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update the documentation (which has been outdated for a while apparently, oops)
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1 changed files with 4 additions and 4 deletions
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@ -31,11 +31,11 @@ To create a coroutine, simply create a method with the return type `IEnumerator<
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```cs
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```cs
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private static IEnumerator<Wait> WaitSeconds() {
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private static IEnumerator<Wait> WaitSeconds() {
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Console.WriteLine("First thing " + DateTime.Now);
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Console.WriteLine("First thing " + DateTime.Now);
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yield return new WaitSeconds(1);
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yield return new Wait(1);
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Console.WriteLine("After 1 second " + DateTime.Now);
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Console.WriteLine("After 1 second " + DateTime.Now);
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yield return new WaitSeconds(5);
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yield return new Wait(5);
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Console.WriteLine("After 5 seconds " + DateTime.Now);
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Console.WriteLine("After 5 seconds " + DateTime.Now);
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yield return new WaitSeconds(10);
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yield return new Wait(10);
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Console.WriteLine("After 10 seconds " + DateTime.Now);
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Console.WriteLine("After 10 seconds " + DateTime.Now);
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}
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}
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```
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```
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@ -55,7 +55,7 @@ private static readonly Event TestEvent = new Event();
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Waiting for an event in a coroutine works as follows:
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Waiting for an event in a coroutine works as follows:
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```cs
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```cs
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private static IEnumerator<Wait> WaitForTestEvent() {
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private static IEnumerator<Wait> WaitForTestEvent() {
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yield return new WaitEvent(TestEvent);
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yield return new Wait(TestEvent);
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Console.WriteLine("Test event received");
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Console.WriteLine("Test event received");
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}
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}
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```
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```
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