Commit graph

35 commits

Author SHA1 Message Date
Ellpeck
37d1bc95f9 Made every block be able to save the tile entities around it for future use 2016-09-09 18:40:09 +02:00
Ellpeck
39baccc762 Added Fluid Laser Relays 2016-09-01 20:50:44 +02:00
Ellpeck
561ec49fa5 sweepedysweepsweep 2016-08-02 13:08:22 +02:00
Ellpeck
e9955348d8 Finally made ESD use new capability system.
Closes #91
2016-07-20 22:14:30 +02:00
Ellpeck
07a9ae219b energy laser relay variation 2016-07-14 16:44:01 +02:00
Ellpeck
232c23669a Fixed everything.
Just, everything works now.
Promise.
No, actually, no promise.
2016-07-06 21:56:15 +02:00
Ellpeck
3f00973f28 Changed energy handling system to be more like the fluid one and also more sane 2016-06-11 16:14:06 +02:00
Ellpeck
174d2aca7e Made Energy Laser Relay less performance intensive 2016-06-11 16:07:06 +02:00
Ellpeck
b8051e6483 Increased ESD performance by making it remember the tiles around 2016-06-11 15:42:28 +02:00
Ellpeck
91ca5aa4a1 Significantly upped the performance on Item Laser Relays by making them remember the things around them 2016-06-11 15:33:44 +02:00
Ellpeck
26d5d94f39 More proper Laser Relay bounding boxes.
This only took me about 200 bajillion hours too.
2016-06-11 13:34:18 +02:00
Ellpeck
19d764688f Re-add IFluidHandler since apparently everyone's moaning about EnderIO not getting their shit together 2016-06-10 21:52:37 +02:00
Ellpeck
707a115708 Cleanup 2016-06-01 00:39:36 +02:00
Ellpeck
4e0082ed7d Remove all uses of @Nonnull because it's stupid anyways.
ACTUALLY closes #97.
2016-05-29 23:49:35 +02:00
Ellpeck
4b425a36ab SUPPRESS ALL THE THINGS!! 2016-05-20 19:05:10 +02:00
Ellpeck
b00e214217 1.9.4!
Go suck a dick now.
2016-05-19 20:05:13 +02:00
Ellpeck
a2d360d610 How did I not notice this..? 2016-05-16 22:54:44 +02:00
Ellpeck
6c1f8fec6c Update copyright and cleanup code 2016-05-16 22:52:28 +02:00
Ellpeck
09ecb708aa Moved inner tileentity classes to own file 2016-05-14 17:50:10 +02:00
Ellpeck
ea1c65bbb3 Added whitelistable advanced item laser relays 2016-05-10 22:19:15 +02:00
Ellpeck
b4fde39a33 Item Phantom Networks, part 1 2016-05-08 21:09:58 +02:00
Ellpeck
928676ea53 cleanup 2016-05-02 17:12:31 +02:00
Ellpeck
1757f38bd1 Fixed most bounding boxes 2016-05-02 17:09:23 +02:00
Ellpeck
08ea43e70d Fudge my life, 1.9 2016-04-20 21:39:03 +02:00
Ellpeck
1e2732195d 1.9.
Fuck my face.
2016-03-18 23:47:22 +01:00
Ellpeck
0540313e75 Cleanup ~ 2016-02-01 17:49:55 +01:00
Ellpeck
c7ccab75b8 Cheap workaround for glitching into some blocks with a smaller hitbox causing graphical glitches and damaging the player 2016-01-21 19:59:26 +01:00
Ellpeck
5e0e79d691 Some more texture work & fixing.
Nothing special.
Well, lots of special stuff actually.
2016-01-10 01:17:17 +01:00
Ellpeck
61b921b2dd Some more texture work.
Done for now.
Hahah.
Good joke.
2016-01-09 14:35:04 +01:00
Ellpeck
92b9b7a844 Some more "minor fixes", if you want to call it that.
(I declare you completely nuts if you do, though.)
2016-01-08 15:21:05 +01:00
Ellpeck
f602eccca0 Remove Position.
Don't need it.
2016-01-08 13:31:58 +01:00
Ellpeck
020745a813 Remember how I said "I'm nearing the end of bugfixing"?
Well that was a lie apparently.
2016-01-07 21:41:28 +01:00
Ellpeck
db1e183e45 Another status update.
Getting to the finish line when it comes to removing compile-breaking bugs!
2016-01-07 19:47:53 +01:00
Ellpeck
d39fb82992 EVERYTHING IS BROKEN 2016-01-07 18:21:00 +01:00
Ellpeck
77ba946306 Added an API. 2016-01-05 04:47:37 +01:00
Renamed from src/main/java/de/ellpeck/actuallyadditions/blocks/BlockLaserRelay.java (Browse further)