This commit is contained in:
Ellpeck 2020-04-09 16:18:50 +02:00
parent 890a2033db
commit ccd9f5460c
7 changed files with 63 additions and 0 deletions

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.gitignore vendored Normal file
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.idea
bin
obj
packages
*.user

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GameBundle.sln Normal file
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Microsoft Visual Studio Solution File, Format Version 12.00
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "GameBundle", "GameBundle\GameBundle.csproj", "{18B83BC9-B35C-4E04-AA1C-85057CB2B6BB}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{18B83BC9-B35C-4E04-AA1C-85057CB2B6BB}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{18B83BC9-B35C-4E04-AA1C-85057CB2B6BB}.Debug|Any CPU.Build.0 = Debug|Any CPU
{18B83BC9-B35C-4E04-AA1C-85057CB2B6BB}.Release|Any CPU.ActiveCfg = Release|Any CPU
{18B83BC9-B35C-4E04-AA1C-85057CB2B6BB}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
EndGlobal

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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>Exe</OutputType>
<TargetFramework>netcoreapp3.1</TargetFramework>
<NuspecFile>Contentless.nuspec</NuspecFile>
</PropertyGroup>
</Project>

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<?xml version="1.0" encoding="utf-8"?>
<package>
<metadata>
<id>GameBundle</id>
<version>0.0.1</version>
<authors>Ellpeck</authors>
<description>A tool to package MonoGame and other .NET Core applications into several distributable formats</description>
<tags>monogame mono xna netcore dotnet publish bundle tool library</tags>
<projectUrl>https://github.com/Ellpeck/GameBundle</projectUrl>
<licenseUrl>https://github.com/Ellpeck/GameBundle/blob/master/LICENSE</licenseUrl>
<repository type="git" url="https://github.com/Ellpeck/GameBundle"/>
<readme>README.md</readme>
</metadata>
<files>
<file src="../README.md" target="README.md"/>
<file src="_._" target="lib/netcoreapp3.1/"/>
<file src="GameBundle.targets" target="build/GameBundle.targets"/>
<file src="bin\Debug\netcoreapp3.1\**\*" target="tools/"/>
</files>
</package>

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<Project>
<Target Name="GameBundle" AfterTargets="AfterBuild">
<Exec Command="$(MSBuildThisFileDirectory)/../tools/GameBundle.exe"/>
</Target>
</Project>

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GameBundle/Program.cs Normal file
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namespace GameBundle {
internal static class Program {
private static void Main(string[] args) {
}
}
}

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GameBundle/_._ Normal file
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