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fixed the whole thing not working with MonoGame
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4c42a6e5b0
commit
68f3ef47d8
2 changed files with 4 additions and 2 deletions
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@ -1,3 +1,4 @@
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using System;
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using System.Collections.Generic;
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using CommandLine;
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@ -18,7 +19,7 @@ namespace GameBundle {
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[Option('m', "mac", HelpText = "Bundle for mac")]
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public bool BuildMac { get; set; }
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[Option('e', "exclude", Default = new[] {"openal", "oal", "sdl2", "SDL2"}, HelpText = "Files like unmanaged libraries that should not be moved to the library folder")]
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[Option('e', "exclude", HelpText = "Files that should not be moved to the library folder")]
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public string[] ExcludedFiles { get; set; }
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[Option("32-bit", HelpText = "Publish for 32 bit instead of 64 bit. Note that this is only possible on Windows")]
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public bool Publish32Bit { get; set; }
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@ -11,7 +11,8 @@
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<PackageReference Include="Contentless" Version="2.0.*" />
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<PackageReference Include="MLEM.Startup" Version="3.2.*" />
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<PackageReference Include="MonoGame.Content.Builder" Version="3.7.*" />
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<PackageReference Include="MonoGame.Framework.DesktopGL.Core" Version="3.8.*" />
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<!--http://teamcity.monogame.net/guestAuth/app/nuget/v1/FeedService.svc/-->
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<PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.0.1231-develop" />
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</ItemGroup>
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<ItemGroup>
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