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https://github.com/Ellpeck/GameBundle.git
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allow specifying a project display name
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parent
08413ae9d7
commit
78c02a5530
3 changed files with 12 additions and 9 deletions
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@ -11,21 +11,18 @@ namespace GameBundle {
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public string OutputDirectory { get; set; }
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[Option('v', "verbose")]
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public bool Verbose { get; set; }
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[Option('w', "win", HelpText = "Bundle for windows")]
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public bool BuildWindows { get; set; }
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[Option('l', "linux", HelpText = "Bundle for linux")]
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public bool BuildLinux { get; set; }
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[Option('m', "mac", HelpText = "Bundle for mac")]
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public bool BuildMac { get; set; }
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[Option('b', "mac-bundle", HelpText = "Create an app bundle for mac")]
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public bool MacBundle { get; set; }
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[Option("mac-bundle-resources", Default = new[] {"Content", "*.icns"}, HelpText = "When creating an app bundle for mac, things that should go into the Resources folder rather than the MacOS folder")]
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public IEnumerable<string> MacBundleResources { get; set; }
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[Option('z', "zip", HelpText = "Store the build results in zip files instead of folders")]
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public bool Zip { get; set; }
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[Option('e', "exclude", HelpText = "Files that should not be moved to the library folder")]
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public IEnumerable<string> ExcludedFiles { get; set; }
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[Option("32-bit", HelpText = "Publish for 32 bit instead of 64 bit. Note that this is only possible on Windows")]
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@ -38,6 +35,8 @@ namespace GameBundle {
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public string LibFolder { get; set; }
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[Option('n', "name-builds", HelpText = "Name the build output directories by the project's name")]
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public bool NameBuilds { get; set; }
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[Option('d', "display-name", HelpText = "The name that should be used for --name-builds and the app bundle instead of the project's name")]
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public string DisplayName { get; set; }
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[Option('a', "build-args", HelpText = "Additional arguments that should be passed to the dotnet publish command")]
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public string BuildArgs { get; set; }
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@ -49,7 +49,7 @@ namespace GameBundle {
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var dir = GetBuildDir(options, proj, "mac");
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var res = Publish(options, proj, dir, "osx-x64", () => {
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if (options.MacBundle)
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CreateMacBundle(options, new DirectoryInfo(dir), proj.FullName);
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CreateMacBundle(options, new DirectoryInfo(dir), proj);
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});
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if (res != 0)
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return res;
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@ -63,7 +63,7 @@ namespace GameBundle {
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}
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private static int Publish(Options options, FileInfo proj, string path, string rid, Action additionalAction = null) {
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var publishResult = RunProcess(options, "dotnet", $"publish {proj.FullName} -o {path} -r {rid} -c {options.BuildConfig} /p:PublishTrimmed={options.Trim} {options.BuildArgs}");
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var publishResult = RunProcess(options, "dotnet", $"publish \"{proj.FullName}\" -o \"{path}\" -r {rid} -c {options.BuildConfig} /p:PublishTrimmed={options.Trim} {options.BuildArgs}");
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if (publishResult != 0)
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return publishResult;
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@ -116,8 +116,8 @@ namespace GameBundle {
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return null;
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}
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private static void CreateMacBundle(Options options, DirectoryInfo dir, string proj) {
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var app = dir.CreateSubdirectory($"{Path.GetFileNameWithoutExtension(proj)}.app");
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private static void CreateMacBundle(Options options, DirectoryInfo dir, FileInfo proj) {
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var app = dir.CreateSubdirectory($"{GetDisplayName(options, proj)}.app");
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var contents = app.CreateSubdirectory("Contents");
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var resources = contents.CreateSubdirectory("Resources");
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var macOs = contents.CreateSubdirectory("MacOS");
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@ -146,9 +146,13 @@ namespace GameBundle {
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private static string GetBuildDir(Options options, FileInfo proj, string osName) {
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var dir = Path.GetFullPath(options.OutputDirectory);
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if (options.NameBuilds)
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return $"{dir}/{Path.GetFileNameWithoutExtension(proj.Name)}-{osName}";
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return $"{dir}/{GetDisplayName(options, proj)}-{osName}";
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return $"{dir}/{osName}";
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}
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private static string GetDisplayName(Options options, FileInfo proj) {
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return string.IsNullOrEmpty(options.DisplayName) ? Path.GetFileNameWithoutExtension(proj.Name) : options.DisplayName;
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}
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}
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}
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@ -1 +1 @@
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"../GameBundle/bin/Debug/netcoreapp3.1/GameBundle.exe" -wlm -bzn -s Test.csproj -o bin/Bundled -v
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"../GameBundle/bin/Debug/netcoreapp3.1/GameBundle.exe" -wlm -bzn -s Test.csproj -o bin/Bundled -v -d "Test Project"
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