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public static final RegistryObject < Item > HELM_QUARTZ = ITEMS . register ( " helm_quartz " , ( ) - > new ItemArmorAA ( ArmorMaterials . QUARTZ , EquipmentSlotType . HEAD ) ) ;
public static final RegistryObject < Item > CHEST_QUARTZ = ITEMS . register ( " chest_quartz " , ( ) - > new ItemArmorAA ( ArmorMaterials . QUARTZ , EquipmentSlotType . CHEST ) ) ;
public static final RegistryObject < Item > PANTS_QUARTZ = ITEMS . register ( " pants_quartz " , ( ) - > new ItemArmorAA ( ArmorMaterials . QUARTZ , EquipmentSlotType . LEGS ) ) ;
public static final RegistryObject < Item > BOOTS_QUARTZ = ITEMS . register ( " boots_quartz " , ( ) - > new ItemArmorAA ( ArmorMaterials . QUARTZ , EquipmentSlotType . FEET ) ) ;
public static final RegistryObject < Item > PICKAXE_QUARTZ = ITEMS . register ( " pickaxe_quartz " , ( ) - > new ItemPickaxeAA ( ToolMaterials . QUARTZ ) ) ;
public static final RegistryObject < Item > AXE_QUARTZ = ITEMS . register ( " axe_quartz " , ( ) - > new ItemAxeAA ( ToolMaterials . QUARTZ ) ) ;
public static final RegistryObject < Item > SHOVEL_QUARTZ = ITEMS . register ( " shovel_quartz " , ( ) - > new ItemShovelAA ( ToolMaterials . QUARTZ ) ) ;
public static final RegistryObject < Item > SWORD_QUARTZ = ITEMS . register ( " sword_quartz " , ( ) - > new ItemSwordAA ( ToolMaterials . QUARTZ ) ) ;
public static final RegistryObject < Item > HOE_QUARTZ = ITEMS . register ( " hoe_quartz " , ( ) - > new ItemHoeAA ( ToolMaterials . QUARTZ ) ) ;
public static final RegistryObject < Item > WOODEN_PAXEL = ITEMS . register ( " wooden_paxel " , ( ) - > new ItemAllToolAA ( ItemTier . WOOD ) ) ;
public static final RegistryObject < Item > STONE_PAXEL = ITEMS . register ( " stone_paxel " , ( ) - > new ItemAllToolAA ( ItemTier . STONE ) ) ;
public static final RegistryObject < Item > IRON_PAXEL = ITEMS . register ( " iron_paxel " , ( ) - > new ItemAllToolAA ( ItemTier . IRON ) ) ;
public static final RegistryObject < Item > GOLD_PAXEL = ITEMS . register ( " gold_paxel " , ( ) - > new ItemAllToolAA ( ItemTier . GOLD ) ) ;
public static final RegistryObject < Item > DIAMOND_PAXEL = ITEMS . register ( " diamond_paxel " , ( ) - > new ItemAllToolAA ( ItemTier . DIAMOND ) ) ;
public static final RegistryObject < Item > QUARTZ_PAXEL = ITEMS . register ( " quartz_paxel " , ( ) - > new ItemAllToolAA ( ToolMaterials . QUARTZ ) ) ;
public static final RegistryObject < Item > PICKAXE_CRYSTAL_RESTONIA = ITEMS . register ( " pickaxe_crystal_restonia " , ( ) - > new ItemPickaxeAA ( ToolMaterials . RESTONIA ) ) ;
public static final RegistryObject < Item > AXE_CRYSTAL_RESTONIA = ITEMS . register ( " axe_crystal_restonia " , ( ) - > new ItemAxeAA ( ToolMaterials . RESTONIA ) ) ;
public static final RegistryObject < Item > SHOVEL_CRYSTAL_RESTONIA = ITEMS . register ( " shovel_crystal_restonia " , ( ) - > new ItemShovelAA ( ToolMaterials . RESTONIA ) ) ;
public static final RegistryObject < Item > SWORD_CRYSTAL_RESTONIA = ITEMS . register ( " sword_crystal_restonia " , ( ) - > new ItemSwordAA ( ToolMaterials . RESTONIA ) ) ;
public static final RegistryObject < Item > HOE_CRYSTAL_RESTONIA = ITEMS . register ( " hoe_crystal_restonia " , ( ) - > new ItemHoeAA ( ToolMaterials . RESTONIA ) ) ;
public static final RegistryObject < Item > HELM_CRYSTAL_RESTONIA = ITEMS . register ( " helm_crystal_restonia " , ( ) - > new ItemArmorAA ( ArmorMaterials . RESTONIA , EquipmentSlotType . HEAD ) ) ;
public static final RegistryObject < Item > CHEST_CRYSTAL_RESTONIA = ITEMS . register ( " chest_crystal_restonia " , ( ) - > new ItemArmorAA ( ArmorMaterials . RESTONIA , EquipmentSlotType . CHEST ) ) ;
public static final RegistryObject < Item > PANTS_CRYSTAL_RESTONIA = ITEMS . register ( " pants_crystal_restonia " , ( ) - > new ItemArmorAA ( ArmorMaterials . RESTONIA , EquipmentSlotType . LEGS ) ) ;
public static final RegistryObject < Item > BOOTS_CRYSTAL_RESTONIA = ITEMS . register ( " boots_crystal_restonia " , ( ) - > new ItemArmorAA ( ArmorMaterials . RESTONIA , EquipmentSlotType . FEET ) ) ;
public static final RegistryObject < Item > PAXEL_CRYSTAL_RESTONIA = ITEMS . register ( " paxel_crystal_restonia " , ( ) - > new ItemAllToolAA ( ToolMaterials . RESTONIA ) ) ;
public static final RegistryObject < Item > PICKAXE_CRYSTAL_PALIS = ITEMS . register ( " pickaxe_crystal_palis " , ( ) - > new ItemPickaxeAA ( ToolMaterials . PALIS ) ) ;
public static final RegistryObject < Item > AXE_CRYSTAL_PALIS = ITEMS . register ( " axe_crystal_palis " , ( ) - > new ItemAxeAA ( ToolMaterials . PALIS ) ) ;
public static final RegistryObject < Item > SHOVEL_CRYSTAL_PALIS = ITEMS . register ( " shovel_crystal_palis " , ( ) - > new ItemShovelAA ( ToolMaterials . PALIS ) ) ;
public static final RegistryObject < Item > SWORD_CRYSTAL_PALIS = ITEMS . register ( " sword_crystal_palis " , ( ) - > new ItemSwordAA ( ToolMaterials . PALIS ) ) ;
public static final RegistryObject < Item > HOE_CRYSTAL_PALIS = ITEMS . register ( " hoe_crystal_palis " , ( ) - > new ItemHoeAA ( ToolMaterials . PALIS ) ) ;
public static final RegistryObject < Item > HELM_CRYSTAL_PALIS = ITEMS . register ( " helm_crystal_palis " , ( ) - > new ItemArmorAA ( ArmorMaterials . PALIS , EquipmentSlotType . HEAD ) ) ;
public static final RegistryObject < Item > CHEST_CRYSTAL_PALIS = ITEMS . register ( " chest_crystal_palis " , ( ) - > new ItemArmorAA ( ArmorMaterials . PALIS , EquipmentSlotType . CHEST ) ) ;
public static final RegistryObject < Item > PANTS_CRYSTAL_PALIS = ITEMS . register ( " pants_crystal_palis " , ( ) - > new ItemArmorAA ( ArmorMaterials . PALIS , EquipmentSlotType . LEGS ) ) ;
public static final RegistryObject < Item > BOOTS_CRYSTAL_PALIS = ITEMS . register ( " boots_crystal_palis " , ( ) - > new ItemArmorAA ( ArmorMaterials . PALIS , EquipmentSlotType . FEET ) ) ;
public static final RegistryObject < Item > PAXEL_CRYSTAL_PALIS = ITEMS . register ( " paxel_crystal_palis " , ( ) - > new ItemAllToolAA ( ToolMaterials . PALIS ) ) ;
public static final RegistryObject < Item > PICKAXE_CRYSTAL_DIAMATINE = ITEMS . register ( " pickaxe_crystal_diamatine " , ( ) - > new ItemPickaxeAA ( ToolMaterials . DIAMATINE ) ) ;
public static final RegistryObject < Item > AXE_CRYSTAL_DIAMATINE = ITEMS . register ( " axe_crystal_diamatine " , ( ) - > new ItemAxeAA ( ToolMaterials . DIAMATINE ) ) ;
public static final RegistryObject < Item > SHOVEL_CRYSTAL_DIAMATINE = ITEMS . register ( " shovel_crystal_diamatine " , ( ) - > new ItemShovelAA ( ToolMaterials . DIAMATINE ) ) ;
public static final RegistryObject < Item > SWORD_CRYSTAL_DIAMATINE = ITEMS . register ( " sword_crystal_diamatine " , ( ) - > new ItemSwordAA ( ToolMaterials . DIAMATINE ) ) ;
public static final RegistryObject < Item > HOE_CRYSTAL_DIAMATINE = ITEMS . register ( " hoe_crystal_diamatine " , ( ) - > new ItemHoeAA ( ToolMaterials . DIAMATINE ) ) ;
public static final RegistryObject < Item > HELM_CRYSTAL_DIAMATINE = ITEMS . register ( " helm_crystal_diamatine " , ( ) - > new ItemArmorAA ( ArmorMaterials . DIAMATINE , EquipmentSlotType . HEAD ) ) ;
public static final RegistryObject < Item > CHEST_CRYSTAL_DIAMATINE = ITEMS . register ( " chest_crystal_diamatine " , ( ) - > new ItemArmorAA ( ArmorMaterials . DIAMATINE , EquipmentSlotType . CHEST ) ) ;
public static final RegistryObject < Item > PANTS_CRYSTAL_DIAMATINE = ITEMS . register ( " pants_crystal_diamatine " , ( ) - > new ItemArmorAA ( ArmorMaterials . DIAMATINE , EquipmentSlotType . LEGS ) ) ;
public static final RegistryObject < Item > BOOTS_CRYSTAL_DIAMATINE = ITEMS . register ( " boots_crystal_diamatine " , ( ) - > new ItemArmorAA ( ArmorMaterials . DIAMATINE , EquipmentSlotType . FEET ) ) ;
public static final RegistryObject < Item > PAXEL_CRYSTAL_DIAMATINE = ITEMS . register ( " paxel_crystal_diamatine " , ( ) - > new ItemAllToolAA ( ToolMaterials . DIAMATINE ) ) ;
public static final RegistryObject < Item > PICKAXE_CRYSTAL_VOID = ITEMS . register ( " pickaxe_crystal_void " , ( ) - > new ItemPickaxeAA ( ToolMaterials . VOID ) ) ;
public static final RegistryObject < Item > AXE_CRYSTAL_VOID = ITEMS . register ( " axe_crystal_void " , ( ) - > new ItemAxeAA ( ToolMaterials . VOID ) ) ;
public static final RegistryObject < Item > SHOVEL_CRYSTAL_VOID = ITEMS . register ( " shovel_crystal_void " , ( ) - > new ItemShovelAA ( ToolMaterials . VOID ) ) ;
public static final RegistryObject < Item > SWORD_CRYSTAL_VOID = ITEMS . register ( " sword_crystal_void " , ( ) - > new ItemSwordAA ( ToolMaterials . VOID ) ) ;
public static final RegistryObject < Item > HOE_CRYSTAL_VOID = ITEMS . register ( " hoe_crystal_void " , ( ) - > new ItemHoeAA ( ToolMaterials . VOID ) ) ;
public static final RegistryObject < Item > HELM_CRYSTAL_VOID = ITEMS . register ( " helm_crystal_void " , ( ) - > new ItemArmorAA ( ArmorMaterials . VOID , EquipmentSlotType . HEAD ) ) ;
public static final RegistryObject < Item > CHEST_CRYSTAL_VOID = ITEMS . register ( " chest_crystal_void " , ( ) - > new ItemArmorAA ( ArmorMaterials . VOID , EquipmentSlotType . CHEST ) ) ;
public static final RegistryObject < Item > PANTS_CRYSTAL_VOID = ITEMS . register ( " pants_crystal_void " , ( ) - > new ItemArmorAA ( ArmorMaterials . VOID , EquipmentSlotType . LEGS ) ) ;
public static final RegistryObject < Item > BOOTS_CRYSTAL_VOID = ITEMS . register ( " boots_crystal_void " , ( ) - > new ItemArmorAA ( ArmorMaterials . VOID , EquipmentSlotType . FEET ) ) ;
public static final RegistryObject < Item > PAXEL_CRYSTAL_VOID = ITEMS . register ( " paxel_crystal_void " , ( ) - > new ItemAllToolAA ( ToolMaterials . VOID ) ) ;
public static final RegistryObject < Item > PICKAXE_CRYSTAL_EMERADIC = ITEMS . register ( " pickaxe_crystal_emeradic " , ( ) - > new ItemPickaxeAA ( ToolMaterials . EMERADIC ) ) ;
public static final RegistryObject < Item > AXE_CRYSTAL_EMERADIC = ITEMS . register ( " axe_crystal_emeradic " , ( ) - > new ItemAxeAA ( ToolMaterials . EMERADIC ) ) ;
public static final RegistryObject < Item > SHOVEL_CRYSTAL_EMERADIC = ITEMS . register ( " shovel_crystal_emeradic " , ( ) - > new ItemShovelAA ( ToolMaterials . EMERADIC ) ) ;
public static final RegistryObject < Item > SWORD_CRYSTAL_EMERADIC = ITEMS . register ( " sword_crystal_emeradic " , ( ) - > new ItemSwordAA ( ToolMaterials . EMERADIC ) ) ;
public static final RegistryObject < Item > HOE_CRYSTAL_EMERADIC = ITEMS . register ( " hoe_crystal_emeradic " , ( ) - > new ItemHoeAA ( ToolMaterials . EMERADIC ) ) ;
public static final RegistryObject < Item > HELM_CRYSTAL_EMERADIC = ITEMS . register ( " helm_crystal_emeradic " , ( ) - > new ItemArmorAA ( ArmorMaterials . DIAMATINE , EquipmentSlotType . HEAD ) ) ;
public static final RegistryObject < Item > CHEST_CRYSTAL_EMERADIC = ITEMS . register ( " chest_crystal_emeradic " , ( ) - > new ItemArmorAA ( ArmorMaterials . DIAMATINE , EquipmentSlotType . CHEST ) ) ;
public static final RegistryObject < Item > PANTS_CRYSTAL_EMERADIC = ITEMS . register ( " pants_crystal_emeradic " , ( ) - > new ItemArmorAA ( ArmorMaterials . DIAMATINE , EquipmentSlotType . LEGS ) ) ;
public static final RegistryObject < Item > BOOTS_CRYSTAL_EMERADIC = ITEMS . register ( " boots_crystal_emeradic " , ( ) - > new ItemArmorAA ( ArmorMaterials . DIAMATINE , EquipmentSlotType . FEET ) ) ;
public static final RegistryObject < Item > PAXEL_CRYSTAL_EMERADIC = ITEMS . register ( " paxel_crystal_emeradic " , ( ) - > new ItemAllToolAA ( ToolMaterials . EMERADIC ) ) ;
public static final RegistryObject < Item > PICKAXE_CRYSTAL_ENORI = ITEMS . register ( " pickaxe_crystal_enori " , ( ) - > new ItemPickaxeAA ( ToolMaterials . ENORI ) ) ;
public static final RegistryObject < Item > AXE_CRYSTAL_ENORI = ITEMS . register ( " axe_crystal_enori " , ( ) - > new ItemAxeAA ( ToolMaterials . ENORI ) ) ;
public static final RegistryObject < Item > SHOVEL_CRYSTAL_ENORI = ITEMS . register ( " shovel_crystal_enori " , ( ) - > new ItemShovelAA ( ToolMaterials . ENORI ) ) ;
public static final RegistryObject < Item > SWORD_CRYSTAL_ENORI = ITEMS . register ( " sword_crystal_enori " , ( ) - > new ItemSwordAA ( ToolMaterials . ENORI ) ) ;
public static final RegistryObject < Item > HOE_CRYSTAL_ENORI = ITEMS . register ( " hoe_crystal_enori " , ( ) - > new ItemHoeAA ( ToolMaterials . ENORI ) ) ;
public static final RegistryObject < Item > HELM_CRYSTAL_ENORI = ITEMS . register ( " helm_crystal_enori " , ( ) - > new ItemArmorAA ( ArmorMaterials . ENORI , EquipmentSlotType . HEAD ) ) ;
public static final RegistryObject < Item > CHEST_CRYSTAL_ENORI = ITEMS . register ( " chest_crystal_enori " , ( ) - > new ItemArmorAA ( ArmorMaterials . ENORI , EquipmentSlotType . CHEST ) ) ;
public static final RegistryObject < Item > PANTS_CRYSTAL_ENORI = ITEMS . register ( " pants_crystal_enori " , ( ) - > new ItemArmorAA ( ArmorMaterials . ENORI , EquipmentSlotType . LEGS ) ) ;
public static final RegistryObject < Item > BOOTS_CRYSTAL_ENORI = ITEMS . register ( " boots_crystal_enori " , ( ) - > new ItemArmorAA ( ArmorMaterials . ENORI , EquipmentSlotType . FEET ) ) ;
public static final RegistryObject < Item > PAXEL_CRYSTAL_ENORI = ITEMS . register ( " paxel_crystal_enori " , ( ) - > new ItemAllToolAA ( ToolMaterials . ENORI ) ) ;
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public static Item . Properties defaultProps ( ) {
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return new Item . Properties ( ) . tab ( ActuallyAdditions . GROUP ) ;
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}
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public static Item . Properties defaultNonStacking ( ) {
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return defaultProps ( ) . stacksTo ( 1 ) ;
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}
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}