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delete old build directories when renaming
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parent
bab7836c05
commit
c39b5741fc
1 changed files with 6 additions and 2 deletions
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@ -83,7 +83,10 @@ namespace GameBundle {
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Console.WriteLine("Couldn't determine build name, aborting");
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Console.WriteLine("Couldn't determine build name, aborting");
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return -1;
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return -1;
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}
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}
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buildDir.MoveTo(Path.Combine(buildDir.Parent.FullName, $"{name}-{buildDir.Name}"));
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var dest = Path.Combine(buildDir.Parent.FullName, $"{name}-{buildDir.Name}");
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if (Directory.Exists(dest))
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Directory.Delete(dest, true);
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buildDir.MoveTo(dest);
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if (options.Verbose)
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if (options.Verbose)
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Console.WriteLine($"Moved build directory to {buildDir.FullName}");
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Console.WriteLine($"Moved build directory to {buildDir.FullName}");
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}
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}
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@ -98,7 +101,8 @@ namespace GameBundle {
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// Zip the output if required
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// Zip the output if required
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if (options.Zip) {
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if (options.Zip) {
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var zipLocation = Path.Combine(buildDir.Parent.FullName, $"{buildDir.Name}.zip");
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var zipLocation = Path.Combine(buildDir.Parent.FullName, $"{buildDir.Name}.zip");
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File.Delete(zipLocation);
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if (File.Exists(zipLocation))
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File.Delete(zipLocation);
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ZipFile.CreateFromDirectory(buildDir.FullName, zipLocation, CompressionLevel.Optimal, true);
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ZipFile.CreateFromDirectory(buildDir.FullName, zipLocation, CompressionLevel.Optimal, true);
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buildDir.Delete(true);
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buildDir.Delete(true);
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if (options.Verbose)
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if (options.Verbose)
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