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cfae3353e8
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cfae3353e8 | |||
87646e8051 | |||
6c9b179752 | |||
a6600a1c84 |
7 changed files with 20 additions and 42 deletions
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@ -2,7 +2,7 @@
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<PropertyGroup>
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<OutputType>Exe</OutputType>
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<TargetFramework>net6.0</TargetFramework>
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<TargetFramework>net8.0</TargetFramework>
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<RollForward>Major</RollForward>
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<Authors>Ellpeck</Authors>
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@ -15,7 +15,7 @@
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<PackageIcon>Logo.png</PackageIcon>
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<PackAsTool>true</PackAsTool>
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<ToolCommandName>gamebundle</ToolCommandName>
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<VersionPrefix>1.5.4</VersionPrefix>
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<VersionPrefix>1.6.0</VersionPrefix>
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</PropertyGroup>
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<ItemGroup>
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@ -52,6 +52,8 @@ public class Options {
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public bool SkipLib { get; set; }
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[Option('e', "exclude", HelpText = "Files that should not be moved to the library folder")]
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public IEnumerable<string> ExcludedFiles { get; set; }
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[Option("mg", HelpText = "Exclude MonoGame's native libraries from being moved to the library folder, which is a requirement for DesktopGL version 3.8.2.1105 or later. This has the same behavior as supplying the --exclude arguments soft_oal.dll, SDL2.dll, libopenal.so.1, libSDL2-2.0.so.0, libopenal.1.dylib and libSDL2.dylib")]
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public bool MonoGameExclusions { get; set; }
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[Option("lib-name", Default = "Lib", HelpText = "The name of the library folder that is created")]
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public string LibFolder { get; set; }
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@ -68,4 +70,4 @@ public class Options {
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[Option('V', "include-version", HelpText = "Include the project's version in the names of the output directories")]
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public bool IncludeVersion { get; set; }
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}
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}
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@ -5,7 +5,6 @@ using System.IO;
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using System.IO.Compression;
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using System.IO.Enumeration;
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using System.Linq;
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using System.Text.RegularExpressions;
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using CommandLine;
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namespace GameBundle;
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@ -68,9 +67,12 @@ internal static class Program {
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// Run beauty
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if (!options.SkipLib && !config.SkipLib) {
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var excludes = $"\"{string.Join(";", options.ExcludedFiles)}\"";
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var exclude = options.ExcludedFiles.ToList();
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if (options.MonoGameExclusions)
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exclude.AddRange(["soft_oal.dll", "SDL2.dll", "libopenal.so.1", "libSDL2-2.0.so.0", "libopenal.1.dylib", "libSDL2.dylib"]);
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var excludeString = exclude.Count > 0 ? $"\"{string.Join(";", exclude)}\"" : "";
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var log = options.Verbose ? "Detail" : "Error";
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var beautyResult = Program.RunProcess(options, "dotnet", $"ncbeauty --loglevel={log} --force=True --noflag=True \"{buildDir.FullName}\" \"{options.LibFolder}\" {excludes}", AppDomain.CurrentDomain.BaseDirectory);
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var beautyResult = Program.RunProcess(options, "dotnet", $"ncbeauty --loglevel={log} --force=True --noflag=True \"{buildDir.FullName}\" \"{options.LibFolder}\" {excludeString}", AppDomain.CurrentDomain.BaseDirectory);
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if (beautyResult != 0)
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return beautyResult;
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}
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@ -237,4 +239,4 @@ internal static class Program {
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}
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}
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}
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30
Jenkinsfile
vendored
30
Jenkinsfile
vendored
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@ -1,30 +0,0 @@
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pipeline {
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agent any
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stages {
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stage('Build') {
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steps {
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sh 'dotnet build **/GameBundle.csproj'
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}
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}
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stage('Pack') {
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steps {
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sh 'find . -type f -name "*.nupkg" -delete'
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sh 'dotnet pack **/GameBundle.csproj --version-suffix ${BUILD_NUMBER}'
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}
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}
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stage('Publish') {
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when {
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branch 'main'
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}
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steps {
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sh 'dotnet nuget push -s http://localhost:5000/v3/index.json **/*.nupkg -k $BAGET -n'
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}
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}
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}
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environment {
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BAGET = credentials('3db850d0-e6b5-43d5-b607-d180f4eab676')
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}
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}
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@ -17,6 +17,9 @@ gamebundle -wlm
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GameBundle will then build a self-contained release of your application for each system using `dotnet publish` and clean up the output directory using [NetCoreBeauty](https://github.com/nulastudio/NetCoreBeauty) by moving most of the libraries into a `Lib` subdirectory.
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## Building a MonoGame Project
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If you're building a MonoGame project using MonoGame's DesktopGL version 3.8.2.1105 or later, you can additionally supply the `--mg` argument to automatically exclude MonoGame's native libraries from being moved into the `Lib` subdirectory, which is a requirement for your game to run.
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# Configuring
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GameBundle takes several optional arguments to modify the way it works. To see a list of all possible arguments, simply run
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```
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@ -27,4 +30,4 @@ gamebundle --help
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In the future, GameBundle plans to include the following features:
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- ~~An option to create a `.app` folder for Mac~~ Implemented in `1.1.1`
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- An option to create an installer for Windows
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- An option to create a flatpak (or similar) installer for Linux
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- An option to create a flatpak (or similar) installer for Linux
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@ -1,2 +1,3 @@
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dotnet build ../GameBundle/GameBundle.csproj
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rmdir /S /Q "bin/Bundled"
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"../GameBundle/bin/Debug/net6.0/GameBundle.exe" -wlmWL -bznV -s Test.csproj -o bin/Bundled -v --mac-bundle-ignore macmain.txt -N beta
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"../GameBundle/bin/Debug/net8.0/GameBundle.exe" -wlmWL -bnV --mg -s Test.csproj -o bin/Bundled -v --mac-bundle-ignore macmain.txt -N beta
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@ -2,7 +2,7 @@
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<PropertyGroup>
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<OutputType>Exe</OutputType>
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<TargetFramework>net6.0</TargetFramework>
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<TargetFramework>net8.0</TargetFramework>
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<PublishReadyToRun>false</PublishReadyToRun>
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<TieredCompilation>false</TieredCompilation>
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<AssemblyName>Test Project</AssemblyName>
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@ -13,7 +13,7 @@
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<PackageReference Include="Contentless" Version="2.0.*" />
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<PackageReference Include="MLEM.Startup" Version="3.2.*" />
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<PackageReference Include="MonoGame.Content.Builder" Version="3.7.*" />
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<PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.0.1641" />
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<PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.2.1105" />
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</ItemGroup>
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<ItemGroup>
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<Content Include="Content\*\**" />
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<Content Include="macmain.txt" CopyToOutputDirectory="Always" />
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</ItemGroup>
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</Project>
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</Project>
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