Coroutine/Test/Example.cs

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using System;
using System.Collections.Generic;
using System.Threading;
using Coroutine;
namespace Test {
internal static class Example {
private static readonly Event TestEvent = new Event();
public static void Main() {
var seconds = CoroutineHandler.Start(WaitSeconds());
CoroutineHandler.Start(PrintEvery10Seconds(seconds));
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CoroutineHandler.Start(EmptyCoroutine());
CoroutineHandler.InvokeLater(new WaitSeconds(10), () => {
Console.WriteLine("Raising test event");
CoroutineHandler.RaiseEvent(TestEvent);
});
CoroutineHandler.InvokeLater(new WaitEvent(TestEvent), () => Console.WriteLine("Test event received"));
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var lastTime = DateTime.Now;
while (true) {
var currTime = DateTime.Now;
CoroutineHandler.Tick((currTime - lastTime).TotalSeconds);
lastTime = currTime;
Thread.Sleep(1);
}
}
private static IEnumerator<IWait> WaitSeconds() {
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Console.WriteLine("First thing " + DateTime.Now);
yield return new WaitSeconds(1);
Console.WriteLine("After 1 second " + DateTime.Now);
yield return new WaitSeconds(9);
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Console.WriteLine("After 10 seconds " + DateTime.Now);
yield return new WaitSeconds(5);
Console.WriteLine("After 5 more seconds " + DateTime.Now);
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yield return new WaitSeconds(10);
Console.WriteLine("After 10 more seconds " + DateTime.Now);
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yield return new WaitSeconds(20);
Console.WriteLine("First coroutine done");
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}
private static IEnumerator<IWait> PrintEvery10Seconds(ActiveCoroutine first) {
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while (true) {
yield return new WaitSeconds(10);
Console.WriteLine("The time is " + DateTime.Now);
if (first.IsFinished) {
Console.WriteLine("By the way, the first coroutine has finished!");
Environment.Exit(0);
}
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}
}
private static IEnumerator<IWait> EmptyCoroutine() {
yield break;
}
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}
}