mirror of
https://github.com/Ellpeck/Coroutine.git
synced 2024-12-26 10:49:22 +01:00
the actual thing
This commit is contained in:
parent
7c6294bf97
commit
bd525cb85a
13 changed files with 386 additions and 1 deletions
5
.gitignore
vendored
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5
.gitignore
vendored
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@ -0,0 +1,5 @@
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.idea
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bin
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obj
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packages
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*.user
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22
Coroutine.sln
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22
Coroutine.sln
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@ -0,0 +1,22 @@
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Microsoft Visual Studio Solution File, Format Version 12.00
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Coroutine", "Coroutine\Coroutine.csproj", "{1657964D-2503-426A-8514-D020660BEE4D}"
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Test", "Test\Test.csproj", "{8BE6B559-927D-47A6-8253-D7D809D337AF}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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Release|Any CPU = Release|Any CPU
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{1657964D-2503-426A-8514-D020660BEE4D}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{1657964D-2503-426A-8514-D020660BEE4D}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{1657964D-2503-426A-8514-D020660BEE4D}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{1657964D-2503-426A-8514-D020660BEE4D}.Release|Any CPU.Build.0 = Release|Any CPU
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{8BE6B559-927D-47A6-8253-D7D809D337AF}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{8BE6B559-927D-47A6-8253-D7D809D337AF}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{8BE6B559-927D-47A6-8253-D7D809D337AF}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{8BE6B559-927D-47A6-8253-D7D809D337AF}.Release|Any CPU.Build.0 = Release|Any CPU
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EndGlobalSection
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EndGlobal
|
36
Coroutine/Coroutine.cs
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36
Coroutine/Coroutine.cs
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using System.Collections.Generic;
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namespace Coroutine {
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internal class Coroutine {
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private readonly IEnumerator<Wait> enumerator;
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public Coroutine(IEnumerator<Wait> enumerator) {
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this.enumerator = enumerator;
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this.enumerator.MoveNext();
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}
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public bool Tick(double deltaSeconds) {
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var curr = this.enumerator.Current;
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if (curr != null && curr.Tick(deltaSeconds)) {
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if (!this.enumerator.MoveNext())
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return true;
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}
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return false;
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}
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public bool OnEvent(Event evt) {
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var curr = this.enumerator.Current;
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if (curr != null && curr.OnEvent(evt)) {
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if (!this.enumerator.MoveNext())
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return true;
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}
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return false;
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}
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public WaitType GetCurrentType() {
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return this.enumerator.Current.GetWaitType();
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}
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}
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}
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58
Coroutine/Coroutine.csproj
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58
Coroutine/Coroutine.csproj
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProjectGuid>{1657964D-2503-426A-8514-D020660BEE4D}</ProjectGuid>
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<OutputType>Library</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>Coroutine</RootNamespace>
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<AssemblyName>Coroutine</AssemblyName>
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<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<PlatformTarget>AnyCPU</PlatformTarget>
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>bin\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<PlatformTarget>AnyCPU</PlatformTarget>
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>bin\Release\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="System" />
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<Reference Include="System.Core" />
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<Reference Include="System.Data" />
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<Reference Include="System.Xml" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Coroutine.cs" />
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<Compile Include="CoroutineHandler.cs" />
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<Compile Include="Event.cs" />
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<Compile Include="Wait.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="WaitEvent.cs" />
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<Compile Include="WaitSeconds.cs" />
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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<Target Name="BeforeBuild">
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</Target>
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<Target Name="AfterBuild">
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</Target>
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-->
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</Project>
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44
Coroutine/CoroutineHandler.cs
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44
Coroutine/CoroutineHandler.cs
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using System;
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using System.Collections.Generic;
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namespace Coroutine {
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public static class CoroutineHandler {
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private static readonly List<Coroutine> TickingCoroutines = new List<Coroutine>();
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private static readonly List<Coroutine> EventCoroutines = new List<Coroutine>();
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public static void Start(IEnumerator<Wait> coroutine) {
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var inst = new Coroutine(coroutine);
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var type = inst.GetCurrentType();
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if (type == WaitType.Tick)
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TickingCoroutines.Add(inst);
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else if (type == WaitType.Event)
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EventCoroutines.Add(inst);
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}
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public static void Tick(double deltaSeconds) {
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for (var i = TickingCoroutines.Count - 1; i >= 0; i--) {
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var coroutine = TickingCoroutines[i];
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if (coroutine.Tick(deltaSeconds)) {
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TickingCoroutines.RemoveAt(i);
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} else if (coroutine.GetCurrentType() != WaitType.Tick) {
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TickingCoroutines.RemoveAt(i);
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EventCoroutines.Add(coroutine);
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}
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}
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}
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public static void RaiseEvent(Event evt) {
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for (var i = EventCoroutines.Count - 1; i >= 0; i--) {
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var coroutine = EventCoroutines[i];
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if (coroutine.OnEvent(evt)) {
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EventCoroutines.RemoveAt(i);
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} else if (coroutine.GetCurrentType() != WaitType.Event) {
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EventCoroutines.RemoveAt(i);
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TickingCoroutines.Add(coroutine);
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}
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}
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}
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}
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}
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7
Coroutine/Event.cs
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7
Coroutine/Event.cs
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namespace Coroutine {
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public class Event {
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}
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}
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35
Coroutine/Properties/AssemblyInfo.cs
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35
Coroutine/Properties/AssemblyInfo.cs
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using System.Reflection;
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using System.Runtime.InteropServices;
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// General Information about an assembly is controlled through the following
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// set of attributes. Change these attribute values to modify the information
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// associated with an assembly.
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[assembly: AssemblyTitle("Coroutine")]
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[assembly: AssemblyDescription("A simple implementation of Unity's Coroutines to be used for any C# project")]
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[assembly: AssemblyConfiguration("")]
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[assembly: AssemblyCompany("Ellpeck")]
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[assembly: AssemblyProduct("Coroutine")]
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[assembly: AssemblyCopyright("Copyright © 2019")]
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[assembly: AssemblyTrademark("")]
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[assembly: AssemblyCulture("")]
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// Setting ComVisible to false makes the types in this assembly not visible
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// to COM components. If you need to access a type in this assembly from
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// COM, set the ComVisible attribute to true on that type.
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[assembly: ComVisible(false)]
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// The following GUID is for the ID of the typelib if this project is exposed to COM
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[assembly: Guid("1657964D-2503-426A-8514-D020660BEE4D")]
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// Version information for an assembly consists of the following four values:
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//
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// Major Version
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// Minor Version
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// Build Number
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// Revision
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//
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// You can specify all the values or you can default the Build and Revision Numbers
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// by using the '*' as shown below:
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion("1.0.0.0")]
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[assembly: AssemblyFileVersion("1.0.0.0")]
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24
Coroutine/Wait.cs
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24
Coroutine/Wait.cs
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using System;
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namespace Coroutine {
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public abstract class Wait {
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public abstract WaitType GetWaitType();
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public virtual bool Tick(double deltaSeconds) {
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throw new NotSupportedException();
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}
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public virtual bool OnEvent(Event evt) {
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throw new NotSupportedException();
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}
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}
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public enum WaitType {
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Tick,
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Event
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}
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}
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19
Coroutine/WaitEvent.cs
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19
Coroutine/WaitEvent.cs
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namespace Coroutine {
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public class WaitEvent : Wait {
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private readonly Event evt;
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public WaitEvent(Event evt) {
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this.evt = evt;
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}
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public override WaitType GetWaitType() {
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return WaitType.Event;
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}
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public override bool OnEvent(Event evt) {
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return evt == this.evt;
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}
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}
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}
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20
Coroutine/WaitSeconds.cs
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20
Coroutine/WaitSeconds.cs
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namespace Coroutine {
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public class WaitSeconds : Wait {
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private double seconds;
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public WaitSeconds(double seconds) {
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this.seconds = seconds;
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}
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public override WaitType GetWaitType() {
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return WaitType.Tick;
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}
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public override bool Tick(double deltaSeconds) {
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this.seconds -= deltaSeconds;
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return this.seconds <= 0;
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}
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}
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}
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@ -1,2 +1,2 @@
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# Coroutines
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# Coroutine
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A simple implementation of Unity's Coroutines to be used for any C# project
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57
Test/Example.cs
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57
Test/Example.cs
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using System;
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using System.Collections.Generic;
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using System.Threading;
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using Coroutine;
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namespace Test {
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internal static class Example {
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private static readonly Event TestEvent = new Event();
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public static void Main() {
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CoroutineHandler.Start(WaitSeconds());
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CoroutineHandler.Start(RaiseTestEvent());
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CoroutineHandler.Start(WaitForTestEvent());
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CoroutineHandler.Start(PrintEvery5Seconds());
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var lastTime = DateTime.Now;
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while (true) {
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var currTime = DateTime.Now;
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CoroutineHandler.Tick((currTime - lastTime).TotalSeconds);
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lastTime = currTime;
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Thread.Sleep(1);
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}
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}
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private static IEnumerator<Wait> WaitSeconds() {
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Console.WriteLine("First thing " + DateTime.Now);
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yield return new WaitSeconds(1);
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Console.WriteLine("After 1 second " + DateTime.Now);
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yield return new WaitSeconds(5);
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Console.WriteLine("After 5 seconds " + DateTime.Now);
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yield return new WaitSeconds(10);
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Console.WriteLine("After 10 seconds " + DateTime.Now);
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}
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private static IEnumerator<Wait> RaiseTestEvent() {
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yield return new WaitSeconds(10);
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Console.WriteLine("Raising test event");
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CoroutineHandler.RaiseEvent(TestEvent);
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}
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private static IEnumerator<Wait> WaitForTestEvent() {
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yield return new WaitSeconds(5);
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Console.WriteLine("Waited 5 seconds before waiting for the event");
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yield return new WaitEvent(TestEvent);
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Console.WriteLine("Test event received");
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}
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private static IEnumerator<Wait> PrintEvery5Seconds() {
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while (true) {
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yield return new WaitSeconds(10);
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Console.WriteLine("The time is " + DateTime.Now);
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}
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}
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}
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}
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58
Test/Test.csproj
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58
Test/Test.csproj
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProjectGuid>{8BE6B559-927D-47A6-8253-D7D809D337AF}</ProjectGuid>
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<OutputType>Exe</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>Test</RootNamespace>
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<AssemblyName>Test</AssemblyName>
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<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<PlatformTarget>AnyCPU</PlatformTarget>
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>bin\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<PlatformTarget>AnyCPU</PlatformTarget>
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>bin\Release\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="System" />
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<Reference Include="System.Core" />
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<Reference Include="System.Data" />
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<Reference Include="System.Xml" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Example.cs" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\Coroutine\Coroutine.csproj">
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<Project>{1657964d-2503-426a-8514-d020660bee4d}</Project>
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<Name>Coroutine</Name>
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</ProjectReference>
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
Other similar extension points exist, see Microsoft.Common.targets.
|
||||
<Target Name="BeforeBuild">
|
||||
</Target>
|
||||
<Target Name="AfterBuild">
|
||||
</Target>
|
||||
-->
|
||||
|
||||
</Project>
|
Loading…
Reference in a new issue