GameBundle/Test/GameImpl.cs

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using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
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using MLEM.Startup;
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namespace Test;
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public class GameImpl : MlemGame {
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public static GameImpl Instance { get; private set; }
private Texture2D texture;
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public GameImpl() {
GameImpl.Instance = this;
}
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protected override void LoadContent() {
base.LoadContent();
this.texture = MlemGame.LoadContent<Texture2D>("Textures/Test");
}
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protected override void DoDraw(GameTime gameTime) {
this.GraphicsDevice.Clear(Color.Black);
base.DoDraw(gameTime);
this.SpriteBatch.Begin(samplerState: SamplerState.PointClamp, transformMatrix: Matrix.CreateScale(10));
this.SpriteBatch.Draw(this.texture, Vector2.Zero, Color.White);
this.SpriteBatch.End();
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}
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}