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https://github.com/Ellpeck/GameBundle.git
synced 2024-11-22 08:43:28 +01:00
reformat & cleanup
This commit is contained in:
parent
b3218532e8
commit
1142252015
6 changed files with 287 additions and 287 deletions
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@ -2,7 +2,8 @@ using System;
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using System.Collections.Generic;
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using CommandLine;
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namespace GameBundle {
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namespace GameBundle;
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public class Options {
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[Option('s', "source", HelpText = "The location of the .csproj file that should be built and bundled. By default, the current directory is scanned for one")]
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@ -66,4 +67,3 @@ namespace GameBundle {
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public string NameAddition { get; set; }
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}
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}
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@ -7,24 +7,25 @@ using System.Linq;
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using System.Text.RegularExpressions;
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using CommandLine;
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namespace GameBundle {
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namespace GameBundle;
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internal static class Program {
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private static int Main(string[] args) {
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return new Parser(c => {
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c.HelpWriter = Console.Error;
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c.EnableDashDash = true;
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}).ParseArguments<Options>(args).MapResult(Run, _ => -1);
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}).ParseArguments<Options>(args).MapResult(Program.Run, _ => -1);
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}
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private static int Run(Options options) {
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// make sure all of the required tools are installed
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if (RunProcess(options, "dotnet", "tool restore", AppDomain.CurrentDomain.BaseDirectory) != 0) {
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if (Program.RunProcess(options, "dotnet", "tool restore", AppDomain.CurrentDomain.BaseDirectory) != 0) {
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Console.WriteLine("dotnet tool restore failed, aborting");
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return -1;
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}
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var proj = GetProjectFile(options);
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var proj = Program.GetProjectFile(options);
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if (proj == null || !proj.Exists) {
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Console.WriteLine("Project file not found, aborting");
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return -1;
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@ -36,16 +37,16 @@ namespace GameBundle {
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// regular builds
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new("windows", "win", options.WindowsRid, options.BuildWindows),
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new("linux", "linux", options.LinuxRid, options.BuildLinux),
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new("mac", "mac", options.MacRid, options.BuildMac, false, d => options.MacBundle ? CreateMacBundle(options, d) : 0),
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new("mac", "mac", options.MacRid, options.BuildMac, false, d => options.MacBundle ? Program.CreateMacBundle(options, d) : 0),
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// arm builds
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new("windows arm", "win-arm", options.WindowsArmRid, options.BuildWindowsArm, true),
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new("linux arm", "linux-arm", options.LinuxArmRid, options.BuildLinuxArm, true),
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new("mac arm", "mac-arm", options.MacArmRid, options.BuildMacArm, true, d => options.MacBundle ? CreateMacBundle(options, d) : 0)
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new("mac arm", "mac-arm", options.MacArmRid, options.BuildMacArm, true, d => options.MacBundle ? Program.CreateMacBundle(options, d) : 0)
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};
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foreach (var config in toBuild) {
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if (config.ShouldBuild) {
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Console.WriteLine($"Bundling for {config.DisplayName}");
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var res = Publish(options, proj, config);
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var res = Program.Publish(options, proj, config);
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if (res != 0)
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return res;
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builtAnything = true;
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@ -59,8 +60,8 @@ namespace GameBundle {
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}
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private static int Publish(Options options, FileInfo proj, BuildConfig config) {
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var buildDir = GetBuildDir(options, config.DirectoryName);
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var publishResult = RunProcess(options, "dotnet", $"publish \"{proj.FullName}\" -o \"{buildDir.FullName}\" -r {config.Rid} --self-contained -c {options.BuildConfig} /p:PublishTrimmed={options.Trim} {options.BuildArgs}");
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var buildDir = Program.GetBuildDir(options, config.DirectoryName);
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var publishResult = Program.RunProcess(options, "dotnet", $"publish \"{proj.FullName}\" -o \"{buildDir.FullName}\" -r {config.Rid} --self-contained -c {options.BuildConfig} /p:PublishTrimmed={options.Trim} {options.BuildArgs}");
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if (publishResult != 0)
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return publishResult;
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@ -68,14 +69,14 @@ namespace GameBundle {
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if (!options.SkipLib && !config.SkipLib) {
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var excludes = $"\"{string.Join(";", options.ExcludedFiles)}\"";
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var log = options.Verbose ? "Detail" : "Error";
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var beautyResult = RunProcess(options, "dotnet", $"ncbeauty --loglevel={log} --force=True --noflag=True \"{buildDir.FullName}\" \"{options.LibFolder}\" {excludes}", AppDomain.CurrentDomain.BaseDirectory);
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var beautyResult = Program.RunProcess(options, "dotnet", $"ncbeauty --loglevel={log} --force=True --noflag=True \"{buildDir.FullName}\" \"{options.LibFolder}\" {excludes}", AppDomain.CurrentDomain.BaseDirectory);
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if (beautyResult != 0)
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return beautyResult;
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}
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// Rename build folder if named builds are enabled
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if (options.NameBuilds) {
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var name = GetBuildName(options, buildDir);
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var name = Program.GetBuildName(options, buildDir);
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if (name == null) {
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Console.WriteLine("Couldn't determine build name, aborting");
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return -1;
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@ -133,13 +134,13 @@ namespace GameBundle {
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}
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private static int CreateMacBundle(Options options, DirectoryInfo buildDir) {
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var buildName = GetBuildName(options, buildDir);
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var buildName = Program.GetBuildName(options, buildDir);
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var app = buildDir.CreateSubdirectory($"{buildName}.app");
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var contents = app.CreateSubdirectory("Contents");
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var resources = contents.CreateSubdirectory("Resources");
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var macOs = contents.CreateSubdirectory("MacOS");
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var resRegex = options.MacBundleResources.Select(GlobRegex).ToArray();
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var ignoreRegex = options.MacBundleIgnore.Select(GlobRegex).ToArray();
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var resRegex = options.MacBundleResources.Select(Program.GlobRegex).ToArray();
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var ignoreRegex = options.MacBundleIgnore.Select(Program.GlobRegex).ToArray();
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if (options.Verbose)
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Console.WriteLine($"Creating app bundle {app}");
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@ -216,4 +217,3 @@ namespace GameBundle {
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}
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}
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}
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@ -2,19 +2,20 @@ using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using MLEM.Startup;
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namespace Test {
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namespace Test;
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public class GameImpl : MlemGame {
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public static GameImpl Instance { get; private set; }
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private Texture2D texture;
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public GameImpl() {
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Instance = this;
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GameImpl.Instance = this;
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}
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protected override void LoadContent() {
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base.LoadContent();
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this.texture = LoadContent<Texture2D>("Textures/Test");
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this.texture = MlemGame.LoadContent<Texture2D>("Textures/Test");
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}
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protected override void DoDraw(GameTime gameTime) {
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@ -26,4 +27,3 @@ namespace Test {
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}
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}
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}
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@ -1,7 +1,8 @@
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using Microsoft.Xna.Framework;
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using MLEM.Misc;
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namespace Test {
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namespace Test;
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public static class Program {
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public static void Main() {
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@ -11,4 +12,3 @@ namespace Test {
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}
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}
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}
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