added the ability to include the version in the final output

This commit is contained in:
Ell 2022-08-17 22:14:59 +02:00
parent 4d686a3169
commit 5ebbd8e46b
4 changed files with 46 additions and 16 deletions

View File

@ -2,7 +2,7 @@ using System;
using System.Collections.Generic;
using CommandLine;
namespace GameBundle;
namespace GameBundle;
public class Options {
@ -65,5 +65,7 @@ public class Options {
public bool NameBuilds { get; set; }
[Option('N', "name-addition", HelpText = "An additional string of text that should be included in the names of the output directories")]
public string NameAddition { get; set; }
[Option('V', "include-version", HelpText = "Include the project's version in the names of the output directories")]
public bool IncludeVersion { get; set; }
}

View File

@ -7,7 +7,7 @@ using System.Linq;
using System.Text.RegularExpressions;
using CommandLine;
namespace GameBundle;
namespace GameBundle;
internal static class Program {
@ -74,19 +74,26 @@ internal static class Program {
return beautyResult;
}
// Add version if named builds are enabled
if (options.IncludeVersion) {
var version = Program.GetBuildVersion(buildDir);
if (version == null) {
Console.WriteLine("Couldn't determine build version, aborting");
return -1;
}
var dest = Path.Combine(buildDir.Parent.FullName, $"{version}-{buildDir.Name}");
Program.MoveDirectory(options, buildDir, dest);
}
// Rename build folder if named builds are enabled
if (options.NameBuilds) {
var name = Program.GetBuildName(options, buildDir);
var name = Program.GetBuildName(buildDir);
if (name == null) {
Console.WriteLine("Couldn't determine build name, aborting");
return -1;
}
var dest = Path.Combine(buildDir.Parent.FullName, $"{name}-{buildDir.Name}");
if (Directory.Exists(dest))
Directory.Delete(dest, true);
buildDir.MoveTo(dest);
if (options.Verbose)
Console.WriteLine($"Moved build directory to {buildDir.FullName}");
Program.MoveDirectory(options, buildDir, dest);
}
// Run any additional actions like creating the mac bundle
@ -134,7 +141,7 @@ internal static class Program {
}
private static int CreateMacBundle(Options options, DirectoryInfo buildDir) {
var buildName = Program.GetBuildName(options, buildDir);
var buildName = Program.GetBuildName(buildDir);
var app = buildDir.CreateSubdirectory($"{buildName}.app");
var contents = app.CreateSubdirectory("Contents");
var resources = contents.CreateSubdirectory("Resources");
@ -183,19 +190,38 @@ internal static class Program {
return new DirectoryInfo(Path.Combine(Path.GetFullPath(options.OutputDirectory), name));
}
private static string GetBuildName(Options options, DirectoryInfo buildDir) {
// determine build name based on the names of the exe or binary that have a matching dll file
private static string GetBuildName(DirectoryInfo buildDir) {
return Path.GetFileNameWithoutExtension(Program.GetAssemblyFile(buildDir)?.Name);
}
private static string GetBuildVersion(DirectoryInfo buildDir) {
var assemblyFile = Program.GetAssemblyFile(buildDir);
if (assemblyFile == null)
return null;
var version = FileVersionInfo.GetVersionInfo(assemblyFile.FullName);
return version.ProductVersion;
}
private static FileInfo GetAssemblyFile(DirectoryInfo buildDir) {
var files = buildDir.GetFiles();
foreach (var file in files) {
if (file.Extension != ".exe" && file.Extension != string.Empty)
if (file.Extension != ".dll")
continue;
var name = Path.GetFileNameWithoutExtension(file.Name);
if (files.Any(f => f.Extension == ".dll" && Path.GetFileNameWithoutExtension(f.Name) == name))
return name;
// the assembly is (most likely) the dll file that has a matching binary or exe file in the same location
if (files.Any(f => f.Extension is ".exe" or "" && Path.GetFileNameWithoutExtension(f.Name) == Path.GetFileNameWithoutExtension(file.Name)))
return file;
}
return null;
}
private static void MoveDirectory(Options options, DirectoryInfo dir, string dest) {
if (Directory.Exists(dest))
Directory.Delete(dest, true);
dir.MoveTo(dest!);
if (options.Verbose)
Console.WriteLine($"Moved build directory to {dir.FullName}");
}
private readonly struct BuildConfig {
public readonly string DisplayName;

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@ -1 +1,2 @@
"../GameBundle/bin/Debug/net6.0/GameBundle.exe" -wlmWL -bzn -s Test.csproj -o bin/Bundled -v --mac-bundle-ignore macmain.txt -N 1.0.0
rmdir /S /Q "bin/Bundled"
"../GameBundle/bin/Debug/net6.0/GameBundle.exe" -wlmWL -bznV -s Test.csproj -o bin/Bundled -v --mac-bundle-ignore macmain.txt -N beta

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@ -6,6 +6,7 @@
<PublishReadyToRun>false</PublishReadyToRun>
<TieredCompilation>false</TieredCompilation>
<AssemblyName>Test Project</AssemblyName>
<Version>1.2.3</Version>
</PropertyGroup>
<ItemGroup>