fixed the whole thing not working with MonoGame

This commit is contained in:
Ellpeck 2020-04-23 22:50:16 +02:00
parent 4c42a6e5b0
commit 68f3ef47d8
2 changed files with 4 additions and 2 deletions

View file

@ -1,3 +1,4 @@
using System;
using System.Collections.Generic;
using CommandLine;
@ -18,7 +19,7 @@ namespace GameBundle {
[Option('m', "mac", HelpText = "Bundle for mac")]
public bool BuildMac { get; set; }
[Option('e', "exclude", Default = new[] {"openal", "oal", "sdl2", "SDL2"}, HelpText = "Files like unmanaged libraries that should not be moved to the library folder")]
[Option('e', "exclude", HelpText = "Files that should not be moved to the library folder")]
public string[] ExcludedFiles { get; set; }
[Option("32-bit", HelpText = "Publish for 32 bit instead of 64 bit. Note that this is only possible on Windows")]
public bool Publish32Bit { get; set; }

View file

@ -11,7 +11,8 @@
<PackageReference Include="Contentless" Version="2.0.*" />
<PackageReference Include="MLEM.Startup" Version="3.2.*" />
<PackageReference Include="MonoGame.Content.Builder" Version="3.7.*" />
<PackageReference Include="MonoGame.Framework.DesktopGL.Core" Version="3.8.*" />
<!--http://teamcity.monogame.net/guestAuth/app/nuget/v1/FeedService.svc/-->
<PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.0.1231-develop" />
</ItemGroup>
<ItemGroup>