Commit graph

34 commits

Author SHA1 Message Date
Shadows_of_Fire
274c53a014 Format so style is finally consistent. 2019-05-02 03:10:29 -04:00
Shadows_of_Fire
0d8f38710e Auto cleanup 2019-02-27 13:53:05 -05:00
Shadows_of_Fire
505cdc349f reorganized some constants 2018-05-10 05:38:58 -04:00
Ellpeck
3b8c81638f change lists for sets to increase contains performance
Closes #784
2017-05-28 00:37:27 +02:00
Ellpeck
13c3df3330 some cleanup 2017-04-01 19:40:39 +02:00
MisterPeModder
17016ba8fc Made even more things localizable and updated french localizations (#643)
* Updated french localizations to include the new booklet pages

* Made even more things localizable

* Fixed localizations

* Fixed slabs being full cubes
2017-02-16 18:47:14 +01:00
Ellpeck
4615a94339 Implemented slotless item handler compat (untested!) 2017-02-04 14:12:17 +01:00
Ellpeck
996b997363 Add a bunch of loadedness checks and add network caching to Laser Relays 2017-01-18 14:26:56 +01:00
Ellpeck
b8667c1e1e I'm getting old 2017-01-01 16:23:27 +01:00
Ellpeck
5776ac2fa0 Added Laser Relay in/out config 2016-12-05 15:09:37 +01:00
Ellpeck
c7697b5665 Dropped IInventory support.
This took ages.
2016-12-04 00:10:52 +01:00
Ellpeck
adad967c02 Finally updated all the mappings 2016-11-26 21:32:28 +01:00
Ellpeck
36c176dd2e Cleanup and some more validation checks ~ 2016-11-16 20:31:16 +01:00
Ellpeck
53f6ce0a24 Add Laser Relay priorities 2016-11-16 18:51:23 +01:00
Ellpeck
c129f6138d Sweepededeep~ 2016-11-08 20:04:36 +01:00
Ellpeck
d5ee51ff46 Made the change check in Laser Relays a bit more performance-good 2016-11-03 10:49:41 +01:00
Ellpeck
7a69273865 Significantly reduce performance loss when using Item Laser Relays and/or ESDs
Closes #279
2016-10-29 12:00:00 +02:00
Ellpeck
ecb6eddc06 Grab the broom and sweep~ 2016-09-12 20:45:29 +02:00
Ellpeck
ce63aafe3f Add a breaking change to the API 2016-09-12 16:13:39 +02:00
Ellpeck
37d1bc95f9 Made every block be able to save the tile entities around it for future use 2016-09-09 18:40:09 +02:00
Ellpeck
0e4967ea70 Implemented new system of determining the type of laser relay connection 2016-09-01 18:02:03 +02:00
Ellpeck
18fd699121 Fixed a concurrentmodificationexception crash with Energy Laser Relays 2016-08-07 12:37:08 +02:00
Ellpeck
97c9e0f454 Re-did the laser relay checking system so that it will never target one block twice 2016-08-06 02:17:11 +02:00
Ellpeck
df4bcf05cf Added ILaserRelayConnectionHandler to the API so that you can make your own Laser Relay connections :v 2016-07-30 17:07:32 +02:00
Ellpeck
0eb64b2659 Remove some utils that were stupid 2016-07-04 20:15:41 +02:00
Ellpeck
262976074e Massive cleanup 2016-06-17 23:50:39 +02:00
Ellpeck
174d2aca7e Made Energy Laser Relay less performance intensive 2016-06-11 16:07:06 +02:00
Ellpeck
b8051e6483 Increased ESD performance by making it remember the tiles around 2016-06-11 15:42:28 +02:00
Ellpeck
91ca5aa4a1 Significantly upped the performance on Item Laser Relays by making them remember the things around them 2016-06-11 15:33:44 +02:00
Ellpeck
0b106526af Changed white- and blacklists in laser relays and ESDs to be for putting and pulling instead of both for both 2016-06-06 17:59:01 +02:00
Ellpeck
9ad6dfcd0f For some reason, with this done, random disconnections don't occur anymore!? 2016-06-05 14:33:53 +02:00
Ellpeck
a2d360d610 How did I not notice this..? 2016-05-16 22:54:44 +02:00
Ellpeck
6c1f8fec6c Update copyright and cleanup code 2016-05-16 22:52:28 +02:00
Ellpeck
09ecb708aa Moved inner tileentity classes to own file 2016-05-14 17:50:10 +02:00