jump pad
This commit is contained in:
parent
18f90721b8
commit
18d5c1492f
8 changed files with 69 additions and 29 deletions
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@ -25,14 +25,14 @@
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||||
|
@ -93,7 +93,7 @@
|
||||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,22,23,22,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,22,23,22,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||||
0,0,0,22,0,0,0,22,23,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
0,0,0,22,0,0,0,22,23,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||||
|
|
Binary file not shown.
Binary file not shown.
Before Width: | Height: | Size: 1.2 KiB After Width: | Height: | Size: 1.3 KiB |
|
@ -41,6 +41,11 @@
|
||||||
<object id="1" x="0" y="0" width="16" height="16"/>
|
<object id="1" x="0" y="0" width="16" height="16"/>
|
||||||
</objectgroup>
|
</objectgroup>
|
||||||
</tile>
|
</tile>
|
||||||
|
<tile id="20">
|
||||||
|
<properties>
|
||||||
|
<property name="GrownVersion" type="int" value="28"/>
|
||||||
|
</properties>
|
||||||
|
</tile>
|
||||||
<tile id="21">
|
<tile id="21">
|
||||||
<properties>
|
<properties>
|
||||||
<property name="GrownVersion" type="int" value="29"/>
|
<property name="GrownVersion" type="int" value="29"/>
|
||||||
|
@ -51,4 +56,13 @@
|
||||||
<property name="GrownVersion" type="int" value="30"/>
|
<property name="GrownVersion" type="int" value="30"/>
|
||||||
</properties>
|
</properties>
|
||||||
</tile>
|
</tile>
|
||||||
|
<tile id="28">
|
||||||
|
<properties>
|
||||||
|
<property name="JumpPad" type="bool" value="true"/>
|
||||||
|
</properties>
|
||||||
|
<objectgroup draworder="index" id="2">
|
||||||
|
<object id="1" x="1" y="8" width="13" height="8"/>
|
||||||
|
<object id="2" x="1" y="8" width="13" height="8"/>
|
||||||
|
</objectgroup>
|
||||||
|
</tile>
|
||||||
</tileset>
|
</tileset>
|
||||||
|
|
|
@ -1,9 +1,11 @@
|
||||||
using System;
|
using System;
|
||||||
using Microsoft.Xna.Framework;
|
using Microsoft.Xna.Framework;
|
||||||
using Microsoft.Xna.Framework.Graphics;
|
using Microsoft.Xna.Framework.Graphics;
|
||||||
|
using MLEM.Extended.Tiled;
|
||||||
using MLEM.Extensions;
|
using MLEM.Extensions;
|
||||||
using MLEM.Startup;
|
using MLEM.Startup;
|
||||||
using MLEM.Textures;
|
using MLEM.Textures;
|
||||||
|
using MonoGame.Extended.Tiled;
|
||||||
using RectangleF = MonoGame.Extended.RectangleF;
|
using RectangleF = MonoGame.Extended.RectangleF;
|
||||||
|
|
||||||
namespace GreatSpringGameJam {
|
namespace GreatSpringGameJam {
|
||||||
|
@ -26,17 +28,28 @@ namespace GreatSpringGameJam {
|
||||||
public virtual void Draw(GameTime time, SpriteBatch batch) {
|
public virtual void Draw(GameTime time, SpriteBatch batch) {
|
||||||
}
|
}
|
||||||
|
|
||||||
protected void Collide(Func<RectangleF> getArea, ref Vector2 velocity, out bool onGround) {
|
protected void Collide(Func<RectangleF> getArea, ref Vector2 velocity, ref bool onGround) {
|
||||||
|
// if we're not on the ground, we should prioritize x collisions to be pushed out of walls first
|
||||||
|
var penetrations = this.Map.Collisions.GetPenetrations(getArea, prioritizeX: !onGround);
|
||||||
onGround = false;
|
onGround = false;
|
||||||
foreach (var (normal, penetration) in this.Map.Collisions.GetPenetrations(getArea)) {
|
foreach (var (normal, penetration) in penetrations) {
|
||||||
if (penetration.Equals(0, 0.015F))
|
|
||||||
continue;
|
|
||||||
this.Position -= normal * penetration;
|
this.Position -= normal * penetration;
|
||||||
velocity *= new Vector2(Math.Abs(normal.Y), Math.Abs(normal.X));
|
if (normal.Y > 0) {
|
||||||
if (normal.Y > 0)
|
|
||||||
onGround = true;
|
onGround = true;
|
||||||
|
var below = this.GetTileBelow();
|
||||||
|
if (below != null && below.Properties.GetBool("JumpPad") && velocity.Y > 0) {
|
||||||
|
velocity.Y = -velocity.Y;
|
||||||
|
continue;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
velocity *= new Vector2(Math.Abs(normal.Y), Math.Abs(normal.X));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
protected TiledMapTilesetTile GetTileBelow() {
|
||||||
|
var tile = this.Map.GetTile("Ground", (this.Position.X + 0.5F).Floor(), (this.Position.Y + 1).Floor());
|
||||||
|
return !tile.IsBlank ? this.Map.GetTilesetTile(tile) : null;
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
|
@ -9,9 +9,9 @@
|
||||||
|
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<PackageReference Include="Contentless" Version="3.0.5" />
|
<PackageReference Include="Contentless" Version="3.0.5" />
|
||||||
<PackageReference Include="MLEM" Version="5.0.0-64" />
|
<PackageReference Include="MLEM" Version="5.0.0-66" />
|
||||||
<PackageReference Include="MLEM.Extended" Version="5.0.0-64" />
|
<PackageReference Include="MLEM.Extended" Version="5.0.0-66" />
|
||||||
<PackageReference Include="MLEM.Startup" Version="5.0.0-64" />
|
<PackageReference Include="MLEM.Startup" Version="5.0.0-66" />
|
||||||
<PackageReference Include="MonoGame.Content.Builder.Task" Version="3.8.0.1641" />
|
<PackageReference Include="MonoGame.Content.Builder.Task" Version="3.8.0.1641" />
|
||||||
<PackageReference Include="MonoGame.Extended.Content.Pipeline" Version="3.8.0" />
|
<PackageReference Include="MonoGame.Extended.Content.Pipeline" Version="3.8.0" />
|
||||||
<PackageReference Include="MonoGame.Extended.Tiled" Version="3.8.0" />
|
<PackageReference Include="MonoGame.Extended.Tiled" Version="3.8.0" />
|
||||||
|
|
|
@ -4,11 +4,13 @@ using Microsoft.Xna.Framework.Graphics;
|
||||||
using Microsoft.Xna.Framework.Input;
|
using Microsoft.Xna.Framework.Input;
|
||||||
using MLEM.Animations;
|
using MLEM.Animations;
|
||||||
using MLEM.Extended.Extensions;
|
using MLEM.Extended.Extensions;
|
||||||
|
using MLEM.Extended.Tiled;
|
||||||
using MLEM.Extensions;
|
using MLEM.Extensions;
|
||||||
using MLEM.Input;
|
using MLEM.Input;
|
||||||
using MLEM.Startup;
|
using MLEM.Startup;
|
||||||
using MLEM.Textures;
|
using MLEM.Textures;
|
||||||
using MonoGame.Extended;
|
using MonoGame.Extended;
|
||||||
|
using MonoGame.Extended.Tiled;
|
||||||
using RectangleF = MLEM.Misc.RectangleF;
|
using RectangleF = MLEM.Misc.RectangleF;
|
||||||
|
|
||||||
namespace GreatSpringGameJam {
|
namespace GreatSpringGameJam {
|
||||||
|
@ -25,6 +27,7 @@ namespace GreatSpringGameJam {
|
||||||
private TimeSpan jumpTime;
|
private TimeSpan jumpTime;
|
||||||
private bool facingRight;
|
private bool facingRight;
|
||||||
private HeldItem heldItem;
|
private HeldItem heldItem;
|
||||||
|
private float currJumpHeight;
|
||||||
|
|
||||||
public Player(Map map, Vector2 position) : base(map, position) {
|
public Player(Map map, Vector2 position) : base(map, position) {
|
||||||
this.animations = new SpriteAnimationGroup();
|
this.animations = new SpriteAnimationGroup();
|
||||||
|
@ -34,6 +37,13 @@ namespace GreatSpringGameJam {
|
||||||
|
|
||||||
public override void Update(GameTime time) {
|
public override void Update(GameTime time) {
|
||||||
base.Update(time);
|
base.Update(time);
|
||||||
|
float jumpHeight;
|
||||||
|
var tileBelow = this.GetTileBelow();
|
||||||
|
if (tileBelow != null && tileBelow.Properties.GetBool("JumpPad")) {
|
||||||
|
jumpHeight = 0.25F;
|
||||||
|
} else {
|
||||||
|
jumpHeight = 0.15F;
|
||||||
|
}
|
||||||
|
|
||||||
// input
|
// input
|
||||||
var move = 0F;
|
var move = 0F;
|
||||||
|
@ -50,20 +60,22 @@ namespace GreatSpringGameJam {
|
||||||
|
|
||||||
if (MlemGame.Input.IsAnyDown(Keys.Up, Keys.Space)) {
|
if (MlemGame.Input.IsAnyDown(Keys.Up, Keys.Space)) {
|
||||||
// only start jumping if we just started pressing the buttons
|
// only start jumping if we just started pressing the buttons
|
||||||
if (this.onGround && MlemGame.Input.IsAnyPressed(Keys.Up, Keys.Space))
|
if (this.onGround && MlemGame.Input.IsAnyPressed(Keys.Up, Keys.Space)) {
|
||||||
this.jumpTime = TimeSpan.FromSeconds(0.3F);
|
this.jumpTime = TimeSpan.FromSeconds(0.3F);
|
||||||
|
this.currJumpHeight = jumpHeight;
|
||||||
|
}
|
||||||
this.jumpTime -= time.ElapsedGameTime;
|
this.jumpTime -= time.ElapsedGameTime;
|
||||||
if (this.jumpTime > TimeSpan.Zero)
|
if (this.jumpTime > TimeSpan.Zero)
|
||||||
this.velocity.Y = -0.15F;
|
this.velocity.Y = -this.currJumpHeight;
|
||||||
} else {
|
} else {
|
||||||
this.jumpTime = TimeSpan.Zero;
|
this.jumpTime = TimeSpan.Zero;
|
||||||
}
|
}
|
||||||
|
|
||||||
// movement and collisions
|
// movement and collisions
|
||||||
this.Position += this.velocity;
|
this.Position += this.velocity;
|
||||||
this.Collide(() => this.Bounds.ToExtended(), ref this.velocity, out this.onGround);
|
this.Collide(() => this.Bounds.ToExtended(), ref this.velocity, ref this.onGround);
|
||||||
this.velocity *= new Vector2(this.onGround ? 0.5F : 0.6F, 0.9F);
|
this.velocity *= new Vector2(this.onGround ? 0.5F : 0.6F, 0.95F);
|
||||||
this.velocity.Y += 0.02F;
|
this.velocity.Y += 0.015F;
|
||||||
|
|
||||||
// item usage
|
// item usage
|
||||||
var rot = this.GetHeldRotation();
|
var rot = this.GetHeldRotation();
|
||||||
|
|
|
@ -11,6 +11,7 @@ namespace GreatSpringGameJam {
|
||||||
private readonly bool growsPlants;
|
private readonly bool growsPlants;
|
||||||
private Vector2 velocity;
|
private Vector2 velocity;
|
||||||
private TimeSpan timeToLive;
|
private TimeSpan timeToLive;
|
||||||
|
private bool onGround;
|
||||||
|
|
||||||
public WaterDrop(Map map, Vector2 position, Vector2 velocity) : base(map, position) {
|
public WaterDrop(Map map, Vector2 position, Vector2 velocity) : base(map, position) {
|
||||||
this.velocity = velocity;
|
this.velocity = velocity;
|
||||||
|
@ -22,8 +23,8 @@ namespace GreatSpringGameJam {
|
||||||
base.Update(time);
|
base.Update(time);
|
||||||
|
|
||||||
this.Position += this.velocity;
|
this.Position += this.velocity;
|
||||||
this.Collide(() => new RectangleF(this.Position - new Vector2(1 / 16F), new Vector2(2 / 16F)), ref this.velocity, out var onGround);
|
this.Collide(() => new RectangleF(this.Position - new Vector2(1 / 16F), new Vector2(2 / 16F)), ref this.velocity, ref this.onGround);
|
||||||
if (onGround)
|
if (this.onGround)
|
||||||
this.velocity = Vector2.Zero;
|
this.velocity = Vector2.Zero;
|
||||||
this.velocity.Y += 0.008F;
|
this.velocity.Y += 0.008F;
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue