Ellpeck
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37d1bc95f9
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Made every block be able to save the tile entities around it for future use
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2016-09-09 18:40:09 +02:00 |
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Ellpeck
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39baccc762
|
Added Fluid Laser Relays
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2016-09-01 20:50:44 +02:00 |
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Ellpeck
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561ec49fa5
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sweepedysweepsweep
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2016-08-02 13:08:22 +02:00 |
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Ellpeck
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e9955348d8
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Finally made ESD use new capability system.
Closes #91
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2016-07-20 22:14:30 +02:00 |
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Ellpeck
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07a9ae219b
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energy laser relay variation
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2016-07-14 16:44:01 +02:00 |
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Ellpeck
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232c23669a
|
Fixed everything.
Just, everything works now.
Promise.
No, actually, no promise.
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2016-07-06 21:56:15 +02:00 |
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Ellpeck
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3f00973f28
|
Changed energy handling system to be more like the fluid one and also more sane
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2016-06-11 16:14:06 +02:00 |
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Ellpeck
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174d2aca7e
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Made Energy Laser Relay less performance intensive
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2016-06-11 16:07:06 +02:00 |
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Ellpeck
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b8051e6483
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Increased ESD performance by making it remember the tiles around
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2016-06-11 15:42:28 +02:00 |
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Ellpeck
|
91ca5aa4a1
|
Significantly upped the performance on Item Laser Relays by making them remember the things around them
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2016-06-11 15:33:44 +02:00 |
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Ellpeck
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26d5d94f39
|
More proper Laser Relay bounding boxes.
This only took me about 200 bajillion hours too.
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2016-06-11 13:34:18 +02:00 |
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Ellpeck
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19d764688f
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Re-add IFluidHandler since apparently everyone's moaning about EnderIO not getting their shit together
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2016-06-10 21:52:37 +02:00 |
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Ellpeck
|
707a115708
|
Cleanup
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2016-06-01 00:39:36 +02:00 |
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Ellpeck
|
4e0082ed7d
|
Remove all uses of @Nonnull because it's stupid anyways.
ACTUALLY closes #97.
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2016-05-29 23:49:35 +02:00 |
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Ellpeck
|
4b425a36ab
|
SUPPRESS ALL THE THINGS!!
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2016-05-20 19:05:10 +02:00 |
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Ellpeck
|
b00e214217
|
1.9.4!
Go suck a dick now.
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2016-05-19 20:05:13 +02:00 |
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Ellpeck
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a2d360d610
|
How did I not notice this..?
|
2016-05-16 22:54:44 +02:00 |
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Ellpeck
|
6c1f8fec6c
|
Update copyright and cleanup code
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2016-05-16 22:52:28 +02:00 |
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Ellpeck
|
09ecb708aa
|
Moved inner tileentity classes to own file
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2016-05-14 17:50:10 +02:00 |
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Ellpeck
|
ea1c65bbb3
|
Added whitelistable advanced item laser relays
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2016-05-10 22:19:15 +02:00 |
|
Ellpeck
|
b4fde39a33
|
Item Phantom Networks, part 1
|
2016-05-08 21:09:58 +02:00 |
|
Ellpeck
|
928676ea53
|
cleanup
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2016-05-02 17:12:31 +02:00 |
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Ellpeck
|
1757f38bd1
|
Fixed most bounding boxes
|
2016-05-02 17:09:23 +02:00 |
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Ellpeck
|
08ea43e70d
|
Fudge my life, 1.9
|
2016-04-20 21:39:03 +02:00 |
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Ellpeck
|
1e2732195d
|
1.9.
Fuck my face.
|
2016-03-18 23:47:22 +01:00 |
|
Ellpeck
|
0540313e75
|
Cleanup ~
|
2016-02-01 17:49:55 +01:00 |
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Ellpeck
|
c7ccab75b8
|
Cheap workaround for glitching into some blocks with a smaller hitbox causing graphical glitches and damaging the player
|
2016-01-21 19:59:26 +01:00 |
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Ellpeck
|
5e0e79d691
|
Some more texture work & fixing.
Nothing special.
Well, lots of special stuff actually.
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2016-01-10 01:17:17 +01:00 |
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Ellpeck
|
61b921b2dd
|
Some more texture work.
Done for now.
Hahah.
Good joke.
|
2016-01-09 14:35:04 +01:00 |
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Ellpeck
|
92b9b7a844
|
Some more "minor fixes", if you want to call it that.
(I declare you completely nuts if you do, though.)
|
2016-01-08 15:21:05 +01:00 |
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Ellpeck
|
f602eccca0
|
Remove Position.
Don't need it.
|
2016-01-08 13:31:58 +01:00 |
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Ellpeck
|
020745a813
|
Remember how I said "I'm nearing the end of bugfixing"?
Well that was a lie apparently.
|
2016-01-07 21:41:28 +01:00 |
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Ellpeck
|
db1e183e45
|
Another status update.
Getting to the finish line when it comes to removing compile-breaking bugs!
|
2016-01-07 19:47:53 +01:00 |
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Ellpeck
|
d39fb82992
|
EVERYTHING IS BROKEN
|
2016-01-07 18:21:00 +01:00 |
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Ellpeck
|
77ba946306
|
Added an API.
|
2016-01-05 04:47:37 +01:00 |
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