Coroutine/Example/Example.cs

77 lines
No EOL
3.2 KiB
C#

using System;
using System.Collections.Generic;
using System.Threading;
using Coroutine;
namespace Example {
internal static class Example {
private static readonly Event TestEvent = new Event();
public static void Main() {
var seconds = CoroutineHandler.Start(WaitSeconds(), "Awesome Waiting Coroutine");
CoroutineHandler.Start(PrintEvery10Seconds(seconds));
CoroutineHandler.Start(EmptyCoroutine());
CoroutineHandler.InvokeLater(new Wait(10), () => {
Console.WriteLine("Raising test event");
CoroutineHandler.RaiseEvent(TestEvent);
});
CoroutineHandler.InvokeLater(new Wait(TestEvent), () => Console.WriteLine("Example event received"));
CoroutineHandler.InvokeLater(new Wait(TestEvent), () => Console.WriteLine("I am invoked after 'Example event received'"), priority: -5);
CoroutineHandler.InvokeLater(new Wait(TestEvent), () => Console.WriteLine("I am invoked before 'Example event received'"), priority: 2);
var lastTime = DateTime.Now;
while (true) {
var currTime = DateTime.Now;
CoroutineHandler.Tick((currTime - lastTime).TotalSeconds);
lastTime = currTime;
Thread.Sleep(1);
}
}
private static IEnumerator<Wait> WaitSeconds() {
Console.WriteLine("First thing " + DateTime.Now);
yield return new Wait(1);
Console.WriteLine("After 1 second " + DateTime.Now);
yield return new Wait(9);
Console.WriteLine("After 10 seconds " + DateTime.Now);
CoroutineHandler.Start(NestedCoroutine());
yield return new Wait(5);
Console.WriteLine("After 5 more seconds " + DateTime.Now);
yield return new Wait(10);
Console.WriteLine("After 10 more seconds " + DateTime.Now);
yield return new Wait(20);
Console.WriteLine("First coroutine done");
}
private static IEnumerator<Wait> PrintEvery10Seconds(ActiveCoroutine first) {
while (true) {
yield return new Wait(10);
Console.WriteLine("The time is " + DateTime.Now);
if (first.IsFinished) {
Console.WriteLine("By the way, the first coroutine has finished!");
Console.WriteLine($"{first.Name} data: {first.MoveNextCount} moves, " +
$"{first.TotalMoveNextTime.TotalMilliseconds} total time, " +
$"{first.AverageMoveNextTime.TotalMilliseconds} average, " +
$"{first.MaxMoveNextTime.TotalMilliseconds} maximum");
Environment.Exit(0);
}
}
}
private static IEnumerator<Wait> EmptyCoroutine() {
yield break;
}
private static IEnumerable<Wait> NestedCoroutine() {
Console.WriteLine("I'm a coroutine that was started from another coroutine!");
yield return new Wait(5);
Console.WriteLine("It's been 5 seconds since a nested coroutine was started, yay!");
}
}
}