GameBundle/GameBundle/Program.cs

245 lines
10 KiB
C#

using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.IO.Compression;
using System.Linq;
using System.Text.RegularExpressions;
using CommandLine;
namespace GameBundle;
internal static class Program {
private static int Main(string[] args) {
return new Parser(c => {
c.HelpWriter = Console.Error;
c.EnableDashDash = true;
}).ParseArguments<Options>(args).MapResult(Program.Run, _ => -1);
}
private static int Run(Options options) {
// make sure all of the required tools are installed
if (Program.RunProcess(options, "dotnet", "tool restore", AppDomain.CurrentDomain.BaseDirectory) != 0) {
Console.WriteLine("dotnet tool restore failed, aborting");
return -1;
}
var proj = Program.GetProjectFile(options);
if (proj == null || !proj.Exists) {
Console.WriteLine("Project file not found, aborting");
return -1;
}
Console.WriteLine($"Bundling project {proj.FullName}");
var builtAnything = false;
var toBuild = new List<BuildConfig> {
// regular builds
new("windows", "win", options.WindowsRid, options.BuildWindows),
new("linux", "linux", options.LinuxRid, options.BuildLinux),
new("mac", "mac", options.MacRid, options.BuildMac, false, d => options.MacBundle ? Program.CreateMacBundle(options, d) : 0),
// arm builds
new("windows arm", "win-arm", options.WindowsArmRid, options.BuildWindowsArm, true),
new("linux arm", "linux-arm", options.LinuxArmRid, options.BuildLinuxArm, true),
new("mac arm", "mac-arm", options.MacArmRid, options.BuildMacArm, true, d => options.MacBundle ? Program.CreateMacBundle(options, d) : 0)
};
foreach (var config in toBuild) {
if (config.ShouldBuild) {
Console.WriteLine($"Bundling for {config.DisplayName}");
var res = Program.Publish(options, proj, config);
if (res != 0)
return res;
builtAnything = true;
}
}
if (!builtAnything)
Console.WriteLine("No build took place. Supply -w, -l or -m arguments or see available arguments using --help.");
Console.WriteLine("Done");
return 0;
}
private static int Publish(Options options, FileInfo proj, BuildConfig config) {
var buildDir = Program.GetBuildDir(options, config.DirectoryName);
var publishResult = Program.RunProcess(options, "dotnet", $"publish \"{proj.FullName}\" -o \"{buildDir.FullName}\" -r {config.Rid} --self-contained -c {options.BuildConfig} /p:PublishTrimmed={options.Trim} {options.BuildArgs}");
if (publishResult != 0)
return publishResult;
// Run beauty
if (!options.SkipLib && !config.SkipLib) {
var excludes = $"\"{string.Join(";", options.ExcludedFiles)}\"";
var log = options.Verbose ? "Detail" : "Error";
var beautyResult = Program.RunProcess(options, "dotnet", $"ncbeauty --loglevel={log} --force=True --noflag=True \"{buildDir.FullName}\" \"{options.LibFolder}\" {excludes}", AppDomain.CurrentDomain.BaseDirectory);
if (beautyResult != 0)
return beautyResult;
}
// Add version if named builds are enabled
if (options.IncludeVersion) {
var version = Program.GetBuildVersion(buildDir);
if (version == null) {
Console.WriteLine("Couldn't determine build version, aborting");
return -1;
}
var dest = Path.Combine(buildDir.Parent.FullName, $"{version}-{buildDir.Name}");
Program.MoveDirectory(options, buildDir, dest);
}
// Rename build folder if named builds are enabled
if (options.NameBuilds) {
var name = Program.GetBuildName(buildDir);
if (name == null) {
Console.WriteLine("Couldn't determine build name, aborting");
return -1;
}
var dest = Path.Combine(buildDir.Parent.FullName, $"{name}-{buildDir.Name}");
Program.MoveDirectory(options, buildDir, dest);
}
// Run any additional actions like creating the mac bundle
if (config.AdditionalAction != null) {
var result = config.AdditionalAction.Invoke(buildDir);
if (result != 0)
return result;
}
// Zip the output if required
if (options.Zip) {
var zipLocation = Path.Combine(buildDir.Parent.FullName, $"{buildDir.Name}.zip");
if (File.Exists(zipLocation))
File.Delete(zipLocation);
ZipFile.CreateFromDirectory(buildDir.FullName, zipLocation, CompressionLevel.Optimal, true);
buildDir.Delete(true);
if (options.Verbose)
Console.WriteLine($"Zipped build to {zipLocation}");
}
return 0;
}
private static int RunProcess(Options options, string program, string args, string workingDir = "") {
if (options.Verbose)
Console.WriteLine($"> {program} {args}");
var info = new ProcessStartInfo(program, args) {WorkingDirectory = workingDir};
if (!options.Verbose)
info.CreateNoWindow = true;
var process = Process.Start(info);
process.WaitForExit();
if (options.Verbose)
Console.WriteLine($"{program} finished with exit code {process.ExitCode}");
return process.ExitCode;
}
private static FileInfo GetProjectFile(Options options) {
if (!string.IsNullOrEmpty(options.SourceFile))
return new FileInfo(options.SourceFile);
var dir = new DirectoryInfo(".");
foreach (var file in dir.EnumerateFiles()) {
if (Path.GetExtension(file.FullName).Contains("proj"))
return file;
}
return null;
}
private static int CreateMacBundle(Options options, DirectoryInfo buildDir) {
var buildName = Program.GetBuildName(buildDir);
var app = buildDir.CreateSubdirectory($"{buildName}.app");
var contents = app.CreateSubdirectory("Contents");
var resources = contents.CreateSubdirectory("Resources");
var macOs = contents.CreateSubdirectory("MacOS");
var resRegex = options.MacBundleResources.Select(Program.GlobRegex).ToArray();
var ignoreRegex = options.MacBundleIgnore.Select(Program.GlobRegex).ToArray();
if (options.Verbose)
Console.WriteLine($"Creating app bundle {app}");
foreach (var file in buildDir.GetFiles()) {
if (ignoreRegex.Any(r => r.IsMatch(file.Name)))
continue;
var destDir = resRegex.Any(r => r.IsMatch(file.Name)) ? resources : macOs;
if (file.Name.EndsWith("plist") || file.Name == "PkgInfo")
destDir = contents;
file.MoveTo(Path.Combine(destDir.FullName, file.Name), true);
}
foreach (var sub in buildDir.GetDirectories()) {
if (sub.Name == app.Name || ignoreRegex.Any(r => r.IsMatch(sub.Name)))
continue;
var destDir = resRegex.Any(r => r.IsMatch(sub.Name)) ? resources : macOs;
var dest = new DirectoryInfo(Path.Combine(destDir.FullName, sub.Name));
if (dest.Exists)
dest.Delete(true);
sub.MoveTo(dest.FullName);
}
var info = Path.Combine(contents.FullName, "PkgInfo");
if (!File.Exists(info)) {
File.WriteAllText(info, "APPL????");
if (options.Verbose)
Console.WriteLine($"Creating package info at {info}");
}
return 0;
}
private static Regex GlobRegex(string s) {
return new Regex(s.Replace(".", "[.]").Replace("*", ".*").Replace("?", "."));
}
private static DirectoryInfo GetBuildDir(Options options, string name) {
if (options.NameAddition != null)
name = $"{options.NameAddition}-{name}";
return new DirectoryInfo(Path.Combine(Path.GetFullPath(options.OutputDirectory), name));
}
private static string GetBuildName(DirectoryInfo buildDir) {
return Path.GetFileNameWithoutExtension(Program.GetAssemblyFile(buildDir)?.Name);
}
private static string GetBuildVersion(DirectoryInfo buildDir) {
var assemblyFile = Program.GetAssemblyFile(buildDir);
if (assemblyFile == null)
return null;
var version = FileVersionInfo.GetVersionInfo(assemblyFile.FullName);
return version.ProductVersion;
}
private static FileInfo GetAssemblyFile(DirectoryInfo buildDir) {
var files = buildDir.GetFiles();
foreach (var file in files) {
if (file.Extension != ".dll")
continue;
// the assembly is (most likely) the dll file that has a matching binary or exe file in the same location
if (files.Any(f => f.Extension is ".exe" or "" && Path.GetFileNameWithoutExtension(f.Name) == Path.GetFileNameWithoutExtension(file.Name)))
return file;
}
return null;
}
private static void MoveDirectory(Options options, DirectoryInfo dir, string dest) {
if (Directory.Exists(dest))
Directory.Delete(dest, true);
dir.MoveTo(dest!);
if (options.Verbose)
Console.WriteLine($"Moved build directory to {dir.FullName}");
}
private readonly struct BuildConfig {
public readonly string DisplayName;
public readonly string DirectoryName;
public readonly string Rid;
public readonly bool ShouldBuild;
public readonly bool SkipLib;
public readonly Func<DirectoryInfo, int> AdditionalAction;
public BuildConfig(string displayName, string directoryName, string rid, bool shouldBuild, bool skipLib = false, Func<DirectoryInfo, int> additionalAction = null) {
this.DisplayName = displayName;
this.DirectoryName = directoryName;
this.Rid = rid;
this.ShouldBuild = shouldBuild;
this.SkipLib = skipLib;
this.AdditionalAction = additionalAction;
}
}
}