mirror of
https://github.com/Ellpeck/GameBundle.git
synced 2024-11-24 17:38:34 +01:00
made all options optional
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parent
b3ce0e118a
commit
b6096caf46
2 changed files with 37 additions and 15 deletions
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@ -4,9 +4,9 @@ using CommandLine;
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namespace GameBundle {
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public class Options {
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[Option('s', "source", Required = true, HelpText = "The location of the .csproj file that should be built and bundled")]
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[Option('s', "source", HelpText = "The location of the .csproj file that should be built and bundled. By default, the current directory is scanned for one")]
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public string SourceFile { get; set; }
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[Option('o', "output", Required = true, HelpText = "The location of the directory that the bundles should be stored in")]
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[Option('o', "output", Default = "bin/Bundled", HelpText = "The location of the directory that the bundles should be stored in")]
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public string OutputDirectory { get; set; }
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[Option('v', "verbose", Default = false)]
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public bool Verbose { get; set; }
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@ -22,7 +22,7 @@ namespace GameBundle {
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public string[] ExcludedFiles { get; set; }
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[Option("32bit", Default = false, HelpText = "Publish for 32 bit instead of 64 bit. Note that this is only possible on Windows")]
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public bool Publish32Bit { get; set; }
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[Option("trim", Default = true, HelpText = "If the application should be trimmed when being published")]
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[Option("trim", Default = true, HelpText = "Trim the application when publishing")]
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public bool Trim { get; set; }
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}
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@ -15,25 +15,31 @@ namespace GameBundle {
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if (RunProcess(options, "dotnet", "tool install nulastudio.ncbeauty -g") < 0)
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return -1;
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var proj = new FileInfo(options.SourceFile);
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if (!proj.Exists) {
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Console.WriteLine("Project file not found at " + proj.FullName);
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var proj = GetProjectFile(options);
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if (proj == null || !proj.Exists) {
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Console.WriteLine("Project file not found");
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return -1;
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}
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if (options.Verbose)
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Console.WriteLine("Found project file at " + proj.FullName);
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Console.WriteLine("Bundling project " + proj.FullName);
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var bundleDir = new DirectoryInfo(Path.Combine(options.OutputDirectory, "Bundled"));
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var bundleDir = new DirectoryInfo(options.OutputDirectory);
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if (!bundleDir.Exists)
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bundleDir.Create();
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if (options.BundleWindows)
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if (options.BundleWindows) {
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Console.WriteLine("Bundling for windows");
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Publish(options, proj, $"{bundleDir}/win", options.Publish32Bit ? "win-x86" : "win-x64");
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if (options.BundleLinux)
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}
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if (options.BundleLinux) {
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Console.WriteLine("Bundling for linux");
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Publish(options, proj, $"{bundleDir}/linux", "linux-x64");
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if (options.BundleMac)
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}
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if (options.BundleMac) {
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Console.WriteLine("Bundling for mac");
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Publish(options, proj, $"{bundleDir}/mac", "osx-x64");
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}
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Console.WriteLine("Done");
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return 0;
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}
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@ -55,11 +61,27 @@ namespace GameBundle {
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private static int RunProcess(Options options, string program, string args) {
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if (options.Verbose)
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Console.WriteLine($"$ {program} {args}");
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var process = Process.Start(program, args);
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Console.WriteLine($"> {program} {args}");
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var info = new ProcessStartInfo(program, args);
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if (!options.Verbose)
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info.CreateNoWindow = true;
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var process = Process.Start(info);
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process.WaitForExit();
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if (options.Verbose)
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Console.WriteLine($"{program} finished with exit code {process.ExitCode}");
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return process.ExitCode;
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}
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private static FileInfo GetProjectFile(Options options) {
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if (!string.IsNullOrEmpty(options.SourceFile))
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return new FileInfo(options.SourceFile);
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var dir = new DirectoryInfo(Environment.CurrentDirectory);
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foreach (var file in dir.EnumerateFiles()) {
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if (Path.GetExtension(file.FullName).Contains("proj"))
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return file;
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}
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return null;
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}
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}
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}
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