Commit graph

14 commits

Author SHA1 Message Date
Ellpeck
0e4967ea70 Implemented new system of determining the type of laser relay connection 2016-09-01 18:02:03 +02:00
Ellpeck
18fd699121 Fixed a concurrentmodificationexception crash with Energy Laser Relays 2016-08-07 12:37:08 +02:00
Ellpeck
97c9e0f454 Re-did the laser relay checking system so that it will never target one block twice 2016-08-06 02:17:11 +02:00
Ellpeck
df4bcf05cf Added ILaserRelayConnectionHandler to the API so that you can make your own Laser Relay connections :v 2016-07-30 17:07:32 +02:00
Ellpeck
0eb64b2659 Remove some utils that were stupid 2016-07-04 20:15:41 +02:00
Ellpeck
262976074e Massive cleanup 2016-06-17 23:50:39 +02:00
Ellpeck
174d2aca7e Made Energy Laser Relay less performance intensive 2016-06-11 16:07:06 +02:00
Ellpeck
b8051e6483 Increased ESD performance by making it remember the tiles around 2016-06-11 15:42:28 +02:00
Ellpeck
91ca5aa4a1 Significantly upped the performance on Item Laser Relays by making them remember the things around them 2016-06-11 15:33:44 +02:00
Ellpeck
0b106526af Changed white- and blacklists in laser relays and ESDs to be for putting and pulling instead of both for both 2016-06-06 17:59:01 +02:00
Ellpeck
9ad6dfcd0f For some reason, with this done, random disconnections don't occur anymore!? 2016-06-05 14:33:53 +02:00
Ellpeck
a2d360d610 How did I not notice this..? 2016-05-16 22:54:44 +02:00
Ellpeck
6c1f8fec6c Update copyright and cleanup code 2016-05-16 22:52:28 +02:00
Ellpeck
09ecb708aa Moved inner tileentity classes to own file 2016-05-14 17:50:10 +02:00