update the documentation (which has been outdated for a while apparently, oops)

This commit is contained in:
Ell 2020-12-20 22:00:40 +01:00
parent 2453232fd2
commit a77c9874e7

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@ -31,11 +31,11 @@ To create a coroutine, simply create a method with the return type `IEnumerator<
```cs ```cs
private static IEnumerator<Wait> WaitSeconds() { private static IEnumerator<Wait> WaitSeconds() {
Console.WriteLine("First thing " + DateTime.Now); Console.WriteLine("First thing " + DateTime.Now);
yield return new WaitSeconds(1); yield return new Wait(1);
Console.WriteLine("After 1 second " + DateTime.Now); Console.WriteLine("After 1 second " + DateTime.Now);
yield return new WaitSeconds(5); yield return new Wait(5);
Console.WriteLine("After 5 seconds " + DateTime.Now); Console.WriteLine("After 5 seconds " + DateTime.Now);
yield return new WaitSeconds(10); yield return new Wait(10);
Console.WriteLine("After 10 seconds " + DateTime.Now); Console.WriteLine("After 10 seconds " + DateTime.Now);
} }
``` ```
@ -55,7 +55,7 @@ private static readonly Event TestEvent = new Event();
Waiting for an event in a coroutine works as follows: Waiting for an event in a coroutine works as follows:
```cs ```cs
private static IEnumerator<Wait> WaitForTestEvent() { private static IEnumerator<Wait> WaitForTestEvent() {
yield return new WaitEvent(TestEvent); yield return new Wait(TestEvent);
Console.WriteLine("Test event received"); Console.WriteLine("Test event received");
} }
``` ```