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<PackageTags>coroutine utility unity</PackageTags>
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<PackageProjectUrl>https://github.com/Ellpeck/Coroutine</PackageProjectUrl>
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<RepositoryUrl>https://github.com/Ellpeck/Coroutine</RepositoryUrl>
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<PackageLicenseUrl>https://github.com/Ellpeck/Coroutine/blob/main/LICENSE.md</PackageLicenseUrl>
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<VersionPrefix>2.1.1</VersionPrefix>
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<PackageLicenseExpression>MIT</PackageLicenseExpression>
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<PackageReadmeFile>README.md</PackageReadmeFile>
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<PackageIcon>Logo.png</PackageIcon>
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<VersionPrefix>2.1.2</VersionPrefix>
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</PropertyGroup>
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<ItemGroup>
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<None Include="../README.md" Pack="true" PackagePath="" />
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<None Include="../Logo.png" Pack="true" PackagePath="" />
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</ItemGroup>
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</Project>
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# Coroutine
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A simple implementation of Unity's Coroutines to be used for any C# project
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![The Coroutine logo](https://raw.githubusercontent.com/Ellpeck/Coroutine/main/Logo.png)
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**Coroutine** is a simple implementation of Unity's Coroutines to be used for any C# project
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# Features
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Coroutine adds the ability to run coroutines. Coroutines are methods that run in parallel to the rest of the application through the use of an `Enumerator`. This allows for the coroutine to pause execution using the `yield return` statement.
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