mirror of
https://github.com/Ellpeck/Coroutine.git
synced 2024-11-21 21:33:29 +01:00
parent
5c6621ace3
commit
c68121614f
4 changed files with 64 additions and 47 deletions
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@ -7,7 +7,7 @@ namespace Coroutine {
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/// A reference to a currently running coroutine.
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/// This is returned by <see cref="CoroutineHandler.Start(IEnumerator{Wait},string)"/>.
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/// </summary>
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public class ActiveCoroutine {
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public class ActiveCoroutine : IComparable<ActiveCoroutine> {
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private readonly IEnumerator<Wait> enumerator;
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private readonly Stopwatch stopwatch;
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@ -52,11 +52,17 @@ namespace Coroutine {
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/// When not specified on startup of this coroutine, the name defaults to an empty string.
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/// </summary>
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public readonly string Name;
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/// <summary>
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/// The priority of this coroutine. The higher the priority, the earlier it is advanced compared to other coroutines that advance around the same time.
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/// When not specified at startup of this coroutine, the priority defaults to 0.
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/// </summary>
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public readonly int Priority;
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internal ActiveCoroutine(IEnumerator<Wait> enumerator, string name, Stopwatch stopwatch) {
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internal ActiveCoroutine(IEnumerator<Wait> enumerator, string name, int priority, Stopwatch stopwatch) {
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this.enumerator = enumerator;
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this.stopwatch = stopwatch;
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this.Name = name;
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this.Priority = priority;
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this.stopwatch = stopwatch;
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}
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/// <summary>
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@ -93,8 +99,7 @@ namespace Coroutine {
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var result = this.enumerator.MoveNext();
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this.stopwatch.Stop();
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this.TotalMoveNextTime += this.stopwatch.Elapsed;
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if (this.stopwatch.Elapsed > this.MaxMoveNextTime)
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{
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if (this.stopwatch.Elapsed > this.MaxMoveNextTime) {
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this.MaxMoveNextTime = this.stopwatch.Elapsed;
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}
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this.MoveNextCount++;
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@ -118,5 +123,10 @@ namespace Coroutine {
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/// <param name="coroutine">The coroutine that finished</param>
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public delegate void FinishCallback(ActiveCoroutine coroutine);
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/// <inheritdoc />
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public int CompareTo(ActiveCoroutine other) {
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return other.Priority.CompareTo(this.Priority);
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}
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}
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}
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@ -15,19 +15,19 @@ namespace Coroutine {
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/// <inheritdoc cref="CoroutineHandlerInstance.EventCount"/>
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public static int EventCount => Instance.EventCount;
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/// <inheritdoc cref="CoroutineHandlerInstance.Start(IEnumerable{Wait},string)"/>
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public static ActiveCoroutine Start(IEnumerable<Wait> coroutine, string name = "") {
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return Instance.Start(coroutine, name);
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/// <inheritdoc cref="CoroutineHandlerInstance.Start(IEnumerable{Wait},string,int)"/>
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public static ActiveCoroutine Start(IEnumerable<Wait> coroutine, string name = "", int priority = 0) {
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return Instance.Start(coroutine, name, priority);
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}
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/// <inheritdoc cref="CoroutineHandlerInstance.Start(IEnumerator{Wait},string)"/>
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public static ActiveCoroutine Start(IEnumerator<Wait> coroutine, string name = "") {
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return Instance.Start(coroutine, name);
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/// <inheritdoc cref="CoroutineHandlerInstance.Start(IEnumerator{Wait},string,int)"/>
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public static ActiveCoroutine Start(IEnumerator<Wait> coroutine, string name = "", int priority = 0) {
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return Instance.Start(coroutine, name, priority);
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}
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/// <inheritdoc cref="CoroutineHandlerInstance.InvokeLater"/>
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public static ActiveCoroutine InvokeLater(Wait wait, Action action) {
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return Instance.InvokeLater(wait, action);
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public static ActiveCoroutine InvokeLater(Wait wait, Action action, string name = "", int priority = 0) {
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return Instance.InvokeLater(wait, action, name, priority);
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}
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/// <inheritdoc cref="CoroutineHandlerInstance.Tick"/>
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@ -28,27 +28,24 @@ namespace Coroutine {
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/// Note that this calls <see cref="IEnumerable{T}.GetEnumerator"/> to get the enumerator.
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/// </summary>
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/// <param name="coroutine">The coroutine to start</param>
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/// <param name="name">The name that this coroutine should have. Defaults to an empty string.</param>
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/// <param name="name">The <see cref="ActiveCoroutine.Name"/> that this coroutine should have. Defaults to an empty string.</param>
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/// <param name="priority">The <see cref="ActiveCoroutine.Priority"/> that this coroutine should have. The higher the priority, the earlier it is advanced. Defaults to 0.</param>
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/// <returns>An active coroutine object representing this coroutine</returns>
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public ActiveCoroutine Start(IEnumerable<Wait> coroutine, string name = "") {
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return this.Start(coroutine.GetEnumerator(), name);
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public ActiveCoroutine Start(IEnumerable<Wait> coroutine, string name = "", int priority = 0) {
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return this.Start(coroutine.GetEnumerator(), name, priority);
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}
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/// <summary>
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/// Starts the given coroutine, returning a <see cref="ActiveCoroutine"/> object for management.
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/// </summary>
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/// <param name="coroutine">The coroutine to start</param>
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/// <param name="name">The name that this coroutine should have. Defaults to an empty string.</param>
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/// <param name="name">The <see cref="ActiveCoroutine.Name"/> that this coroutine should have. Defaults to an empty string.</param>
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/// <param name="priority">The <see cref="ActiveCoroutine.Priority"/> that this coroutine should have. The higher the priority, the earlier it is advanced compared to other coroutines that advance around the same time. Defaults to 0.</param>
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/// <returns>An active coroutine object representing this coroutine</returns>
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public ActiveCoroutine Start(IEnumerator<Wait> coroutine, string name = "") {
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var inst = new ActiveCoroutine(coroutine, name, this.stopwatch);
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if (inst.MoveNext()) {
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if (inst.IsWaitingForEvent()) {
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this.eventCoroutines.Add(inst);
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} else {
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this.tickingCoroutines.Add(inst);
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}
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}
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public ActiveCoroutine Start(IEnumerator<Wait> coroutine, string name = "", int priority = 0) {
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var inst = new ActiveCoroutine(coroutine, name, priority, this.stopwatch);
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if (inst.MoveNext())
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AddSorted(inst.IsWaitingForEvent() ? this.eventCoroutines : this.tickingCoroutines, inst);
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return inst;
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}
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@ -58,9 +55,11 @@ namespace Coroutine {
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/// </summary>
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/// <param name="wait">The wait to wait for</param>
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/// <param name="action">The action to execute after waiting</param>
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/// <param name="name">The <see cref="ActiveCoroutine.Name"/> that the underlying coroutine should have. Defaults to an empty string.</param>
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/// <param name="priority">The <see cref="ActiveCoroutine.Priority"/> that the underlying coroutine should have. The higher the priority, the earlier it is advanced compared to other coroutines that advance around the same time. Defaults to 0.</param>
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/// <returns>An active coroutine object representing this coroutine</returns>
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public ActiveCoroutine InvokeLater(Wait wait, Action action) {
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return this.Start(InvokeLaterImpl(wait, action));
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public ActiveCoroutine InvokeLater(Wait wait, Action action, string name = "", int priority = 0) {
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return this.Start(InvokeLaterImpl(wait, action), name, priority);
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}
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/// <summary>
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@ -68,15 +67,15 @@ namespace Coroutine {
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/// </summary>
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/// <param name="deltaSeconds">The amount of seconds that have passed since the last time this method was invoked</param>
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public void Tick(double deltaSeconds) {
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for (var i = this.tickingCoroutines.Count - 1; i >= 0; i--) {
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var coroutine = this.tickingCoroutines[i];
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if (coroutine.Tick(deltaSeconds)) {
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this.tickingCoroutines.RemoveAt(i);
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} else if (coroutine.IsWaitingForEvent()) {
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this.tickingCoroutines.RemoveAt(i);
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this.eventCoroutines.Add(coroutine);
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this.tickingCoroutines.RemoveAll(c => {
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if (c.Tick(deltaSeconds)) {
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return true;
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} else if (c.IsWaitingForEvent()) {
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AddSorted(this.eventCoroutines, c);
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return true;
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}
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}
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return false;
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});
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}
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/// <summary>
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@ -84,15 +83,15 @@ namespace Coroutine {
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/// </summary>
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/// <param name="evt">The event to raise</param>
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public void RaiseEvent(Event evt) {
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for (var i = this.eventCoroutines.Count - 1; i >= 0; i--) {
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var coroutine = this.eventCoroutines[i];
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if (coroutine.OnEvent(evt)) {
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this.eventCoroutines.RemoveAt(i);
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} else if (!coroutine.IsWaitingForEvent()) {
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this.eventCoroutines.RemoveAt(i);
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this.tickingCoroutines.Add(coroutine);
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this.eventCoroutines.RemoveAll(c => {
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if (c.OnEvent(evt)) {
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return true;
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} else if (!c.IsWaitingForEvent()) {
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AddSorted(this.tickingCoroutines, c);
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return true;
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}
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}
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return false;
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});
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}
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/// <summary>
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@ -108,5 +107,10 @@ namespace Coroutine {
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action();
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}
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private static void AddSorted(List<ActiveCoroutine> list, ActiveCoroutine coroutine) {
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var position = list.BinarySearch(coroutine);
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list.Insert(position < 0 ? ~position : position, coroutine);
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}
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}
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}
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@ -20,6 +20,9 @@ namespace Test {
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});
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CoroutineHandler.InvokeLater(new Wait(TestEvent), () => Console.WriteLine("Test event received"));
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CoroutineHandler.InvokeLater(new Wait(TestEvent), () => Console.WriteLine("I am invoked after 'Test event received'"), priority: -5);
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CoroutineHandler.InvokeLater(new Wait(TestEvent), () => Console.WriteLine("I am invoked before 'Test event received'"), priority: 2);
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var lastTime = DateTime.Now;
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while (true) {
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var currTime = DateTime.Now;
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@ -51,9 +54,9 @@ namespace Test {
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if (first.IsFinished) {
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Console.WriteLine("By the way, the first coroutine has finished!");
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Console.WriteLine($"{first.Name} data: {first.MoveNextCount} moves, " +
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$"{first.TotalMoveNextTime.TotalMilliseconds} total time, " +
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$"{first.AverageMoveNextTime.TotalMilliseconds} average, " +
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$"{first.MaxMoveNextTime.TotalMilliseconds} maximum");
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$"{first.TotalMoveNextTime.TotalMilliseconds} total time, " +
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$"{first.AverageMoveNextTime.TotalMilliseconds} average, " +
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$"{first.MaxMoveNextTime.TotalMilliseconds} maximum");
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Environment.Exit(0);
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}
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}
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