GameBundle/Test/Program.cs

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using Microsoft.Xna.Framework;
using MLEM.Misc;
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namespace Test;
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public static class Program {
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public static void Main() {
TextInputWrapper.Current = new TextInputWrapper.DesktopGl<TextInputEventArgs>((w, c) => w.TextInput += c);
using var game = new GameImpl();
game.Run();
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}
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}