Ellpeck
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ecb6eddc06
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Grab the broom and sweep~
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2016-09-12 20:45:29 +02:00 |
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Ellpeck
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ce63aafe3f
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Add a breaking change to the API
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2016-09-12 16:13:39 +02:00 |
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Ellpeck
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37d1bc95f9
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Made every block be able to save the tile entities around it for future use
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2016-09-09 18:40:09 +02:00 |
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Ellpeck
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0e4967ea70
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Implemented new system of determining the type of laser relay connection
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2016-09-01 18:02:03 +02:00 |
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Ellpeck
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18fd699121
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Fixed a concurrentmodificationexception crash with Energy Laser Relays
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2016-08-07 12:37:08 +02:00 |
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Ellpeck
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97c9e0f454
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Re-did the laser relay checking system so that it will never target one block twice
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2016-08-06 02:17:11 +02:00 |
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Ellpeck
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df4bcf05cf
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Added ILaserRelayConnectionHandler to the API so that you can make your own Laser Relay connections :v
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2016-07-30 17:07:32 +02:00 |
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Ellpeck
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0eb64b2659
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Remove some utils that were stupid
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2016-07-04 20:15:41 +02:00 |
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Ellpeck
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262976074e
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Massive cleanup
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2016-06-17 23:50:39 +02:00 |
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Ellpeck
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174d2aca7e
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Made Energy Laser Relay less performance intensive
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2016-06-11 16:07:06 +02:00 |
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Ellpeck
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b8051e6483
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Increased ESD performance by making it remember the tiles around
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2016-06-11 15:42:28 +02:00 |
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Ellpeck
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91ca5aa4a1
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Significantly upped the performance on Item Laser Relays by making them remember the things around them
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2016-06-11 15:33:44 +02:00 |
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Ellpeck
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0b106526af
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Changed white- and blacklists in laser relays and ESDs to be for putting and pulling instead of both for both
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2016-06-06 17:59:01 +02:00 |
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Ellpeck
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9ad6dfcd0f
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For some reason, with this done, random disconnections don't occur anymore!?
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2016-06-05 14:33:53 +02:00 |
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Ellpeck
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a2d360d610
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How did I not notice this..?
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2016-05-16 22:54:44 +02:00 |
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Ellpeck
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6c1f8fec6c
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Update copyright and cleanup code
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2016-05-16 22:52:28 +02:00 |
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Ellpeck
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09ecb708aa
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Moved inner tileentity classes to own file
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2016-05-14 17:50:10 +02:00 |
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